Foul Monster by BPO_Jeff 2015-08-29T11:15:00
Any chance for a Mac version? :-P
Foon → Ludum Dare Explorer → Users → tanis
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Coco-llectors | compo | 88 | 3.48 | 3.71 | 3.56 | 3.75 | 3.21 | 3.16 | 3.48 | 3.25 | ||
| 2024 | 56 | Tiny Creatures | Badabees | compo | 223 | 3.27 | 3.37 | 3.59 | 3.77 | 2.85 | 3.40 | 3.50 | 3.02 | ||
| 2023 | 54 | Limited Space | Warehouse Keeper | compo | 251 | 3.33 | 3.37 | 2.42 | 3.41 | 3.17 | 3.42 | 3.25 | 3.12 | ||
| 2023 | 53 | Delivery | Pet Delivery | compo | 318 | 3.11 | 3.27 | 2.46 | 3.42 | 3.00 | 3.22 | 3.44 | 2.94 | ||
| 2023 | 52 | Harvest | Crops Survivor | compo | 225 | 3.25 | 3.47 | 2.50 | 3.37 | 2.83 | 2.71 | 2.46 | 2.84 | ||
| 2022 | 51 | Every 10 seconds | Unlucky Town | compo | 299 | 3.29 | 2.87 | 3.37 | 3.54 | 2.97 | 3.39 | 2.73 | 3.23 | ||
| 2022 | 50 | Delay the inevitable | Shadow Crash | compo | 517 | 3.00 | 2.69 | 2.69 | 2.91 | 3.80 | 3.28 | 2.84 | 3.15 | ||
| 2021 | 48 | Deeper and deeper | Sprookies | compo | 679 | 3.12 | 3.01 | 3.21 | 2.87 | 2.65 | 3.73 | 3.57 | 3.01 | ||
| 2018 | 43 | Sacrifices must be made | Santa frowns to town | compo | 432 | 2.87 | 2.65 | 2.60 | 2.70 | 3.10 | 3.06 | 3.10 | 2.85 | ||
| 2016 | 35 | Shapeshift | GattoMagico | compo | 636 | 3.00 | 2.94 | 2.56 | 3.32 | 2.77 | 3.24 | 2.94 | 2.76 | 68 | |
| 2015 | 34 | Two Button Controls / Growing | Forks and Porks | compo | 939 | 2.44 | 2.55 | 2.44 | 2.85 | 2.37 | 2.27 | 3.32 | 2.38 | 85 |
Any chance for a Mac version? :-P
Super as usual! Love your games fella!
The web build keeps crashing for me as well.. any chance of a Mac download?
It's soooo cute!! :)
That's just hilarious! Great take on the theme. I dig the paper art style :)
I don't understand why but it's stuck at "SAVING" for me. It happens both with Chrome and Firefox. Is there anything I can do to help you figure out why?
You managed to add a lot of games in such a small time frame! Grats! They're all fun to play. You should make the cop spaceships a bit different so that they stand out or you easily lose track of your own :)
Art is super as usual! Nice music too :)
The concept is great, too bad it's so short :-P
Man, this is so hard that it became an addiction :D
Super cool idea!
The graphics is amazing! I kind of had a hard time to get used to the controls, though.
Nice idea for the mechanics. Sometime it's hard to understand why the blocks disappear. The WebGL version feels a bit unresponsive, especially with the icons following the mouse cursor that lag in a weird way.
If you happen to make an OSX version, I'd like to try that out.
Overall it's fun to play and it's a pretty solid idea that could make into a fully featured game. Well done!
It's a pretty fun game. Nicely done!
Hard and addictive! I love the mechanics!
Thank you all for the comments. I completely forgot about adding something to tell you when you're doing the right action :-P
I should have made the villains collider a lot bigger so that it would have been easier to get the hit on them.
Thanks for all the suggestions!!!
I guess that all the crashes on Windows are due to OpenAL. I'll try to fix that and release a new version for Windows as soon as possible. Thanks for reporting the problem.
Beautifully scripted. I liked the story and the game mechanic. The gameplay completely hides away the spare graphics. Loved it and managed to defeat the dragon :)
It's a fun game! The controls are kind of hard to get used too, but it's a very creative use of the theme! Grats!
It's disturbing.
I totally dug the title! :D
Beautiful homage to Another World! :D
It's tough but it's definitely fun. It took me a while to understand where the main character was colliding though ;)
Well done!
Man, this is so damn good! It's super polished, it's got a brand new mechanic, very nice graphics, challenging levels. Definitely one of the best games of this LD!
It's a bit slow but it's definitely interesting.
Definitely original gameplay. Nice looking graphics as well. Is it just me or there is no audio?
I really enjoyed this neat little puzzle. Well done!
That's the first time I see a board game there. Grats on pulling that out.
I must admit that I didn't go through to actually playing it but the rules denote that you spent a lot of time into making this.
I see potential there :)
The animations are damn nice!
It could use some tweaks on the camera as sometimes your hero becomes occluded by the level.
Controls with the keyboard are kind of hard as it's painful to aim at the enemies. I haven't tried with a gamepad though.
You should definitely expand this.. too bad it doesn't fit the theme.. :(
I so much enjoyed playing Locoroco back then! It's so nice that someone has taken that kind of mechanic and made such a nice game, well done! :)
Yet another super nice game from you! Definitely dig it!
Very fun to play, definitely hard in hard mode. Very well done and entertaining. Grats!
Love the atmosphere of this game.
I might be a bit obtuse, but I've had some troubles understanding what I had to do to load the cargo. It took me a bit to get used to the controls.
There's some potential there. The gameplay isn't bad at all and the controls are nice.
The graphics style is good as well. You could definitely turn this into something.
Sometimes the camera is a bit awkward and makes it hard to understand the direction you're going.
It's very difficult and I'm bad at stealth games, but I like it anyway :)
Graphics and musical score are nice :)
How do you restart the level when you die? :-P
Awesome as usual! :)
Nice background music. Fits the theme pretty well.
I like the neon graphics :)
You could add more variation to the positions of the holes so that it's less predictable.
When you score over 30 it becomes hard to move in the correct position due to the high friction, I'd probably tune it down.
Nice work! :)
The game looks nice.
There's a problem with Chrome though as pressing the space bar actually scrolls down the page even if the game canvas is focused. Is there any way to avoid that?
It would really help if you could bundle the game into an executable without requiring to go over installing the JRE.
Interesting gameplay. I like the atmosphere as well. Nicely done!
Thanks for all the comments so far guys! :D
@shadowforce768 I know the rats can become annoying after a while. And I even toned them down a lot compared to the first versions :-P
@ziege I completely forgot about non-qwerty users! So sorry! I'll add more key variations in an upcoming post-compo version!
@Ibzy the first 3 levels are pretty basic, then the net 3 ramp up with difficulty. Freeze is key to get over level 4. I don't know if getting away from the insta-death mechaninc would add to gameplay or rather tone it down. Thanks for the idea anyway!
@ajhc thank you soooo much for the comment! I really like that you enjoyed the game that much!
I should definitely move that "continue" button in the first place and let it be the default selection! I'll do that in the next post-compo release.
It would really help if you could pack a stand-alone downloadable version or a WebGL one :-P
Absolutely captivating gameplay. Simple core mechanic that works really well. It takes some time to master it. Great work. I feel this would work really well on mobile platforms with a touch screen.
Super awesome gameplay! Love this one! It's a lot of fun!
Nice work on the controls.
It could be better if you would stick on the platforms when they move though :)
I don't get how this fits the theme btw :D
My god is way too angry and way too much! :)
Nicely polished, neat graphics, definitely enjoyed playing it.
Fonts could be better as they're damn hard to read.
Damn those hitboxes are way too big for me! Challenging and very hard! I loved it! Very well done!
It would be better if you would spawn as vampire instead of a bat when you die as a bat though :)
The graphics are super nice! Not really a gameplay I can dig though.
I like the gameplay, but there are a few problems IMHO.
Controls are way too hard when you have to use two hands on the keyboard and one on the mouse.. as long as I don't grow a third hand I feel bad :D
Every now and then the web version of the game slows down to almost a crawl. I haven't tried the Windows version though.
I'd probably change the fire and shift buttons to be the left and right mouse buttons to make it easier to control.
I love the graphics and tunes! It's very polished for a compo entry. Nice one!
Controls are a bit hard when you're using the keyboard as aiming and moving becomes pretty awkward. I didn't have a gamepad to plug to try with that unfortunately.
I definitely like the core game mechanic!
The asteroids are hard! :)
Cool graphics and overall very nice game.
It reminds me of hotline miami. You've got something there. You should work a bit more on the controls as the movement isn't exactly responsive. Overall well done!
Controls are a bit odd. The camera could use some work so that it follows you faster and shows more of what's ahead of you instead of lagging behind you.
I like the characters and how you used the shapeshifting. It's indeed an interesting game that could develop into something bigger.
Well done!
Very nice for your first entry! I like moving around with nice little aliens! Well done!
Damn! It's so hard that at some point it becomes frustrating :D
Nonetheless it's addictive! ;) Veeery well done!
It took me a bit to understand how it worked until I read the help :-P D'oh!
It's a nice variation on the theme.
BTW I managed to fall off the screen by jumping somewhere near the lower left corner of the screen :)
Oh my! This is so funny!! Some poses are veeeery hard but it's a lot of fun! :)
The idea of having players sacrifice to help others is awesome! And very nice job putting together a multiplayer game in such a small time. Good job!
@takayamushi the jump was part of the core mechanic but I had to cut that off because of lack of time near the end. I left it there but it has no real meaning as it is now, I agree.
@frank-gevaerts @benjouille @drtizzle @codekim @ropedog thanks for the feedback, I agree that it still misses something. I'll see if I can put the missing stuff in a post-compo version.
@kaeveris @publicidadeba @paulhocker thank you so much!
@stlunatick the jump was supposed to be used to avoid enemies.. but I had to cut it off due to lack of time
@imphenzia I'm sorry that you felt dizzy. I wanted to make a lot of different musics with the Christmas theme but time was against me :(
@arvejeitor thank you so much! :)
@sunneyviolette yeah, I am impressed myself that I did manage to get something done in such a small amount of time tbh. Thanks!
@toonteamj the web version seems to have troubles on Windows. I've just uploaded a new build, can you please try it out and let me know if it fixes your issues? Cheers!
@gamebuilder C isn’t much of an issue tbh. I’ve had more troubles getting Unity to behave like I wanted in the past. The real issue is the emscripten toolchain to compile the game to wasm so that it runs in the browser. That’s a whole new order of troubles you have to fight against. But it’s definitely satisfying when you see all your hard work running pretty much anywhere :)
@kitarraman yeah that’s mainly an issue with the html version @firebug thank you so much! @jupiter-hadley woot! That’s awesome! Love ya! @bloodyorchiddc thank you for the comment. I agree that the controls can be slip, but that was intended. @loveapplegames eheheh! Thanks!
Man, the graphics is awesome and it's damn fun! You did a very good job with your first entry, keep up with the good work.
I must admit that I had some troubles understanding how it works. When I reached the goal nothing happened.. but I also noticed that the yellow thing could go on the mines without making them detonate. I felt a bit lost. And the music, man, that music gives me the creeps :) Anyway you managed to get it done and you did a good job ;)
Super nice game as usual! It's incredible how much stuff you can pack in just a few hours of coding, drawing, etc... :)
The graphics is so cute! Really nicely done in just 48 hours, congratulations!
Nice use of the theme. I agree with those saying that explosions are a bit too big. I kept getting into them as well :)
The beeping sound is a bit too loud imho, and I had some troubles understanding why I sent my officers to the bombs sites but the bomb defusal screen won't pop up. All in all it's fun. The defusal part is defnitely fun. Nice job overall!
Man, this game is hard to master at the beginning. Well done anyway
This is absolutely smooth. A real good job in such a small time. Love it! :)
Now that's a twist.. I wasn't expecting a game with just rules.. interesting take. I would have liked an actual videogame version though.
tbh I had quite a hard time understanding how it worked for the red bars. As soon as I started playing I had four of them red and by then I kept all the others up. After a while it becomes a bit boring though. Anyway good job!
Super fun! Loved the characters and the mood! And the music is spot on! Very polished game, you did an awesome job!
Nice graphics. The music is good as well. It becomes a bit repetitive after some time playing, but good job nonetheless!
Oh my! The volcano is so cute! :) Sometime I just can't click on the walking guys though.. it makes it damn hard to satisfy the volcano, but I guess this is not intended. It would be nice if you could fix it.
Interesting idea. You did choose a different way to interpret the theme and I liked it. The controls are a bit awkward as the physics isn't really what you'd expect for an arcade game. You can probably work on it to make it more arcadey :) Good work!
Man, this game is fun but after the third wave it becomes hard :) And it would really help to have the waves stop while you shop at the altar.. I could barely manage to exchange my health for the altar's at times ;)
The game mechanics are interesting. I found the pace good for my playstyle and the tutorials along the way are definitely good to help understanding how the game works. The music is a bit repetitive but overall I liked it, nice job!
It took me a bit to understand how it works. The graphics is nice and it's actually entertaining once you get the hang of it
It took me a bit to understand how the game works but it's been a fun experience trying to make my pals survive day after day :) You should definitely add some music.
It looks like I can keep going with my ship for ages. It really feels like you're accomplishing something, but it would be nice to have more goals other than making money and keeping up the stability of your crew. Overall it feel very polished. I like it.
The link to the zip file isn't working.. it gives a 404 error :(
Man, this is one of the most entertaining games that I tried in the compo. you really nailed down the super casual playstyle. Good one!
Man, this is super (or I should say uber considering the theme ;)) good! It's so fun to play. I agree with others that the single-button experience is much better when playing with the keyboard. In some way it reminds me of Indiana Jones and the last crusade from Lucasfilm...
Any chance you can bundle this in a single exe file that does not require java to be installed?
The mood is awesome! I loved the simple art and the great use of colors and tones. And the music is sooo good for this kind of game. Gameplay wise I had a hard time to understand what I was supposed to do. It took me a while to navigate around and finally find a pill and then I grasped the idea of what should be done. I believe you could improve the gameplay and maybe make it more puzzle-based and also with some hints to guide you around, at least in the beginning. Nicely done, anyway!
This game is just awesome! Nice mechanics, super good music and sound effects. The art is incredibly good. I don't know what to say.. maybe instead of the starting screen with all the commands, it would be better to have some sort of tutorial as you go through the first few levels. Apart from that, super solid execution
great art and super nice music, it definitely fits the kind of game. I found the gameplay very intuitive and easy to get along with and even though it looks simple at first sight, it takes some skills to master it. Very well done! It's very polished, given the amount of time! Great job!
@anthonyharmitage oh yeah, I definitely borrowed hands-full from Locoroco.. it was one of my fave games on the PSP! @lehaine thanks and yes, the controls need more work but unfortunately it's super hard to polish 2d physics. There's a lot of tweaking to be done, but I guess I will keep working on this one and see how far I can get it :) @bungalow thanks so much!!
@antti-haavikko thanks for the thorough review, I really appreciate it. Yes, there are quite some issues with the physics and I spent a fair amount of time trying different approaches: rotating the world, applying torque to the center of mass of the world, increasing and decreasing the acceleration of the rotation. The real issue was that the more responsive the controls (and quickly accelerating), the easier it was for the player to fall through the world. It all boils down to my inexperience with Unity's physics tbh. I believe there must be a way to keep the physics active and avoid the player just falling through because of the acceleration. Your idea of playing around with gravity seems a good one. I could try that together with a simple camera rotation and see how it feels. It's something worth investigating that didn't really came to my mind.
And yes, I screwed up with the timings of the end scenes but again it's due to issues with physics. I needed to make sure to bring the world back to the original rotation, but I couldn't just rotate it back all of a sudden, I had to do it slowly and that's why the animation takes so long (and if you're already near to the original orientation, it really feels slow and unneeded).
I guess I'll keep working on this and see if I can make it better, taking all your suggestions into consideration.
Nice mood and I like the color-less art. The controls are a bit too quick for my taste, but I liked everything else of this game. I loved the puzzles and I really wish you made more levels and more puzzles!
Super solid gameplay. I love this wobble effect :)
I love the main character, it's super funny! I like the simple gameplay and controls. Nicely done!
Hey Sebastien, is it just me missing the tilemap? deepnight_net___Nuclear_Blaze.png
It looks like this issue with the missing textures is only happening on Safari. On Chrome it works fine. Back to the game, the gameplay is super nice, the water flow and the fire is so looking good :) Too bad there is no music (is it really missing or is it my browser hiccuping?). Anyway as usual it's super polished for such a short time-frame.
Nicely done and actually quite polished, considered the small amount of time. I kind of miss the jump button though :) It's really hard to get on a platform when the one below is smaller than the one you are on and it's right below the big one.
Simple but it's got potential. I would see this as a casual game on a mobile phone with improved graphics and some reward perks on your quest for fishing
Ok, the art is just awesome. I think it's a bir hard to understand the mechanics and how to actually play. Once you get that out of the way, it's a fun game to play. As others pointed out before me, the gold is quite easy to get, it would be nice for it to be more challenging. Nice job!
Awesome game guys!!
Kicking people around is so fun! The art is just amazing and the sound effects just go hand-in-hand with it. The mood reminds me a lot "beneath a steel sky" and all those kind o games even though the mechanics are completely different. Amazing job!
I must say that I'm not a big fan of card games, but it's clear that you've put some serious thoughts into this. I admit it was a bit hard for me to understand the gist of it in the beginning. I believe this is one of those games where a tutorial that helps you in the first phases of the game would really help. I can see this turning into a fully fledged game.
This game reminds me of Golden Axe... it might be the sound effects or the kind of graphics, nonetheless good vibes. Simple mechanics but quite challenging. Very well done!
Music and graphics are definitely nice, but the player controls are a bit awkward and I feel like the pace can be a little slow at times. This could be improved. But you managed to squeeze in quite a pack of features in such small time. It would be nice to be able to save progress.
Man, your game really did give me the creeps! The audio is awesome and the mood as well! Love the idea of that radar that looks like a console :) Very well done!
Awesome commentary! The art is sooo nice! Loved this game, very well done and pretty solid mechanics!
Man, at first I thought: "oh no! another fishing game!" as I'm not really into that kind of game, not even when it's a mini-game in bigger games. But I had to think twice about it as I discovered it quite fun instead. In the beginning it's a bit slow but then you start buying upgrades and everything get a way quicker pace. Loved the music and the art fits well. I think there is some issue with the UI when you are selling the fishes because you can quickly sell all but the first item. You have to wait until the +XX goes away before you can click it. Anyway very good job and I would definitely see this as something that could be played on a phone
First game I lost without even understanding what I was supposed to do. Then I started getting the hand of it. It's quite hard and a bit unbalanced as others already pointed out. When one of the two players starts to gain advantage it's almost impossible for the other one to get back on par and win. Nonetheless nicely done in such a short time.
Wow! This game was a nice surprise! How did you come up with the idea of the telekinetik squid!? :) Nice level design and I like the blocks being used to solve the levels. Smart!
I so much enjoy this one, simple but addictive. The controls take a while to get used to and at some point it feels like you have no more control over what you do.. I don't know if this is what is really happening or if it's just my impression :) Art and music are super dope!
hahahaha! I had lots of laughs! It took me a while to figure out how to build something that is even half decent to move around. Super good idea, it's a lot of fun!
Liked the mood of the game. It becomes hard to be able to get back once you have to collect treasures that are further away from the exit. Good core mechanic.
The art is very nice and the mechanics are interesting, but I find it a bit awkward the kind of controls you have chosen in respect of the camera you use. They feel difficult to use to me. Apart from that it's definitely a nice game!
Beautiful game! You managed to pack a very solid gameplay together with awesome art and sounds. Love the mood of the game and the difficulty. It's not too easy and not so hard to make you want to throw it out of the window :) Very well done! Grats!
Super awesome! How did you manage to come up with such a polished game in this small time frame? Kudos!
Man, that's super! There's a lot of content and it's extremely polished for such a short time. Love the mood!
Interesting take on the theme. I find it a bit hard to understand how much your hovering near a root actually influences its growth. Maybe some kind of feedback would help there. Some music and sound effects would have also been a nice to-have. Anyway good execution.
Such cute art! The puzzles are damn good and the tutorial as you advance is definitely well done. I don't like that much the music, but that's mainly because it becomes repetitive after a while.. which is kind of normal considering the time-constraints. No matter what, it's really polished. Good job!
LOL! I couldn't believe it was really this theme :) It's fun to play!
This is super polished! Love all of it!
LOL how did you come up with that name?? :) It's actually fun to play and the graphics kind of fit the game. Very good music, too!
Love the music when you crash! That was unexpected! I find it a bit hard though... it's really difficult at times to aim the right way and even a minimum error ends up in having to restart from scratch.
Damn, this is hard! Nicely done though! Loved the music and the art. Super simple palette and awesome drawings. It takes some practice to get your character where you want it to go. Great job!
Nice puzzle game. Really enjoyed the music and sound effects.
This is so nice! I could see this as a very good mobile game. The music is super good and it fits the game very well. You guys did an amazing job. Grats!
Nice game mate, as others pointed out before me, it's quite hard to know upfront where you will land due to the camera angle :)
Very nice graphics and it reminds me of a game I played on the iPad a long time ago but I can't really recall the name.
Very nice entry, the game is super polished and I like the mechanics. It takes a bit to get used to the digging part, but once you grasp it, it's super fun! Well done!
It took me a bit to understand what was the goal of the first level. And then same goes for the bat. I suppose they just add to your fatigue. The graphics is cute and the music and sound effects are nice. It would have really helped to have some sort of tutorials as you progressed in the mines.
It's pretty addictive. I would see this as a mobile game
The elevator music!! that is so funny! :) Very polished and actually hard. Very well done. Both the art an the music are awesome
Solid game. Super nice art and cool music! Well done!
Cute art! The mechanics are nice and work well. The music is a bit repetitive, but all in all a polished game. Good work!
I've had a hard time getting what was the final aim of the game, but I believe it's just exploration, survival and getting rid of those pesky aliens :) The mood is super cool and the music fits the game soooo mcuh! Well done!
Nice music and super art! It's quite challenging to get the rope mechanics right
Grats! It's damn nice, gameplay feels good even though it would have been nice to have more content. But I know the constraints and it's awesome how much you packed-in in such a short time. Really well done!
Love the simple graphics and the palette you used. It takes some skills to get deeper and deeper. I only played on my own as single player and I enjoyed it. Too bad there is no music of sound effects!
Funny puzzle game. Easy mechanics and nice graphics and music. It's a bit hard to understand what you can vacuum with your current charge. Maybe an indication of how much it takes to wipe something would be a good hint
Nice idea and the music matches the mood perfectly. Sometimes it feels a bit too much left to random chances, though. It would be nice to have more control over your choices.
What a nice surprise! I don't speak french but I can manage it and well.. this reminds me of those text adventures I used to play so many years ago. Nice one, really!
Interesting mechanic! I would have liked to have some upgrades as you progress deeper. I feel that at some point you just get the hang of it and it's not too much of a challenge to keep going on and on and on. Both the music and the art are superb! Very well done!
ASCII is the top! Very well done. I think it's somewhat way too difficult but I enjoyed it
Going for a full RTS is such short time... you're crazy! :) Very well done. The graphics is a bit chaotic IMHO and it would really help to have a bit less repetitive music. But the amount of feature you managed to squeeze in this game.. awesome!
It's a quite simple game and the controls are a bit hard in the beginning. It takes a bit to get used to them. Too bad there are no sound effects (or at least I couldn't hear any). The art is pretty nice and if you spice it up a bit with harder enemies and more challenges it can turn into something. Nice job!
The graphics is super cute! I love this style! Nice music and sound effects, too. It's a very polished game. Simple but nice to play
I like the art and the sounds. I find it quite hard as it's so easy to just misstep into an enemy. I like the idea of exploring and bringing stuff around, you can actually tell a story with this game. Nice one!
Very nice game. Love the music and the balance. It's hard but it's not impossible. Very well done!
This is a pretty weird game. I mean ... the character looks so wierd, but it's also cute :) The music is a bit repetitive but the mechanics are damn good. I'm usually playing solo so it took me a bit to understand what was going on, but I feel that with 2 players this must be damn fun. Nicely done in such a short time!
This is some LSD game man, simple mechanic but solid execution. Good job
It's super fun but you really need to play it with someone else to enjoy it! Too bad there is no music! The art is awesome. One of the most fun games in this jam so far! :)
This reminds me of the olympic game I used to play on the PC when I was a kid... enjoyed this entry sooo much! It's fun and it's quite well balanced. Those mines gave me some hard time, but I really liked it! :)
Best ending ever! Just awesome! And the music rocks, it brought me back memories of monkey island. The mix between pixel graphics and 3D is kind of weird, but it's not so bad, even though I would have preferred just simple pixels :) Anyway really great job!
Simple mechanics but challenging. I love the art and the music and sound effects are good. Sometimes it feels a bit laggy, but I guess that's because you can't do anything while it's the enemies' turn. I think it's just a lack of feedback or something like that. But apart from that I find it damn solid and polished. Very well done!
Simple but addictive. Good old gameplay is always working ;) It would benefit from some more different powerups. Sometimes it feels like the random number generator is really playing against you when it comes to shield recharge :)
It's a cute game. The music is a bit repetitive but I find it overall well polished considering the short amount of time. Nice one!
Reminds me of Ink! Very well done and polished for a compo entry, grats!
Interesting take on the theme. It would have been nice to have some single payer content, but it is fun to play with a friend. The controls are a bit weird at times and it looks like you can dig in some places in-between two tiles of sand or dirt but it would not dig anything in that case. And also when there is sand below a platform it's almost impossible to dig it. The art and the music are both so cute, well done!
I so much love the animation of the main character! That hair moving in that way, that's just awesome! :) Too bad you didn't manage to squeeze in some background music. The idea of exploring and finding out about the different characters is really nice. Nice job for your first jam!
Too bad this is unplayable on my box! I already fell in love with the music! :-P
This feels like a trip! I wonder how you come up with the idea :)
Simple but hard to master, enjoyed it! And the art is super nice!
It's interesting that on my PC it ended even before the first chicken landed. It looks like some sort of bug. Anyway, the following try worked better and I managed to play :) The mechanic of the FPS drop is a real nice idea
Nice one. It is not exactly clear that you can repair the glass by shooting at it. It just happened by coincidence that I noticed that. It fits the theme and both graphics and sound are enjoyable. Grats!
Thanks to all of you guys for the positive criticism and the kind words. I know there are some issues and some design choices were rushed near the end as I literally had no more energy to clean up and make them more understandable. I might take this further and try to make it a lot more enjoyable in a post compo version. Cheers!
I am with Evertron here. The gameplay is super easy to pick-up, but it would make a lot of difference if you had a countdown timer and each time you missed some more time was deducted and when you nailed it, you would get some time back
I think you could ramp[ up a little bit the difficulty as there is a long time during which it is super easy and then it starts becoming harder all of a sudden. I also believe there is some issue with the WebGL version as it is ignoring some of the keystrokes from time to time.
But I did like the concept. It's very nice and with some variations it would make a good casual game.
Addictive game. I would like to see some power-ups or some variations to it, but it's great for a compo game!
Awesome soundtrack! :) I can't say that I really enjoy the game mechanics, but I am replaying it just for the music score! ADVENTURE! ;)
Congratulations on writing everything from scratch in just a weekend! That itself is one big achievement. And you managed to deliver the game, nice! :)
Nice minimalist graphics. Some sound effects Would have helped. I think the first part feels a little bit slow but then it becomes more engaging. Maybe ramping up a little bit that first part would make it more enjoyable in the beginning. I would also love to see so e variations as you progress. Nicely done!
It’s awesome what you accomplished in such a short timeframe! Kudos!
It's hard to understand what you've got to do. Some kind of in-game tutorial would have helped. The jumping oven is definitely hilarious :) Anyway nicely done for a compo entry!
This game is challenging. Well done!
I love cats! Good take on the theme. And the title of the game is right on spot 😉 The controls are a bit rough as sometimes it’s hard to pick up a cat. It really makes it way too difficult and frustrating at times. Overall it’s very well done. Grats!
Some of those minigames are just hilarious! Very good graphics and the sound/music is just awesome! Very well done. And you also managed to squeeze in a lot of minigames. Nice one!
6 days is my best so far. It's a nice take on the TD genre
I enjoyed the idea. It would probably help to make it a little bit more forgiving. I think that when you gain the ability to control the delay, it starts getting real tricky. Overall nicely done. Oh! And did I mention that I love the character's graphic? :)
Nice little game. I really appreciated the mood and the story. The art is really nice, too.
It's a solid idea. It took me a bit to start getting the hang of it. As others pointed out, it is a bit slow in the first rounds and it would have been nice to have an option to skip to the next interval. Some background music would have also been nice. Winding key is OP, definitely agree on that :smile:
> @tanis that’s funny, there should be background music! what platform were you on?
I am on macOS. I downloaded the .love package and run it with the latest love2d available on homebrew.
Nice entry. Collisions are a bit awkward, though. I kept getting stuck in the walls here and there. The narrative is nice. Overall a solid entry.
Lovely strategy/management game. I enjoyed it soooo much! I don't know how you achieved to squeeze so much out of the compo time. It feel really great. I even find it pretty well balanced. And good idea to have leaderboards there. Even the minimalist graphics fits very well.
@rob6566 thanks! The blinking guy can actually be moved around with the IJKL keys. It was not meant to be there at all, it was just a placeholder from a previous game of mine, actually a platformer. But I kind of felt it would be nice to leave it there. It might even turn into a recurring character in other games at some point :smile: Different buildings have different impact. i.e. houses can be hit by famine while other buildings won't. The same applies to factories that can be hit by strikes and commercials that can be hit by the economic crisis. Upgrades are granting you more survivability as each disaster is only taking away one health from the building it hits. If you upgrade you get more health.
@jaykayey thanks for the kind words. You are right, the font choice is definitely not the best. And I should have worked more on the graphics of the cards to make them stand out more and differentiate them better without having to read the text.
@dhim thanks for trying it out. I was pondering to switch from complete RNG to a set number of each card, just like real card decks. That would make it less random. And either displaying which disaster is coming next pretty much like tetris does for the upcoming brick might make it more strategic
@linus-lindberg thanks for trying out the game. It's cool that you liked it. And yeah the idea of viewing your deck and add cards to it would be a nice addition, but it would have made the scope grow too much for such a time-constrained compo. But I will keep that in mind if I will work on it later on. Thanks!
@jimbly thanks! yes the earthquake is usually the one that will put an end to your town. I was expecting that to be the worst disaster :smile: You are right about the energy cards. If I manage to work some more on this game, I will review the mechanics of the card to make sure there are no occasions where keeping a couple of those cards does not make any sense.
@ismael-rodriguez thanks for playing the game. And yeah you can actually accomplish something just by randomly clicking on the cards, indeed. It does need some more love on the strategy side of things.
@43sam yes I agree that giving to player more awareness of what is coming next would help. Point taken! :wink:
@jackaljk yeah I actually thought about pausing the game in-between turns.. but then I was in a rush to get everything packed up and left that feature out. In retrospective that is something that should have been mandatorily there. Thanks for the feedback!
@adecon thanks a lot!
Super nice work, as usual. I love the karateka vibe. Nice animations. I wish you could put some music in and work a little bit more on the sound effects. But it is already super polished for a 48h entry. BTW nice mechanic for the main theme. I struggled a lot to come up with something where the theme would really fit into the mechanics of the game.
My top is 10 waves. I feel I might do better though :smile: It is pretty easy until yo get to a point where you get cornered by enemies. Then you mostly have no chances of survival. It would be nice to have a way to escape that situation.
The controls feel somewhat lagging sometimes. I don't know if it is due to the HTML version or anything else.
I loved the upgrades, they are working well with this kind of gameplay.
Nice entry!
It's a nice little game. Another take on the snake world and it fits the theme. I have read your post where you said you tried other two ideas before you landed onto this one. Grats for getting it done on time! :smile:
@itshornunicorn the engine he used is Godot.
Love the art style! The controls feel a little uncomfortable. If you are keeping the button pressed everything is fine. But when you are shooting only once in a while it feels like the action is not taken up most of the time, even if a long time has passed.
Not much time to play the game as thoroughly as I would have liked, but a few key points. The graphics is nice, I like the aliens and the player's hand and watch. The floor texture is a bit eyes-crossing for my tastes, though. I love the Mirror's Edge vibe when wall-running. It's a solid game with simple mechanics and I like it. It looks like you also managed to find the time to come up with some good level design to challenge us, so nicely done ;)
It's a nice entry. It could benefit from some better control of the character when moving and especially when jumping around. The arcade physics doesn't feel very arcade-y :smile: I also find that the enemies are pretty unforgiving once they spot you. Overall it is a solid entry. BTW that meteor thingie effect is super cool
I like the idea, but I believe it could be improved by having more levels where you start from a small board and then at each level the board is a bit bigger. I also didn't manage to spend much time looking at the stats I would get from the different combinations as I was mostly busy looking for matching cards, especially the same number or letter and it turned out to perform quite well because that led me quickly to a new board way before all the cards would be depleted.
The music gets repetitive quickly. I know it's a choice you made but for this kind of game I find that some easier background music would be much better. Overall it is a nice entry, especially considering it is a compo one.
Just like other said before, you can just wait for a new path to be generated. Having something forcing you to move would have been a nice addition. Anyway, the graphics is good, and the atmosphere is great. Nice use of lights.
Nice one! Of course it reminds Papers Please :smile: Given the time constraint it has been nicely executed and the instructions are actually real fun to read. Solid entry IMHO.
Man, kicking around the hourglass is a big saver. Except when it ends up in a pack of enemies after its journey. Then it makes it more complicated to be able to hit it again between the 10 seconds mark :smile:
I love the minimalist graphics and even the music fits quite well. Nicely done!
Well executed. The physics is actually fun to play with :smile: All this swingling around the planets feels good. Sometimes I feel like I have little control over the ship, especially when too much acceleration is being accumulated. It gets difficult but that's also part of the fun. Nicely done.
The graphics is super cute. Love it. And I also liked the idea of those mini games. Overall I find it a really solid entry. Grats!
It's a nice entry. I like the idea of the levels being some kind of puzzles you need to solve. The platforming is a bit awkward, though. And when the level rotates it is really hard to wrap around your head. It is also quite unclear what the special effects are and that they are somewhat related to the 10 seconds timer.
Nice one, you managed to pack quite some action in this game. I like that you have to be quick both during the actual game and while buying upgrades. The level could get some love though. Music and sound effects are really good btw. I believed you nailed down the gameplay
Very nice game. I like the simple and easy to grasp controls. The low-poly characters work well with this kind of game design. And the fact that you were inspired by Prince of Persia is definitely a plus. The only problem I encountered is that at some point the whole game screen turned black and I couldn't do anything about that. Then when all the rounds finished it was back to normal. Another glitch that happened is that after the earthquake I was no longer able to perform any attack or parry.
@jackaljk oh! I thought the black screen was a bug! :smile: It makes the game extremely difficult, though... you can't see anything, not even the swords or anything else that can give you an indication about what the enemy is doing. Is that on purpose or am I just not noticing something on the screen that could give me a hint?
Interesting game. The sound and graphics are neat! Please remember to put a link to the source code on your entry's page as per compo rules!
I finally managed to play your game :smile:
I found it really hard at first, even though I read the instructions. Second round went better and I feel like the vertical movement is somewhat playing against the player or at least it messes up with my brain :smile:
It might be me but I don't feel like it is getting much harder as you progress. It's more like a matter of getting the hang of it and then you can keep going on for a long time. I actually dropped out at some point mainly because of the long cycle where you can't practically do anything while you wait to be able to claw the ghosts up.
There is room for improvement. Actually I am quite impressed of what you achieved to come up with, considering the lack of time you had. With more time at hand and some play testing you would have probably spotted the weak spots. Anyway grats for getting the game done!
> About ‘what [I] achieved’: I forgot to say that I reused some utility code from my own personal ‘codebase’, especially for UI. But the core of the game was really fresh. :)
Of course I did the same. I used my base code that I reuse for most projects like this... even though this time there was not much to be used as the base code is mostly about managing entities and movement code, platforming, animations, all that stuff that in the end I sacrificed to be sure to have the core of the game working :smile:
And from my point of view, tweaking a few parameters after the compo deadline would still be something sensible to allow. But I guess the main issue is that somebody could abuse that and it would not be fair.
I will try out the new versions and let you know then!
Love the graphics. I don't exactly know how but when the button turned green I managed to perform a bunch of deliveries in just a couple of seconds. And then everything was super speedy and became really hard. Nice entry!
I like the idea of the tower defense. It didn't even remotely came to my mind :smile: I like that you can also speed up the pace when you are waiting for the 10 seconds to expire. What I found hard to see is when towers are hit and what is exactly happening. I see the goblins moving around and my towers disappearing but I just have to guess they have been hit and destroyed. Some visual feedback would have helped a lot.
It would also help to see visually the range of the towers you are placing before you actually place them.
Overall I think it went very well for a compo entry. I would see this as a game that can be further developed and ported to mobile where you can play a few turns, stow it away and pick it back up later on.
This is spooky! :smile: I find it has been executed well considering it is a compo entry. Simple but effective. Spot on with the theme. The audio adds a lot to this kind of game, so I really enjoyed that.
I like the kind of neon-based art that you went for. It's simple but it gives the game the right mood.
At first I didn't get how to play... then I saw the text below saying to pull the circle :smile:
I believe it would heve been nice if you automatically restarted after crashing into a star or when going completely out of the screen.
I would have also let you progress to the next level only if you managed to finish correctly the current one. That would make it more challenging, otherwise you can just skip and move forth if you can't finish it.
And on top of that it would have been nice to have a minimal amount of dots to collect to move to the next challenge.
Overall it's a solid entry IMHO. Nicely done!
It's a fun game and I like the art and the voice overs (I guess that's Tom). The only con is that I managed to drop the waterer in a corner and then I could no longer pick it up :smile:
@jcmonkey it's the first time I attempt to run the leaderboards. I got an OSS project and modified it a little bit to make it work on a linux box.. yesterday it had some glitches but then I fixed it. Would you mind to give it another try?
@antti-haavikko thanks so much for the super detailed review :smile:
> Pretty cool! I’ve never actually played Vampire Survivors but even still it’s not hard to figure out what game you’re most inspired by here.
You can definitely tell that I've been playing Vampire Survivors way too much in the past few days :wink: I actually didn't plan to join this compo as I was not prepared and there was the Christmas break with friends and family. But in the end I still wanted to give it a try and going with a mechanic that I knew made sense to me.
>Actually went for another run and managed to improve it by a bit. Now I’m not even getting any powerups at all on level ups, even the crappy movement speed one is gone.
Yes, I only added a limited number of upgrades as I did not want to get completely out of hand. I should have added more types of power-ups but I just didn't have time.
>So bigger pool of upgrades and serving three of them randomly might have been fun and obviously way more replayable. Allowing player to stack up the skills more would have been cool too. Of course it becomes harder to balance, especially for online leaderboards, but letting the player feel like they’re getting (too) powerful is always a good idea. And all you need to really do to balance that is to ramp up the difficulty even harder at some point.
I totally agree here. But the time it takes to balance many different kind of upgrades would have just been too much given the time constraint (and I didn't want to go for the jam as I couldn't spend time during working days, anyway).
>The enemy attack was hard to figure out. Was that on timer like the player one?
Yes that's on a timer, too. It's not obvious and I couldn't come up with a good way to communicate it to the player without cluttering the screen.
>Looks like we make quite a few same design decisions as game devs. The bouncy/scaling UI buttons, wobbling texts, the sliding panels on scene changes and even how your leaderboards/name input is setup are all very very similar on how I like to do things.
That's because I like how you do those things and I literally copied your style there. It was a time-saver. I saw that you have a starter kit on github and I used as much as possible those elements. I used to rely on the animation curves but it takes much more time than just slapping some code on top of an object. BTW I usually go with my own mostly-2D C engine but this time I went with Unity as I was really focusing on getting the game done in a super small amount of time. With my own engine I usually end up working on the engine as well as the game.. which is never a good choice for jams :smile:
>ew things I’d focus more if I were you are color choices, fonts and overall player feedback. You know, like particles, flashing effects and screen shake on hits on so on.
Yes, I completely overlooked that... newbie error indeed!
>The player character health bar was weirdly in front of the upgrade choice buttons…
Wrong sorting layer yeah, for some reason I didn't notice it, thanks for pointing it out.
>The music was kinda quiet and the sound effects were few and monotonous. Some variety to em would have been nice. And the swing sound started clipping like mad on the “end game” where you were killing dozens of enemies with a single swing.
The background music was quiet on purpose. I was planning to have a panel to setup music and sfx levels but it didn't fit. I also had sfx variations but I have been fighting with my audio engine which is capable of playing more than one clip per sfx and also apply small pitch variations but it was bugging out.
>You should usually add arrow keys too as alternative controls for WASD. And just requiring to use mouse for the upgrade picks while the whole game otherwise was just keys wasn’t great either.
Added to the list of things to keep in mind for the next time.
@sharploaded thanks for the feedback. Yeah the camera angle doesn't really help in gauging the distance, that's true. I thought about going with a "from the top" perspective but in the end I didn't really like it as it was making everything way too flat.
> My high score wasn’t displayed in the Highscore leaderboard, but it doesn’t really matter. What matter is that I had some fun :)
@lex were you playing the Windows desktop build?
> I did manage to find a small issue where you can fall partially off the map, but move towards the wall, and you’ll stop falling down (you can basically farm score without getting hit)
@iminsoftware thanks for spotting this. Initially I was thinking of constraining the player to the walkable area and have some surrounding walls to show that you cannot fall down. But, as usual, I went for a programmatic level generation and it would have required some more time to get that done correctly... and I just didn't have time. So be it... let the player fall off :smile: And in the end the level generation is pretty much useless as I am not letting you move to a different level.. d'oh!
It took me a while to understand how to play. Then I didn't exactly get what the different objects you can crash into are doing. The flash is energy, the other rock-like are earning you points.. the other objects, I have no idea still. Lesson learned: pressing the down arrow is unforgiving! :smile: Well done given the small amount of time and the custom C++ engine. I know the feeling :wink:
It looks like we went for a similar theme.. very vampire survivor-ush :smile:
I love the art, it is really super cool! I managed to win btw. I find it well balanced. Kudos!
Nice game. The enemies sometimes get stuck behind the tombstones, it would have been nice if they knew how to walk around them. Most of the time you can just get into a corner near the tombstones and just let most of the enemies get stuck there while you collect the souls and kill those that are coming from other directions. I didn't really find a use for throwing the scythe.
The art is really nice, I love the main character look.
Overall well done
It's a nice experience. I like the music and the art and the whole vibe. But on the other end it's got not much of a game. Pressing space when a star is on the bar or letting it go does not make much of a difference. And sometimes the music was out of sync with the stars.. and if you keep the beat, having to hit space off-beat to score is quite odd.
It's got potential, it could even make some kind of relaxing experience on mobile if you develop it further.
Awesome entry! I really enjoyed all of the levels. As already mentioned, on level 10 you can pick-up the rock which is probably not supposed to happen. It glitches around when you do that.
I also had some issues with the font as it was scaling in a weird way and it was pretty much impossible to read.
But man.. the art is amazing, the mechanics are well balanced and you were also able to come up with some neat puzzles. Kudos!
Awesome entry! And you've got quite some polish there. All the options menu and such were not really expected in a jam game. Kudos for pushing all that stuff in so little time.
I literally spent an hour playing the web version. The only problem I see is that I cannot save the game. I haven't tried the desktop versions, though.
I couldn't manage to remove the roads once placed. Is it just me or is that part of the design? Sometimes I just pressed 1 to dig but I was still in the build menu and I ended up placing roads were I once had a nice place to plant the lavender :smile:
As usual a very solid entry, congrats!
I managed to get 6th place so far :smile: Typefarmer_by_anttihaavikko.png
That character that wanders around to harvest the crops after you finish typing is really cool. The game would have probably worked even without that, but it adds so much to the overall feeling.
I noticed that sometimes the last letter that you type as part of the word is also being highlighted as the initial of a different word. I saw the comment from @kristinamay and it doesn't really look like it is just a smaller word contained in a longer one. It really looks like the last letter you type is also becoming the first of a different word, but not all the time.
Taking into account speed and accuracy and having multipliers was a good choice. I am pretty sure it would have become repetitive and not so entertaining if you only had speed in mind. Nicely done!
I played the web version and I can tell you that from a non-native English speaker, the scrolling that happens while the character is moving around is making it really hard to read some words. "C" and "G" can be easily confused due to the scrolling that is not smooth and some of the words well... I didn't even know them so either I learned some new terms or you have some nonsense words in your dictionary :smile:
As much as I like the music, it gets boring after a while. I believe that's mainly because it is a short loop with a fast bpm.
The "any key" is literally ANY... when I wanted to take a screenshot of the leaderboard I had to switch to the app I use to take screenshots using the mouse as pressing alt-tab would start the game :smile:
Overall I believe you already have one of the top entries here, well done!
Very simple mechanic, which is something that i like. The art is super neat! I love it! And the theme song fits nicely. Overall a very good contribution. I didn't manage to get over 97 carrots, though :smile:
That is just hilarious... weird and hilarious :smile: As others pointed out, it is very South Parkey
Hah! That "Shoo!" is awesome! :smile:
I really enjoyed this game. I would have liked some kind of power-ups in the levels to get some more movement boost or to scare away mices from further away, something like that.
But overall I found it quite balanced, difficult but not extremely. Well done!
It's pretty clear that this is inspired by dome romantic. The gameplay loop feels good. The graphics and animations are super nice. The whole game is very well polished. The only con I have is that you need to use the mouse to shop upgrades.
A mix of hotline miami, postal and South Park. I do not like too much gorey games, but it was actually fun to play.
The graphics is nice, I really dig it. But the gameplay is repetitive, it would have needed more variation both with the beat and the placement of the trees.
Too bad you did not manage to implement the "upgrade yourself" part. That would have been fun. Is it by design that you can reach the exit even if you do not kill all of the enemies? It would have also been super nice if you had to hide the bodies somewhere before you can move on.
Wow! That's quite an evolution of the classic snake. You did a real good job even though I find it a little bit punishing when you are hitting the walls after you spent quite some time building up your trailer.
It's a pretty nice game. It's challenging and I actually like card games so that's a plus :smile:
You can run out of cards pretty quickly though, which makes it really hard if you compare to the cards being played by the enemy.
I also managed to find a bug where some panels are overlapping the game area, please see the screenshot
SeedOfHate_by_BananaDog1218.png
That's a very solid game. The art is super good. Nice music. It's got a real good level design and it's difficult but well balanced.
I found the controls with the keyboard a bit unpractical due to being all clumped together on the left side of the keyboard.
Nice one!
Oh my! It took me a while to figure out the gate is actually something you can walk through! :smile: Nice little game! I love the art and the sound effects
That's a challenging game. It's really hard to make sure that you get enough sun and water for your plants before they die. I agree that the music, pace and environment is relaxing, but well.. the actual gameplay is all but forgiving.
I wish it would ramp up with difficulty as you play instead of being that harsh from the beginning. I barely managed to survive a few days so far.
I like the minimalist art. The pacing is a little bit slow. I do not know if this is intentional, but it feels like the day/night cycle is very quick but moving around and finding the grass and going back to your crops, it takes time.
I would have probably added number keys as a shortcut for the toolbar items, too.
The environment is nice and I lik the that you can travel around and explore the world.
I scored 93 on my first try. You could have pushed for something like multiple runs with power-ups in-between.
I did not find much use of the mechanic of swinging closkwise vs counter-clockwise, to be honest. Maybe some other alternative action would have been nice.
Overall it's a nice game that can be improved and turned into something.
It took me some time to understand the controls. And even more to understand how to shop items :smile: And then I had no idea how to hold a weapon during the actual gameplay... I believe the controls could have been better streamlined or even simplified, but that's just me.
The game itself is fun, it's got some interesting mechanics and the art is neat.
Oh my! I hate those cows now! Pretty solid entry. I like the art and music and the gameplay is fun. It's quite hard to pre-emptively steer as the camera does not show you the road ahead of you.. which is kind of unforgiving, especially when there are quite a few cows around.
I pretty much agree with all the players who commented that the tracks are hard to follow because it is unclear where the boundaries are. It takes a few laps to memorize the track.
Fun little game. Being able to fall and not dying is quite weird.. but once you get used to it, well.. ite becomes quite funny.
I feel the movement speed is a bit too much and it's quite hard to land on small platforms without falling down all the time.. it can get quite frustrating.
The mix of tower defense and platformer is an interesting combo. Nice one!
Nice game. The art is pretty simple but it's got some old Intellivision vibes. I also agree with who posted that the buckets sometimes move in sync and it becomes pretty much impossible to throw into the bucket I am actually aiming for. Some variation would probably help
That's some clever gameplay you have come up with! It's a really original idea and the execution is really well done. Kudos!
It's a real cute game with neat graphics. The movement is pretty slick, really well done. Maybe one criticism would be that the levels aren't really challenging. The traps are easy to avoid.
I love the minimalistic style man. It's definitely challenging to balance that fridge. I am not entirely sure if it is just my box behaving weird but I experienced quite a few hic-cups while playing, especially when jumping. It felt like Unity was struggling with something, but I am not entirely sure. Nice entry :wink:
Super nice graphics. I find the game really polished. Controls are feeling good. It's a solid entry.
What a super polished entry. I love your style and the mechanics of this game are just great. It took me a while to discover you can stack the pieces, though. During the first run I felt like it was impossible to complete any shape in just one minute. And then, even with stacking, it is still challenging to try and grab them up with the correct rotation :smile: Cool game!
@pauvictor which browser and OS are you using? I don't know why it is so small on your screen. I will try to figure that out and fix it as it should definitely be way bigger than you are seeing. Thanks for reporting the issue.
@wahooney @pauvictor @lisyarus would you mind to give it another try and check if the screen issue is fixed. I have not been able to reproduce it, but I've changed some settings in Unity, with the hope that it will work correctly. In theory the Windows and macOS builds should be handling it better. Please let me know how it works now. I also tweaked a little bit the sensitivity of the sling to make it at least playable for those that are experiencing this weird screen issue.
@silkworm-sweatshop @causalpigeon yeah you are right that still having a shorter indicator of the trajectory would help. That's definitely a well worth improvement to make for the next version.
@causalpigeon please have a look at that code. I actually snatched it from @antti-haavikko he had the original idea and I made it mine as a starting point for all the jam games made with Unity
@hakro no animals were injured while making this game :smile: and no.. those farts were not recorded the way you imagine :wink:
The main theme is haunting me now :smile: I would have liked the controls of the ambulance to be more arcade-y, if it makes sense.
It hangs on my Mac running it on Parallels. Here's all I can see:
Windows_11.png
Any chance to get a native macOS build? I will try to run it on my Windows box as soon as I have a chance.
@wahooney LOL ok that sounds like too much work. You don't actually need to build the engine itself on macOS, you can use a pre-built version... unless you modified UE yourself... that would be a different story :smile: I actually tried to load up your source code on UE 5.1.1 on macOS but it complains that your assets have been saved with a more recent version of the engine. Are you using 5.2 preview?
Nice game! It really feels like one of those arcade games back from the old times. Is it just me or the web version does not have any sounds? You also went with some damn good level design and it is really challenging as you progress.
@silkworm-sweatshop reloading the page did the trick. And man, the music is awesome! It matches perfectly the style of the game. I love chip-tunes! :smile: Out of curiosity, what did you use to track that music?
That's a huge download. For some reason I could only play the first level. I also managed to fall off the platform on the right side and I kept falling forever. I had to quit back to the title screen.
The art is nice but the music gets annoying after a while.
The graphics is so cute! Love it! The theme music is nice and it fits very well. Too bad you didn't manage to squeeze-in some more gameplay elements. Nicely done
Very nicely polished game. The art is awesome and the music, too! The platforming controls are kind of weird and unresponsive IMHO. I have seen others mentioning this and you might have fixed that in the post jam version but I only played the jam version so far. Overall it is a solid entry
It's amazing how good you are at putting all those little details in compo games. So how was the overall feeling with Godot compared to Unity, apart from the missing web exporter? I guess you went for the version with C# support.
@antti-haavikko this time I wanted to go with UE instead of Unity but I stopped even before starting out because of the missing web export. I believe that being able to get a web build is essential for jam games. I haven't spent much time with Godot tbh. I will give it a try sooner or later.
That's a solid entry. I love the graphics style, it's really amazing. The mechanics are good. I would have probably preferred a bit slower pace in the beginning. I run out of ammo during quite quickly before I could manage to get the first delivery. And then I was already swamped by enemies and out of ammo again in no time. Maybe it's just me not being able to drive the enemies away from the phone.
Nice entry, I find the ship movement a bit clunky at times as I have been able to end up in positions I wouldn't really like to be while dodging bullets :smile:
Nice use of the magnet mechanic to drive stuff out of their hidden places. Overall a solid entry.
It's a nice little game. The art is super cute, I really love it. The background music is nice and fits the game. I would have liked the controls to be a bit more responsive, like being able to interrupt a jump or double jump, stuff like that.
Solid entry. Art and music are just amazing! I love the take as it really feels fresh. Nice idea and a super execution.
Overall the game is fun but if you try to play it with a laptop it gets pretty much impossible to play. I would have loved to have all the controls on the keyboard instead of mixing the mouse and keyboard.
The graphics is really neat btw :smile:
Nice characters, I really enjoyed the skeletal animation on them. I wish you spent more time on the platforming controls. The jumps are a bit awkward when you get close to the edge of a platform. The story-line is nice and even though the game is really short, it's cool that you managed to throw in an ending :smile:
It's a nice take on the tetris genre. I would have loved if the blocks would actually split when you place them and only one side of the two is on top of another block and the other side would keep falling down. At least that is what I would have expected, probably based on other games. The music is nice and chilling and I like the pixel art. It would also help to have some way to undo or some other special move to clean up when you mess something up after a while you are playing, otherwise it really feels unforgiving :smile:
man, juggling the newspapers is a challenge itself. Nice entry. It kind of reminds me of the old paper boy :wink:
The game is well polished and it's easy to grasp. I believe the main drawback at the moment is the lack of missions to send your adventurers on as days progress by. I was left with 3 days and nothing to do apart from the final mission. And of course it didn't go well ... but there was no other way to train my adventurers at that point in time. It would have been nice to have other options along the way.
The art and music are super nice and they definitely fit with the actual gameplay.
It would have been nice to have a soundtrack. The controls of the car are nice but if you take the wrong turn it is pretty unforgiving. You lose a real lot of time if you take the wrong turn and wont to maneuver back. It's just easier to restart from the beginning. I really enjoyed the story-line :smile:
Man, you've got some juice in this game! The controls could be improved by moving the jump/kick keys somewhere else away from WASD. Maybe it's not exactly fitting the theme, but the feeling when punching stuff around is really satisfying :smile:
Please put the link in the description as mentioned by others before me :smile:
I found the pace of the dialogue to be a bit slow. You can't skip right away and you need to wait a few seconds for each sentence and I am not really a fan of that kind of experience. The idea of everything moving in a kind of turn-like behavior except the player is actually nice. It kind of give a rhythm to the whole game.
The art is super nice. I would have probably have spent some more time on the music
The web version is hanging while loading (the one on itch.io) I tried with both Safari and Chrome on macOS but no chance. I also gave a spin at the Windows version on a Windows 11 instance running in Parallels but all I can see is an azure screen and the music playing in the background but nothing else.
Cute graphics! I found it a bit hard to see the targets as they don't stand out that much... without the arrows pointing to where I should have picked up the packages or where I should deliver them it would have been really hard.
This is the second game I see that is related to linking nodes together. Not so many thought about it which is always nice as it is a fresh take on the theme.
I have some suggestions: * make the tutorial in such a way that you do not have to read a wall of text before you can actually make use of what you learn. I am bad at keeping things in mind, I would have rather had a simple assignment to start with and as I progress the tutorial pops-up and tells me about the next move * either I did not manage to get any encrypted packet or I did not understand which one is an an encrypted packet :smile: * I would have probably preferred this kind of game to be more relaxed, with no time-constraint. Just give more time to the player to think about the next move. It would probably make it feel way more enjoyable
It's got a lot of potential. Nice one!
Starting out is not really simple. I ended out running out of fuel quite a few times before I managed to understand how to reach my first piece of spaceship to bring back to the launchpad. It definitely has a quite steep learning curve but the more you play the more fun it becomes. And then you end up with a silly looking spaceship that is pretty much impossible to maneuver :smile: I love the wobbly thingie you put into this game. I would also have loved to have some goals apart from collecting pieces here and there and building up the ship. It feels more like a sandbox than a game in the long run
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Nice entry! I would also have loved to be able to skip the intro since you can't play again without restarting the game and it gets a bit annoying having to wait for the intro again and again. I found it fun and challenging. Good work!
Awesome game! It is really polished and well done. I absolutely love the color palette you have chosen. The graphics and animations are so cute and that chain hanging around the character is a nice little touch. The platforming is done very well and all the nice little touches like the puff of dirt are just super cool. It takes a while to get the hang of the trajectory of the stuff you throw around though. Anyway super solid entry! Kudos!
The visuals of this game are really nice. I jut wished there was some more light. As you get out it is really dark and I had to crank my screen to full brightness to understand what was around me.
I am not entirely sure what the goal of the game is as I was mainly going around hitting stuff, though :smile:
Nice take on the theme. I wish I had other options to combat other than dashing. But overall the game has nice art and it's fun to play.
It's simple but I believe that simplicity helps with these jams. Some ideas/comments:
* it would be nice to have an indicator of how many bags you are carrying * please avoid spawning new obstacles anywhere which is not at the top of the screen. There is no way to avoid those and it really makes you feel powerless when that happens * I would love to be able to upgrade the horizontal speed movement of the car. Maybe some power-ups that can be collected just like the bags?
Simple concept but very well done. I found some issues with the jam version where I couldn't move to the next level. I had to replay the previous level.
Nice mood. The visuals are awesome. Of course it reminds of Scanner Sombre but it is definitely really well done in such short time. I would have loved to have some more gameplay in there, though... some puzzles to solve or something like that. Or maybe there is something and I just couldn't find it? :smile:
I must admit I am not a fan of this kind of games. I spend most of my time coding already :smile: The sound effects from your 5.25" drive are neat! Good idea. I must say that it is really well done. But I did not manage to find out how to set your name, where is that hidden?
Most solid entry I have played so far. Everything in this game is so well executed. The gameplay is addictive, the minimalistic graphics fits the game perfectly, same for the sound effects. The progression seembs well balanced and challenging. The only problem I have seen is when there are many windows it starts showing some hiccups. I agree with the person saying that it might get better if you take the same route as windowframe, where the windows where actually simulated. It would also help with me clicking on something outside the windows, which happens from time to time :smile:
@kasperhangard you are right. I should have randomized the sound when you move around... it's really overdone... I knew there was something wrong about it. I should have taken some more time to work on that. Thanks for the tip!
@onsson thanks for the comment. I somehow wanted to make sure the player moved on a grid and the easiest way was just to block any movement until the current one is done. I know it doesn't feel very responsive. I toyed a little bit with the idea of having some kind of command buffer to have the next move in a sort of queue and let it run as soon as the previous is done but I didn't really want to spend too much time on that, considering I was still having plenty of other issues to figure out in UE. But I totally agree with you that some "snappier" controls would have been better.
@ismael-rodriguez thanks for all the suggestions. I agree that deviating from the original game would have really helped.. but again.. learning the engine really took its toll this time. On the other hand I have some more fire power in my arsenal now :smile:
One technical thing first... the game is really small on my monitor and there is no way to make the window full-screen. It is really hard to read what's on screen :slight_frown: The mechanics are interesting, a nice twist on the game of life. It takes a bit to understand exactly how to play. I read the tutorial but I am one of those guys that skims through tutorials quickly and then forgets what each color does :smile:
LOL! I don't know why I didn't think about ATL-Enter... I played your game again in full-screen, it makes a world of difference. I managed to survive way longer than all the previous matches
Nice twist on the sudoku genre. I would have liked some music in the background. And I must admit that I like the minimalist look you went for. Nice one.
I had to refresh my mind about the rules of sudoku. My first try was a complete failure :smile: And then I managed to get to the end and win in 16:16 with a rank A. It's a real nice take on the sudoku genre. The two sections are really engaging. The graphics is cute and the character is a fun guy to play with. It's really well done!
That's gambling :smile: It's pretty much blackjack in disguise :wink: Not the most entertaining game for my like, but I can see this having its own place for people that like to try their luck.
Super cool game guys! It's super cute and extremely polished. Grats!
As usual a really polished game. You probably already know I love your entries :wink: Now you have to tell me how do you actually manage to last so long as to score millions of points? I tried my best but most of the time I end up with an unlucky path and being overwhelmed by those critters out there :smile:
@antti-haavikko man... I kept trying ... 78k is my best so far.. this is getting addictive :smile:
Simple and well done. It's a real simple gameplay (which is always a good idea) and it's easy to grasp. But it is hard to progress efficiently. I feel it's well paced. Good job!
My best was 169 btw.
Absolutely beautiful. Great puzzle game, cool level design (how long did it take to come up with those levels?), the music fits perfectly. Grats!
That's a lot into a game in such a small time frame. Ferella pretty much covered all the main aspects that could be improved. I must also say that I am not exactly a lover of this kind of games so I can't really give a good advice at how to improve apart from what has already been said by others. It is a solid entry and it's got potential. Good work!
Very cool mechanic. I would have liked some background music though. The puzzles are really challenging, well done!
Nice little game. I agree with others that it is a bit too easy. It would have been nice if it was more challenging. Overall it's quite polished considering the limited time frame. It would have been great to have some leaderboard to track the scores of different players and see who makes the best burglar :smile:
Nice little game! I died quite a few time. I find it quite good as balance.. it's challenging but not impossible, nor too easy. I love the retro-style btw :smile:
I don't know why but the loading bar went up to about 293% while loading the game on FifeFox :smile: Anyway the game is hilarious, nice sound effects! I guess that it is multiplayer as there was another crab with me on the raft all the time (and I managed to throw it in the ocean quite a few times). Cool entry!
Awesome mechanics! That was totally unexpected and refreshing. I found it a bit unforgiving when you are close to the edge of the screen as a movement of one or two pixels will just kill you and you have to redo the level. Anyway it's super cool and extremely well done, grats!
The graphics is super cute, love it! Audio is also good and it fits the game well. It's a pity that you did not manage to add more levels. btw it is quite easy to by-pass all the mechanics shown in the tutorial just by quickly clicking and moving around
Simple game with awesome art. The setting is super fun with the toilet stuff and all those little gems. It would have been nice to have some music and sound effects. Overall you did a good job!
Nice idea, very cool progression. It would have been nice if you added a soundtrack. Overall a very nice game. Grats!
First thing first, the how to play screen is awesome, it's so much fun! :smile: The portion of window moving around the screen gave me a wow moment. I really love that idea. The gameplay is a bit unforgiving though. It happened to me to move around the screen quite a lot without finding any fuel.. it can get frustrating :wink: Real nice entry! And it's cool to see someone using Lime (I guess you actually used HaxeFlixel which is using Lime for rendering). I used to contribute to that years ago.
This is unforgiving. I wish the road pins could be just shoved away! :smile: You really made the logic to detect where you park nit-picky. If you are not perfectly in the target you won't get away with it :smile: Grats!
This is a real good game! The mechanics are duper cool and it gives a nice twist to the battle arena style. It does get chaotic after a while and it becomes hard to understand what's going on, though. It's got a lot of potential. It really is a solid entry.
It's pretty much impossible to control that little guy! :smile: When the planet grows you completely lose control of what is happening.. to me it was just randomly picking something up outside of the play area.. kinda confusing. I had a blast when the planet outgrew the monitor and cracked it :wink:
I like the idea, it really reminds me of Fez. But I definitely got lost even just in the first level. I believe using different colors in the level would have really helped in gluing everything together and letting the player feel less lost when turning the world around. The vacuum bot is going to become my new favorite character now! :smile:
It's a nice little game. I really dig the art and the style you went for. It's really polished, well done.
I liked that the first few levels introduce you to the game. I was a bit worried at the beginning as I didn't notice the first plate with the wasd sign :smile:
I believe that the sprint should pretty much be always on and eventually you should be able to disable it with shift, so the way around from how it currently works.
Please remove the red warning sign when you restart the level. It really gets in the way of your play session. It kind of breaks the pace of the game.
Overall a solid entry. Nice work!
Grats for your first LD! It's a good entry as your first one. The graphics is looking good and I like that. I agree with others that the lack of feedback is probably the most notable issue with your game. Anyway well done and keep up with the good work!
I tried the Windows version and the controls are weird.. I mean, when you press the keys to move it only moves a little bit per press and it varies each time you press a key... I believe that is not the wanted behavior.
Nonetheless, the art is really nice, it fits the idea. The music gets a bit boring after some time. The concept is cool and I hope you are going to fix the controls as I would like to give it some more time.
@oddballdave I am using Windows 11, too. On an AMD x64 processor, but I do not think that matters, I would expect no difference in controls compared to an Intel CPU. I really have no idea how to help there.
That's a solid game, fella! I love those tiny creatures. I am pretty sure it would have helped to have some more diversity in the tiles of the background to help distinguish the different paths that you can take. Sometimes I felt lost because I couldn't really tell if I had lready been there or not. Maybe those torchlights could change color to indicate where you have already been and where you have your check-point?
The music fits well with the game, same for the sound effects. I actually love the idea of shooting those tiny creatures. And the speed at which they travel, plus the stretch is quite satisfying :smile:
I love those little-eye guys, nice one! The level design is darn good, it's quite a challenge to get to the end. And it really feels tight. Really well done!
I knew I would have liked this since I saw the art on your twitter feed :smile: It's a nice take on the theme. Loved the speeches! Maybe there is something missing to make it more replayable.. after a while it becomes pretty much the same over and over, but that's a common issue with the 48h entries... it's really hard to pull off something that makes your game addictive and replayable. Good work!
I am on the same boat as the others, it really gave the impression of being hard at first sight. It turned out that it's actually a simple and quite addictive game. I have been enjoying it and the gameboy graphics is quite fitting.
Just like @local-minimum I spent most of the time trying to figure out how to get the perfect combination for all the different materials and kinda forgot about making money :smile:
The PS1 vibe is cool. Just like others said before me, it would have been a good game even without fights. I would have also tried to make the level smaller or just make the character faster by default.
I am not a huge fan of games where you need to find hidden things. I actually prefer to have some kind of indicator to tell me where the next objective is and rather have to find my way around platforms to get there.
Anyhow, really well done given the time constraint. Oh! And did I mention that the music is dope? :smile:
I didn't quite get the mechanics of the game. The fights look similar to crypt of the necrodancer but it looks like the fights are not really working the same way. I managed to skip some critters and fight a few of them but I still don't get when you are attacking without them fighting back and when they do. I didn't manage to get past the first few rooms, though. I wish there was some kind of tutorial or a better explanation of the mechanics
For those that are having a hard time remembering the sequences, yes, you are right and I have the same problem :smile: I wanted to add some sort of tutorials as you progress into the game but I just did not have time to code it. And another idea that popped to my mind later on after the submission deadline was to have the bees hum the sequences based on what is most needed at that point in time, to help you memorize them.
Oh man! I made a similar game ages ago. In my case there was an old man trying to scare away some ducks, so instead of following him, he had to chase them and make them go where he wanted, but the mechanic was quite similar :smile:
As someone else already suggested, it is totally unclear what the bags do. I thought it was just some kind of additional score so I never actually managed to use the food :stuck_out_tongue:
I would have cut the time it takes to get from the menu to the actual game. That feels unnecessary and just slows down the pace.
There is some potential. With some tutorial, more levels and some variations introduced along the way it would make a nice game, especially on mobile. Keep it up with the good work!
Hey fella! Your game gets really crazy after a while. I liked the concept. I wish you had the time to add some music and audio effects, that would have been a nice touch!
This game feels really good! I like the graphics and audio, it fits very well. The upgrade system is working effectively. Maybe the progression is a little bit slow and could be improved. Nice job!
It's a nice little platformer. The art is cute. I would have loved some sound effects when you pick up the diamonds. Climbing ladders is somehow clunky. I often get stuck somewhere in the middle until I find the right middle place to keep climbing. And when you are walking over the ladder sometimes you fall down a couple of pixels and get stuck. Overall it's a nice entry
Superb entry. Really well done, it reminds me a lot the games from Will Wright. Kudos!
It's a solid game. It took me a bit to understand what those couples of letters meant, though. At first I thought it would be the initial part of the country or city. Next I thought about some letters in the middle. Then again I thought about the code of the airports. As of now I am still unsure, but I did make it to the leaderboard nonetheless :smile:
It would help to have some explanation and eventually to be able to give up and reveal the solution and get a new task assigned. That way you won't even need that much of an explanation as it would be understandable just by playing some matches till the game "clicks".
Art and sound wise it's solid.
LOL! "Run infestation" :smile: that really got me! I enjoyed every single bit of this game. It's a real solid game. Super nice graphics, it makes your brain work. I would have loved it to track the high score to brag about with other players, if I really have to find something missing :wink:
Very well done!
66! It's simple and it is fun. Yes, some music and sound effects would have been nice. I actually like the smiley face that progressively gets sad and changes colour :smile:
I believe it could take me a couple of days to reach one meter! :smile: The controls are super frustrating, I find it really hard to control the baby, and it was quite unfortunate that there was no one else online to challenge me. I really need an easy-mode :wink:
This is a fun little game. It's neatly polished and I love the art style. It's a good take on the tower defense genre. And I see that we both went for bees as our tiny creatures :smile:
It's simple but fun. You should have really added some levels or challenges or perks, something to make it more interesting as you replay it!
For some reason the music and sound effects did not play on the first run. I believe that's due to the way the audio stuff on web browsers work. If you do not interact with the canvas by clicking on it, audio will not be activated. So it goes on when you play the °play again° button. Probably if you add a button to start the game at the beginning, it will also solve this issue.
Speaking of which, I love the theme music :smile:
Definitely a good entry that could be a damn nice mobile game. The art is cool and sounds fit very well within the game. It's a bit hard to play with the touchpad, especially on a small screen as you can't really fit the whole screen in there. It's far from being easy, considering that you are not supposed to spam the balloons and sometimes those treats are really getting in the way at the wrong time :smile: Cool entry!
That's some kind of weird entry. I do like it because it's really captivating and watching the creatures fly around and do their thing is really mesmerizing. I wouldn't really call this a game, but rather some kind of visual experience, though. It would have really made a difference to have some music and sound effects, you should aim for that the next time.
BTW this would work very well as a screensaver if you make the entities fly around autonomously following some nice weavy patterns.
Oh my! This game is really sick! You managed to put together all kind of different genres and wow! The portraits and the mood is awesome! Grats!
This is such a weird game. I was not expecting anything like that. It's quite intriguing once you get the hang of it. Kudos on writing an entire 3D renderer over the compo time, that's a great feat!
It's kinda weird. Driving the truck is really fun and enjoyable... I actually had more fun driving through the gnomes than fulfilling the actual deliveries :smile:
You should have probably used a different color than yellow for the indicator of the place where you need to deliver your cargo, and eventually make that indicator bigger as it gets lost in the truck itself.
Cool idea!
I like the art style you chose for the game. It kind of has that cardboard vibe. The physics are a little bit off for a platformer, if you ask me. I would have liked more control over jumps and how the character moves. And the mix of mouse and keyboard is unnecessary. This could have worked very well with just the keyboard. I think it's a good starting point where you can improve upon.
Nice take on the tower defense genre. I had some issues with the camera and I believe it's due to the web version and moving the mouse cursor near the edges doesn't always work correctly.
Something like being able to use the right mouse button to pan around could have helped.
At the beginning it feels a bit overwhelming as it is not entirely clear what each building does and what the patterns of the creatures are and why they would go towards one tower or another. It kind of "clicks" after a while.
Good work.
My best score is 18000. It's got some potential, you should probably expand more on the mechanics of the game to make it less based on randomness and more on skill of the player
First impression is that there is way too much stuff on the bottom bar and it's hard to understand. It helps having played other RTS before but the feeling is that there is too much information and you have too little time to understand what all of those icons are about.
One way to get away with that could have been to have some tooltips and to add more icons as you progress.
I believe getting a good RTS in 48 hours is a super difficult task and you did a lot in such a short amount of time, kudos!
In the end I enjoyed it. It took me a bit to get the hang of all the commands but it was a fun experience.
A few points:
- some explanation would really help to understand how to play - it is unclear when you pick up more than one egg at a time what is actually happening - I coudn't understand what you should fire against. I kept firing here and there but nothing happened
I like deck building games. This one is quite polished given the time constraint. I am not entirely sure if there is a bug when you draw cards or if it is intended that you cannot play all your cards. Some music and sound effects would have really been nice! Nice job!
That's an interesting idea. At first I thought those other players were actual real players... until I engaged the conversation with them :smile: Very nice take on the theme. Well done!
Good core mechanics and super nice graphics. It's quite challenging, but in a good sense. There's room for something that could last a long time. Well done as usual! :wink:
Damn, what a nice game! The concept is awesome, super cool gameplay idea. It's fun and there is a whole story behind the game. I really enjoyed playing it.
That's a nice little gem. Loved the Atari vibe of the graphics. And kudos for going with your own engine :wink:
This is one of those games that could keep me hooked up for hours. Add save-game, some more variety, make it mobile and put it on the App Store, I would be the first one to buy it :wink: It really fits in the category of those games that you can play when you have 5 minutes spare and keep progressing.
Again such a clever game. I love your "thinking outside the box" when you are making this kind of games. I would have loved some description for the upgrades you can buy. It's not really evident what they should do. Great work as usual
@dhim it's an honor that it was the first game of this edition that you played. Thanks so much for the feedback! I agree with you that it would have need some more polish to make the player stand out more from the AI and get the controls and what's going on tighter.
@arkicade thanks so much! In my original plan there were also bombs that would drop in random places and clear out the cocos around them and eventually kill the player if in range. The idea of different cocos with bigger values didn't really come to my mind. I agree it would make things more interesting if those started dropping near the last minute.
@adjo thanks for the honest feedback! The AI is pretty basic, it's just looking for cocos and trying to find a place to drop them on. There is no real logic to go towards a pile. That was in the plan but, as it happens quite frequently to me during jams, I had to sacrifice that and other features to get an art and sound pass done.
@cogcomp thanks for the feedback! yes, the controls would need some more love indeed
Original visuals for sure! The music is awesome and fits the game perfectly. It's definitely too flashing and hectic for me but I understand where this is coming from and that there are players that can beat this kind of game. To me even level 1 was way hard :wink: I believe it would have been helpful to get some in-game hints and tips about what the different entities on the screen do. Anyway a very solid game. Grats!
Nice puzzles! The music fits the game perfectly. Just like someone else before me I was wondering why you have the limits on the number of pieces when you can actually pick them up while you go, but you already answered that :wink:
It took me a while to understand that I have to give something back to avoid the king ruining the game for both. It would be interesting to know how the AI works because most of the time I was just wondering whether it is all random or if there is some strategy that can be anticipated but I didn't manage to grasp it. Although the graphics is simple, it delivers the idea of the game. I couldn't hear any music or sounds, I guess you just did not manage to put them in. It would have been nice to have them. Even simple sounds add a lot.
This is a nice entry, love the design of the fish. It's pretty addicting collecting the fishing and watching them grow in your tanks. I feel like some more variation would have been nice, but for a 2 days compo game this is pretty well polished gameplay-wise. Grats!
It took me a bit to figure out you could combine the butterflies by throwing the jars :smile: Nicely done, it's really cute. You could probably improve the catching mechanic as it feels that sometime even though you are aiming correctly you won't catch the butterfly
This reminds me of ridiculous fishing :smile: It's quite polished, it's got an ending (not many compo entries manage to do that), the graphics fits the game. I had to raise the volume quite some notches to hear the background music (that sounds like white noise, is it intended to simulate the underwater atmosphere?) The gameplay mechanic is fun. You could probably turn this into a casual mobile game if you add more content and variety. Grats!
Nice one! It becomse easy after you learn all the answers, though. It could have used some more variety to make it less obvious. Grats!
Congrats for making a multiplayer game for the compo, that's quite a feat itself. Unfortunately I had no one joining with me when I played your game. Collecting the butterflies is pretty straightforward and the snake minigame is fun. I actually spent more time in the minigame than the actual game :smile: The urge to collect the butterflies is quite missing, though. It would have been a good idea to have something in the game that rewards when you collect the butterflies, otherwise it becomes pretty pointless after a while. Nonetheless congratulations on making this in such a short time frame
The gameplay is fun and the music is nice. For some reason the music after a while stops playing. No idea why. The physics of the fruit is fun to play with! Sometimes the crate would get stuck or stop responding to the open/close command. Any idea why?
This game is challenging for me. It's super nice and polished considered the time frame. Graphics and audio are top notch for this kind of game. Really well done!
Super cool game, love the creepy vibes! :wink: It looks like the web version lags whenever something new is instantiated.. I guess that's the way godot handles instancing new objects for the first time, at least on the web version. I haven't yet tried the Windows one, will do. Great job!
Very good game, I really enjoyed the gameplay and it's well balanced. It's neither too easy nor impossible. Very well done. Although the art is simple, it still delivers. I would have liked some background music and sound effects, though
Even though you are saying this is not as polished as you would have, it's still much more polished than most entries. You did an amazing job as usual.
I am not a fan of dice-based games because they tend to rely too much on the RNG for my taste, but that's just me. I usually prefer skills vs randomness :smile:
This is super impressive for just 5 hours into making it! You had a great idea for the mechanic of this nice little gem. And it's actually quite polished. Grats!
Let me say that I fail big time at games involving math. The idea is cool, I haven't seen anything like that so far so kudos for coming up with something original. It really gets too difficult for me, but again, that's just me. The minimalism and clean design is real nice. I would still have loved some chill-out background music to be there. I read you wanted players to choose their own background music, but some default theme would have been a nice addition. Overall I believe this is a solid game that could definitely be something to keep working on. I am sure out there there are plenty of players that enjoy fiddling with this kind of challenges
Very nice game! As a musician myself, I really dug the idea of having to move around guitars :wink: It could have helped to have the names of the rooms somewhere as a reference. When talking about the main bedroom I was quite unsure I was putting the guitars in the correct place. The challenges are good. Grats!
Simple and fun, perfect for LD. Very well done, I have been kind of getting addicted to it :smile:
Interesting idea even though I feel the theme is a bit stretched out here :smile: but I do get the "collecting card" behind that so all good :wink: It's unfortunate that you did not manage to add audio. I believe the graphics would have also loved one more art pass. Apart from that, the gameplay is solid and it's easy to pick-up as long as you know how blackjack works Grats!
Simple and fun, I love the stacking mechanic, I did something similar with my game :smile: The art is incredibly nice and cute. I would have loved some music and sound effects, though, too bad you did not put them in. Some circus music would have been awesome to add to the atmosphere.
The art is cute, nice music too. I had some issues with level 2 as I got stuck there and time didn't pass. The overall concept is cool, I wish I could get to the other levels.
Grats for going compo. It's always a quite satisfying experience, isn't it? I think some more audio effects and animations would have improved the overall feeling of the game. Nonetheless it's a nice entry.
The bugs are just cute! :smile: The music fits the game very well. I enjoyed playing it, nice simple but challenging mechanic. And grats for making this mobile-friendly, too. Really nice entry
The creepy atmosphere is super cool, I really dig the art style. I found the camera to have an odd angle, I would have preferred to be able to look around with more freedom. In the beginning it's quite hard to get to the right place. After a while it becomes a bit repetitive, though. It's quite weird playing as the "bad guy" but overall I enjoyed it :smirk:
Cool idea but the daemons are acting up in a way that is very hard to predict. They would probably need some love :smile: Nice entry!
Nice graphics and overall mood. I felt the controls were a bit clunky. I do not know if you did that on purpose to make things harder or if the controls could really get some more love. Nice entry! :smile:
Nice idea! The animation of the raccoon jumping is just hilarious Some things that could be improved: - it really feels like the raccoon is sliding instead of walking. There is some timing mismatch between the walk animation and the speed at which it moves - the camera could use some love. Being able to see the raccoon from under its feet doesn't really help and actually makes things worse when you are in a rush to run away from the dog
Overall it's a pretty nice entry, grats!
Car controls would need more love, I really felt stressed out while trying to get the car to do what I wanted :smile: The idea is interesting and I believe some music and audio effects would have added a lot to the game. The overall concept is cool!
That's a very fun game, loved it. Simple mechanics but great gameplay. I wish the game would pause while buying stuff, but maybe that's intentional to make you feel the urge to rush. Kudos!
Just like someone else already pointed out, I would really like to enjoy this game but I am having a hard time understanding the mechanics. I understood you have to prepare your loadout (that should have been clearly mentioned inside the game and it would have helped if you were forced to do that before venturing into the rooms). But then it feels like you are roaming around those rooms, killing stuff and eventually dying. I don't see the progression or what I am actually collecting. I really believe the gameplay should have had more love :wink:
It took me a bit to understand how my pixels would actually match those of the artist but then I got it. It's super cool that there is a story behind the game and the art is so cute! The music also matches the game atmosphere very well. Overall it's a solid game and I would say that it is also quite polished. Grats!
It's adorable :smile: Love the graphics, audio, effects. It's soooo cute! The camera could use some love as sometimes it's hard to maneuver but not a deal breaker. The final round is a nice idea but it should have been more challenging. You can probably keep carrying the dog around the house for hours. It would have helped if the dog started getting smarter or faster, or both. Overall very nicely done!
The art is super nice, kudos! You really did a great job there. But the game itself could be improved with just a few changes:
- add some variation to the background music, it's too repetitive and it's also too loud compared to the sound effects - the platforming mechanic could really use some love. Making it more arcade-like would make a huge difference - adding some effects like your player character flashing when it hits the mushrooms before porting it back to the starting point would make it feel way more like a polished game - add some more challenges to make it more engaging.