Cranedemonium by kuggenhoffen 2023-10-07T01:56:45Z ♥ 1
The concept is really neat, it feels SUPER satisfying when you perfectly nail the rotation of a container and it slides in.
It seems like some of the issues I had were brought up already, but the couple bits of feedback I'd have are: - The time between dropping the crate on the belt and receiving score/confirmation felt pretty long. I failed a level because I was anxiously waiting for my crate to get far enough while it was out of view. - A couple times I got a crate rotated upside-down, which seemingly made it unrecoverable. I'm not sure if this is intentional - it felt a bit defeating to have to restart because it rotated weird on the way to the exit
Definitely seems like the type of game that could go far with some polish, very solid job overall!
LD55 — Summoning (6)
Armamancer - Never Reload by coffeemakingtoaster 2024-04-18T18:23:07Z ♥ 2
fun game, i really liked having to adapt to the different weapons on the fly, and there was a pretty impressive variety of them
a couple things I noticed: - as far as I can tell, you can only pause with ESC. this is hard to do for people on webgl, since it will also unfullscreen. I usually also add TAB as a valid pause button for my LD games - the UI seems to be too small on my 1440p monitor firefox_hchrBBj0MO.png
Alien Summoner by harusame 2024-04-18T18:10:46Z ♥ 4
really fun entry, I love the little news flash segments and the music is very catchy
I do wish there was some sort of occasional dash/dodge the UFO could do, at a certain point all of the bullets felt too overwhelming, even being able to dash rarely would have made me feel like I had more of a fighting chance
Hentoad by Nazorus 2024-04-18T17:51:23Z ♥ 1
neat little game! I'm glad to see an entry with gamepad support, I always try adding it and inevitably scrap it once I start cutting features at the end lol
mid-air switching felt pretty fun, the camera sensitivity on my xbox controller did feel fairly high but it wasn't unplayable
gladiatorium by Jejkobb 2024-04-16T19:21:29Z ♥ 3
inspiring entry, the art and music are amazing
the draw detection felt surprisingly good! it almost always summoned the enemy I wanted, the only problems I had were: - Triangles would not be recognized, or would be recognized as another shape - The star felt a bit too easy to draw, I could semi-consistently use it by just drawing a generally spiky random blob
LuciFare by Aaron Hart 2024-04-16T18:46:14Z ♥ 2
The use of edited street view images as a map is pretty neat, I haven't seen a jam game do that before
The input did feel a bit inconsistent for me, I was occasionally pressing a direction and it wouldn't do anything, and I ended up having to press it multiple times.
INFINIWITCH by drainkid 2024-04-16T04:11:53Z ♥ 2
Insanely fun and the music and graphics are amazing, I love how cute the the little character sprites are
The one complaint I'd have is that once you get to later levels, killing enemies can feel a bit inconsistent. I would kill one guy at 4 seconds, then next run it felt like he wouldn't die until the 2 second mark. Either way, I was having enough fun I didn't especially care