FoonLudum Dare ExplorerUsers → djdduty

djdduty

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201635ShapeshiftFantastic Fight Arenajam3553.433.092.913.052.172.9547
201532An Unconventional WeaponMediocre Hobo man!jam22
201430Connected WorldsSpace pirates and rainbows!compo10412.642.712.252.172.422.712.092.5551
201429Beneath the SurfaceFist of Truthcompo10072.702.832.662.533.112.353.522.9367
201328You Only Get OnePointless Game!compo9632.221.802.151.772.582.782.0555
20132710 Seconds10 seconds of hell!compo5623.052.913.413.472.461.871.762.1767
201326MinimalismAstray during Tea Timecompo8252.922.482.463.043.113.052.5047

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by djdduty

LD26 — Minimalism

Astray during Tea Time by djdduty 2013-04-29T05:39:00

I would have made the levels procedural, if I actually had experience with procedural generations, the game would be much more complete then, since I spent a lot of time just making those four levels... and thanks for the feedback guys! I figured the distance left would give a hint as to where the tea was(hint, he knows how far because he is so accustomed to the smell!), and since you can see most of the dead ends with the zelda-style perspective..

Astray during Tea Time by djdduty 2013-04-29T06:26:00

Yeah SkyWolf, that was my main thought going with this game, but keep in mind I had much more elaborate mazes planned, procedural generation would have kept it interesting.

Astray during Tea Time by djdduty 2013-04-29T06:27:00

Can you run it from a terminal on mac and give me the error?

Astray during Tea Time by djdduty 2013-04-29T06:43:00

@SkyWolf, stupid me, I forgot the mac natives, I updated the link now.

Astray during Tea Time by djdduty 2013-05-03T22:45:00

@recursive frog, can you run it from a command line and tell me the errors you get? I included all the mac natives this time...

LD27 — 10 Seconds

SliP by Sakuyan 2013-08-26T06:45:00

I have to admit, this game caused me a lot of frustration in parts, but overall is really good!

On Borrowed Time by shohs 2013-08-26T03:21:00

I cannot run this on Win64, which sucks because it looks cool. I have full GL support to 4.2, the problem seems to be the natives. So I dropped in the 64 bit and 32 bit lib files that I used in my lwjgl project and I get a new error, it's unfortunate. http://i.imgur.com/2dYtSDM.png second time is after dropping in new natives.

On Borrowed Time by shohs 2013-08-26T03:22:00

Waave, that is the same thing that happened here, run it from command line like I did and you'll probably get the same error. I recommend using jarsplice and including ALL of the natives from lwjgl, including other platforms, in the same jar, then you have just one jar and it should work fine.

On Borrowed Time by shohs 2013-08-26T03:58:00

Oh... you already made a cross platform version, I have spent all this time tracking down all the lib files, you actually used jorbis-oggdecoder along with jorbis, I am in the process of rebuilding the entire project right now, was going to make a working jar for you. ^_^

On Borrowed Time by shohs 2013-08-26T04:45:00

Well, even your cross-platform jar didn't work, so I took the liberty of finishing what I was doing, now a working jar, and I fixed the shader errors. It seems that the way you handle loading resources causes difficulty in packaging as well, I recommend you but all resources in src/res/ and load them using class loader instead of file input streams and such, this way you just have a single res/ folder in your jar, no external folders and no loose assets in jar. This build seems to work fine for me, and I hope it will for others since I seem to have run into and fixed a lot of errors that other people here got, but test it first anyway, good luck! https://dl.dropboxusercontent.com/u/42760489/OBT.zip

On Borrowed Time by shohs 2013-08-26T05:12:00

No problem, took ages to fix but it was worth it, awesome game! 2D gui elements don't display on my desktop for some reason, no matter what I try, but everything is great on all my other machines, so you should be good now.

On Borrowed Time by shohs 2013-08-27T09:25:00

If you run it and you get just a black screen, with music, hit ENTER/SPACE a few times until you see the game, this happens on ALL of my systems that have an ATI card, none of the 2D elements show up. This also means that you don't see the purple timer bar on the top or get to see the tutorial... but it is self-explanatory and still a fun game.

Don't let Them Hug you! by Jicken 2013-08-26T06:34:00

Haha, I love how they just explode into doubles and come flying at you, a few times when it first started I would be shooting at the double and then turn around just to find the other one FULLSCREEN in my face :D good job!

Knight's Temper by madruse 2013-08-26T06:31:00

I loved this entry, controls got a bit messed up at a few points, but it was really enjoyable, and I like how you used the theme.

10 seconds of hell! by djdduty 2013-08-25T11:58:00

Heh... there is a glitch that can allow you to go up to 3 seconds under the 10 seconds, caused by if you go out of sync in the last 0.5 second, then it waits for the out of-sync timer to run out before failing you... too lazy to fix.

10 seconds of hell! by djdduty 2013-08-26T01:14:00

The .jar has all the libs and natives for ALL of the platforms packed into it, they add up to quit a bit, and all images are .png.

10 seconds of hell! by djdduty 2013-08-26T06:01:00

It is "infinite", when it says "You won!" it really means you won the round, there are infinite rounds that become infinitely more difficult!

10 seconds of hell! by djdduty 2013-08-26T06:14:00

@Zephyr89, can you run it from a command line and tell me if you get any ideas? @shs the controls are sensitive on purpose, eventually the triangle will start rotating a large amount, and in order to match the rotation in under 3 seconds you need fast controls, sorry but I saw no other solution.

10 seconds of hell! by djdduty 2013-08-26T06:15:00

#Zephyr, I meant errors, not ideas, typical of me to make an error in a comment and them spam my own comment page. But if you can it might help me to fix it, since I cannot test on mac.

10 seconds of hell! by djdduty 2013-08-30T00:42:00

Did anyone make it past 17? I know I can't, pretty sure it'll become impossible. But since the velocity of the triangle is entirely random, then multiplied by a speed multiplier, it could be 0.5 x 30, being 6px/frame, or 0.01 x30, being 0.3px/frame, so you can still beat a hard round by just loosing a few times until you get lucky.

10 seconds of hell! by djdduty 2013-09-01T05:10:00

Did I say 0.5*30 = 6? I must have been drunk again... AND tired. D: 15*

LD28 — You Only Get One

Pointless Game! by djdduty 2013-12-16T08:46:00

Thanks for all the feedback guys, I was definitely aiming for way farther, but as I said, with lack of experience in dart it didn't go as planned. I might add on to it and get it to where I had planned, with fully animation and FUNCTIONAL entities either 2D billboards still, or 3D and ai, plus a ramp up on the level system along with some other stuff and it would be pretty sweet..

LD29 — Beneath the Surface

UndergroundRescue by Hackingroelz 2014-04-28T02:43:00

I am not sure if you multiply translations by deltaTime, or if it is supposed to do this, but My guys just fly across the screen to each side with each press, so I cannot control them in the slightest. I figured it was supposed to be a sort of puzzle where you have to figure out a way to do it while not being able to stop properly, but I am not sure.

Under The Earth by DRAGONMASTER412 2014-04-28T04:56:00

It is starting to seem like Reddit with re-posts in here! Seriously though, even if the render code is different this is prelude, the game logic is all the same. RenderingCode != Game;

Under The Earth by DRAGONMASTER412 2014-04-28T05:01:00

Ludum Dare isn't even about making a game to most people, it is about learning. I understand this guy wants to be part of such a great event as LD but he neither made a game, nor learned anything from the experience except maybe how to better understand notch's code. Copying something so closely won't teach you anything in an event like this. The real challenge to this event is coming up with your own original idea, designing the code for it, putting it together, tearing your hair out because it doesn't work, and MAYBE submitting 1/2 of the game you wanted(if you are new to the event). So please Dragon, next time try to come up with your own game and your own solutions to the problems you run into. Maybe you can even use the syntax you should now have memorized from copying that so closely.

Fist of Truth by djdduty 2014-04-28T03:13:00

@Gravity Games, The only external thing you should need is msvc 120(2013) redist... I compiled it on Win8.1 64bit using msvc 2013. I will try compiling this with 2010 and seeing if I can get a better result.

Fist of Truth by djdduty 2014-04-28T06:00:00

@OhFiidleDiddle, Did you read the description? You need msvc 120 redist(which you should already have...), Link is in the description.

Fist of Truth by djdduty 2014-04-29T01:24:00

@NeiloGD Because you didn't get past the bunnies? :P

Fist of Truth by djdduty 2014-04-29T10:07:00

Yay for jiggawatt! <3

Fist of Truth by djdduty 2014-04-30T20:54:00

wut? ._.

Fist of Truth by djdduty 2014-04-30T22:13:00

Yeah I knew, but I had no ideas and I wanted to make something, I could have added more content and actual difficulty, added things like health pots and such. I had enough time left but I was simply too tired after 36 hours awake or something(which isn't much but I need mah sleep!)

Fist of Truth by djdduty 2014-05-11T01:29:00

@Bernhard, weird humor... taking to the extreme/making fun of the Obama scandals with birth cert being fake/people saying he is from terrorism etc. I used the theme twice, beneath the surface everything is evil, and beneath the surface it is actually REALLY easy to kill Obama... just sit there and spam click you deal damage faster than him, stop tryharding/juking him. Stop complaining about that people! :P

Fist of Truth by djdduty 2014-05-18T10:15:00

@Voxel It's both, and neither. Everything is a lie.

LD30 — Connected Worlds

Inverted | Endless Runner by oranebeast 2014-08-27T21:01:00

testing123

Inverted | Endless Runner by oranebeast 2014-08-28T08:55:00

Umm... I didn't write that comment, really confused by that...?

Benn's Adventure by sorceress 2014-09-13T09:04:00

I... just killed myself with vodka! I don't understand why you called me Jordan when everyone else is called by their irc/ld aliases... going to have to cut back on my ratings a bit... ;)

Space pirates and rainbows! by djdduty 2014-08-25T06:03:00

It's a java version mismatch, I recompiled it to be compatible with 1.7, so you should try again.

Space pirates and rainbows! by djdduty 2014-08-26T22:08:00

Sorry it wasn't very clear about the house, that's what the reference to "I have everything I need in my shack" was in the intro scene. If I up the difficulty any more then mobs start spawning WAY too fast, so I had to find the right balance but it does feel a bit slow. Also there IS music... and sound effects, you should have heard both.

LD31 — Entire Game on One Screen

Sorry the Snowman by Dezzles 2014-12-08T16:54:00

I LOVE IT, I WANT TO MAKE BABIES TO IT.

LD35 — Shapeshift

Heroic Sex Bazooka by tsjost 2016-04-18T18:02:00

Accidentally colliding with boulders and thus accidentally moving them is pretty frustrating, along with trying to go into 1 tile wide corridors. but other than that an neat little puzzle game, love the sounds!

Fantastic Fight Arena by djdduty 2016-04-18T10:26:00

A few notes to clear up confusion on that:
If you get killed, press space to respawn.

The unlock system is an incentive for points, yes but you may not realize that transformations only last 30 seconds and you have a 60 second cooldown until you can transform again. I might raise the cost on zombie though, if a player is running around as a zombie, avoid him for 30 seconds and use mage missiles, he's VERY slow.

If you were standing in the pool of water, then mage missiles aren't supposed to register, that's an invulnerability zone so that you can buy in peace. The spiral path is so that others can kill you on your way there.

Fantastic Fight Arena by djdduty 2016-04-22T20:12:00

Sorry about the lagginess, oddly enough it's not server lag but actually client lag, my client side prediction doesn't work so well at lower frame rates, I should add an option to turn it off as it makes it even worse than if you didn't have it.

ShapeShifters Escape by sxm1041 2016-04-27T18:06:00

Difficult to play for me, as I use a dvorak keyboard. Maybe try implementing more keyboard input options, arrow keys?