FoonLudum Dare ExplorerLD43 → Sacrifice For The King

Sacrifice For The King

By radzios

View on ldjam.com

CategoryRankScoreCount
Overall1523.6222
Fun1213.6022
Innovation3522.9222
Theme3962.9722
Graphics1133.7722
Humor673.5221
Mood3102.9722

Comments

niborious 2018-12-03 18:32

Omg I loved this game.

The whole asthetic is really good, I love the mobile page turning animation, actually all of the animations.

I loved the intuitive UI tutorial in game with the hand icons.

At first I thought it was pretty simple, but the interesting part is when you complete a round and have to restructure your thought process to account for the new rules.

Great Game!

frippe 2018-12-03 18:35

Great game, enjoyed playing it.

fersyvanderzee 2018-12-03 19:16

Fun game!

thomas-lacroix 2018-12-03 19:19

Super simple and super nice :D I could be a good game for boring morning commute ;)

The UI works well and the integrated tutorial too. Well done! :thumbsup:

frescogusto 2018-12-03 20:02

quite good overall. could be better on mobile not to have to drag and drop but to just tap left or right, making for far faster gameplay. goodjobb

suchista 2018-12-03 21:02

Simple but fun to play

garygreen 2018-12-04 21:43

This was a lot of fun & I really liked the retro graphics.

myfriendtames 2018-12-05 00:37

Man, it's awesome!! :scream:

I really like your game, the graphics are very funny!

As you said, it's a casual game, and I say, "I love casual games to spend my time!!!" :smiley:

Very cool entry, good job! :v:

tanis 2018-12-05 00:44

Man, this is one of the most entertaining games that I tried in the compo. you really nailed down the super casual playstyle. Good one!

josh-bothun 2018-12-05 04:19

Simple but solid. Nice job

sokette 2018-12-08 14:33

Stupidly easy to understand, stupidly easy to play, love it ! :smile:

incobalt 2018-12-08 18:22

This is a great little game, and I love that you made an android game for the Dare. That's gutsy! There's some balance issues. I got to the point where I needed a lot of gifts but the game just didn't give me enough gifts the King liked to even be possible to progress. I think there's a lot you could do with calculating an expected time for interactions and making sure that good gifts are distributed instead of just purely random. I also think you could do with having a longer round, and maybe play around with the timing that potential gifts appear. That way early rounds are a bit longer/slower, and you can create a solid difficulty curve as the game goes on by adjusting the values of gifts needed, delay to spawn, and overall round time.