FoonLudum Dare ExplorerLD31 → Dash Dash Die

Dash Dash Die

By proteinpannkaka

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CategoryRankScoreCount
Graphics254.58
Coolness356
Audio1993.42
Mood2083.48
Theme3293.72
Overall3863.34
Innovation4033.19
Fun5303.00

Comments

trixton 2014-12-09 04:03

the game is almost completely black for me, totally different from your screenshot, so I can't rate it

flashlight 2014-12-09 04:05

The Unreal Engine make the graphics nice. But the mechanism seems not very clear. I really die a lot in this game.

lazerbreadgames 2014-12-09 04:06

A very interesting idea with some very appealing visuals. I feel it requires a bit too much reaction time to last more than about 8 seconds, unless I'm missing something. It was fun, though!

seriousdeath 2014-12-09 04:16

Really nice graphic style and the music is very good too. The game bugged out on me though. An item appeared (looked like a red/white pill?) so i dashed to it to pick it up, which made me disappear completely. All the shadow figures just gathered in the center (about 15) and a bunch of other shadow figures were just standing around at the game border. I never reappeared and the game didnt end.

ciaodavinci 2014-12-09 04:17

Some great art and gameplay ideas here. Unfortunately I found its difficulty too punishing and I was always dead before the 3rd enemy. I found that my windows bar displayed on top of the game, not sure if that's an unreal thing or just me.

vladimirdlc 2014-12-09 06:06

Quiter hardcore, my reaction time wasn't enough. I at least had one kill.
Loved the visuals I think it used nicely the theme.
Thanks for letting me know the issues loading my project btw.

tasteslikefuture 2014-12-09 16:23

Pretty difficult, but visually stunning. Great work!

ogniok 2014-12-09 16:26

Very good game and I love it, but it's a little bit too hard :D (UE4 FTW)

mahu 2014-12-10 02:31

Too difficult, nice graphics but is almost impossible play this game; =/
ah! and nice music! =)

magicolo 2014-12-10 02:54

-The dashing system awkwardly hard to control (and not go out of screen) :(
-Smooth graphics :)

biliogadafr 2014-12-10 21:13

It's quite hard to play. Also game for me looks much darker. But this is probably because I have quite old graphics (GF gt240). Music is great! And like this style of battle, with quick movements, like a ninja :).

strandypants 2014-12-13 12:19

You know what, I really enjoyed this, fantastic music, sweet sweet arts and a interesting concept! Made it to around 52 seconds. Great fun, good job!:D

pkenney 2014-12-14 21:08

I feel like the nice graphics actually work against this game. There's a very cool dark haze over everything that looks awesome and creepy. And there's these nice-looking ghostly forms for the enemies that does a great job evoking some malicious spirits. But ultimately it makes a hard game too hard, I'm leaning forward and squinting to make things out.

The dashing mechanic is brutal. I experimented with it, and I just instadied. I later read that it's because I dashed into the edge of the map. No sweat, that makes some sense but I didn't pick up on that at first, I thought maybe I got killed by a guy I didn't quite see. I tried to experiment with it again later, but the delay on it is so harsh, and the pace of the game means I cannot spare the time to scan around.

I think the dash could be SO awesome. If it was an instant dash that only went a set distance and would never instakill me (unless I dash into an ENEMY of course) then this game would be sick fun. I think it also requires visual feedback on the attack. It's just a shifting of black pixels now, I want a sharp bright-color slash.

So like make the dash instant and give the guy a lightsaber and I'll come back for more! ;)

You definitely paid attention to not wasting my time and having a fast retry loop. Yet I died *SO* fast and *SO* often that even the 3 or so seconds that it took to restart was troubling.

I only mention the negative feedback because obviously you've got some skills here and this game could probably have engaged me a ton more than it did. I needed more visual clarity. More reward for a kill in terms of nice feedback. Faster retry (go play "Ice Man" in this LD for an example of perfect retry on a superhard game imo).

I was very excited about this but it didn't quite suck me in, I'm sorry. I tried a bunch of times to see if it was a newbie hump that I just needed to get past, but even with more tries I still couldn't get over it.

Huge potential here, so a great idea for an LD game.

01rafael 2014-12-18 11:40

Wow! The graphics is so awesome! I'm crying because I like it so much!

riocide 2014-12-18 12:21

Cool stuff!