philippkick 2018-12-09 00:23
really nice that you accomplished this with rust in that short time :thumbsup: another bonus point is that you got a executable for linux so i don't have to run wine again, props for that!
Foon → Ludum Dare Explorer → LD43 → Jeorb's Folly
By jeorb
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1010 | 2.57 | 16 | |
| Fun | 976 | 2.46 | 15 | |
| Innovation | 1024 | 2.15 | 15 | |
| Theme | 1022 | 2.00 | 15 | |
| Graphics | 952 | 2.00 | 16 | |
| Humor | 835 | 2.03 | 16 | |
| Mood | 930 | 2.53 | 15 |
really nice that you accomplished this with rust in that short time :thumbsup: another bonus point is that you got a executable for linux so i don't have to run wine again, props for that!
Unable to play on MacOS amd 64.
``` [ERROR][amethyst_assets::storage] "ui::Font": Asset "resources/font/kenvector_future_thin.ttf" (handle id: Handle { id: 0, marker: PhantomData }) could not be loaded: Failed to load asset with name "resources/font/kenvector_future_thin.ttf" ```
I'm also a new to game making and I too made the basic menus and called it a game :D . Nice to see that I'm not alone . ANYWAYS keep it up ive been at it for like a month since then and learned so much more and I'm sure u can too! :thumbsup:
@philippkick how did you get it working in linux? I wasn't able to get it running
``` [INFO][gfx_device_gl::info] parsing version '4.1 INTEL-10.6.33' [INFO][gfx_device_gl::info] parsing version '4.10'
[...]
[WARN][gfx_device_gl::shade] Log: WARNING: Could not find fragment shader output 'Target2' to match FragDataBinding request. WARNING: Could not find fragment shader output 'Target3' to match FragDataBinding request. WARNING: Could not find fragment shader output 'Target1' to match FragDataBinding request. WARNING: Could not find fragment shader output 'Target0' to match FragDataBinding request.
[...]
[ERROR][amethyst_assets::storage] "ui::Font": Asset "resources/font/kenvector_future_thin.ttf" (handle id: Handle { id: 0, marker: PhantomData }) could not be loaded: Failed to load asset with name "resources/font/kenvector_future_thin.ttf" [ERROR][amethyst_assets::progress] Error loading handle 0, ui::Font, with name resources/font/kenvector_future_thin.ttf, caused by: Error(Asset("resources/font/kenvector_future_thin.ttf"), State { next_error: Some(Error(Format("TTF/OTF"), State { next_error: Some(Error(Source, State { next_error: Some(Error(Msg("Failed to fetch metadata for \"./resources/font/kenvector_future_thin.ttf\""), State { next_error: Some(Os { code: 2, kind: NotFound, message: "No such file or directory" }), backtrace: InternalBacktrace { backtrace: None } })), backtrace: InternalBacktrace { backtrace: None } })), backtrace: InternalBacktrace { backtrace: None } })), backtrace: InternalBacktrace { backtrace: None } }) caused by: Error(Format("TTF/OTF"), State { next_error: Some(Error(Source, State { next_error: Some(Error(Msg("Failed to fetch metadata for \"./resources/font/kenvector_future_thin.ttf\""), State { next_error: Some(Os { code: 2, kind: NotFound, message: "No such file or directory" }), backtrace: InternalBacktrace { backtrace: None } })), backtrace: InternalBacktrace { backtrace: None } })), backtrace: InternalBacktrace { backtrace: None } }) caused by: Error(Source, State { next_error: Some(Error(Msg("Failed to fetch metadata for \"./resources/font/kenvector_future_thin.ttf\""), State { next_error: Some(Os { code: 2, kind: NotFound, message: "No such file or directory" }), backtrace: InternalBacktrace { backtrace: None } })), backtrace: InternalBacktrace { backtrace: None } }) caused by: Error(Msg("Failed to fetch metadata for \"./resources/font/kenvector_future_thin.ttf\""), State { next_error: Some(Os { code: 2, kind: NotFound, message: "No such file or directory" }), backtrace: InternalBacktrace { backtrace: None } }) caused by: Os { code: 2, kind: NotFound, message: "No such file or directory" }
[...] ```
Looks cool but when I run it on MacOS it comes up with a bunch of errors in the terminal.
@nbrengle and @kruemelkeksfan: The font in that error message is in the zip but it can't find the resources unless you are in the extracted directory when launching the binary.
@miziziziz: I compiled the Linux version on Ubuntu 18.04 and later realized that ties the application to a fairly recent glibc version (when I tried it on my chromebook).
Thanks for the feedback. I now have a couple lessons learned for the next Ludum Dare: - Compile a webassembly version - Compile the resources in to the binary to simplify distribution and path issues - Compile the Linux version in a VM with reasonably old versions of libraries
honestly great game here, i can tell u put effort in this :D would love for u to rate mine too <3
I did extract the zip. I'm using OSX 10.10, did anyone else succeed in playing it on Mac already?
Playing on mac didn't work... could you fix it?
Worked great for me on Arch Linux. Always nice to see non-Unity games, especially with Linux binaries. Crazy/awesome to use Rust for a game jam. :)