YOGO - The Detective Story by psc1997 2013-12-26T14:53:00
Rough, but p much the definition of having its heart in the right place. I'm not into the art style but it is decent
Foon → Ludum Dare Explorer → Users → folmerkelly
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Entertainment Software for Lonely Children | compo | 132 | 3.70 | 3.18 | 3.42 | 4.00 | 3.60 | 3.87 | 3.59 | 4.37 | 72 | ||
| 2013 | 28 | You Only Get One | SUPERBLADE | compo | 74 | 3.73 | 3.59 | 3.48 | 2.67 | 4.31 | 3.72 | 2.89 | 3.46 | 22 | ||
| 2013 | 27 | 10 Seconds | Lodestar | jam | 105 | 3.53 | 3.18 | 3.01 | 3.09 | 4.73 | 3.73 | 3.00 | 3.41 | 89 | ||
| 2013 | 26 | Minimalism | Huoheian | jam | 93 | 3.63 | 3.43 | 2.87 | 3.34 | 4.20 | 3.69 | 2.36 | 3.30 | 57 |
folmerkelly leaves an average of 27.2 feedback comments each event.
Rough, but p much the definition of having its heart in the right place. I'm not into the art style but it is decent
For some reason I love the title, made me check it out. For an "oh shit everything went wrong let me do another thing real quick" entry it's dang solid.
Dig the concept and the overall mechanic, have to agree on the frustration levels of the pixel perfect timing but to me stuff like that is basically what LD is all about.
Hard as heck but I was into it, loved the graphics too.
Owns much bones. The essence of game design captured in masterful strokes, never displaying a moment of doubt.
Kudos, sir. Kudos.
Fucking gorgeous.
Heck and hell yes, this is perfect.
Solid! The dialogue lifted the whole experience up a notch for me.
Nice, very coherent experience. Oddly enough the first speedrunning based game I've found this compo.
Not sure how I feel about the level switching after death, makes it very hard to progress. Maybe that adds to the overall experience, come to think of it?
I'm not completely sure what I'm doing in this video game but I feel like the answer is "everything".
The first comment mentions Jazz Jackrabbit, that's exactly what it brings me back to. Friggin love it.
Quite enjoying the graphics and the mechanic. Also, props for attaching the semi-educational game aspect to it.
Aw man that's really neat with the two player thing, really good use of the theme.
yo I'm too dumb to be good at this but I love the presentation; pixels and music and setting all work really well together.
Love the look and vibe, gameplay isn't super deep but I won't front: If I wasn't committed to making a tower defense game, this exact game probably would've been what i'd come up with for this theme.
Kudos!
Hotdang! Graphics and level of polish are really something! Freaking hard but I'm ok with that.
Thanks for taking on the challenge, you really pulled it off :)
Well done for a jam game, no doubt about it. Like I told you before, I don't feel that the 10 second theme is super clear, but I do *get* it.
haha nice, digging it.
Aw man I like this! So simple but well implemented and easy to get into.
Decent game, Love those portrait graphics.
Hard. Decent though! With some balancing it could be amazing
Barebones as it is, I was getting into it. Definitely worth sticking with
Quite polished, neat mechanic. The controls seemed a bit unresponsive but that might just be me sucking at video games.
As a non-technical dude I didn't really care about what it was made with, and I honestly wasn't expecting much... but somehow I really really really dig this thing, it just clicks for me.
Aw man, this looks amazing. The gameplay is basic but personally I enjoy that, plus for the vibe of the game it really fits.
That is a good friggin color palette.
It was a bit of a chore to play, not the best collision detection and some bugs here and there, or maybe just small niggles rather than actual bugs, but looking through that aspect of it, definitely potential here.
I got into it, solid entry!
Awesome graphics and presentation/use of screen space. Having the time countdown center screen really adds to it for me. There's not enough visual feedback to make it feel like I'm actually progressing or losing; for a while I was just moving the thing around without a clue what I was supposed to do. Went back to the description and figured it out, but more in-game feedback would make it feel a lot more alive.
Awesome concept and mood, was really getting into it. The 10 second delay is too long but hey, theme. Would love to see how this plays with like a 1 second delay.
Also, "Signal Quality: 1%" would've been an amazing title for this :)
Well done! Good pixel art, neat game mechanic, great music, and very good use of the theme. Solid!
ahahaha this is insane but I love it. It's oddly polished in that there's a lot of attention to detail, even if all those details basically clash. The playscreen itself is kinda muted which detracts from the overall experience, might as well have gone bright colors, or even flashing colors on that.
Love the concept! Like, a lot. I played the web version and it's a little rough (it's a jam, can't hold it against you) but it has so much potential.
Good work!
Aw man, great art and tight controls, love the franticness of it all.
Awesome. Most atmospheric entry I've stumbled across so far.
Decent, I enjoyed it.
Kinda rough and sparse, but solid.
Oh man so soothing! I love this thing.
I can do this forever
why do I keep creating worlds
oh what would this word look like let's try
oh god please let me stop
(accurately sums up my playthrough of the game forever)
Yo, really awesome color balance, absolutely perfect
haha fun, and I had no idea how long my standard mouse click was. Also, good job on the polish and details!
Visually my favorite game so far. That jump is waaaaay too much though!
I dig this. The visuals don't seem to coherent despite clearly being inspired by the theme, which kinda distracts me at times.
Enjoyed it! Pretty strong visuals, too.
I wandered, I bashed, I crashed, I became a better person.
Decent! Definitely fits the theme and I love just making patterns out of it all
I don't fully grasp what makes up the balancing but great in concept and intuitive to control.
I enjoy games like this! But the interface is unpleasant, as are the controls (A and D and Space?), and the game doesn't really offer enough visual feedback. It doesn't look like the player is really moving forward and the obstacles are too dark and sudden.
Huh, great concept, there's something awesome in there.
What. I don't know why I keep dying! It looks and feels like there's something cool there but the game is not accessible enough to say for sure
Geez that art is amazing! Which is a double edged sword as it makes me feel like the gameplay isn't doing the visuals justice.
Enjoyable though and I'm glad to have played it.
The visuals are garish but totally do it for me somehow. Same with the gameplay, come to think of it; I like it even if it doesn't fully click for me.
I'm not sold on the gameplay, I don't think I "get" it? But I appreciate the polish, details and uniformity of the visuals :)
Ha, neat! Love the concept :)
I think your links might be broken.
I liked it. The tone and mood were established and maintained throughout every new piece of information the game offered me. For a text-only game that's pretty much the most I would want out of it.
That said, I don't think that minimalist is the word. That's just my perception and I'm sure others will feel differently but to me the descriptions were vivid and image-conjuring enough to be considered not minimalist.
I dig the mechanic, it really is more fun than you'd expect from a bunch of growing and shrinking circles. Nice job!
LD31 — Entire Game on One Screen (38)
Mascarpone by Domicuc 2014-12-14T12:30:00
Yay Tower Defense! I once ran a campaign (a couple of LD's ago) to try and get as many people as possible to make a TD game no matter what the theme was going to be, so I'm always excited to see them :)
I dig the title, the art is good - and a smart way to go for a time-limited jam!- and just the amount of content you managed to get in here is impressive, kudos to you!
It's definitely hard but TD games are always going to be tricky to balance, especially in such a short amount of time. All in all: Great entry!
O-Inari Origami by Solifuge 2014-12-10T10:14:00
This is beautiful. Most striking game I've come across. By far. <3
Eschaton by klave 2014-12-09T14:29:00
Love this. Aesthetics and the story hit the right notes for me to the point where I was happy to overlook any frustrations with the interface. Great work!
Gingerman And The Christmas Tree by markusfisch 2014-12-09T14:27:00
Nice one, easy to pick up and get into even though the controls aren't conventional.
Lone Wolf by KeinBaum 2014-12-09T14:26:00
I actually like the visuals a lot, it just works really well in context. AI felt quite smart, colour me impressed.
Lich Lordz by imaginarymonsters 2014-12-09T14:24:00
Great on graphics, I'm awful at WASD + ARROWS most of the time but I did p ok here. Good stuff :)
Don't Fall by SeriousDeath 2014-12-09T14:22:00
Well done, felt super polished and I dig the use of the theme
ASDF ASDF by alesys 2014-12-09T14:18:00
Good graphics, gameplay is tight but it's hard as heckkkk. some more visual feedback would go a long way, solid effort at any rate! :)
1 Screen Hero by zerocreativity1 2014-12-09T14:12:00
Nicely done! Well rounded, polished, solid on graphics, nice way to deal w the theme.
They Call Me Trap Savage by SpartanIceCream 2014-12-09T14:05:00
swag swag swag
Shooting Things in Space by oatsbarley 2014-12-09T13:13:00
I shot things in space. I felt good about shooting things in space. Feels / handles really well!
Backstage by merzlot 2014-12-09T13:11:00
Well done on the graphics! P slick overall, like the setting, but it was tough keeping the combos and stuff in mind, things got hectic so fast!
Houston, We've Got a Problem by MrBadIvan 2014-12-09T13:07:00
Very cool, digging the art and how you tackled the theme!
Goblin Rush by goblin 2014-12-09T13:06:00
Visuals and audio are top notch, gameplay indeed lacks variety / challenge
Platform 31 by Rodaja 2014-12-09T12:51:00
Whoa, so polished! Screenshake! Change language?! Never seen that much attention to the small things in an LD game before!
Game itself: Solid approach to local mp, decent balance between mechanics, power ups, environments. Good job!
Oi! Menu!? by davient 2014-12-09T12:48:00
ahaha nice! So crazy, really satisfying to just mess around and figure things out
The Tower by Chaoseed 2014-12-09T12:46:00
I can appreciate a text game that tries to do something different. I actually DO think this one can be rated on graphics, the graphic design aspect makes a real difference in how this game is perceived. I dig it.
Whole Life On One Screen by Demy 2014-12-09T12:42:00
Great interpretation of the theme, this is not my kind of game usually but I found myself wanting to keep going, so well done on keeping me hooked in :)
Stuck In Space by BadPaul34 2014-12-09T12:38:00
I love this, atmosphere and art are super on point. Very good call making the world seem vast and using the HUD to fill in the details.
Jelly Test by deyteris_team 2014-12-09T12:34:00
Dang that's the most polished entry I've come across so far! I kinda wish the destroyed jellies would just stick around forever, eventually turning the whole screen into a giant bath of jelly
Match Cube by lemmily 2014-12-09T12:28:00
Neat concept. Took me a second to figure out how to actually play (I started out just thinking I could switch any block around ) but once I got it I was totally into it :)
"Magic Room" Game, My first Ludum Dare experience :) by Hermitli 2014-12-09T12:23:00
Clever :) Please do expand on this!
Network Programming by hissssssssss 2014-12-09T12:21:00
ahaha also the art owns idgaf what anyone says
Space Melee by reverso13 2014-12-09T12:20:00
I like that you can choose the amount of planets. That just stands out to me as a neat touch. Decent entry overall
Ferchault's Island by SushiDestroy 2014-12-09T12:17:00
Nice one! Love the mood, graphics go a long way in this game. Would like to see the HUD elements rendered the same way for more immersion but that's a small thing and the only real critique I can think of.
Necro Chasm by Hjalte500 2014-12-09T12:12:00
Digging on the graphics, combat is a lil' rough but once I played for a bit and got a feel for how it handles I quite enjoyed it. Good job!
Smash the Game by hollowspecter 2014-12-09T12:10:00
P sweet! I'm impressed with the amount of things you managed to get into it, attacks items etc. One of the more fleshed out local MP entries I've seen (and there are a bunch of them this time around for some reason)
DGPOS: Defend the Gun Platforms via One Screen by callumW 2014-12-09T11:59:00
It's unpolished (no death animations when killing enemies, which takes away from the impact of it, and the UI is somewhat unclear because the turret icon is exactly the same as the actual turret) but I'm digging the idea of having a circular tower defines kind of game. Would love to see that explored further!
Poots! by djk 2014-12-09T11:55:00
Cute! It's actually a take on local MP I haven't seen before, nice work!
Dogs Peeing Everywhere by matt125 2014-12-09T11:50:00
Hilarious :) With some polish on graphics and audio to match the humour of the concept this would be great. The rounds are way too long which makes it feel like a waste of time to do anything until near the end, so please do a post-compo version of this because I would play the hell out of a more frantic version of these dogs.
Peeing.
Everywhere.
Reluctant Rudolf by ainokaisa 2014-12-08T23:54:00
Second phase was a neat touch, feel like I should've expected it!
Pony Island by Danman9914 2014-12-08T23:49:00
This was super fun. Took me longer than I'd care to admit to figure out what was going on. really awesome work!
Detective vs Killers by tmpxyz 2014-12-08T23:44:00
I'm into the idea of this, gets quite hard though. As a concept, it's something to consider expanding on
Duck, Jump, Die by Divitos 2014-12-08T23:41:00
haha I got super into this, nice work
Where They Once Were by Hempuli 2014-12-08T23:39:00
Love the atmosphere and the graphics. I wanted to mention each of those though they stand out because they work well together. Kudos!
One Does Not Simply Walk Into More Doors by Wertle 2014-12-08T23:32:00
I was digging this, it's cute as a button and a clever concept. Props
Panorama by Lyje 2014-12-08T13:30:00
Aw man this is lovely, found myself wandering wandering around forever
SUPER MOW LAWNER by AMT 2014-12-08T11:13:00
This is straight up hilarious.