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DGPOS: Defend the Gun Platforms via One Screen
DGPOS: Defend the Gun Platforms via One Screen
By callumw
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Audio | 829 | 2.14 | | |
| Humor | 923 | 1.56 | | |
| Theme | 1026 | 3.09 | | |
| Fun | 1103 | 2.30 | | |
| Mood | 1110 | 1.67 | | |
| Graphics | 1128 | 2.05 | | |
| Innovation | 1130 | 2.09 | | |
| Overall | 1188 | 2.23 | | |
| Coolness | 1896 | 33 | | |
Comments
It's unpolished (no death animations when killing enemies, which takes away from the impact of it, and the UI is somewhat unclear because the turret icon is exactly the same as the actual turret) but I'm digging the idea of having a circular tower defines kind of game. Would love to see that explored further!
Nice concept. Could benefit from an "hold left-click to shoot" feature.
sanguine
2014-12-09 12:02
Some variation would be nice, currently it's pretty basic. I liked how you can use the turrets to defend the turrets that have low health though.
Nicely done.
After a while it becomes too easy as enemies are always the same difficulty. But I could see this being loads of fun if there was more enemy variety.
aslakhol
2014-12-09 12:08
I had fun, simple easy to play game. Sound effects where nice. Would be could with some sort of counter (kills/guns) to give a slight sense of purpose.
daraziel
2014-12-09 12:09
Basic implementation of a shooter/tower defense game.
Though i like the idea quite a bit, there are some things you need to work on, like the red shots coming out of nowhere. You can shoot those, but man they are fast. Enemies only have two routes so you can easily build in a way to shoot them as soon as they enter the screen. Gaining money through shooting seems a little bit unlogical but ok, i can get away with it. Unfortunately it leads only to mashing your mouse button.
In general this thing needs some more polishing in terms of gameplay. The concept of the build and expand part is nice though!
I think the idea of this is really good, but the execution is a bit lacking. Presently, all the enemies have such low health that even two or three cannons can kill them really quickly. Also, enemies can attack from the bottom left corner of the screen before you even see them, which is fairly annoying.
Together this adds up to a game where player skill is largely unimportant. For most of the game, clicking in the general direction of enemies is enough to clear them up, and the player only loses when the ships get to be so many that their little tax on the turrets' health bars adds up to more than the money you recieve.
It's a bit of a shame, because you've got a really good idea here. Building a base and defending it from waves of enemies could be tons of fun. More types of enemies and turrets could improve this a bunch, though it would be important not to make these just bigger guns and bigger ships. Having some sort of puzzle in bypassing shields through weird attack angles could make this a really interesting game!
Hi there. Looks good. Tricky to not just die, doesn't seem to be any way to block incoming and they shoot often when offscreen. Sounds work well. Good job!
Good Job ^^
It is very hard to die, making it a little repetitive and boring after a while.
There was also a couple of stray bullets that didn't seem to have come from an enemy, but I figure those enemies were just far off screen and eventually showed up.
I had a hard time picking up and placing towers.
The amount of money was pretty dark on the background. A lighter font would be good.
friken
2014-12-21 15:35
nice work. I only played for a few min, do you ever get to buy other tanks?
nice work make it more like this