Foon → Ludum Dare Explorer → Users → ocmu
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Octopi: The Descent | jam | 580 | 2.84 | 2.28 | 3.36 | 2.68 | 3.36 | 2.88 | 2.12 | 2.59 | 42 | |
| 2013 | 28 | You Only Get One | Better Half | compo | 326 | 3.22 | 2.78 | 3.49 | 3.00 | 3.10 | 2.49 | 2.75 | 2.68 | 95 | |
| 2013 | 27 | 10 Seconds | Invasion of the GooseNappers | compo | 459 | 3.15 | 3.11 | 2.51 | 3.04 | 3.09 | 1.45 | 3.05 | 2.78 | 100 | |
| 2013 | 26 | Minimalism | I Dream of a Beam | compo | 344 | 3.39 | 3.39 | 3.04 | 3.41 | 3.18 | 3.66 | 1.64 | 2.90 | 95 |
Vector graphics are cool
Simple but intense, good work
Well, it's a starting point!
I love hexagons and chain reactions; this is fun!
Blue square must feed!
Oh no! Can you tell me what OS you're running? Also, you might try to download the executable JAR (any of the OS downloads); sometimes the lwjgl applet loader gets finnicky about assets.
Clever concept and very well executed.
Very good work for such a time frame! Simple but fun
Strange and fun!
Really fun with the XBOX controller support!
I really liked the simple 3d style. Cool story elements and basic gameplay. Good work!
OK, you guys caught me. There was supposed to be some story elements including an alternate ending where you fight the mother goose instead of the head alien.... 48 hours is not much time!
Great idea; nice UI time bar.
Really good game, fun, great take on the theme, and controller support! I think i got 4/6 endings... any chance you can spoil all of them for us?
Pretty hard to follow where your ship is; chaotic, but I LOVE PARTICLES!
Really fun, interesting game, good work!
This is what I love about LD; when someone simplifies a game style to it's essence. Great work!
Eggcellent.
I really liked the one bolt concept. Pretty much a Daryl from Walking Dead simulator. Those little guys are tough hit sometimes
Absolutely perfect. Usually when I play one of these really great LD games, I want to give a little bit of feedback on how it could be even better. For this one.. maybe some background music..? that you can turn off... that i'd probably keep off while I played.. Great game, good work!
Bouncy bounce. Fun game.
Interesting take on asteroids, $1mil seems like a lot, though. Fun game.
Simply excellent.
Don't give ANGELINA drugs before game jams ;) Great phd project, I'm excited to see how it progresses. Good luck!
Fun game, the last couple levels were really fun
Very nice game. Maybe the running speed is a little fast, but the concept is great!
WIN!!! Nice concept, really fun.
Nice, kinda like settlers of catan meets majong
Very good game. Great style and really great interpretation of the theme. Some of the challenges were pretty picky, so maybe it could use an indication of why you're a little off. Really enjoyed it, good work!
Nice shooter. It can be a little hard seeing who's human and who's zombie, but that's probably the point.
Fun and interesting game. The paths make awesome patterns!
Don't mess with my skittles.
Cool game, great work
I really enjoyed this. It took a lot of trial and error to learn how to survive the first couple waves (is it possible to beat wave 3??), but I found it really easy to control and fun to upgrade. It'd be nice if more resources spawned : )
Decent art, and pretty good music to boot. I like the hotkey setup and ability to do mouse control as well. Great job overall!
Hey, cool idea, but missing some key components. Definitely need a way to quit/restart the game. The timer seems to countdown exponentially, rather than at a fixed rate. It was very hard to see or understand what to do. The 'seeing with radar' is a good idea, but needs to be developed visually a bit more.
Extra points for quirkiness. I liked the odd sound effects and art style the most. I wish there were more play mechanics, though : ) Keep that up for your next game!
Really like the visuals and music. Control and gameplay was really straight forward. Nice work
Really nice mood and music. I wish there were more story paths to explore (obviously that would have been time consuming, though : ). Overall, really creative!
I really liked your art design and some of the more complex enemy concepts. The controls really needed to be more fluid for a platformer though. And one-hit-death is pretty unforgiving : )
fun mechanic, controls were floaty but loved the concept
Cool effects. To enhance the 'meditative' theme, I would have liked to have a more mellow, seamless transition from one stage to the next. Cool idea though, and well executed.
Ack, couldn't find a way to get that middle monster : ) I liked the high jump the most. Surprising for the scale of the game/character. Nice animations, too. I wish there was more to explore, though.
Fantastic game. absolutely great for such a short experience. To nitpic, i wish you could adjust the height of jumps for some of the spike areas -- so if you held jump longer you could jump a little higher, or depressed it quicker for a short jump. I love the changing shapes though. Brilliant effort!