snoringfrog 2013-12-17 07:29
Well that was...interesting. Can't see where/how Angelina used the theme at all. Quite simple game, liked the choice of music, and I really want to know who that guy is that got placed everywhere.
Foon → Ludum Dare Explorer → LD28 → To That Sect
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 67 | ||
| Mood | 180 | 3.15 | ||
| Audio | 211 | 3.06 | ||
| Innovation | 282 | 2.80 | ||
| Humor | 403 | 1.81 | ||
| Graphics | 441 | 2.53 | ||
| Overall | 500 | 2.37 | ||
| Fun | 515 | 1.92 | ||
| Theme | 533 | 1.75 |
Well that was...interesting. Can't see where/how Angelina used the theme at all. Quite simple game, liked the choice of music, and I really want to know who that guy is that got placed everywhere.
Angelina makes some bizarre, creepy games.
Not particularly interesting in its own right, but fascinating to read that this was somehow generated from thematic inputs.
That was actually surprisingly fun considering that it was a simple collect-the-boat game!
Definitely kinda weird and I enjoyed the moment or two of exploring.
Love the mood, the fact you must avoid flyng statues is disturbing but cool for the mood.
well done man.. angelina sounds interesting :) i dont know why tho but every unity fps i try the mouse sensitivity is ridiculously high..even with my mouse on lowest dpi hmm
Thanks to everyone who has played or rated so far! I'm trying not to respond to anything specific until rating is over, but I can answer your questions then for sure :)
Creepy and...kind of weird. Enjoyed it, for what it was.
I'm very much intrigued by the fact that it is a computer generated game (if I understand correctly). Sadly the game itself is not very interesting
Since when does Angelina work in 3D? Also, it's creepy that your robot is making games about bizarre flying statues under a black sky.
It's got a weird little unsettling vibe going on.
The...Tomb? I guess? are pretty creepy. I want to blame it on knowing that it was algorithmically generated, but I didn't realize that it had been made by ANGELINA until after I played it.
I rated it before I realized, BTW. I think I stand by what I picked, too.
very simple and creepy. Nice job.
Don't give ANGELINA drugs before game jams ;) Great phd project, I'm excited to see how it progresses. Good luck!
I have no experience with creating a program to create your game, but it's certainly not something you see every day. On that front alone, this gets a lot of points for innovation. The graphics are good, and while the sound isn't original, you use it in a very atmospheric way. The plot is cryptic and interesting.
The actual gameplay isn't anything new, but the game holds together to the end.
Very interesting entry and strongly recommended.
Fascinating idea. Bookmarked your webpage to explore further.
Such an awesome accomplishment.
It creeped the hell out of me, but I guess it's one of the most innovative games out here.
Nice creepy moody atmosphere
It's definitely a surreal experience.
Good graphics
Amazing achievement, I saw some writing about your research a while ago with a Christmas based puzzler platformer iirc - although the resulting game here is straightforward, the fact that it was "composed" (?) by a creative algorithm is fantastic, it must have been a very satisfying process for you! Maximum innovation and I think Ludum Dare will appreciate seeing more from ANGELINA in the future...
Angelina seems really good at creating an atmosphere with both sound and visuals. But the game part of it seems a bit lacking still.
Fascinating project! I'd imagine it's quite a ways off from competing with humans, but very exciting nonetheless.
So that's the future of game developers... ;)
very very interesting project and it sounds super fascinating. wow, AI will soon beat us all in making games for game jams ;)
Angelina is very interesting project! The game itself is too simple. It seem the AI got the mood, but not the play. If it have added shooting at the statues that you must avoid and a goal how much ships you have to collect, it would have been better. It felt like playing "art-message" type of game, which is kind of strange for programmatic result when you think about it. But hey, you've made an AI artist - congratulations! :)
Simple and easy to solve game. I'm surprised, that a generated game has only one level, because I would think it must be easy to add more. I think the game itself would be more interesting, if you had to collect a specific number of ships before you can leave the level.
Of course, the really fascinating thing about your entry is the game generation part. I wonder what's the goal behind it. Is it to create really fast a large number of games? Is it to improve games? Or is the game creation process only an example area for the development of a creative ai? Very interesting area of research.
Not super fun, but it's really impressive how well the level design works - Angelina didn't accidentally generate unwinnable scenarios, which is really freaking cool.
the fact that this was made by an AI is staggering. it lacks in depth and creativity, tho. the funny thing is, that this is better than some of the games I have tested for this ludum dare :)
I suspect a human that produced this would probably be received as maybe clever and definitely weird (in a 'your brain doesn't work like ours' way) and possibly pretentious (in a 'oh, you're just making things weird and awkward for attention, you don't really have anything meaningful to say' way).
I'm very fond of the blog, by the way. Found it through Gamasutra. Exciting, inspiring stuff.
Freaky stuff!
Kind of impressive given it was created by an AI. Super freakin' creepy earns it high marks on mood.
Just as I'm starting to enjoy making games I have become obsolete. Pfft, humans, who needs them.
Very interesting research, and an unnerving mood.
Angelina could use Screen.lockCursor, because mouselooking will make the cursor move outside the client bounds unless Screen.lockCursor == true. And of course, releasing the cursor when Escape is pressed.