trixton 2014-12-09 04:03
the game is almost completely black for me, totally different from your screenshot, so I can't rate it
Foon → Ludum Dare Explorer → LD31 → Dash Dash Die
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 25 | 4.58 | ||
| Coolness | 3 | 56 | ||
| Audio | 199 | 3.42 | ||
| Mood | 208 | 3.48 | ||
| Theme | 329 | 3.72 | ||
| Overall | 386 | 3.34 | ||
| Innovation | 403 | 3.19 | ||
| Fun | 530 | 3.00 |
the game is almost completely black for me, totally different from your screenshot, so I can't rate it
The Unreal Engine make the graphics nice. But the mechanism seems not very clear. I really die a lot in this game.
A very interesting idea with some very appealing visuals. I feel it requires a bit too much reaction time to last more than about 8 seconds, unless I'm missing something. It was fun, though!
Really nice graphic style and the music is very good too. The game bugged out on me though. An item appeared (looked like a red/white pill?) so i dashed to it to pick it up, which made me disappear completely. All the shadow figures just gathered in the center (about 15) and a bunch of other shadow figures were just standing around at the game border. I never reappeared and the game didnt end.
Some great art and gameplay ideas here. Unfortunately I found its difficulty too punishing and I was always dead before the 3rd enemy. I found that my windows bar displayed on top of the game, not sure if that's an unreal thing or just me.
Quiter hardcore, my reaction time wasn't enough. I at least had one kill.
Loved the visuals I think it used nicely the theme.
Thanks for letting me know the issues loading my project btw.
Pretty difficult, but visually stunning. Great work!
Very good game and I love it, but it's a little bit too hard :D (UE4 FTW)
Too difficult, nice graphics but is almost impossible play this game; =/
ah! and nice music! =)
-The dashing system awkwardly hard to control (and not go out of screen) :(
-Smooth graphics :)
It's quite hard to play. Also game for me looks much darker. But this is probably because I have quite old graphics (GF gt240). Music is great! And like this style of battle, with quick movements, like a ninja :).
You know what, I really enjoyed this, fantastic music, sweet sweet arts and a interesting concept! Made it to around 52 seconds. Great fun, good job!:D
I feel like the nice graphics actually work against this game. There's a very cool dark haze over everything that looks awesome and creepy. And there's these nice-looking ghostly forms for the enemies that does a great job evoking some malicious spirits. But ultimately it makes a hard game too hard, I'm leaning forward and squinting to make things out.
The dashing mechanic is brutal. I experimented with it, and I just instadied. I later read that it's because I dashed into the edge of the map. No sweat, that makes some sense but I didn't pick up on that at first, I thought maybe I got killed by a guy I didn't quite see. I tried to experiment with it again later, but the delay on it is so harsh, and the pace of the game means I cannot spare the time to scan around.
I think the dash could be SO awesome. If it was an instant dash that only went a set distance and would never instakill me (unless I dash into an ENEMY of course) then this game would be sick fun. I think it also requires visual feedback on the attack. It's just a shifting of black pixels now, I want a sharp bright-color slash.
So like make the dash instant and give the guy a lightsaber and I'll come back for more! ;)
You definitely paid attention to not wasting my time and having a fast retry loop. Yet I died *SO* fast and *SO* often that even the 3 or so seconds that it took to restart was troubling.
I only mention the negative feedback because obviously you've got some skills here and this game could probably have engaged me a ton more than it did. I needed more visual clarity. More reward for a kill in terms of nice feedback. Faster retry (go play "Ice Man" in this LD for an example of perfect retry on a superhard game imo).
I was very excited about this but it didn't quite suck me in, I'm sorry. I tried a bunch of times to see if it was a newbie hump that I just needed to get past, but even with more tries I still couldn't get over it.
Huge potential here, so a great idea for an LD game.
Wow! The graphics is so awesome! I'm crying because I like it so much!
Cool stuff!