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Sacrifice For The King
Sacrifice For The King
By radzios
| | | | Percentile
|
|---|
| Category | Rank | Score | Count | LD43 | Ever |
|
| Overall | 152 | 3.63 | 22 | 68.1 | 73.0 | |
| Fun | 121 | 3.60 | 22 | 75.8 | 78.1 | |
| Innovation | 352 | 2.93 | 22 | 31.5 | 35.3 | |
| Theme | 396 | 2.98 | 22 | 21.2 | 23.7 | |
| Graphics | 113 | 3.78 | 22 | 65.7 | 69.7 | |
| Humor | 67 | 3.53 | 21 | 78.7 | 81.5 | |
| Mood | 310 | 2.98 | 22 | 26.5 | 33.7 | |
Comments
niborious
2018-12-03 18:32 ♥ 2
Omg I loved this game.
The whole asthetic is really good, I love the mobile page turning animation, actually all of the animations.
I loved the intuitive UI tutorial in game with the hand icons.
At first I thought it was pretty simple, but the interesting part is when you complete a round and have to restructure your thought process to account for the new rules.
Great Game!
frippe
2018-12-03 18:35 ♥ 1
Great game, enjoyed playing it.
Fun game!
Super simple and super nice :D I could be a good game for boring morning commute ;)
The UI works well and the integrated tutorial too. Well done! 👍
quite good overall. could be better on mobile not to have to drag and drop but to just tap left or right, making for far faster gameplay. goodjobb
suchista
2018-12-03 21:02 ♥ 1
Simple but fun to play
garygreen
2018-12-04 21:43 ♥ 1
This was a lot of fun & I really liked the retro graphics.
Man, it's awesome!! 😱
I really like your game, the graphics are very funny!
As you said, it's a casual game, and I say, "I love casual games to spend my time!!!" 😃
Very cool entry, good job! ✌️
tanis
2018-12-05 00:44 ♥ 2
Man, this is one of the most entertaining games that I tried in the compo. you really nailed down the super casual playstyle. Good one!
Simple but solid. Nice job
sokette
2018-12-08 14:33 ♥ 1
Stupidly easy to understand, stupidly easy to play, love it ! 😄
incobalt
2018-12-08 18:22 ♥ 1
This is a great little game, and I love that you made an android game for the Dare. That's gutsy! There's some balance issues. I got to the point where I needed a lot of gifts but the game just didn't give me enough gifts the King liked to even be possible to progress. I think there's a lot you could do with calculating an expected time for interactions and making sure that good gifts are distributed instead of just purely random. I also think you could do with having a longer round, and maybe play around with the timing that potential gifts appear. That way early rounds are a bit longer/slower, and you can create a solid difficulty curve as the game goes on by adjusting the values of gifts needed, delay to spawn, and overall round time.