Foon → Ludum Dare Explorer → Users → zerocreativity1
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Glitch Gun | jam | 69 | 3.91 | 3.86 | 3.88 | 4.21 | 4.12 | 3.28 | 3.49 | 3.49 | 79 | ||
| 2014 | 31 | Entire Game on One Screen | 1 Screen Hero | jam | 8 | 4.25 | 4.17 | 3.67 | 4.42 | 4.67 | 4.43 | 3.15 | 3.79 | 83 | ||
| 2014 | 29 | Beneath the Surface | Mars Under The Surface | jam | 716 | 2.38 | 2.15 | 1.72 | 2.54 | 2.96 | 3.08 | 2.57 | 46 | |||
| 2013 | 27 | 10 Seconds | 10 Second Tofu | jam | 249 | 3.20 | 2.87 | 3.22 | 2.91 | 4.39 | 3.08 | 3.13 | 3.18 | 59 | ||
| 2013 | 26 | Minimalism | Paint Tanks | jam | 397 | 2.81 | 2.56 | 2.56 | 2.68 | 2.79 | 3.25 | 2.94 | 2.46 | 75 |
zerocreativity1 leaves an average of 12.0 feedback comments each event.
It would be awesome if your attacks had hover text or something, so you could see what going to happen next.
awww... it ended the game before i was done. i wanted to explore more.
Sound effects are repetitive and very distracting. Very glitchy when making turns with camera. Also couldn't find a way out to exit the game without killing my self.
Delay in dash is abit frustrating at times
Game was a bit glitchy in graphics. Entering a new area was confusing as there was no environmental indication to where a doorway was. Positive- I liked the bloody trail when killing the fish.
Level 7 is way harder than it should be. Really liked level 10 though. that was a fun challenge.
LD32 — An Unconventional Weapon (41)
My Dear Pencil by Dorgam 2015-05-08T05:41:00
Nice idea! the controls need a little work. it almost be better to have the guy always erase when he is in the air. it be cool if there were more ways to switch zones. be cool if there was more enemies and mechanics. would like to see a larger version of this game.
Soccer Punch by PapyPilgrim 2015-05-08T05:32:00
Awesome Mechanic. Polish it up, create a lose condition, and it make a pretty good web or mobile game. I like it.
Nuclear Autumn by phi6 2015-05-08T02:29:00
Solid execution. nice little story. kind of conventional mechanics, but they work.
Chicken Rescue Mission On MARS! by krzymsky 2015-05-08T01:42:00
Would like to see this game with some more levels.
SLICK LICKER by DKoding 2015-05-08T01:30:00
Wasn't a fan of the movement system. if nothing else it could use some intermediate platforms. The visual style could use more of an aesthetic theme, right now the graphics seems like there all over the place. Overall it was alright.
Super Skater Waiter by MikkelLevisen 2015-05-08T00:55:00
Fun game. Wish there was some sort of upgrade mechanics, and i'm not sure what the shooting the plates did, other than scare the players. But its a fun little game. and works pretty well.
In Linux i get:
conf.lua:5: attempt to index field 'window' (a nil value)
Error: main.lua:1: attempt to index field 'math' (a nil value)
stack traceback:
main.lua:1: in main chunk
[C]: in function 'require'
[string "boot.lua"]:331: in function <[string "boot.lua"]:227>
[C]: in function 'xpcall'
The Grand Carpet Hotel by dunin 2015-05-08T00:38:00
More forgiving save states would be nice. Its got a neat mechanic. its a fun little game.
Shield Maiden by bitslap_ 2015-05-06T07:12:00
Loved it. would like to see some more levels for this.
Stoned Scarecrow by gillenew 2015-05-05T04:57:00
Great graphics, the leveling system was a little too slow for my taste, especially since the character felt very nerfed to start. Lots of enemy variety, that's pretty cool to see in a ludum dare.
Utensil Attack by TheBurningHat 2015-05-05T04:47:00
In Linux i get the following.
Exception in thread "Game" java.lang.IllegalArgumentException: Invalid format
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.createStream(PulseAudioDataLine.java:142)
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:99)
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:283)
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:402)
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:453)
at engine.Sound.playSound(Sound.java:19)
at engine.Entity.hit(Entity.java:55)
at game.entities.Zombie.tick(Zombie.java:21)
at engine.screens.Game.tick(Game.java:89)
at engine.ScreenManager.tick(ScreenManager.java:29)
at engine.Main.tick(Main.java:52)
at engine.Main.run(Main.java:113)
at java.lang.Thread.run(Thread.java:745)
The Hand That Feeds by Skinny Jean Death 2015-05-05T04:44:00
Interesting mechanic, i would like to see some puzzle levels on this.
Fatal Attraction by erbridge 2015-05-05T04:36:00
Very Innovated, but just doesn't have that addictive game-play. Its a fun little game though.
Corrugated Fidelity by Os_Reboot 2015-05-05T04:31:00
Wish there was more to the mechanics besides buy and selling. gets a little repetitive after a while.
ICE CREAM by little_polygon 2015-05-05T04:02:00
Psychotic, but it has great art and solid game-play. Could use some content(power ups, maybe levels, etc). Next time use your game development powers for good.
Aqua Marine by Bashabookoos 2015-05-05T03:53:00
Like the variety of weapons. Could use some overall polish and more content, but good job.
Her Majesty's Apathy Bomb by ianburnette 2015-05-04T07:32:00
Love the narration. Fun little game.
Disco Icecave Laser Death Tag by Birke 2015-05-04T07:09:00
fun little game.
Dare To Juice by Dejvo 2015-05-04T07:02:00
short, but has an interesting mechanic.
Pro-Pain ~ Yet another zombie survival game by Terrabalt 2015-05-04T06:54:00
kind of repetitive. gets old fast. not a bad game, but nothing sticks out for me.
Speed Smash - Jam Edition by acronaut 2015-05-04T06:40:00
Good graphics, but not much to do.
Ludum Dare #-6192 by pi_pi3 2015-05-04T06:25:00
Needs to be more initiative. Maybe some intro or tutorial level. maybe re-explore the concept as a puzzle game?
Waffle Warrior by Super Hamster 2015-05-04T04:34:00
Collision Detection could use some work. the mechnaics are pretty simple, would like to see this designed with some levels. Bonus points for waffle weapons.
Crystalline by TheMeorch 2015-05-04T04:21:00
got a good amount of level design. loved the stars. Would like to see a game with 30-50 levels.
Billy McMath Solves Problems by Manky 2015-05-04T03:57:00
Really like how the math problems changed to fit the situation. reflecting the main character feeling based on the complexity of the problems was pretty. fun little game.
Dinos Vs Volcanoes by Hambone 2015-05-04T03:42:00
Feel like the volcanoes should only go anyway when destroyed. fun little game, would be interesting with more content.
Spheres by Ogniok 2015-05-04T02:51:00
Camera needs some work. would be nice if it had a better combat system. Like the use of the lighthouse as an overall goal to drive the player.
SideArmed by BPO_Jeff 2015-05-04T02:28:00
needs some balancing, maybe weapons run out eventually. would be interested in seeming what it looked like with a level system rather than an infinite generation of enemies. but fun little game.
What REALLY Happened in the Collosseum by BtheDestroyer 2015-05-04T02:19:00
Very repetitive. seeing all the different weapons was cool, but not much to the game.
Dead Pixel by lebrokholic 2015-05-04T02:12:00
Was a little short, would of like to see the mechanics play out a little more. but very good entry.
Decrepit Lord of Charge by HolyBlackCat 2015-04-26T11:47:00
I really like the game. it would be nice if you could add some more mechanics and make into a full game. Some plot to the game might help. But really solid entry.
The Landscape Processor by Simon 2015-04-26T10:30:00
Works On Linux. Interesting idea of conveyor-belt landscape. not much else to the game though.
Drybreed by alvivar 2015-04-26T10:01:00
Would be nice if there was some overall objective, though perhaps meaningless was what your going for. Mechnaics are interseting, but makes the platforming super simple. nice mood though.
Power of Djent by Rubel 2015-04-26T09:37:00
Feel like the combat system could use some work, I felt it was too short range. maybe some sort of aim mechanic? music was pretty great.
They Come from Behind by nonetheless 2015-04-26T09:31:00
Loved the Explosion Animation. Graphics are great, really unique. The way you shoot from behind is an ingenious design choice. Also Loved the Explosion Animation. Good sound. the backgrounds are little hard to distinguish between the enemies, which may be a problem if you add more enemy types. Also, really loved the Explosion Animation.
The Guardian by Bastienre4 2015-04-26T09:13:00
Little short. Like the mechanic of your shots destory a little part of you each time. nice if you could add more levels that focus around that. Story had an interesting concept, but certainly wasn't flushed out in this little game.
Ants by cgmorton 2015-04-25T23:40:00
Nice Concept.
Star Driller Ultra by Omiya Games 2015-04-25T23:25:00
Camera could use some work, it was hard to see what going on. It might be cool, to have a laser or something to take down the enemies, but other than that pretty solid game.
Ex-Sword-Stential Crisis by Team Ex-Sword-Stential 2015-04-25T09:50:00
I hate the controls, and i'm not sure the 3d adds anything to experience other than horrible camera angles. Don't think jump added a lot either. But its got nice design, and its a fun little game. Like the power-ups and money system.
Radio Edit by dos 2015-04-23T02:15:00
Didnt like the controls very much. maybe make it faster, or experiment with keyboard controls. maybe have different keys target different areas.
Megane Fever by Park 2015-04-23T00:56:00
Fun little game. Could use better control scheme. and a little repetitive.
Underload by Taldius 2015-04-23T00:30:00
Like the idea of an ammo limit driven by the parts of your car. Did a good job for the jam, would explore more scenarios where you could utilize this mechanic for a full game.