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Pit of Zavghul
Pit of Zavghul
By quadtree
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 162 | 3.61 | 20 | |
| Fun | 173 | 3.44 | 21 | |
| Innovation | 241 | 3.21 | 21 | |
| Theme | 474 | 2.44 | 21 | |
| Graphics | 266 | 3.26 | 21 | |
| Audio | 170 | 3.26 | 21 | |
| Humor | 321 | 2.40 | 18 | |
| Mood | 142 | 3.44 | 21 | |
Comments
I really liked the whole dungeoncrawler-roguelike vibe! I think moving with the arrow keys would be better, but that may be just me. The enemies were a little too good. I couldn't get away from the chasing enemies and I couldn't avoid the projectiles of the shooting ones.
incobalt
2018-12-08 06:06
I was impressed to see a functioning roguelike in just 48 hours! This was great. The balance was a bit easy, but I think it's very refreshing to see a roguelike that doesn't just go for difficulty first. It was hard to tell what weapons were better than others, and once I got the bow it was all over for everyone. I like the tease of having magic books but no Magic or SP to cast them. The game ended rather abruptly, and I didn't really know what happened, but I imagine I might have gotten fairly far, perhaps to the end of the game.
prema
2018-12-22 20:53
I like the concept, but with no mouse just on touchpad the controls was uncomfortable. Like @atium-addict Id like the keyboard controls more. The enviroment is procedural generated? If so, then whoa!!! I didnt find any glitches. The game is fun, bit simple on graphics, but I can see the work behind. Some background music would be also cool. Good job.
macro
2018-12-22 21:46
Wow. It's really impressing that you managed to have a roguelike working for the compo! The procedural generator could create some unfair situations because of the archer imps but, once you get your bow, the game is a lot more easier. I missed some info about the items you can collect since I was unsure if I should use a sword, an axe or a club. Anyways, great job!
aurel
2018-12-22 23:32
Well that was far cooler than I expected it to be. To get that done in a compo time frame is nothing short of impressive, so congrats, man.
I did use the HTML5 version and found it to be a bit frustrating that the right click functionality just pulled up the page's context menu, and I lost my progress twice due to that. Either way, after about 3 play throughs I eventually gave up when I got really far and accidentally lost my progress due to clicking on something on the right click context menu mid fight.
Once I got the Bow, it was so much easier to go through fights, especially against the arrow goblins/demons whatever they were. Fun game!
You got a lot of stuff working, and working well, so congrats!
Great work fitting a lot into here. The level generation seems solid and the number of items is impressive. I agree with others that once I grabbed the right item (Wizardsteel Axe in this case) the game was super easy. Although, I think I got killed at the very end by a Z-something that maybe one-hitted me? Clicking to attack ended up removing the game over screen each time before I could read it. Also, would be nice to get knocked to 0 one time so I can heal or something, since so many enemies are new all the time. You also get hungry super often.
tvle83
2018-12-23 18:01
Overall great job! I really like the randomly generated maps.
luker128
2018-12-23 19:20
Very nice game. Graphics are perfectly adequate, music is great, and gameplay itself is very satisfying. However, it seems to be somewhat unbalanced. I finished it with no problem once I found a bow, while struggling on every other playthrough.
nbrengle
2018-12-23 20:19
Execution is solid. It's a little repetitive and punishing. Inventory management is strange / lacking. I wish there was a closer tie to the theme rather than a perfunctory inclusion of it to make the game you wanted. Theme wasn't even called back after death.
hadri
2018-12-28 11:44
Good game, liked the moment when you realize there is no exit and you can never win.
Think the controls would have been better with the keyboard, especially grabbing. The end screen could have been better (I didn't see any "Game Over"), but maybe that's just me. Stats could have been easier to read too.
But on the whole it was a nice game :)