FoonLudum Dare ExplorerUsers → Jantaaa

Jantaaa

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201843Sacrifices must be made👥Mr. Islandjam6233.313.173.253.364.172.293.203.30

Performance over time

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Mood vs Overall

Comments by Jantaaa

LD43 — Sacrifices must be made

Room44 by arzi 2018-12-18T11:07:05Z

Really nice game, loved the art style, music & characters. Well mixed together, made nice paranoid atmosphere. In the end I wasn!t sure who did it, just assumed, that there might be more culprits, who cooperated. In the end I could choose only one :D

Only thing that bugged me a little, it was there wasn't much clues for what you can click on, so, little of pixelhunting was required. Other than that had fun with your game!

FTD : Fixin' to Die by nuclearfriend 2018-12-05T00:27:05Z

Nice graphics and animations, very funny, gameplaywise very satisfactional. When you cure the guy who were just bleeding out, than recieved transfusion, and doc commenting it with funny quotes on a pressure of saving others :D

As Of Yet Unnamed by Flaterectomy 2018-12-18T12:09:30Z

Loved all about the game, mostly the setting and mood! Very polished and funny :) Chopper clinging mechanic "bossfight" was awesome :D Could be nice full featured game on mobile devices, would love to play it while in tram/bus (game session about 3-10 min)!

Only thing I would point out, that I did not like, was the fact, that the background buildings were too visually noisy. Sometimes I could not see those rockets. If the background would be less detailed and all rockets were animated, it would be a lot easier to spot them. Those greeny fat ones was really hard to spot.

Ursa by Maksym 2018-12-05T22:03:27Z

Jumping mechanics is pretty cool, love the transformation from bear to white thingy, and the dreamy mood of the game :) Did not get far tho, because the jumping, and wall jumping is kinda buggy. I have the feeling, that sometimes jump input isn't recognized as it should be.

Your God Demands... by daruudaruu 2018-12-05T00:50:36Z

Nice game, lovely graphics, would be nice on party games for more players on one TV :)

PURITY by jantunes 2018-12-04T23:03:51Z

Very interesting setting! Enjoyed the fact that I'am totally good in purifying anything :D

Superesse sum sacrificium by LogFlames 2018-12-20T21:14:33Z

Fairly polished game, tight controls, nice mood going on :) I would suggest, that more feedback for player when he hits enemies, would be good to comunicate, if you hit them (and vice versa). For instance short flashing of the enemy with red color. Nice entry :)

Mayan Headache by Constantin 2018-12-05T21:41:01Z

Beautifull vizual-wise, simple yet good music and sounds, very polished. Had fun, laugh and overall great time with your game guys, thanks for creating it!

STAR JUNK by christina-antoinette-neofotistou 2018-12-05T21:48:44Z

Nice game, looking very charming, love the 80's anime style! Had problem shooting for some reasons, ship controls were good. I was pleasantly surprised, by the AI and buy system :)

DoomCamp by nathaliekill 2018-12-04T23:18:56Z

Nicely done! Very dark but interesting theme. Very big game despite in such small timeframe. Have benn really confused what to do, to meet the demands. The pipeline how to get it done, was not clear to me.

Cultist Crusade by NoNiMad 2018-12-04T22:02:53Z

Nice game, I enjoyed the crowd controlling feature a lot. Did not catch the rule button at first so I learned how to control the game even without it! Easy yet satisfying controls. I would prefer a little more challenge from the game. Still nice entry :)

Sacrifice by earnso 2018-12-04T23:57:44Z

Somehow I wasn't able to get the character to walk forward, looks like game does not recognize W or up arrow for some reason :/

Triumph Tribute by guilhermesouza 2018-12-05T21:31:27Z

Love the fighting mechanics! It was very surprising, that all characters have combat style based on different minigames, which were spot on :)

Dark Roads by sebastianscaini 2018-12-05T14:51:00Z

Overall design idea and concept is very interesting, I will get bunch of friends and will try it with them to get the full experience. Visuals are nice, sound is good -screaming radio voices might be little less loud, it gets more annoying over time, more than scary imho. I like the idea of experiencing the story through local multiplayer!

Sacrificio Inc. by Reality Blind 2018-12-05T11:51:50Z

Very polished, great vizuals, had fun with it, have the urge to play it on mobile device at least one more time!

Downfall by Dorukh 2018-12-04T22:32:33Z

Nice polished game with simple, yet clever mechanic, liked the simple visuals too :) Only thing that was little anoying was a short music loop. Otherwise well done :)

Unnecessary Evil by Eva Abollivier 2018-12-04T23:49:16Z

Nice entry. Enjoyed the unecessary sacrifice feature, but I still hate Glark :D

The Gods Are Angry by F1Krazy 2018-12-20T12:13:19Z

Liked the idea, that the character was so sluggish, it corresponded of how he was conflicted with the fact that he is going to secrifice himself in otherwise speedrun looking game. Enjoyed the backstory of the game, where you kinda see the motivation, and conflict of the characters. Nice entry :)

Tough Hunt by vojtiman 2018-12-05T13:23:20Z

Cool concept, had fun with the bow hunting. Would love to see an arc or at least power indicator of the arrow. Thanks for making the game :)

Pyme's Genocide by HermesEs 2018-12-05T15:10:23Z

Audio-visually awesome, Controls are tight and very functional, overall feel really easy - empowering the positive chill mood. Love the dreaming carefree mood, even tho you sacrifice those poor bastards to fly around that made me laugh :D And the exploration, very much reminded me of the Slime rancher. Love those cute creatures aaaalmost felt sorry for them :D

Maybe encountered a bug: when there were really a lot of critters near the spaceship, I wasn't able to pick most of them just a few.

Pyme's Genocide by HermesEs 2018-12-05T18:07:57Z

@jaimuepe nice, I was wondering, can we post a post jam version here, and if so when? I suppose adding a link on the game website might be counted as cheating even if mentioned, that it is not for competition :|

Fuel Duel by coatline 2018-12-20T11:47:34Z

Liked the idea of leaving blood/oil on track which indicates where did you make mistake, and incentivize player to try harder next time he rides in the same spot. Also the punish when you do make mistake on the same spot is a nice idea. Speeding up while you bump into wall is cool idea too, incentivize the player to risk vs reward gameplay.

At first the mechanics wasn't very clear to me, felt bored, not challenged by the game. While trying not to hit any walls from the start. Once I realized, you can speed up, it was a different story. Would be better for the player, if you better comunicate the rules of the game. Anyway GJ! FYI I try to play games without seeing the description, to just get the raw feeling from the game. Also it helps (me) identify many mistakes.

Sthaagni's Cult by Andori_Paic 2018-12-04T22:22:43Z

Tight controls, nice graphics and cool dash game mechanic. I did not quite catch, why I was always sacrificed, despite the fact I got a lot of coins in one run. Also didn't know, how much time I had for running around (was it on purpose?). Ai was cool, but did not get to take down any of those guys :D I also did not see any explanation of controls anywhere, but I'am an eye-lazy person :|

Death Metal Crowd Pusher by WizardOfOzzy 2018-12-05T21:17:46Z

Very nice graphics and funny theme:) In a few plays I recognized that it feels like it might be too much about luck, than skill.

**FREEZING IS THE MAIN PROBLEM ** by CausaCreations 2018-12-05T00:42:26Z

Beautiful graphics, nice design. In a window, numbers on packages are barelly visible. Freezing mechanic is cool, but I often do not recognize, that I should go get to the fire. And the setting is quite nice :)

V. Girl by Sickdot 2018-12-04T22:46:28Z

Hey there, I played your game and really enjoyed it! It was funny, easy to play, and very immersive despite the fact, you used just this little resources, but in a great way! Beautiful entry, thank you for making this game :)

Rift Core by chaosed0 2018-12-20T20:44:45Z

Woow, nice. Enjoyed the tactical aspect, and fact, that you have to finish off enemies! Took me a little time to get acustomed to controls, but after a while it was ok. Cool mech designs. Had fun with your game :)

Lambastard by Potku 2018-12-20T21:00:37Z

Very nice, solid horror feeling! Tight controls easy to understand, fast to pick up. Good audio-visually. Had fun playing it. Loved the increasing desperation as you bringing more sheeps to the sacrifice tomb while running through the raining blood >:)

DEATH GUN by Flat-Anchor 2018-12-05T13:40:34Z

Wow, pretty good action game, AI was very competent. Beside the camera (when your character is too forward, you don't have the vision on the enemies as if they would be in front of you) I enjoyed it a lot!

Chiiip by LuCecyl 2018-12-18T23:24:41Z

Nice game, Did not get past the second wave, still had fun with it. Liked the visuals, audio and cruelty of this little thing :D

Wastage by andrejsch 2018-12-05T22:11:59Z

Like the concept of decieving the customers with anything you have in your surroundings :D

Aztec Blood by ElFunck 2018-12-04T23:37:42Z

Poor mouses :( Nice graphics. Loved the annoyed butcher aztec guy face, as he was cutting through endless queue of grotesque characters :D

Mr. Island by Jantaaa 2018-12-04T16:06:18Z

@qviguier Hi! Yes it was a great experience for everyone in the team :) Thank you, there is actually overweighting mechanics, but the communication of it is not visible due to the inability to put it in the game, in the given time tho :| Too many obstacles during the development as we all have experiences with :D

Mr. Island by Jantaaa 2018-12-04T16:59:45Z

@andori-paic Thank you :)

About healthbar - yep, that is exactly why, not sure if it would be considered as bug fix, when we show at least number of HP :/ Second issue - it is more convenient to get an order for cats to continuously shoot at a desired target, so you can interact with cats, while the rest is shooting where you want. You can drag n drop a cat to get rid of fishes with tongue, and eat a cat if needed to restore HP. That way I believe, it is more convenient control wise that way :)

Mr. Island by Jantaaa 2018-12-04T17:00:10Z

@ece Thank you :)

Mr. Island by Jantaaa 2018-12-05T22:52:33Z

@elfunck Thanks :) Yep, we will fix that hopefully :D We know about the video, for some reason, it works on youtube, but wont play here :/

Mr. Island by Jantaaa 2018-12-06T00:22:55Z

@daruudaruu Yep that was the idea, it was implemented, but not fixed yet. When we tried to build the game, it wasn't possible with that feature on. Now it works, we just have to fix one last thing, and that are those upsidedown fishes :D

Mr. Island by Jantaaa 2018-12-09T14:17:23Z

@giustitia Hey there, ooops accidentally checked different box :| Thanks for letting me know! Also I am glad you liked it :)

Mr. Island by Jantaaa 2018-12-09T23:43:55Z

@rivieresacha Hi, totally agree with you there, most of the problems you address was because we overscoped a little, so sadly there were no time to balance and polish the game more as we originally intended. We are thinking about making post LD build, so stay tuned :)

It is true that the general lack of feedback and bigger variety in gameplay is the main issue as you addressed, things like upside down fishes and stuck animations are also due to the rushed development. We did not utilitize the 72 hours as we could, we had to go to work on monday, and encountered a bug, which prevented us from building the game, so we almost did not make it in time :D Therefore we spent less time than we wanted on the project (as almost all devs on LD :D ). We also had lot of particle effects and sounds that we was not able to implement.

I am glad you liked the game. Thank you for playing and great feedback! :)

Mr. Island by Jantaaa 2018-12-09T23:57:50Z

@pcmaster Hi, glad you liked it! Yep, legs being eated by fish does not look like an urgent problem, I believe, that one issue is due to lack of ballance (Fishes should hurt Iland's legs more ie.), and lack of feedback given to a player when fish attacks the leg. Thank you for your feedback, and for playing our game.

Mr. Island by Jantaaa 2018-12-20T20:20:16Z

@f1krazy Thank you for your feedback! Despite the fact we overscoped, we also have been really unprepared for the jam, and lost almost morethan 12 hours of precisiuos development. That said, I don't know, if we could at least implement the rest of effects, sounds, and polishing as we wanted :D But next time, we will be better prepared. With our tools installed, vacation ready for the whole Ludum Dare, and pipeline runnin!

We encountered this wrong scaling issue too, after the deadline, on some devices it tends to look like this, but we don't know what is the main issue here. Guessing that it is because of bad screen scaling settings in unity :/

You are correct, the communication of what to do, and how to achieve it, might be not communicated clearly enough. Also lack of feedback for multiple circumstances, makes the game lot less readable & intuitive.

Right now the dificulty scaling is kinda nonexistent, you can actually play the game until dawn of time, when you find the balance sweetspot (which is also bad). Dificulty scaling over time was one of the features we did implement, just did not ballanced it correctly :|

Hopefully we will release a Post LD version, so most of the problems will be fixed, and in the desired polished state as we originally intended :)

Our Sacrifice by Keshav Sharma 2018-12-04T23:30:41Z

Very basic, but after a while, I enjoyed the mechanics where you got to make lot of sacrifaces to get to the goal. Would like to see more variety in using it.