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Macro

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201843Sacrifices must be made👥Selfportraitjam3.603.303.203.404.303.403.404.00
201738A Small World👥Command Ant Conquerjam264.164.283.723.963.964.043.483.83

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Macro

Macro leaves an average of 5.5 feedback comments each event.

LD43 — Sacrifices must be made (7)

Devil Cult Party by frankiesmileshow 2018-12-24T13:31:28Z ♥ 1

Great pixelart work! It's really addictive, although the controls could have been more intuitive and straighforward.

Ai System by ToadieTechnika 2018-12-24T13:14:44Z ♥ 0

Really clever use of mechanics and level design here. Although it was a little bit punishing for me. I would rather it being focused in the puzzles part than the platforming. The visuals add a lot to it. Great job overall!

Game Jam Simulator by UnidayStudio 2018-12-22T22:59:56Z ♥ 1

That's a really funny game. I love the voice over, it really builds up. The graphics and animations are really cool. Maybe I would make the character run in other way because, at then end, my pinky was aching so much xD

Superesse sum sacrificium by LogFlames 2018-12-22T22:39:54Z ♥ 1

Great use of some simple graphics here. I was struggling a little bit at the beginning until I realized that you must use the charged attack all the time. I missed some sort of AI on the enemies instead of just pushing towards you, but maybe this is a little too much for a jam game.

I love the balance work and the scalating dificulty of your sacrifice mechanic. Great job!

2305 : New Generation by Azayiah 2018-12-22T22:29:32Z ♥ 1

Wow, this was a really ambitious game. It didn't feel like a jam game at all. Really nice mood and atmosphere. Great job, people!

Years of Zanos by testlab 2018-12-22T21:57:16Z ♥ 1

Solid idea. I missed some feedback so I could know what was going on. I've lost many villagers but didn't notice until it was too late 😅. But overall, I think it's really neat.

Pit of Zavghul by quadtree 2018-12-22T21:46:23Z ♥ 0

Wow. It's really impressing that you managed to have a roguelike working for the compo! The procedural generator could create some unfair situations because of the archer imps but, once you get your bow, the game is a lot more easier. I missed some info about the items you can collect since I was unsure if I should use a sword, an axe or a club. Anyways, great job!

LD38 — A Small World (4)

El Escubo's Key Quest by jellonator00 2017-05-14T15:31:57Z ♥ 2

Interesting game. It really suggest the sense of exploration and progression. The level design is correct, although I felt it was a little bit unfair in the "desert" area. The hitboxes are bigger than they should be, resulting in several unpredictable hits that lead to frustration. And sometimes you could find yourself stuck in some area not knowing how to go further or get back to explore some other area in order to refresh your thoughts a bit.

Anyways, good job!

Samhain: Fly Away Home by Vanillycake 2017-05-14T15:07:54Z ♥ 3

First of all, I think it's mandatory to highlight the aesthetics of the game. Great integration between 3d and 2d. You've done a really good job considering the time constrains.

Even when I couldn't figure out the main goal of the game, I enjoyed it because of the really cute graphics. However, the gamefeel would improve a lot if you change the controls of the main character for a custom physics based one. Sometimes it is really frustrating to deal with that floaty behavior of the avatar, even while walking on the ground.

I felt like I should have done something with the queen ant and their little cute childs, but I suppose you just behold their cute magnificence :P

Anyways, you made a great job in a really short amount of time. Congratulations!

PiP: A multi-layered puzzle game by Clickmation 2017-05-14T14:52:36Z ♥ 1

This is a really cool revision of classic titles like sokoban.

I love the potential of this project and It's a pity you didn't have the chance to iterate over it's core idea. It would be really cool to have some more rooms to explore the main mechanics of the game. It feels rushed and, unfortunately, it seems that you ran out of time before you even could get into the juicy part of any game like this: level design.

However, It would be really cool if you take this idea and polish it to make it shine as it deserves.

Great job!

Sillyzilla Rampage by Eric Florio 2017-05-02T08:07:33Z ♥ 1

The game is pretty fun. I've never thought that being a kaiju was **that** hard and chaotic :P

I really like the aesthetics and the silly mood. Also, it's a bit frustrating not being able to reach tank or jet units when they are too hight or far away.