El Escubo's Key Quest by jellonator00 2017-05-14T15:31:57Z ♥ 2
Interesting game. It really suggest the sense of exploration and progression. The level design is correct, although I felt it was a little bit unfair in the "desert" area. The hitboxes are bigger than they should be, resulting in several unpredictable hits that lead to frustration. And sometimes you could find yourself stuck in some area not knowing how to go further or get back to explore some other area in order to refresh your thoughts a bit.
Anyways, good job!
LD43 — Sacrifices must be made (7)
Devil Cult Party by frankiesmileshow 2018-12-24T13:31:28Z ♥ 1
Great pixelart work! It's really addictive, although the controls could have been more intuitive and straighforward.
Ai System by ToadieTechnika 2018-12-24T13:14:44Z ♥ 0
Really clever use of mechanics and level design here. Although it was a little bit punishing for me. I would rather it being focused in the puzzles part than the platforming. The visuals add a lot to it. Great job overall!
Game Jam Simulator by UnidayStudio 2018-12-22T22:59:56Z ♥ 1
That's a really funny game. I love the voice over, it really builds up. The graphics and animations are really cool. Maybe I would make the character run in other way because, at then end, my pinky was aching so much xD
Superesse sum sacrificium by LogFlames 2018-12-22T22:39:54Z ♥ 1
Great use of some simple graphics here. I was struggling a little bit at the beginning until I realized that you must use the charged attack all the time. I missed some sort of AI on the enemies instead of just pushing towards you, but maybe this is a little too much for a jam game.
I love the balance work and the scalating dificulty of your sacrifice mechanic. Great job!
2305 : New Generation by Azayiah 2018-12-22T22:29:32Z ♥ 1
Wow, this was a really ambitious game. It didn't feel like a jam game at all. Really nice mood and atmosphere. Great job, people!
Years of Zanos by testlab 2018-12-22T21:57:16Z ♥ 1
Solid idea. I missed some feedback so I could know what was going on. I've lost many villagers but didn't notice until it was too late 😅. But overall, I think it's really neat.
Pit of Zavghul by quadtree 2018-12-22T21:46:23Z ♥ 0
Wow. It's really impressing that you managed to have a roguelike working for the compo! The procedural generator could create some unfair situations because of the archer imps but, once you get your bow, the game is a lot more easier. I missed some info about the items you can collect since I was unsure if I should use a sword, an axe or a club. Anyways, great job!