Foon → Ludum Dare Explorer → Users → nbrengle
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | 👥 | Night of the Clawrm | jam | 791 | 3.08 | 2.82 | 2.88 | 3.84 | 3.34 | 3.26 | 3.12 | 3.28 |
I like this quite a bit. I can't quite figure out what to do, but I enjoy trying.
Execution is solid. It's a little repetitive and punishing. Inventory management is strange / lacking. I wish there was a closer tie to the theme rather than a perfunctory inclusion of it to make the game you wanted. Theme wasn't even called back after death.
Good execution. Well pleased with your use of theme. Punishing to play and that pleases me.
Super cool idea! I'm a little sad that there's a necessary second player. It'd be amazing to have a simple AI to compete against.
i"m fond of it. For a game about sacrifice, I kept expecting there to be some kind of danger or stakes change. For how creaturey your victims look, they are pretty placid about being sacrificed. I'd love there to be some additional difficulty, some slight change in behavior or response. Thanks for making this, love the art.
It's hard to tell when you've been hit / what your current health is. A health bar would be handy.
I love the way the level builds around you. The art looks great!
Unable to play on MacOS amd 64.
``` [ERROR][amethyst_assets::storage] "ui::Font": Asset "resources/font/kenvector_future_thin.ttf" (handle id: Handle { id: 0, marker: PhantomData }) could not be loaded: Failed to load asset with name "resources/font/kenvector_future_thin.ttf" ```