cristiano-t 2018-12-03 20:05
This Game is animal, graphics, sounds, gameplay, animations! Congratulations !
Foon → Ludum Dare Explorer → LD43 → Superesse sum sacrificium
By logflames and maxkyckling
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 244 | 3.73 | 25 | |
| Fun | 282 | 3.56 | 25 | |
| Innovation | 527 | 3.13 | 24 | |
| Theme | 560 | 3.40 | 24 | |
| Graphics | 204 | 4.08 | 25 | |
| Audio | 410 | 3.22 | 22 | |
| Humor | 690 | 2.50 | 21 | |
| Mood | 423 | 3.43 | 24 |
This Game is animal, graphics, sounds, gameplay, animations! Congratulations !
Really good game, I love the animations and graphics. The gameplay was good but the spinattack is probably to weak and the dash is way to good as a result of the pathing. Ranged enemies or them going for the alter as well might fix this as otherwise you can only run away and charge stamina to charge them. Another good thing would be to make health and stamina regen faster when your speeding up time as it otherwise hurts you. I made it to wave 7.
i can dig it
This game looks really really good and the controls are smooth. I love the 3d low poly models, the bonfire and magic particles and also the lighting. The effect when you sacrifice is amazing and the animations run smooth, too. After a few waves ( I played till wave 7 ) the game get's a bit boring, because there didn't seem to be any new enemies or upgrades. I quickly figured out how to beat each enemy and the difficulty only increased by the amount of enemies you have to slay, not their difficulty or new mechanics. Because of that the sacrifice was kinda useless to me. Also there are no sounds, except the music, which could have made the atmosphere of the game even greater. The music is also a bit too repetetive and there is a lack of musical resolution. Also I think it sounds very dreamy and calm, which doesn't fit the mood of the game and it has no fade in or fade out, which leads to this loud noise when the music loops. All in all am I nitpicking a bit, but I wanted to give you some feedback, how to improve this awesome looking game :) I really liked it, well done
The graphics are simply awesome! Gameplay wise - it was fun but I felt like the sacrifice was useless because it made the game harder rather than easier. The fight part is enjoyable but the enemies move slower so you can spin into the group, kill the shamans and regain the health and repeat... But all in all I had fun playing it and that's the most important part! :)
nice graphics and effects!
Man, I feel like you guys really crushed this. Wow! Actually, your game has inspired me to step away from 2D and brave 3D. I didn't know a game could be this good with such low-poly models. I loved the lighting in the game, 100%. I feel like your mechanics were done very well. I mean, 4 days, 2 devs, how could anyone expect anything better?
This is my 5th LD, and I can say that I hope I can achieve a good balance of all areas of game dev as you guys seem to have done for this game. Kudos, fellas!
The game looks and sounds really great, I love the lights and magic particles!
Fairly polished game, tight controls, nice mood going on :) I would suggest, that more feedback for player when he hits enemies, would be good to comunicate, if you hit them (and vice versa). For instance short flashing of the enemy with red color. Nice entry :)
Linux build goes fullscreen and the screen fades between two shades of purple with nothing else displayed. Couldn't get it to do anything else and no buttons caused it to exit (had to kill the process from another terminal). The screenshots look really good.
Great use of some simple graphics here. I was struggling a little bit at the beginning until I realized that you must use the charged attack all the time. I missed some sort of AI on the enemies instead of just pushing towards you, but maybe this is a little too much for a jam game.
I love the balance work and the scalating dificulty of your sacrifice mechanic. Great job!
@jeorb Hmm, we never tested Linux so I'm not very surprised. Have you tried the HTML version?
@maxkyckling I don't see a link to the HTML version. Where can I find that?