waave 2013-08-26 03:13
When I double clicked the jar, nothing happened.
Foon → Ludum Dare Explorer → LD27 → On Borrowed Time
By shohs
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 57 | ||
| Mood | 130 | 3.43 | ||
| Graphics | 326 | 3.29 | ||
| Humor | 419 | 2.50 | ||
| Audio | 459 | 2.72 | ||
| Fun | 609 | 2.86 | ||
| Overall | 610 | 3.00 | ||
| Theme | 656 | 3.07 | ||
| Innovation | 763 | 2.70 |
When I double clicked the jar, nothing happened.
I cannot run this on Win64, which sucks because it looks cool. I have full GL support to 4.2, the problem seems to be the natives. So I dropped in the 64 bit and 32 bit lib files that I used in my lwjgl project and I get a new error, it's unfortunate. http://i.imgur.com/2dYtSDM.png second time is after dropping in new natives.
Waave, that is the same thing that happened here, run it from command line like I did and you'll probably get the same error. I recommend using jarsplice and including ALL of the natives from lwjgl, including other platforms, in the same jar, then you have just one jar and it should work fine.
Okay, I'll try that.
I put up a cross-platform version, which is a fat jar with all of the lwjgl natives in it. It works on my computer fine, could anyone else try it to make sure it works on other setups?
The "cross-platform" doesn't open on my machine: Win7/64
on crossplatform
"could not compile shader version 130 core"
Same on windows version.
Last thing it prints is AL lib alc_cleanup: 1 device not closed.
but I think its the shader causing unable to play :(
One of the few games I was hoping to play
This is awesome. The control is really precise and responsive. This is impressively far along and really fun to play. I had no trouble playing the cross platform build on windows 7 ultimate.
Oh... you already made a cross platform version, I have spent all this time tracking down all the lib files, you actually used jorbis-oggdecoder along with jorbis, I am in the process of rebuilding the entire project right now, was going to make a working jar for you. ^_^
@namrog84: I'm not sure why the shader wouldn't compile, although I do know that they can sometimes be tricky to get to work on all hardware. As long as you have OpenGL 3.0 or higher, I don't know what the problem is.
@djdduty: Sorry about that, thanks for going through the trouble, though.
trying to run from command line gives me java.lang.NoClassDefFoundError for the cross platform and windows
Doesn't work on my Mac with Intel HD3000. Ping me if will be fixed.
Well, even your cross-platform jar didn't work, so I took the liberty of finishing what I was doing, now a working jar, and I fixed the shader errors. It seems that the way you handle loading resources causes difficulty in packaging as well, I recommend you but all resources in src/res/ and load them using class loader instead of file input streams and such, this way you just have a single res/ folder in your jar, no external folders and no loose assets in jar. This build seems to work fine for me, and I hope it will for others since I seem to have run into and fixed a lot of errors that other people here got, but test it first anyway, good luck! https://dl.dropboxusercontent.com/u/42760489/OBT.zip
Thank you for that. It seems to work on my computer, so hopefully it works for everyone else!
No problem, took ages to fix but it was worth it, awesome game! 2D gui elements don't display on my desktop for some reason, no matter what I try, but everything is great on all my other machines, so you should be good now.
Nice 3D arts,happy to see a game with story~
CTD on start
I can't get the game to launch. I downloaded the cross platform, is there only supposed to be OnBorrowedTimeWin.jar?
Just downloaded it, no joy yet. Here's what I see when I launch (plus cmd output):
http://imgur.com/pDUiKfh
Can't launch it either.. just crashes when i open.. Running mac OS 10.8.2
The screenshot looks great, tho :) will be checking back to see if the problem has been solved later.
@porglezomp: It's got all of the natives in it, I just forgot to rename it
@mtrc: That's just the console output that I used for personal reference to show everything was loading correctly; in fact, that should mean that it's successfully setup the LWJGL window and has started loading the assets...
I swear, distribution is a pain in the butt
Very nice! Loved the music and the sound effects! Art style is awesome and mechanics are really clever! Well done!
If you run it and you get just a black screen, with music, hit ENTER/SPACE a few times until you see the game, this happens on ALL of my systems that have an ATI card, none of the 2D elements show up. This also means that you don't see the purple timer bar on the top or get to see the tutorial... but it is self-explanatory and still a fun game.
I really liked the simple 3d style. Cool story elements and basic gameplay. Good work!
Not bad. Very moody and the timing element of fighting showed some promise.
Really nice aesthetic and love the crisp graphics. Would be great to see you develop this further :-)
fun and tough
Very dark, attacks seem a bit arbitrary
I like game mechanic and story. I think it have some reference to Assissin's Creed series :)
Won't launch on Windows 7 64 bit. I can extract it fine, but when I try and launch it, it is just a black LWJGL screen for a few seconds, then it closes. Sorry. Let me know if you find a fix! Looks really cool.