FoonLudum Dare ExplorerLD43 → Sacrifish (Local multi-player)

Sacrifish (Local multi-player)

By papaver and Woett

View on ldjam.com

CategoryRankScoreCount
Overall6813.2321
Fun6613.0820
Innovation2933.4522
Theme8362.9522
Graphics8142.8722
Audio5692.7821
Humor8012.2220
Mood6613.1320

Comments

chrismcmath 2018-12-07 15:57

The ambience is well done, with a nice feeling of scale. Rather than having many drop sounds in the background music however, it might be better to have them as sfx for collecting plankton. That way you can still have that wonderful watery feel, while also providing aural feedback for collection.

archimagus 2018-12-09 06:53

An interesting game. It was really hard to figure out how to score. It had a nice relaxing feel to it though.

aurel 2018-12-17 20:45

So I tried to play this a while back last week but I was alone and figured I wouldn't rate it by myself. This time I was able to get someone else to play with me and it was a lot more enjoyable than playing by myself :)

I didn't realize I had to have EXACTLY that number. I then finally understood what the sacrifice fish were for. All in all, it was a fun, relaxing game, and I particularly enjoyed that you guys had different modes Timing vs Points. I definitely enjoyed the screenshake when the two players collided, but sometimes they would go through each other or something like that. Points mode was a lot more fun than timing mode for us, as the timing made it stressful.

Something that would make it better is if there were a way to stop someone else from achieving the win condition - when I notice the other person about to win, there's nothing I can do, they are closer to the target and will get the final thing they need, and I have no choice but to watch them win. This kind of makes it partially a game of luck.

oriondark7 2018-12-19 01:39

It's an interesting concept, though it took me a while to figure out. Gameplay was relatively smooth. Graphics were OK, but nothing too special. Nice job!

hitchh1k3r 2018-12-22 02:27

:thumbsup: I liked the difficulty select. It's neat that the target can change, forcing you to make sacrifices. The animations (screen shake, getting and losing plankton) were smooth. This reminded me of a Mario Party minigame.

:point_right: It would have been neat to play against an AI so we didn't have to find a partner in order to play.

:star: Overall great job. Thank you for making this!

nbrengle 2018-12-23 20:35

Super cool idea! I'm a little sad that there's a necessary second player. It'd be amazing to have a simple AI to compete against.

johnsensei 2018-12-24 15:25

Great job. I like the classic arcade feel to it. I didn't have a second player so I easily won. A single player mode against an AI opponent would have been nice, but I understand that's difficult to do in the space of a game jam. Keep making games!

joshuc 2018-12-26 08:17

A good game, and I like how it is simple!

igor-kingamer 2018-12-26 18:35

No second player here... But I really liked the idea and mechanics. The feedback when the black fish steal plankton is on point. Graphics are simple but worked very well.

Although I had to play alone, I felt it lacked ways to mess with the opponent, like @­aurel said.

pickens-inc 2018-12-28 15:26

A really neat little idea there! I actually think it would have looked better with a completely minimalistic aesthetic, than the fish idea, like other number-y games. Really like the concept, though it'd be great to somehow have a way of ruining life for your opponent, as mentioned by others.

The concept was great and super simple, as all good jam games should be. The implementation was really solid. It would have benefitted from some music, I think, but I'm nitpicking.

Well done!

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