FoonLudum Dare ExplorerLD43 → Jeorb's Folly

Jeorb's Folly

By jeorb

View on ldjam.com

CategoryRankScoreCount
Overall10102.5716
Fun9762.4615
Innovation10242.1515
Theme10222.0015
Graphics9522.0016
Humor8352.0316
Mood9302.5315

Comments

philippkick 2018-12-09 00:23

really nice that you accomplished this with rust in that short time :thumbsup: another bonus point is that you got a executable for linux so i don't have to run wine again, props for that!

nbrengle 2018-12-23 19:48

Unable to play on MacOS amd 64.

``` [ERROR][amethyst_assets::storage] "ui::Font": Asset "resources/font/kenvector_future_thin.ttf" (handle id: Handle { id: 0, marker: PhantomData }) could not be loaded: Failed to load asset with name "resources/font/kenvector_future_thin.ttf" ```

2018-12-24 02:20

I'm also a new to game making and I too made the basic menus and called it a game :D . Nice to see that I'm not alone . ANYWAYS keep it up ive been at it for like a month since then and learned so much more and I'm sure u can too! :thumbsup:

miziziziz 2018-12-24 02:25

@philippkick how did you get it working in linux? I wasn't able to get it running

kruemelkeksfan 2018-12-24 03:04

``` [INFO][gfx_device_gl::info] parsing version '4.1 INTEL-10.6.33' [INFO][gfx_device_gl::info] parsing version '4.10'

[...]

[WARN][gfx_device_gl::shade] Log: WARNING: Could not find fragment shader output 'Target2' to match FragDataBinding request. WARNING: Could not find fragment shader output 'Target3' to match FragDataBinding request. WARNING: Could not find fragment shader output 'Target1' to match FragDataBinding request. WARNING: Could not find fragment shader output 'Target0' to match FragDataBinding request.

[...]

[ERROR][amethyst_assets::storage] "ui::Font": Asset "resources/font/kenvector_future_thin.ttf" (handle id: Handle { id: 0, marker: PhantomData }) could not be loaded: Failed to load asset with name "resources/font/kenvector_future_thin.ttf" [ERROR][amethyst_assets::progress] Error loading handle 0, ui::Font, with name resources/font/kenvector_future_thin.ttf, caused by: Error(Asset("resources/font/kenvector_future_thin.ttf"), State { next_error: Some(Error(Format("TTF/OTF"), State { next_error: Some(Error(Source, State { next_error: Some(Error(Msg("Failed to fetch metadata for \"./resources/font/kenvector_future_thin.ttf\""), State { next_error: Some(Os { code: 2, kind: NotFound, message: "No such file or directory" }), backtrace: InternalBacktrace { backtrace: None } })), backtrace: InternalBacktrace { backtrace: None } })), backtrace: InternalBacktrace { backtrace: None } })), backtrace: InternalBacktrace { backtrace: None } }) caused by: Error(Format("TTF/OTF"), State { next_error: Some(Error(Source, State { next_error: Some(Error(Msg("Failed to fetch metadata for \"./resources/font/kenvector_future_thin.ttf\""), State { next_error: Some(Os { code: 2, kind: NotFound, message: "No such file or directory" }), backtrace: InternalBacktrace { backtrace: None } })), backtrace: InternalBacktrace { backtrace: None } })), backtrace: InternalBacktrace { backtrace: None } }) caused by: Error(Source, State { next_error: Some(Error(Msg("Failed to fetch metadata for \"./resources/font/kenvector_future_thin.ttf\""), State { next_error: Some(Os { code: 2, kind: NotFound, message: "No such file or directory" }), backtrace: InternalBacktrace { backtrace: None } })), backtrace: InternalBacktrace { backtrace: None } }) caused by: Error(Msg("Failed to fetch metadata for \"./resources/font/kenvector_future_thin.ttf\""), State { next_error: Some(Os { code: 2, kind: NotFound, message: "No such file or directory" }), backtrace: InternalBacktrace { backtrace: None } }) caused by: Os { code: 2, kind: NotFound, message: "No such file or directory" }

[...] ```

henry-denny 2018-12-24 11:22

Looks cool but when I run it on MacOS it comes up with a bunch of errors in the terminal.

jeorb 2018-12-24 16:40

@nbrengle and @kruemelkeksfan: The font in that error message is in the zip but it can't find the resources unless you are in the extracted directory when launching the binary.

@miziziziz: I compiled the Linux version on Ubuntu 18.04 and later realized that ties the application to a fairly recent glibc version (when I tried it on my chromebook).

Thanks for the feedback. I now have a couple lessons learned for the next Ludum Dare: - Compile a webassembly version - Compile the resources in to the binary to simplify distribution and path issues - Compile the Linux version in a VM with reasonably old versions of libraries

abso 2018-12-24 21:10

honestly great game here, i can tell u put effort in this :D would love for u to rate mine too <3

kruemelkeksfan 2018-12-25 12:24

I did extract the zip. I'm using OSX 10.10, did anyone else succeed in playing it on Mac already?

joshuc 2018-12-26 08:13

Playing on mac didn't work... could you fix it?

memoryleek 2018-12-27 02:40

Worked great for me on Arch Linux. Always nice to see non-Unity games, especially with Linux binaries. Crazy/awesome to use Rust for a game jam. :)