Foon → Ludum Dare Explorer → LD43 → Sacrifice For The King

Sacrifice For The King

By radzios

Percentile
CategoryRankScoreCountLD43Ever
Overall1523.632268.173.0
Fun1213.602275.878.1
Innovation3522.932231.535.3
Theme3962.982221.223.7
Graphics1133.782265.769.7
Humor673.532178.781.5
Mood3102.982226.533.7

Comments

niborious 2018-12-03 18:32 ♥ 2

Omg I loved this game.

The whole asthetic is really good, I love the mobile page turning animation, actually all of the animations.

I loved the intuitive UI tutorial in game with the hand icons.

At first I thought it was pretty simple, but the interesting part is when you complete a round and have to restructure your thought process to account for the new rules.

Great Game!

frippe 2018-12-03 18:35 ♥ 1

Great game, enjoyed playing it.

fersyvanderzee 2018-12-03 19:16 ♥ 1

Fun game!

thomas-lacroix 2018-12-03 19:19 ♥ 1

Super simple and super nice :D I could be a good game for boring morning commute ;)

The UI works well and the integrated tutorial too. Well done! 👍

frescogusto 2018-12-03 20:02 ♥ 1

quite good overall. could be better on mobile not to have to drag and drop but to just tap left or right, making for far faster gameplay. goodjobb

suchista 2018-12-03 21:02 ♥ 1

Simple but fun to play

garygreen 2018-12-04 21:43 ♥ 1

This was a lot of fun & I really liked the retro graphics.

myfriendtames 2018-12-05 00:37 ♥ 2

Man, it's awesome!! 😱

I really like your game, the graphics are very funny!

As you said, it's a casual game, and I say, "I love casual games to spend my time!!!" 😃

Very cool entry, good job! ✌️

tanis 2018-12-05 00:44 ♥ 2

Man, this is one of the most entertaining games that I tried in the compo. you really nailed down the super casual playstyle. Good one!

josh-bothun 2018-12-05 04:19 ♥ 1

Simple but solid. Nice job

sokette 2018-12-08 14:33 ♥ 1

Stupidly easy to understand, stupidly easy to play, love it ! 😄

incobalt 2018-12-08 18:22 ♥ 1

This is a great little game, and I love that you made an android game for the Dare. That's gutsy! There's some balance issues. I got to the point where I needed a lot of gifts but the game just didn't give me enough gifts the King liked to even be possible to progress. I think there's a lot you could do with calculating an expected time for interactions and making sure that good gifts are distributed instead of just purely random. I also think you could do with having a longer round, and maybe play around with the timing that potential gifts appear. That way early rounds are a bit longer/slower, and you can create a solid difficulty curve as the game goes on by adjusting the values of gifts needed, delay to spawn, and overall round time.