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Hypermagical

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMoCo
201328You Only Get OneBeachwood Cityjam2493.132.572.682.053.262.502.3545

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Hypermagical

LD28 — You Only Get One

Lemmus Lemmus by Zerot 2013-12-17T17:55:00

This is probably the last kind of game I expected to see, but it works very well for the theme. A whole game of single-lemming style puzzles might be interesting.

You've managed to get some fairly interesting puzzles out of the limited set of tools you give the player. That kind of puzzle design is harder than it looks, so well done.

For things I didn't like as much, the timing of selecting the actions was a bit fiddly: you had to push the button slightly ahead of the time when you wanted the lemming to start. This makes problems like a lemming stuck in a narrow pit essentially random coin flips, which isn't much fun. Might help to look at the very deliberate pacing the original lemmings had; it made it easy to have very precise timing.

Hope this helps.

knife, Gun, Rose, Watch by bowlercaptain 2013-12-30T13:56:00

Love the art style. Seems to control slightly better for me in Chrome than in Firefox, but that might just be my imagination. Took me a bit to realize you have to click on the dealer, since there's nothing in the instructions about that.

The rocket fist seems to fail to launch sometimes, or maybe it's launching and immediately returning? Either way, that was probably the hardest part about controlling it.

One Heart by WiseGAMER 2013-12-17T13:38:00

More checkpoints, please! Repeating sections in the first level is annoying, partially because of the long walking at the start.

I liked the use of the mechanics to tell us something.

SUMMONING ONE by arcticleaf 2013-12-17T17:41:00

The fighting is nice and solid. Good gamefeel for that part.

I don't like how you can't move the character while it's displaying the 'next wave' text. Makes the pacing feel choppy. The game would probably feel better if it accepted, or at least acknowledge input at times like that and the 'battle start' pause.

I can't tell what the things in the talent upgrade screen do; some text to explain them (or even just names) would probably help.

Don't forget your old shipmate by Dining Philosopher 2013-12-30T13:32:00

I like the parrot. It's a bit hard to aim, at least for me. This could really be something if you put some more polish into it.

Aquila by Anshul Goyal 2013-12-17T04:35:00

A slow dungeon-crawl, creeping through the darkness.

I found 17/17 artifacts and scored 3350 points.

Rude Bear Resurrection by Alex Rose 2013-12-17T14:13:00

Most excellent game.

I had to set my firewall to let it through before the desktop version worked.

One Life to Lose by valgriz 2013-12-19T12:49:00

I like the way the game is lit by the fire.

It takes a sec for the zombies to become visible; a sound effect or something when they spawn or get close would probably add a lot. As long as it didn't get too repetitive, I suppose.

There were some bugs (bullets appearing when restarting, shooting after running out of ammo) but they've been mentioned already.

My high score was 24.

One True God by kidder 2013-12-17T20:18:00

Good to see a strategy game on here.

I was running into an issue that after a while some of the buttons didn't seem to line up with their clickable areas. This was on Firefox.

One gun only by Pikkufighter 2013-12-19T13:01:00

I'm torn on whether I like or hate that the enemies are the same color as the walls. It makes them hard to spot, but I guess it counts as camouflage.

The game itself is pretty basic, but you knew that already.

Starbeard: The Curse of the Space Whales by Those 30 Ninjas 2013-12-17T20:05:00

I like the dotted lines.

I really like the interpretation of the theme. It's a fun twist on the shooter-in-a-box gameplay.

I'm rubbish at the game, but that's all my fault. Well, except for the bit where it's easy for whales to sometimes spawn right on top of you, but at least there's a little bit of warning there.

The oil eater by xrm0 2013-12-30T13:26:00

I like the mechanics and the general idea of the game. I had a lot of trouble controlling it because the controls were so sensitive that I was careening all over the screen. Maybe that was intentional, but it felt like the player has no inertia and made it more about fighting the controls. My score was 10666 barrels, with 14/13 oil/rocks.

YOGO Submarines by lilinx 2013-12-17T17:56:00

I'll have to find another player, but I love the idea. Very clever new twist.

To That Sect by gamesbyangelina 2013-12-17T20:26:00

It's got a weird little unsettling vibe going on.


The...Tomb? I guess? are pretty creepy. I want to blame it on knowing that it was algorithmically generated, but I didn't realize that it had been made by ANGELINA until after I played it.

To That Sect by gamesbyangelina 2013-12-17T20:27:00

I rated it before I realized, BTW. I think I stand by what I picked, too.

Save Zoe by Lorenzo MaierĂº 2013-12-19T03:16:00

I really like that you can keep going after you lose Zoe; the fact that it doesn't immediately lose the game makes it more emotional somehow.

I'm rubbish at it and can't last more than a minute or so, but I like it.

Afterwife by Bribz 2013-12-17T13:23:00

Even though it's sort of a platformer, it has very different mechanics for basic things, like the glide instead of the jump. I like that.

The pixel art is pretty neat.

The way the camera works when you're gliding down makes it really hard to know where you're going to land. If I was going to make one change, it'd be to have the camera go up when you fly up, and then drop way further down as you start falling down.

The walking speed is a bit slow, makes retrying huge parts of the levels painful. More checkpoints would help with this; if you want to go that route.

I got stuck on the second level. After the annoying jump up and the jump over the fire, I ended up in the pit on the other side of the fire, dropped down, pushed the ghost to the door...and then nothing. Seemed like it was just getting to the interesting part, too.

Choices (Sea Wind) by Striwx 2013-12-17T04:28:00

I like the mood of the game. Contemplative.

Took me a bit to figure out the controls; I think it's just that they weren't immediately responsive.

Triangle Shooter Gather Level FTW XX ! by wobbleboxx 2013-12-17T17:33:00

Nice evolution of Pachinko mechanics, and it works with the theme. I like the graphics and effects a lot. Winning is a bit random, but it feels like it fits somehow.

Dude, You Only Get One! by Raicuparta 2013-12-17T17:45:00

I love the name. And the follow-through.

The jump feels a little fiddly. Not sure what it is; maybe it could use some more hang-time? Or go a smidge higher? Not that it matters much, given the point of the game!

First Hour Superpower by tayl1r 2013-12-19T12:55:00

I really love the way this game feels. Really solid controls, jumping feels *right*.

The one-power thing is clever. They're all well implemented, and I'd love to see a longer game built out of it. Maye with you picking one power per level? Or doing the switching thing like in the tutorial.

Match Girl by DDRKirby(ISQ) 2013-12-26T02:44:00

Normal Mode: 7:17:29, with 35 matches used.

That's a lot of platformer to build in 72 hours.

Super Sneaky Sample Stealer by Nik Sudan 2013-12-17T04:24:00

Fun, good use of the theme.