Delver's Sunset by Jimbly 2017-12-07T16:21:06Z
this was good i went all the way til the end loved the one leg handicap really annoying sounds tho, especially the respawn/start sound gj
Foon → Ludum Dare Explorer → Users → frescogusto
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | TOTEMINI | compo | 46 | 3.95 | 3.69 | 3.17 | 3.87 | 4.32 | 4.25 | 3.78 | 4.13 | |
| 2017 | 40 | The more you have, the worse it is | super rush boyy | compo | 234 | 3.56 | 3.59 | 3.15 | 3.20 | 3.65 | 3.90 | 2.65 | 3.31 |
this was good i went all the way til the end loved the one leg handicap really annoying sounds tho, especially the respawn/start sound gj
it's quite hard to understand what happens at first should give better feedback when clearing lines also, RMB to rotate is REALLY annoying on trackpads, give a keyboard alternative
anyway tetris is always good lol
i love those tiles, really really good
a bit hard control-wise, might be good to have keyboard xshortcuts
nice music!=1
nice game!1 maybe a bit too fast, sometimes is really hard to see objects and keep track of stats but good gameplay overallllll
the controls are VERY good, jump feels really nice, also sprites and animations have a good feel
one thing to note (apart from the super annoying jump sound): by using keydown_check instead of key_check_pressed you can register input even when in mid air, so the player can jump as soon as is grounded. else when trying to chain jumps the input can get missed and it feels quite bad
GOOD ENTRYIA1!1
VERY GOOD
all really polished, very nice mood, wavy animation so good, super solid mechanic
level design is really good, SO FUKIN HARD but i finally beat it after hours
a bit sad for no audio :(
anyway very good game
very fun game
sounds and music are a bit too flat
but v nice gameplay, good job""!="I=1
gameplay is a bit too chaotic, i just ran around randomly
but effects n graphics really good as always!11 GG
i really like the level transitions
quoting @tuism "I find it impossible to tell which direction enemies will head into, especially those grey blocks. I don’t know if that’s intentional, but it feels like it should be clearly shown given the nature of the game"
VERY GOOD
controls feel really good, looks good, respawning bugged me a bit for being a bit slow
i second that lives system is a bit annoying, maybe an hp system would work better
nice one overall
quoting @simon-stalhandske, just stack everything on top (without even moving stuff, just purchasing) and you got a normal clicker, thus making the main mechanic of moving stuff around completely useless.
since this is the main mechanic (and a really good one) you should find a way to use it properly
good job tho
the art and mood is pretty good, but gameplay has serious issues: hold space, spam Z, youll never die
you could try to telegraph the attack of melee enemies, and make them jump too maybe, or make them able to hurt you while jumping
btw +1 for metal lol
this is maybe the best tetris ive ever played, it fits perfectly with the design of tetris i imagine is for technical reasons, but i was sad to see there are different "rooms", you kinda lose track of your "progress", but i think that also is the point so its ok super cool 10/5
@jjjjason spectating the play is a good idea, but i think you would quickly get bored of waiting
i think the solution of @cerno-b to name rooms is quite good, just so it gives more identity to a room and you know where you are every time you start. the thing that frustrated me at first was to restart in another room and not realizing it
also i just read about the up arrow rotation, and yes i have that thing too, i kept dropping by accident when distracted
quoting what has been said about controls. the mechanic of falling is nice, could elaborate on it more
nice nonetheless
i really like the level generation and the general feeling of the level (size and space)
also the bullet collection feels good
it is however really laggy, so really difficult to play
but good job
maze gen is pretty good
is really hard to lose btw, too many healths and also too many flares, you never run out of flares
one thing that bugs me is controls: you should be able to keep going in a direction by holding down also the voice is quite annoying
but i played couple times so gg
this is really good in every way lovely music, gameplay, graphics, sounds, mood and best theme idea port this to phone btw 5/5
nice game! was quite fun overall
really like the links to external informations :^) nice one
music is good! art also pretty solid. i also like the different sheeps. gameplay was ok, the combat mechanic is a bit confusing at first, but when i got it was kinda fun. the only big problem is that after collecting the key i could run all the way to the end without fighting any enemy. gj tho :^)
REALLY good gameplay! could also work perfectly on mobile. design is pretty solid i think the health could be shown a little better (the bar is confusing, you can't see how much HP are left) same for the bar at the top, could be good to see the total length of the bar behind the green one, to better see the progress bullet time effect fits really well GOODJOB
very nice graphics :?) controls feel really good too
jumping really good is! also sound of jumping pretty cool! IT S A ME AMRIO! also my sister almost fell asleep but not in the nd. good one !!1
this was so good. 10/10. i love the clippy music, the sprites, the mood of it all. WINNER WINNER
NICE ONE! really touching. great storytelling. only note is about controls, the space-click feels a bit weird. congrats :^)
ahaha niCE! the movement feels GREAT. i really like the sounds, i think they sell the game. would be cool to have more feedback when you catch something. GG
i also had teh freezing bug on shooting, ruined teh experience a bit. but the idea of enemy based attack is good
NICE ENDING! gg
the grid gameplay is quite good, overall enjoyable game. i think it would be really good to have a visual feedback when you pick up stuff, the opening inventory is a bit confusing at first. good one :^)
noice music :^)
i like the art and the general feel. the gun fire rate mechanic is a bit weird. also is a bit unclear in the beginning how to satifsy the ghost. anyway i liked it, good job overall :^)
the movement and firing mechaninc is really polished, feells really good to play. also very nice bullets firends. audio also! nice nentry!!! :^)
VERY GOOD!!111! i guess we have a winner here :^)
quite good overall. could be better on mobile not to have to drag and drop but to just tap left or right, making for far faster gameplay. goodjobb