AstroHaul by Milestone Games 2025-10-22T06:16:27Z ♥ 2
Really fun game! It's a nice take on the Vampire Survivors type genre, the high speeds you move at makes dodging and weaving between enemies feel more intense, and it's interesting the implications of having the modules trailing behind you.
I did find it a bit hard to focus on a specific build, if you could find a way to give the player a little bit of influence over what upgrades options they get, I think that'd be a nice addition.
You did really well on the game overall, love getting to see what people manage with the extra format.
LD59 — Signal (13)
Sheep Trials by digital bacon 2026-05-05T08:19:01Z ♥ 1
Creative use of the theme! Feels like a very retro game, something you could imagine on the NES or even earlier. Definitely tricky at times, especially when the sheep decide to run left or right when you thought you'd push them. But there's a unique appeal to it, again like playing an old game.
Well done!
Searching for Signal by BalimaarTheBassFish 2026-05-05T07:50:09Z ♥ 4
Nicely done with this one!
The mood and music is really nice. Dynamic music is something *very* rare in jam games, but is done well here. Low intensity tracks shifting into higher intensity tracks always makes things feel much cooler. The SFX are also crisp and fit in well.
The environment is quite well done, the last area in particular has a great aesthetic with the lights. I think the hub area would've done well with some added lights, as it felt a little too dimly lit. There were also a few times in the game that I wasn't sure whether something was solid or a background/foreground element, though understandably it's hard to get an art style perfect in jam time.
Character design was good, I liked the choice of yellow shoes on the player character. They stand out well against the environment so it's easy to tell exactly when you're about to land. The animation is nice too.
I think having the jump only trigger when space is first pressed would've felt a little bit more responsive to player intention. Even though there's no variable jump height in this game, I think it's just a natural reflex to hold space longer than you have to, which can lead to unintended jumps.
Good job to the programmers as well for pulling everything together, it's harder to compliment all that hidden work, but I understand very well how much has to get done in the limited time.
Overall fun game! Well done to the whole team. And rest in peace Boulder.
Checkers: Under the Radar by Placeholders 2026-05-04T07:46:20Z ♥ 1
Very well made, and excellent level of polish! There's an cool layer of strategy with the hidden enemey pieces, I had to think about the risks whenever I was moving a piece somewhere I wasn't certain about. It's quite satisfying to win in the end, certainly more than regular checkers against an AI.
Overall great job!
Signal Ryder by goblon17 2026-05-04T07:01:46Z ♥ 1
Nice work with the camera, most jam games don't do much with it, but having it chase and maintain that sort of angle with the player makes it feel quite dynamic.
I think some sort of boost mechanic would go a long way, letting the player decide whether to use it on upwards slopes, or right after they die. Any sort of thing to give the player something to actively focus on doing until they get close to the pickups.
Also neat aesthetic, the blue electrical paths against the purple background looks nice.
Signal The Charge by Ty Victorson 2026-05-01T08:32:28Z ♥ 1
Short, fun game. The goofy vibe is funny and adds a lot, I'm actually impressed the humming didn't get annoying. I always find voice acting in jam games to be very charming too. It's an old internet vibe it gives.
There's actually a lot more SFX than most games manage, which is a pretty nice thing to have. Game was pretty simple, but still enjoyable. I think some extra motivation to hold onto cards would be good, though I played on medium, maybe on hard you need to be more clever.
Nicely done!
Hubble Horticulture by Soothsayer 2026-05-01T08:17:53Z ♥ 0
Quite a cool game! It was able to keep my attention all the way to the end, and was pretty fun.
The translation mechanic is quite nicely done, there's a bit of strategy you can use to save on money by working out the important symbols to translate.
Music and art was quie nice, some sfx would be nice of course, but you clearly had a lot to get done during the jam.
Well done to you both!
Nelepallo & the treasure bell by TairyTei 2026-05-01T07:49:05Z ♥ 1
Quite a fun game! Art and music was great. Mechanics are simple, but it was well executed. I did figure out moving my mouse all over the place to find the shovel icon was faster than taking my time once I picked up a signal.
Also lmao, I was wondering what that explosion sound came from. I had left the game running while writing my comment.
You can get an extra half star on humour for that ;)
Signalien by jnur 2026-05-01T07:31:55Z ♥ 1
Fun little game! Perfect idea for a jam, quick to play, has a simple to learn gameplay loop with a little bit of skill, and has a proper ending as well.
I quickly figured out that just flooring it, especially after triangulating the position, was a bad idea. It's a bit tricky but going slow was all it really took to beat that last part.
Graphics were nice as well, I do agree with others that the sound was a bit loud and sharp on the ears, but with the volume low it wasn't that much of an issue.
I enjoyed it! Well done.
Beep & Dig by Kreesk 2026-05-01T07:18:24Z ♥ 1
Fun idea, wasn't sure how I felt about the manual picking up of each tool at first, but it actually is a kinda fun loop of searching for some treasure, then dashing back to where you left your shovel to dig it out.
I think the hitboxes of the items should be a bit bigger, it's tricky to pick them up at times. I think the sensitivity was a little high which probably was a big factor to that. Adding a glow, outline or even a small popup showing the pickup key would be some good ways to make sure the player gets feedback for if they can pick up items or not.
I think with the beeping sound, having there be a longer duration between beeps the further you are from an item would be a good way to break up the monotony of it.
Regardless, nice job!
Solar Signals by pmarincak 2026-05-01T06:57:21Z ♥ 1
Neat game! Nicely done for your first time using Godot properly. I was in the similar camp there, only done really small projects beforehand, but the jam was a great way to dive deeper into the engine. I hope you learned a lot as well.
It's fun to fill out the board, the start's a bit slow, but once you get a good cash flow it's satisfying to place buildings faster and faster.
I think the game would benefit from some sort of active mechanic to keep the player's attention. Like the DNA bubbles in Plague Inc, or even just a clicker game mechanic. Anything to fill up the dead space for the player so they've always got something to focus on. I'm sure without the time constraint there'd be much more to do in the game though, and as an idle game it doesn't *really* need to be constantly engaging, but it's always a nice thing to have.
All that aside, well done with this!
Signal City by cax 2026-04-29T08:08:27Z ♥ 2
Very nice job on making this a proper game experience, it reminded me of playing old flash games online. Even though there's a limited amount of content what's there felt quite polished.
I do think the camera needs to be able to move further to the right than where the houses can spawn, when I built up into the top right corner the notifactions blocked me from being able to manage things in that area.
Also definitely a range indication when building would be a nice feature, since you naturally want to optimally space apart your towers.
But overall great job to your team, it's a very charming game!
Air Signal by MicleFirst 2026-04-27T16:04:17Z ♥ 1
Well done on your first jam game! Even if it's mechanically simple, it's satisfying to play, and has a very nice aesthetic. I shot down all 99 planes on that final wave until they stopped spawning lol.
I hope you participate in future jams as well, I'm sure you'll continue to make some pretty cool stuff.
signOS by Wendel Scardua 2026-04-27T15:36:37Z ♥ 1
Clever idea for a game! Being able to tell the other bots to emit their own signals is a neat mechanic which makes for some pretty fun puzzles. It reminds me of some of the Zachtronics games actually, thinking ahead and writing instructions.
You could definitely push the idea in some interesting directions if you wanted to take it further.
Well done!