jakjak 2023-10-03 04:31
This is one of my favorites. Love the art style, audio and general game feel. Its awesome how you get to choose which enemy gets added yourself. Don't really have anything negative to say here. Great work.
Foon → Ludum Dare Explorer → LD54 → Ozone
By benstar and DisOmikron
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 15 | 4.41 | 42 | |
| Fun | 30 | 4.28 | 42 | |
| Innovation | 84 | 4.09 | 42 | |
| Theme | 25 | 4.57 | 42 | |
| Graphics | 48 | 4.53 | 42 | |
| Audio | 6 | 4.43 | 42 | |
| Humor | 473 | 3.08 | 32 | |
| Mood | 154 | 4.03 | 40 |
This is one of my favorites. Love the art style, audio and general game feel. Its awesome how you get to choose which enemy gets added yourself. Don't really have anything negative to say here. Great work.
Absolutely fantastic game, incredibly juicy both mechanically and visually, with nice tradeoffs on growing the area you can move in versus getting more score. You've earned an itch follower for this one- I think this is gonna remain one of my favorite games this jam even once I've rated more.
The concept is great and well executed, as always the juice is on point.
The art and juice reminds me of "SNKRX" and fools room games, I love this style.
The music and SD are really nice as well!
Great entry :)
Super cool style and dynamics! Didn't get at first that you cannot fight enemies back and should awoid them insted :smile: I love that player decides which enemies to add - choose your own ~~adventure~~ death. Congrats!
Farthest I could get was wave 5!! Loved the music.
Got to wave 10 by trying to select only non-homing enemies :D I wonder if it would be better to select only homing ones?.. lemme just run this game for a couple more tries... just a couple more...
(game is fire btw, well done!)
Awesome game! Very juicy and polished
definitely my favorite entry so far, the visuals are amazing and the entire game is so polished, super impressive
got up to wave 18
It's good. Very challenging.
Great job !
One of my favourites of that jam! Amazing work in general, very polished and even detailed, that turining of the main character makes the game feels so nice.
This is definitely going near the top of my list for the jam. The only real problem I had was that I was a bit confused about how the multiplier worked, but this was entirely my own fault for not reading the instructions.
Well that was really funy. Only problem was the 2-3 first game are a bit confusing/slow with a lot of ennemies to read. But games get better with knowledge. Congratulations ! scores.png
Really really enjoyed this, felt polished, had brilliant assets and was a great use of the theme!
Very well put together! Would have liked more of a theme for the graphics but the style and animations ar on point.
Hi, great game! I didnt realize what was i doiong until 3rd turn:D I
AMAZING!!!
Nice polish! It feels like a finished game. I feel like it shrinks down too quickly. Maybe give the player options like being able to widen the circle but add two enemies?
Very Juicy. It would be great if the mechanic itself can be more intuitive.
Game is good but I dont see a point in choosing who your enemies will be. It is not really a meaningful choice to do. I would much rather have preferred if the reward was my character getting stronger, just like many other arena games do. Nevertheless, very impressed by the graphics and general feel of the game. Well done!
Very polished game! Would like to have some basic tutorial/explanation on the game mechanics
Combining the concepts of bullet hell and the theme is itself is captivating.
On your jam page you say that gamepad is recommended, but just not supporting WASD seems very weird to me. But if you do gamepad support, especially in this game, I'd have loved for there to be stick sensitivity support too!
Outside of that tho, the game has lovely visuals and feels very juicy. Dashing into the circle to expand it should be explained somewhere but it's a really cool mechanic. Also, more interactivity with the game would have been nice, such as dashing into enemies to stun them or sth, otherwise the only consideration is "which of these options will wreck me the least"
but yea, this already feels well like a full game, not just gamejam output
Letting me choose my enemies is a neat (and diabolical) twist! This almost feel like two games in one- the frantic rush of an increasingly claustrophobic bullet hell, and the strategy of creating an enemy set that has the best "anti-synergy" (for lack of a better word) so you can avoid getting thrashed in the first game. The enemy variety and polish only compounds the fun! I'm going to be playing many rounds of this, even when I curse myself out for putting myself in a corner.
Holy moly, super cool game! I liked the twist of choosing which enemies to add to the arena each wave, very clever! Super juicy and plays great with controller. Graphics and sound were killer. Fantastic work!
Super solid entry! I really dig this kind of gameplay. It is really challenging and rewarding. The graphics fits very well with the game mechanics and the audio too. Grats!
Hey, I’m the host of the Ludum Dare score chasers tournament for this jam
Wanted to ask for score chasers if you were fine with me playing some gameplay of your game in the background in the waiting period / intermission. In the waiting period its going to cycle between gameplay of a bunch of different games in the background (with music from games in the jam playing as well)
Good work! I enjoy the depth gameplay has, with the movement options you're given! Realizing just how much you can do per round is an awesome feeling!
The mood, the music and the sounds are so good. And with that, the game is really fun to play. Good job !
this is excellent! one of my favorite games played for sure. this blends so many great and popular genres into one bite sized experience. 5/5