Epic Green Cube by Robrock55 2013-05-03T08:19:00
Level 7 is way harder than it should be. Really liked level 10 though. that was a fun challenge.
Foon → Ludum Dare Explorer → Users → zerocreativity1
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Glitch Gun | jam | 69 | 3.91 | 3.86 | 3.88 | 4.21 | 4.12 | 3.28 | 3.49 | 3.49 | 79 | |
| 2014 | 31 | Entire Game on One Screen | 1 Screen Hero | jam | 8 | 4.25 | 4.17 | 3.67 | 4.42 | 4.67 | 4.43 | 3.15 | 3.79 | 83 | |
| 2014 | 29 | Beneath the Surface | Mars Under The Surface | jam | 716 | 2.38 | 2.15 | 1.72 | 2.54 | 2.96 | 3.08 | 2.57 | 46 | ||
| 2013 | 27 | 10 Seconds | 10 Second Tofu | jam | 249 | 3.20 | 2.87 | 3.22 | 2.91 | 4.39 | 3.08 | 3.13 | 3.18 | 59 | |
| 2013 | 26 | Minimalism | Paint Tanks | jam | 397 | 2.81 | 2.56 | 2.56 | 2.68 | 2.79 | 3.25 | 2.94 | 2.46 | 75 |
Level 7 is way harder than it should be. Really liked level 10 though. that was a fun challenge.
i guess if your having trouble switching direction you can hold down the button and press the arrow key in the direction you want. also holding down the arrow keys when clicking on the item (or hitting the shortkey 1-5) while deploy the item in position you pressed.
Also you have to click them really fast for them to switch direction, if you press and hold, it thinks you are dragging it.
Sound effects are repetitive and very distracting. Very glitchy when making turns with camera. Also couldn't find a way out to exit the game without killing my self.
Game was a bit glitchy in graphics. Entering a new area was confusing as there was no environmental indication to where a doorway was. Positive- I liked the bloody trail when killing the fish.
Delay in dash is abit frustrating at times
It would be awesome if your attacks had hover text or something, so you could see what going to happen next.
awww... it ended the game before i was done. i wanted to explore more.
Loved it. would like to see some more levels for this.
Feel like the combat system could use some work, I felt it was too short range. maybe some sort of aim mechanic? music was pretty great.
Psychotic, but it has great art and solid game-play. Could use some content(power ups, maybe levels, etc). Next time use your game development powers for good.
Camera could use some work, it was hard to see what going on. It might be cool, to have a laser or something to take down the enemies, but other than that pretty solid game.
Collision Detection could use some work. the mechnaics are pretty simple, would like to see this designed with some levels. Bonus points for waffle weapons.
Good graphics, but not much to do.
Really like how the math problems changed to fit the situation. reflecting the main character feeling based on the complexity of the problems was pretty. fun little game.
fun little game.
In Linux i get the following.
Exception in thread "Game" java.lang.IllegalArgumentException: Invalid format
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.createStream(PulseAudioDataLine.java:142)
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:99)
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:283)
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:402)
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:453)
at engine.Sound.playSound(Sound.java:19)
at engine.Entity.hit(Entity.java:55)
at game.entities.Zombie.tick(Zombie.java:21)
at engine.screens.Game.tick(Game.java:89)
at engine.ScreenManager.tick(ScreenManager.java:29)
at engine.Main.tick(Main.java:52)
at engine.Main.run(Main.java:113)
at java.lang.Thread.run(Thread.java:745)
Solid execution. nice little story. kind of conventional mechanics, but they work.
More forgiving save states would be nice. Its got a neat mechanic. its a fun little game.
Wasn't a fan of the movement system. if nothing else it could use some intermediate platforms. The visual style could use more of an aesthetic theme, right now the graphics seems like there all over the place. Overall it was alright.
Very Innovated, but just doesn't have that addictive game-play. Its a fun little game though.
Loved the Explosion Animation. Graphics are great, really unique. The way you shoot from behind is an ingenious design choice. Also Loved the Explosion Animation. Good sound. the backgrounds are little hard to distinguish between the enemies, which may be a problem if you add more enemy types. Also, really loved the Explosion Animation.
kind of repetitive. gets old fast. not a bad game, but nothing sticks out for me.
Needs to be more initiative. Maybe some intro or tutorial level. maybe re-explore the concept as a puzzle game?
I really like the game. it would be nice if you could add some more mechanics and make into a full game. Some plot to the game might help. But really solid entry.
Great graphics, the leveling system was a little too slow for my taste, especially since the character felt very nerfed to start. Lots of enemy variety, that's pretty cool to see in a ludum dare.
Feel like the volcanoes should only go anyway when destroyed. fun little game, would be interesting with more content.
Love the narration. Fun little game.
Interesting mechanic, i would like to see some puzzle levels on this.
got a good amount of level design. loved the stars. Would like to see a game with 30-50 levels.
Wish there was more to the mechanics besides buy and selling. gets a little repetitive after a while.
Little short. Like the mechanic of your shots destory a little part of you each time. nice if you could add more levels that focus around that. Story had an interesting concept, but certainly wasn't flushed out in this little game.
Very repetitive. seeing all the different weapons was cool, but not much to the game.
short, but has an interesting mechanic.
Fun little game. Could use better control scheme. and a little repetitive.
Would like to see this game with some more levels.
Like the variety of weapons. Could use some overall polish and more content, but good job.
Fun game. Wish there was some sort of upgrade mechanics, and i'm not sure what the shooting the plates did, other than scare the players. But its a fun little game. and works pretty well.
In Linux i get:
conf.lua:5: attempt to index field 'window' (a nil value)
Error: main.lua:1: attempt to index field 'math' (a nil value)
stack traceback:
main.lua:1: in main chunk
[C]: in function 'require'
[string "boot.lua"]:331: in function <[string "boot.lua"]:227>
[C]: in function 'xpcall'
Was a little short, would of like to see the mechanics play out a little more. but very good entry.
Didnt like the controls very much. maybe make it faster, or experiment with keyboard controls. maybe have different keys target different areas.
Nice idea! the controls need a little work. it almost be better to have the guy always erase when he is in the air. it be cool if there were more ways to switch zones. be cool if there was more enemies and mechanics. would like to see a larger version of this game.
I hate the controls, and i'm not sure the 3d adds anything to experience other than horrible camera angles. Don't think jump added a lot either. But its got nice design, and its a fun little game. Like the power-ups and money system.
Awesome Mechanic. Polish it up, create a lose condition, and it make a pretty good web or mobile game. I like it.
Works On Linux. Interesting idea of conveyor-belt landscape. not much else to the game though.