Eye Rush by asobi tech 2015-05-09T00:45:00
Hey, Asobi! This is Taunia. :)
Your game development is certainly getting stronger, and you've done a lot better in terms of comfort, control schemes and movement associated with gameplay. You've both simplified and complicated strategy with this one -- you really need to move your eyeball cluster around in order to do the most damage, and that in and of itself is a challenge.
The only thing you really need to work on is graphics. I know that they are not your strong point -- and that's okay! You've gotten a good foothold here with the Gameboy-styled pixel art but your text needs to be easily readable from your peripheral vision -- make that your new rule of thumb. You also need more contrast in terms of your enemies as they're flipping around, especially when you're going to have moving stars in the background.
For a shooter, that is naturally moving quite quickly for what it is, you need to keep aware of what parts of the game are moving and which are not -- the eye can only easily track so much at once, and you don't want to overwhelm players with too much movement with similarly-colored objects.
All in all, it was very comfortable to play and I felt it fit the theme very well. Something about shooting eyeballs in space was also very funny to me, so I enjoyed that too. :)
You did REALLY well this round. Do more games in this style. Perfect it. You have a knack for it.