The Visitor by Jezzamon 2013-12-21T02:34:00
This game is so charming!
the color changing effect adds the last perfect touch to it's already awesome mood.
Good work!
Foon → Ludum Dare Explorer → Users → Lorenzo Maierú
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Save Zoe | jam | 112 | 3.48 | 3.19 | 2.69 | 2.68 | 4.11 | 3.57 | 2.26 | 3.61 | 84 |
This game is so charming!
the color changing effect adds the last perfect touch to it's already awesome mood.
Good work!
I'm in love with the mechanics of this game.
Amazing!
This is wonderful.
The animation for when the level generates can get a little annoying after a while, would love to be able to skip it.
Other than that, AMAZING work!
The texts at the beginning go a bit too fast for my tired brain, but other than that it's great. Quite addicting!
Angry cannons? what else could I ask for!
I really dig the mood. And the gameplay is pretty addicting, too.
Amazing! Really nice visuals and music and the concept is pretty neat. The controls for the rocketfist are a bit wonky, for me at least.
I really dig the idea, If only it went a little bit faster it'd be amazing! currently it's a bit tedious having to wait for ten seconds each time, though I get to dodge stuff in the meantime. Overall pretty good!
Amazing!
this game feels really good to play! the music is great too!
Hi! I'm on Linux and there's no Unity webplugin available for it yet, so if you could provide a downloadable build, more people would be able to play it then. Thanks!
Awesome, thanks!
I think you might have forgotten to add the custom resolution the game is supposed to be played in to the list of res options to the game Loader for that build. Right now, all of the options crop it on the sides.
I really like the idea of the game, haven't really seen anything like it before myself.
The mood is great! I think you really nailed that with the sound and graphics.
The controls are a bit too sensitive for my liking, though.
Nice work overall!
This is pretty neat! It took me awhile to understand it at first, but that's probably due to my lack of sleep. A very relaxing game nonetheless.
This is pretty cool. I really dig the unsettling mood.
Great work!
This is awesome!
I wish I wasn't this sleep deprived so I could appreciate it more, though.
I like the concept!
I'd suggest more player feedback. Can't really weigh my choices at the moment.
The soundtrack is great and the game is quite simple but managed to keep me trying for far more time than what I'm willing to admit.
Hoping to see you polish this one up in the upcoming weeks!
The lighting looks gorgeous!
This is pretty cool! I love the aesthetics!
This is so amazing! it feels really good figuring out the notes, and the overall presentation is pretty neat.
Great work!
A nice little twist to an old concept.
also the mood of this game is so relaxing!
This is awesome!
The only problem I've had with it is how the character stops when firing. Other than that, it's great!
Hoping to see you develop this further.
Thanks!
And yeah, I went a bit off rails with the theme, haha.
@felzenbara: Yes, the general balance of the game was something that got really overlooked with so little time to develop it, and giving that while I developed it I got progressively better at it, it got really hard to be able to tell what was easy and what was not. That said, I plan to polish this up in the next couple of weeks and release a better version in the future.
@nicso: haha yes, I got used to them that I forgot how bad they are! That's something I should polish up too.
@Doubstract: Thank you!
@Ian_snyder: Thanks! the musician is a goddamn genius, I was so lucky to be able to work with him for this!
The level works like this: There's only one level and it's randomly generated every time the level resets. If you don't reach the end of the level (the bear dies or you fall to the water), it resets (the layout changes). "You only get one chance to make it through this version of the level."
I do plan to polish it in the following weeks!
----
Thank you all for your comments, it means a lot to me!
@Tsumel:
You won't believe how happy your comment made me.
I have a big silly smile all across my face right now, haha!
I will see what I can do with the volume for the polished version!
@ossah: Thank you!
@Hyoga-3D: I'm happy people are able to find their own meanings to what I made. That's awesome!
@WiseGAMER: Thanks! Well, get to the ending to find out! remember there are two possible endings! :D
@yapshuter63: Haha, my sister's name is Zoe too!
@zkenshin: Thank you!
@CNIAngel: Thanks, was fun seeing you play it on stream! I learn so much about design just by watching how people play it.
@nyrrrr: I should probably put that it has 2 endings on bold letters or something, many people keep missing it, haha. Thanks!
@aneeslol: It will be extended! keep tuned for updates!
@d__adee: Haha, It's kinda hard, isn't it? Yes the platforms are randomized everytime you respawn. However! They're not entirely random, it's done in such a way as to ensure you're always able to reach em. They might be hard to reach but totally possible if you time your second jump properly!
Thanks!
@Radnen: Thank you! Yes, the musician is a genius!
Thank you guys!
Being acknowledged for a couple of day's hard work in this fashion really makes me feel accomplished.
I'm writing a post-mortem blog right now, so if you're interested, keep an eye out for it!
@drludos: And thank you for your comment! Knowing that what did can have such an effect on people really blows my mind and makes me all warm and fuzzy inside.
@netguy204: Thank you! Yes, I agree the level generation was not good enough, it's probably the thing I want to polish the most for the next release.
@Hypermagical: Thanks! Difficulty is one of the things I want to fine tune a lot more, so people across all skill levels can enjoy it.
@MrTedders: Thank you!
@sclark39: Yes, I believe the mechanics of the girl weren't good enough, they were supposed to be the main focus of the game and didn't end up that way. The point of allowing the game to continue? Well, I talk in-dept about that in the post-mortem. There was a reason and an idea behind it. That doesn't mean it accomplishes its purpose, though! Will try to work more on those things for the polished version. Thanks!
@the: this comment is good.
@harsanalif: Thank you!
@evilseanbot: It makes me happy that my game was able to do such a thing, thank you!
Thank you guys!
The difficulty is the result of me getting better and better at it while I was making it and balancing around that (which is a bad thing to do!). Putting a neat difficulty curve in is one of my priorities for the polished version I'm working on right now.
@van noctar: Thank you!
@DangerPenguin: Thanks! I made it and I have no idea what it is, but a friend of mine said it was Kool-Aid. So I guess it's Kool-Aid!
This is hilarious! haha, well done!
This is pretty cool!
wish I had more control over how and when I shoot the arrow, though.
Amazing! Can't wait for the sequel :b
Whoa. This was such a powerful experience.
Looks gorgeous!
I found a bug, though: if you're try to aim while falling (falling of a platform. Not jumping off) you can just stand in the air for a while.
The level of polish in this is astonishing.
Awesome work!
I wish you'd finish this one, I really like the concept!
Hi! I'm on linux an there's no Unity webplugin available yet, so if you could provide a downloadable build so more people can try the game, that'd be great!
I love it so much but it doesn't want me loving it.
YES, I finally won it!
What an amazing ending, you guys! this is awesome!