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Sacrifice For The King
Sacrifice For The King
By radzios
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 152 | 3.62 | 22 | |
| Fun | 121 | 3.60 | 22 | |
| Innovation | 352 | 2.92 | 22 | |
| Theme | 396 | 2.97 | 22 | |
| Graphics | 113 | 3.77 | 22 | |
| Humor | 67 | 3.52 | 21 | |
| Mood | 310 | 2.97 | 22 | |
Comments
Omg I loved this game.
The whole asthetic is really good, I love the mobile page turning animation, actually all of the animations.
I loved the intuitive UI tutorial in game with the hand icons.
At first I thought it was pretty simple, but the interesting part is when you complete a round and have to restructure your thought process to account for the new rules.
Great Game!
frippe
2018-12-03 18:35
Great game, enjoyed playing it.
Fun game!
Super simple and super nice :D I could be a good game for boring morning commute ;)
The UI works well and the integrated tutorial too. Well done! :thumbsup:
quite good overall. could be better on mobile not to have to drag and drop but to just tap left or right, making for far faster gameplay. goodjobb
suchista
2018-12-03 21:02
Simple but fun to play
This was a lot of fun & I really liked the retro graphics.
Man, it's awesome!! :scream:
I really like your game, the graphics are very funny!
As you said, it's a casual game, and I say, "I love casual games to spend my time!!!" :smiley:
Very cool entry, good job! :v:
tanis
2018-12-05 00:44
Man, this is one of the most entertaining games that I tried in the compo. you really nailed down the super casual playstyle. Good one!
Simple but solid. Nice job
sokette
2018-12-08 14:33
Stupidly easy to understand, stupidly easy to play, love it ! :smile:
incobalt
2018-12-08 18:22
This is a great little game, and I love that you made an android game for the Dare. That's gutsy! There's some balance issues. I got to the point where I needed a lot of gifts but the game just didn't give me enough gifts the King liked to even be possible to progress. I think there's a lot you could do with calculating an expected time for interactions and making sure that good gifts are distributed instead of just purely random. I also think you could do with having a longer round, and maybe play around with the timing that potential gifts appear. That way early rounds are a bit longer/slower, and you can create a solid difficulty curve as the game goes on by adjusting the values of gifts needed, delay to spawn, and overall round time.