Admin vs BFU by jarnik 2014-12-08T08:52:00
i own3d \o/ Very fun game and cool concept, even though it brought back horrible IT admin memories :P
Foon → Ludum Dare Explorer → Users → SeriousDeath
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Don't Fall | jam | 54 | 3.94 | 3.83 | 4.09 | 4.16 | 4.09 | 3.36 | 3.62 | 3.43 | 59 |
i own3d \o/ Very fun game and cool concept, even though it brought back horrible IT admin memories :P
Nice concept for a tower defense game. I built a little safe haven in one spot and let the rest of the population die, but nothing touched my buildings heh.
cute :D especially the grumpy stars xD The music is really nice too.
I really love the art of this! The concept is awesome too, well done!
Started off pretty easy, but got frantic quick when things spawned in quickly...
Quite enjoyed the simpleness of it all...
Good work..!
Game on one windscreen... Ha, I get it...!
I found it too easy to stay on the windscreen, eventually just walking off the edge to see what would happen...
Kinda sad I didn't get a score or something, I ate more bugs than any other spider would in it's lifetime...
I think there needs to be some sort of visual indicator for the wild turning that the old lady does, to show why your spider was moving fast and now is hardly going anywhere...
Add some chomping sounds, and maybe change the collisions with bugs a but (they often stopped me from flying off the windscreen) and it'd be alright...
I like that it's a different kind of tower defense game, took me a while to understand though.
I like the concept of this, but i kinda find the diagonal lines a bit too difficult to walk on (i often end up being slowed down anyway). Love the simplistic style :)
I died and wasn't sure why. I assume sucking up skulls is a bad thing...?
Enjoyed the challenge of finding the right key rather than just pressing everything at once...
The models are nicely done...
I GET IT!!! The entire game is resting on a single screen...! Clever..!
Though I am a little rusty on my if P then Q's, I still managed to get a few people treated before sending the world into recession and back to caveman times...
Great work!
It is very hard to die, making it a little repetitive and boring after a while.
There was also a couple of stray bullets that didn't seem to have come from an enemy, but I figure those enemies were just far off screen and eventually showed up.
I had a hard time picking up and placing towers.
The amount of money was pretty dark on the background. A lighter font would be good.
The sign language idea is great and it also helps typing skills as well as sign language.
The music is nice.
I also like the shadow projection idea as a take on the theme. Good work!
Clicking too close to your ship does strange things to the bullets path. I had a couple of random powers activate, and I don't know where they came from, and I didn't have a good indication of my HP.
Other than that, was pretty good.
I like how you put animations on the characters when you click them... That was a nice touch...
The way the blue box bounced was somewhat annoying...
Nice selection of characters...
Was good fun, though I found the sound effects a little harsh and annoying at times... I liked the setting, having it as a movie, and the guy in the audience that seemed to be cheering on the yeti...
Love the graphics, how each pixel is visible... Great work...
597 was my score...
I did notice that the projectiles have some extra pixels at the edge of the sprite when fired in certain directions (like right) and the hitbox seemed a little big...
Music is pretty well fitting too, and the sounds are not harsh or annoying...
Nice puzzles but a bit difficult to understand what each new block does right away.
I had some troubles with the robots glitching into walls, the cannon didn't seem to fire for me, and sometimes the level was pushed off to the left a bit.
Other than these, I got through some nice introductory puzzler levels.
Hah pretty cool concept!
Really nice graphic style and the music is very good too. The game bugged out on me though. An item appeared (looked like a red/white pill?) so i dashed to it to pick it up, which made me disappear completely. All the shadow figures just gathered in the center (about 15) and a bunch of other shadow figures were just standing around at the game border. I never reappeared and the game didnt end.
I think some other measure to avoid the kaisers would be good, as I very often found myself trapped by them with either no escape, or needing to fall off the map to escape, losing a large portion of HP... This almost always happened directly after using a bomb to save myself, so I had a cooldown to wait for...
Fun with the frantic level switching trying to keep an eye on everyone. My daughter didn't like the alarm sound much, though. The first run I did, I got lucky because they were all on the first floor, and I thought the buttons were a way for me to know how many runs I had done, not a way to check multiple floors...
Score: 28050, probably not that good xD Fun little game, love the countdown heh
I never made it past the jump where you were supposed to bounce off the enemy, because I kept killing him and not making the jump...
Graphics are nice...
Feels very polished, good job!
I stretched the window across both of my monitors, and instantly wished I had a 2x2 monitor setup...
I did play a few levels where the distribution of proton pills was rather uneven, having a large amount all clustered together, and only a couple in 'remote' locations...