The Poncho Duelers by midgard 2013-12-21T14:37:00
It's funny and original, what else could we ask for?
Foon → Ludum Dare Explorer → Users → Jgpicatoste
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Pillage Rush | jam | 166 | 3.32 | 2.99 | 3.00 | 3.23 | 4.05 | 3.08 | 3.41 | 2.85 | 100 |
It's funny and original, what else could we ask for?
I enjoyed every aspect of it (mechanics, graphics and take on the theme), except for the audio. I think there's plenty of room for improvement in that aspect, and when you do that it will be a great game.
Art was absolutely amazing; mechanics didn't quite click on me. It's really good tho, gratz.
I'm sure that the idea and rules of the game were great (it seemed so), but I was totally confused with its visuals. Improve that and you'll have a truly deep entry!
Got to agree with everyone else: it could have been really fun on mobile devices. Not so much on PC tho :/ Port it!
All in all, a really good entry. Congrats!
Humor and innovation in this game were top notch: the mechanics are superb. I could see this game being expanded (climatic interaction maybe?). Good job!
I liked reading the text boxes the most, to be honest. It was fun to play!
Graphics didn't mean much, as all the fun was related to the experience. Long live the elves! Fun game, it surprised me with its humor and polished mechanics. Good job.
Not bad for a 24 hour game. Keep rolling.
Uah, very original and fun! Graphics and mechanics are well developed, great job.
Really great for 48h compo. I liked the concept and the execution, it's fun to try and get the most out of just one attack.
Overall, the best compo entry. Innovative, fun, intuitive. Great design!
@windwalkerranger Thanks for everything! About the white girl... there is a platform in the middle, cause it needs to be done in two steps (two jumps, actually!). Hope that helps :D
@Chardish: Clearly, you didn't grasp the full message, and didn't play enough to see our statement on that particular matter. But everyone is entitled to their opinion, so thank you!
It's innovative as hell. It felt amazing playing it!
As everyone else stated before me, it's a great achievement for such a short amount of time, but the final product isn't the best you could have achieved. Keep working, good effort!
Although the use of the theme isn't the best I have seen, the game as a whole is an outstanding idea. Congratulations on every aspect of it!
For 5 hours, this was amazing. If only this experience was expanded...
This could perfectly be a winner. Graphics, mood, control... all is unique. Congratulations.
Infinity Blade meets Japan: I'm in.
I loved the game, if you ever expand it with new combos, enemies and mechanics send me a message. Awesome work, keep it up!
It was too difficult and bizarre to be taken seriously. But maybe that was the point, cause it was funny all in all.
I got to agree with Bruno: it's too easy and Mahjong-like, but I like how you wraped it and delivered a consistent experience. Good job.
Graphics are cute, controls are precise and fun and difficulty is well adjusted. Cool!
It's innovative, fun and works great as a memory game. Try and improve both the graphics and the audio and it will be very very cool. I could even see this in mobile devices. Great for a 48h compo entry.
I couldn't enjoy this. I felt that the controls were too unreliable, and that everytime I failed it wasn't my fault :( It could be really fun if you fixed them somehow!
Hey there! Graphics are great, mechanic is really cool and the take on the theme is original. I found the game to be somewhat buggy :/ I got stuck in the tutorial twice (and I was called stupid!), and then some animation frames didn't display correctly. But when I got to playing it, I found it quite enjoyable. Good work!
Graphics, mechanics and sound were really innovative. A great game!
Moodwise, it's one of the best. Graphics and audio aren't that great on their own, but combined they create something mystical. Good one.
Innovative, addictive and well executed. Top 10 for sure, if not higher. Congratulations.
An overall great game. I enjoyed it, and found the socks mechanic puzzling and interesting. Keep up the good work!
It's so good, but it's sooo hard. Fuckin gorillas ¬¬. Had fun playing this!
One of the, if not THE, funniest games in this edition.
Not quite my style of game (a bit slow paced), but the atmosphere and dialogues are really cool.
What a relaxing experience. Congratulations.
Although it's not a hard challenge (and thus it might get boring quickly), it was a fun experience and looks charming. GJ!
I didn't like that much the controls, but the game as a whole is nuts. Great job.
A little bit buggy and somehow unfinished, but it was fun! Controlling the character was hard at first, but once I got it I enjoyed it. Good job.
Haha, that was great. Really innovative and well executed!
It's innovative, overall a great new concept well executed, but I don't see the theme in here. A good game on its own, after all.
Moodwise, top notch. Graphics and audio are both perfect for the experience. Also, I loved the innovative take on the theme, I didn't expect such a game.
Not that original, but it's polished and runs smoothly. Good job.
As everyone else already said, the graphics, mechanics and take on the theme are all great (I liked the recharge thing, it made the game feel more tense than most out there), but the game needs some audio polishing asap. Still great for 72 hours, congrats.
The story and mood got me hooked. Graphics sucked me in the world. It was a great experience!
Loved it! Controls were a little rough sometimes, but I managed to complete it. Nice idea and good execution!
It's definitely cute, but I could not fine any "game" in here. Expand it, it could be cool!
Interesting concept, music was nice too!
I liked the music and the concept, it was funny overall. A little critique though, the beginning cinematic's font was a bit tiny and hard to read. Congrats!
This could perfectly be the winner for Compo.
I liked the style and the SFX, I liked the mechanics and the level design, but I didn't like at all the difficulty curve. Fix that and you'll have a great game.
Control and audio is a major setback for me while playing SSSH, but I guess this could perfectly fixed. That would make the game a wonderful top down shooter, so give it a thought. Good entry, plenty of room for improvement.
Woah, good fun and polished. Not that hard tho! More puzzles would have been great.
Poor Wilhelm... Great array of options, amazing art and hilarious experience. Great take on the theme, great job.
Original, difficult and with style. Mechanics were great!
Really cool concept! Simple but fun.
The style and controls are very adecuate, and the feel is wonderful.
You created an atmosphere of tension that has yet to be surpassed. Congratulations, you made me realise I'm the "happy trigger" kind of person :D
It creeped the hell out of me, but I guess it's one of the most innovative games out here.
Graphics are great! I felt the control didn't quite match the immersion, tho. Also, the tutorial is barely readable, but you can get on without it. An overall good entry.
Seems unfinished, the controls were sluggish and I didn't quite grasp what I had to do, but it's a cool little game.
Why is everyone in that office so pissed of? haha It's cute and addictive, but maybe adding some puzzles would improve it.
It's buggy, unfinished and not very funny, but that's only at the moment: I think the idea has a lot of potential (Wizards playing golf? Come on give me 3)
Graphics are ridiculously good in this one, but I found the gameplay a little bit bland. For me, the game was screaming "stealth" for me, I would have loved that. Nevertheless, great work!
I found it quite hard, but the take on the theme is quite surprishing and fresh (not just "one jump"). I liked it, expand it and I would give it more than a try.
I found the game a little bit unfinished, design-wise. Good ideas that didn't deliver the intended punch. Graphics are pretty good, tho.
Nice design and idea, but it's soooo difficult :o
Hello fellow C2 user (is this a trend? I like it. Go to my game to see my reply, btw).
I liked your game! It's simple in its controls but deep in mechanics, which is quite nice. Maybe a little bit too much blank text overall (maybe add some faces speaking? a radio? something!), but its enjoyable all through it. Congrats
@AlanZucconi to say the least :o
Very polished, very cool.
It's an amazing effort for 72 hours. The city felt alive even without NPCs running around. If you expand this, it could become great.
It's really really cool (I liked the graphics and presentation a lot), but I think you could have worked some more on the concept. I can't rate this the highest of all rhythm games in this LD edition, but it's surely the one who has the most potential.
The graphics were a bit creepy for me, and I found myself not knowing what to do next a few times. It's, tho, a fantastic effort for 72 hours. Good job.
I wonder what were you thinking on when you got the idea to create this. Gameplay, graphics and music create a hilarious experience, good job.
The concept is cool, and the mechanics are nicely implemented. I didn't like the art, the lack of sound and Roland. Fuckin Roland.
Needs polishing, but the idea is really cool. It's not an easy game to make in 48/72 hours, yet you managed to create something really spectacular on its own. Finish, tweak and expand and I would play the final result for sure.
Graphics are really cool, although I think you could have polished some animations more. The pixel art style is detailed and sweet, one of the best in the competition.
The take on the theme is really original and interesting: although I didn't find it specially hilarious, it creates a setting that makes it possible to create a variety of maps and situations. Cool and innovative.
The only downsides for me are the audio aspects (I missed some balance between music and SFX) and the gameplay (for me, it lacked replay value; introduced some mechanics that weren't playtested enough, like the speed burst; or was confusing for the player, specially the arrows pointing the targets).
All in all, a good entry. Keep working hard!
The mood, and therefore the experience, is exceptional. I like the simplicity and difficulty, the mechanics and the sound. A clear winner for me.
Truly one of my favorites. Amazing!
Complex, vast and polished. It's true that the theme is only slightly represented, but it's a great game and I had lots of fun playing it. Good job.