goddoesplaydice 2024-04-16 01:50
Well, that's pretty fun. The Lethal Company vibes fit this theme quite nicely!
Foon → Ludum Dare Explorer → LD55 → Sold By Wizards
By bobbie, Caeden117 and plusonerabbit
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 141 | 4.04 | 25 | |
| Fun | 242 | 3.82 | 25 | |
| Innovation | 265 | 3.73 | 25 | |
| Theme | 374 | 3.93 | 25 | |
| Graphics | 169 | 4.32 | 25 | |
| Audio | 586 | 3.19 | 25 | |
| Humor | 35 | 4.30 | 25 | |
| Mood | 255 | 3.93 | 24 |
Well, that's pretty fun. The Lethal Company vibes fit this theme quite nicely!
This was really fun - the environments are really detailed and pretty and the loop is engaging. I especially like the nice touches with the typing and the reviews, everything is super polished and high-effort. Great job!!!
Type type type
The typing thing was genius! And I loved the concept and the visuals! A bit repetitive, but great!
I find the idea of dropping in random places and looting everything very funny.
For the company.
This is a cool concept! I really liked the text filling out as I hit random keys, oddly satisfying haha :)
Love this game! Love the tutorial, and the style!
But somewhy i was teleporting further a back away time-to-time But still love it!)
Really simple and fun game, but can get repetitive after some time.
Really well done! Plays very smooth, though opening a portal wasn't very clear to me at first. Reviews and typing the item listings is a fun touch!
Great job!📦
The sound of the typing was done really well!
Fun and original concept, the game is a bit repetitive but the core loop works very well and the products comments are funny. Good job !
This is very cute and fun, loved the energy overall! Finding all the locations and reading the reviews was great. It's a tad repetitive and I felt a little lost on what my overall goal was, but I enjoyed it nonetheless.
nice take on lethal company and co. bonus points for moment where you sell the items, I really enjoyed that
:star::star::star::star::star: **Marvelous gaming apparatus**
This handy playing device perfectly serves its fun-having purpose, with its sturdy mechanics and sophisticated design
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Omg this game definitely made my top 3 games reviewed so far, along with [Harod](https://ldjam.com/events/ludum-dare/55/harod-the-eternal-summoning) and [Dance Dance Summoner](https://ldjam.com/events/ludum-dare/55/dance-dance-summoner).
I was already totally sold on the concept, and then you dropped me in the freaking backrooms??? Five stars, five stars everywhere!
This was super fun, I love lethal company and to see a fun mage-like spin on it was very surprising for this jam! Loved the use of a theme and general gameplay, haven't encountered any bugs, it was super pleasant!
Very little feedback here: - Music at the beginning of each summoning of the portal at least would be nice! - Because of quick typing with space, I couldn't read the descriptions, and they sounded super fun :(
If you added a mechanic of having to haphazardly add item description/tags to the sold items on mage-amazon, and some threat in the maps (Lethal Company got us used to that!), this could easily be a well selling game on Steam!
Suffice to say, this has been our best Jam project yet. We've been throwing around ideas on how to truly make this game unique and break the monotony currently present in the Ludum Dare entry. We're considering turning Sold By Wizards into a real game outside of Ludum Dare, too. Our first product on Steam, perhaps? Might just happen.
Thanks for the love, everyone :)
Specifically to @outstar ...
- My only regret with this entry was not having music :( We considered approaching a composer friend of ours, but ended up choosing not to, thinking we wouldn't be able to find music fitting the vibe of the game. If I had one thing to change about this Ludum Dare, I would've picked out some music anyways so there was *something* to listen to - even if we had to opt out of Audio. - The item descriptions, while funny, were pretty low effort too :sweat_smile: A finalized version of the game will hopefully allow you to actually read what you're selling, instead of being incentivized to skip that portion of the game by the pressure of time and rent. - Without getting into a ton of detail, threats are currently being considered as a way to break up the repetitiveness, too. We'll distance ourselves from Lethal Company and Content Warning on this one; party horror isn't the direction we want to take, those games already occupy that space relatively well.
Nicely polished. I love the little bits of text for each item, hysterical. Took me a bit to fully understand how to sell things or use the teleporter or where the teleporter was. Maybe some guidance would go a long way. But I was laughing the entire way, even when I went broke. Great Job!
This game is hilarious, I can see the inspiration from Lethal Company!
The core concept of stealing stuff and dropshipping is funny on its own, and the ability to teleport to different locations really sells the idea. The summoning visual tutorial is a very nice touch, it would have been difficult to explain with text and the little animation makes it immediately crystal clear.
I have to say the typing part is absolute comedy genius and buyers' comments were really funny too, but I can see it getting old after a while if you guys intend on continuing the project.
Only two complaints : the controls felt a bit laggy for me (played the web build on an office laptop), and the game could use ambient SFX or music.
Overall this is a great entry, it's funny, engaging, very polished with cool effects, keep making games!
Step 0 Look at "Ways to Play", miss Webplayer a bit.
Mouse input is jank on WebGL builds fullscreened or not.
Step 1 See that First Person Controller works as expected, spend a few minutes jumping on lamps, monitor and "The Witness" board.
Finally someone who's played a first person game before.
Step 2 Look through a window, see a lack of trees or anything. Enjoy a fairly nice grass texture.
Step 3 Jump around some more and grab on to walls, just by the sheer force of WASD (and friction).
Step 4 Start playing the game ...and thinking with portals.
Step 5 Take a picture of wizard's tower from outside. sbw1.png
Step 6 Find an easter egg. sbw2.png
Step 7 Go to the ship, enjoy the water shader.
Step 8 Start playing the game for real this time.
Step 9 ???
The environments are gorgeous and well made. Lack of collision between player and items don't feel great. Game works well. Item despawn animations are a nice touch.
Step 10 Wonder, why would you sell a weapon of mass destruction for as little as $19.
Step 11 See a fairly realistic illuzion UI experience. sbw3.png
Step 12 Profit.
Step 13 Observe an authentic illuzion review experience.
Step 14 Repeat Step 9-13 a few times.
I'm gonna leave a note here: Huge success.
Wow yeah this game is truly amazing. All the little details really make this game such a memorable experience. The item descriptions when selling, the reviews coming back, the realistic portal shader that correctly takes perspective into account or the little sound when you open the main menu. This is not your first gamejam game and it shows. As others mentioned, a catchy little background jam would have been nice but I get it. No "music guy" in the team. Me and my friend always try to make something with [Beepbox](https://www.beepbox.co/) and it turns out quite nice most of the time. Maybe take a look at it. :)
Otherwise the only thing I would mention is that the core gameplay only stays engaging for so long. But I felt the same with lethal company and that has monsters and multiplayer. So this might be more of a "me issue".
Anyways. Great game, love to see more in the future.^^