Foon → Ludum Dare Explorer → Users → Snowdrama

Snowdrama

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old TechHard Resetjam
202659Signal👥Signal's Shiftjam5703.373.093.023.753.653.212.333.53
202558CollectorThe Hollow Libraryjam3803.533.112.903.533.422.473.76
202557Depths👥Deckfalljam6323.283.083.233.033.033.08
202456Tiny Creatures👥Bunny’s Dusty Odysseyjam5463.553.333.633.744.103.893.033.79
202455Summoning👥Neon Citadel: Guardians of the Starsjam4403.703.793.483.963.813.272.753.21
202354Limited Space👥Hellevatorjam5513.583.563.023.313.733.612.753.42
202353Delivery👥Crazy Pizza Galaxy!jam2.883.132.884.003.003.383.333.25
202352Harvest👥Lovecraftian Famringjam6463.112.613.073.803.572.933.05
202251Every 10 seconds👥Sweetheart Speedrunjam8443.252.863.113.813.363.783.613.22
202250Delay the inevitable👥Lucifloorjam7983.453.173.363.913.883.833.113.50
202149Unstable👥Nausi-ticaljam3.132.603.504.102.803.603.00
202148Deeper and deeper👥Depths of Slumberjam16982.922.762.953.553.343.211.903.90
202047Stuck in a loop👥Dog Go Barkjam7733.523.442.873.203.523.643.48
202046Keep it alive👥Firestarterjam12043.503.443.263.104.002.703.283.32
201945Start with nothing👥Zambies!jam7333.273.372.673.372.792.273.31
201944Your life is currency👥The Dielandjam2.672.562.002.063.252.781.862.78
201843Sacrifices must be made👥A Sworded Talejam9022.912.742.723.532.873.202.573.18
201842Running out of space👥All The Things!jam8853.112.913.073.643.082.392.022.65
201841Combine 2 Incompatible Genres👥Help Wantedjam7513.313.053.523.793.053.183.33
201740The more you have, the worse it is👥Loot Dropjam5063.513.373.524.113.563.323.073.21
201739Running out of PowerElemental Harmonyjam3.112.783.003.113.333.332.003.22
201738A Small WorldPlanet Hoppersjam5203.143.092.833.742.703.052.352.90

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Snowdrama

Snowdrama leaves an average of 6.3 feedback comments each event.

LD60 — Old Tech (2)

Snake Boy by neowhoru 2026-10-21T01:31:17Z ♥ 1

Nice! It was fun! I died because I got one of them error things and it sped me up into a wall XD Shoot uhh forgot to get a SS, score was 360 I think?

The Island by Geckoo1337 2026-10-21T01:16:42Z ♥ 1

Was fun, I died the first couple times because I didn't know how high pitched the sound could get and got a little too close to ones near the radio emitters, second time I died it was because I was rushing XD but got it the third time. The movement was fine but the game felt choppy as mentioned by others so not sure, Mine is the weakest system so far with an i9-9900K and a 2070. Like it was functional but like running at sub 30 FPS so it felt like it was chugging along.

LD59 — Signal (5)

RoboNET by neowhoru 2026-05-05T03:44:23Z ♥ 1

Overall good stuff! I ran into one spot where the NPCs got stuck, but I managed to get past it i just barely fit between them and the wall so I could shoot them. I could definitely see the charging via the signal towers mechanic expanding into other stuff.

TellyBuddy by ColeSlaughter 2026-04-22T01:06:50Z ♥ 4

I crashed the game part way T_T RIP due to pressing escape which caused "TypeError: can't access property "deleteFramebuffer", GLctx is null" I think it's an Application.Quit(); call when you press escape.

If this is caused by that issue you can this, it will protect from this issue by disabling the quit command when building for web ```cs #if UNITY_WEBGL Application.Quit(); #endif ``` I think I beat had basically finished it but uhh >.> whoops!

Jim's Quest for Birthday present by Sobigdrasil 2026-04-21T17:56:25Z ♥ 2

Good game, My one ask would be adding a sprint with shift toggle to the speed up upgrades mid way because by max I was CRUISING around and it made it kind of hard to get on the marks to dig haha I missed quite a few times just because I was moving too fast and overshot where I meant to go lol.

Red Light Synthlight by MrTroy 2026-04-21T04:25:23Z ♥ 2

Fun game! The red/green cycles feel so long, might be better with shorter cycle times(5 seconds?) more chaotic more frequent stops. Final level was rough trying to find that last button but we made it! Love the character art and the music. The walkers are really cool too.

From the Abyss by Megurt 2026-04-21T04:18:46Z ♥ 1

Was fun! Took me a bit to figure it out but once you get int the groove it's a good time!

LD58 — Collector (3)

Lafufu Collector by WormKingBoo 2025-10-24T10:53:50Z ♥ 1

Fun game for sure! I only wish the arrows matched with the music, maybe it's a bug but for me they didn't line up at all so I kinda had to ignore the music to be able to actually get the note timing correct.

AstroHaul by Milestone Games 2025-10-24T10:10:00Z ♥ 1

Good game overall! I had a good time, I got bad RNG but I'll try again when I have time after the voting ends haha!

THINGS I KEEP by APDT 2025-10-24T08:17:51Z ♥ 0

The graphics are amazing, genuinely crazy to see in a jam game. Overall the puzzles were very straightforward, it personally would have been nice to see there be some like item selection, and then have the player actually think at least a little about how the items work together and stuff. But yeah overall was a nice fun short and sweet experience so I definitely had fun!

LD57 — Depths (11)

Nightmare by DocStep 2025-04-26T00:24:10Z ♥ 1

Pretty fun! I know implementing the surface dot stuff like scanner sombre is kinda hard so nice to see something with it! As others mentioned I don't think the density of the monster's output is high enough to be useful for knowing where it is how far it is, having the red dot emission of the creature be higher might make sense would need some play testing to figure out, another thing is it could have a color gradient based on how far the creature is from the dot that was placed. This way if you said like pink is farthest and red is closest, then you'd know if you were going towards or away from the monster by how pink or red the dots are haha

Some ideas to consider but overall good stuff!

Captain Peggles: That Man's Chest by Sheepolution 2025-04-25T02:06:00Z ♥ 4

Fantastic game! Love the concept a lot! As others had said, adding a fill bucket would have been nice but that's nitpicking haha

I hope someone got my map and had a super easy time with it lol, I put a lot of effort in!

Cartoscoot by Mr_Field 2025-04-14T10:22:16Z ♥ 2

Awesome game! Loved that there was even some backtracking to search places that had locked doors before, very well fleshed out!

Sunken Secrets by BinaryPrinciple 2025-04-13T09:58:58Z ♥ 1

Love the graphics, Nice short and sweet!

SunkenSecrets.png

Drilly's Journey by Alex Davies 2025-04-13T06:50:43Z ♥ 1

Good stuff! I think I cheesed the last section by accidentally clipping a corner I wasn't supposed to and getting up to the ending section a bit early, but I'm not complaining XD

Drilly.png

RainDrops by Geckoo1337 2025-04-13T05:44:55Z ♥ 1

This was pretty fun! I could see orientation being a bit of an issue, so maybe a small white dot for a reticle might help with orientation, you could also maybe have it automatically click the ground every so often with a small click to just show just what the player is standing on in a very small radius, so if they look down they see a small ripple. But those are small changes that might be useful.

Otherwise overall a good game! I had fun! Raindrops.png

Layered by Caer 2025-04-13T04:43:07Z ♥ 1

Great game overall! Didn't realize that the levels looped with no changes, I was thinking that there was some twist the second time around haha. But yeah very interesting idea for sure, I'm actually pretty curious how the actual wave itself worked, I can't actually think of a good solution that wouldn't be expensive or massively over-complicated lol.

Anyway yeah I had a lot of fun I like these kinds of puzzle-esk games so it was a good one.

Minion No. 1067809362 by ZuhairGhias 2025-04-12T08:39:45Z ♥ 2

Overall good game! Didn't really struggle with the platforming but only died once due to the spikes or the player having quite large hit boxes but overall wasn't a huge issue. Enjoyed the small puzzle platforming challenges.

The Core by willianfhs 2025-04-12T08:29:05Z ♥ 3

Good stuff! Very Sonic 2 special stages haha. Final high score I got was 104950, given more time I could maybe do better but for now that's where I'm leaving it haha.

The Drop by Langotriel 2025-04-11T14:50:50Z ♥ 1

LETS GOOOOOOO! Big Hype!!! TheDrop.png

Into The Deep by clymm 2025-04-10T03:59:26Z ♥ 1

Beat the game, definitely could use some balance but I know how hard that is hahaha, I get the oxygen going down at a faster rate when you go deeper but it made the oxygen tanks basically useless after a while since they'd deplete faster than I remembered to use them haha. Displaying the rate of depletion would be a good idea, that way the player knows how fast they're running out of oxygen.

It was also weird that it consumed multiple oxygen tanks per key press, it would have made sense to me that 1 oxygen tank = 100% oxygen, but it seems it was like a certain percentage per tank(10% per tank?) which is never shown, and could just be added to the tooltip in the crafting menu. Finally it would have been nice if it auto-filled using the tank if you hit 0% instead of activating with a key press especially since it drained so fast.

Also was odd batteries went down faster as you went deeper, similarly it eventually became useless because it would disappear almost instantly.

It would be nice to see more upgrades like improved oxygen tank which doesn't leak so fast as you go deeper, that would bring the value of oxygen tanks back up, as well as improved battery vs battery charges, if a battery is 100% light, then making it go down 5% per second and then 2% per second, going down to like 1% per 5 seconds as you upgrade etc. would make the light much nicer.

Overall a good game!

LD55 — Summoning (4)

Tao by leorean 2024-05-01T21:11:25Z ♥ 2

Overall really fun entry, the platforming for me got really challenging later which I personally am not a fan of, I'd rather the game be more puzzle focused where the solution is getting the puzzle right and not, landing perfectly on the one block wide skull you placed in the middle of spikes(the collision on spikes didn't feel right I felt like I was hitting spikes when I shouldn't) but overall good stuff.

Out of Chalk by coffe789 2024-05-01T21:07:18Z ♥ 2

Great game! The final puzzle was really interesting it took me a bit to make the final logical leap needed to solve it but I got there! My only notes are that the dialog occasionally felt rigid or just uncharacteristically empty, like you summon them and they're like "okay" and that's their whole reaction, while others feel like characters and their dialog feels more involved, but I imagine that's a time issue more than anything. Anyway good stuff!

SUMMOLIO by neowhoru 2024-04-19T03:45:32Z ♥ 1

Fun idea, got stuck under several beer bottles and couldn't get out, would be nice to have a reset or even better like a force push to shove objects around, Overall good stuff though!

PolyMancer by MarkAis 2024-04-19T01:15:03Z ♥ 1

You saw me play the gme yesterday but came to leave a comment anyway!

Loved the whole shape drawing mechanic!

As an aside you should do a writeup or something on how you got the shape detection working, fun fact, my game was supposed to have this kind of shape drawing mechanic but couldn't figure out how to do it on the first day so axed it for a circular menu and then drawing lines between connections because it'd be easier XD

Anyway! Love the game!

LD54 — Limited Space (3)

Fly, Shoot & DIe by Gheorghe Topa 2023-10-21T20:27:17Z ♥ 6

@pov probably worth checking out who rated this with suspiciously high scores as well, it's likely it was a group effort.

The Darkest Of Maze by BorderDestroyer 2023-10-20T21:01:45Z ♥ 0

Overall a solid game, would have liked accessibility features over like additional game modes, for example turning off head bobbing and changing the footstep volume.

Candy Catcher by HagamosVideojuegos 2023-10-04T01:07:58Z ♥ 3

lmao plagued by the disappearing finger with 1 piece and 10 seconds left! Curses! overall good stuff though! The instructions were a bit confusing, I thought clicking would do the opposite, it would stay straight unless you clicked and dragged but yeah otherwise once I ironed it out it was good!

LD52 — Harvest (6)

Harvester by realicraft 2023-01-27T20:04:25Z ♥ 0

Overall interesting idea, nothing to add, most of the other comments hit on my feedback as well looks like haha.

One thing I could add is if you do end up doing something like this where there's a big barrier to entry like this game had, consider uploading a gameplay video of you playing the game. This way those who can't install it can experience what playing the game would look like even if they can't manage to install it. It'll always be better to have it playable but it's a back up plan.

Void Walkers by Pope PAF 2023-01-27T19:42:42Z ♥ 0

Fun game for sure! Didn't get it the first time, getting between the dimensions felt a bit jank, like I wasn't supposed to do it, but it works I do wish there was a way to increase your ship energy and extend the length of the game, maybe as a score penalty? That way you can like spend points to try and risk potentially getting more points during that extended duration. Anyway fun stuff once I got what was going on!

The day before the harvest by froissant 2023-01-27T18:06:37Z ♥ 3

Nice game! I found all of them! Very cool, I liked the timed events like the frog in the pond in the rain and the fox that was in the way until later.

Foraging Frenzy: Too Many Plants by almost 2023-01-27T17:38:42Z ♥ 1

Late game is crazy haha, I get so many seeds I can't fit them all on screen, I buffed one really strong and it shredded enemies. Fun game overall, really liked the seed mixing mechanics and such. Would be interesting to have like a nursery or something where you can raise plants without equipping them or something and then you can swap without harvesting which seemed to waste a lot of the effects or I was just misreading the discriptions which was probably my only real feedback would be to make the UI more understandable, I'm not sure but I feel that some times when I planted something it would take the thing next to it or before it and not the thing I was highlighting so I'd have to harvest it, and then plant the thing I wanted to by switching to something else and then planting it again but overall fun stuff!

Shred-A-Bunch! by HayriCakir 2023-01-27T16:56:25Z ♥ 1

Really fun game, I like the idea of like drifting around and trying to get points by having the harvester run over things. I do wish there was an even bigger one after The Big Boy haha like the Big Boy but wider, It also seemed like the big boy was taking damage when I ran stuff over vs the other harvesters where I'd only take damage when the main tractor got hit. I wonder if the dead zombies still applied damage after dying or something. But yeah overall great game!

Soul's Path by Gabriel Chan 2023-01-27T16:44:08Z ♥ 3

Loved the game, very good aesthetic and mood.

Only real complaint was the auto scroller, the swinging platforms weren't coming on screen fast enough and so I messed up there 3 different times not knowing there was another swinging platform after. So I'd wait on the swinging platform and then because the platform doesn't swing back enough, I'd end up not making the jump.

It'd be nice if the swinging platforms swung were more consistent, or if there was some way to like press a button and kick the platform to make it swing more while on it, which in itself could be a feature used in other ways like using it to press buttons in maybe a full version with more complex puzzles.

I think removing the "auto" part of the auto scroller would have been ideal, show the threat of the vines coming, but then unlock the camera so that it follows the player, that way the player can progress as fast as they want, You could probably even rubber band the speed of the vines to keep up with the player so they can't get too far ahead, just don't punish the player for mastering the mechanics and going too fast by preventing them from seeing the next platform.

I'm nitpicking though so don't take it too hard, it was a good game, just my thoughts.

LD51 — Every 10 seconds (6)

Rush Hourk by Ethery 2022-10-21T15:55:52Z ♥ 1

Nice! Good stuff, the game gets really hard really fast haha, once it added in punching in the code it was really challenging!

Super Robo-Hockey! by RatedDForDegenerate 2022-10-21T14:21:26Z ♥ 1

46.8 seconds survived, interesting idea for sure, biggest issue I had is that where the ball went when I clicked felt extremely unpredictable. At one point it was just going vertical REALLY fast and no amount of clicking while it was in the little light area would make it change direction, I was facing it just made it move even faster in the direction it was already going. I think an actual paddle would make it more intuitive, a small wall you rotate in the direction you want to face and the ball bounces off that. If you wanted to make it more air-hockey like just make the paddle circular instead of a flat wall just make it actually solid and bounce the ball off it. Overall a pretty fun game.

NN7 Guardian by Erlioniel 2022-10-21T14:08:19Z ♥ 2

Victory! Fun game once I got what was going on, would love to see more stuff but definitely understand it's a game jam haha

Pupu Pew Pew by Samuli 2022-10-21T13:56:28Z ♥ 2

Loved this, it was great, too bad I couldn't play with a light gun but still lots of fun! Some of the hits I took were kinda cheap IMO like as an example I'd shoot the icicle in the middle with the single shot and the tip would be floating in the middle of the air and still hurt me. Beyond that overall good stuff, had fun!

TeleSpy by Neon Glass 2022-10-21T09:25:25Z ♥ 1

Loved the idea, music was great, I definitely agree with some comments I've seen about having more UI, like having a keycard count for the level. It would have been interesting to see some kind of unique play on the teleporting mechanic like being able to teleport into locked rooms or past lasers or something so that there was more reasons to use the teleport mechanic. I also found you could just teleport outside the level bounds and walk around the level, TP back in when you spotted a key grab it and then TP back out which was hilarious. But yeah overall good stuff!

Sleepcheckers by Ehon 2022-10-05T01:12:04Z ♥ 2

Only real complaint is that sleeping in the bed is timed and not "Click the bed to get in, click again to get out". I failed several times by clicking like half a second too early and the character just hopping out of bed slightly too early, or by clicking around for items and then clicking the bed at like 3 seconds left by accident and then getting up just as it hits one second. Beyond that one minor issue, great stuff, looks really good, the music matched the concept perfectly, and it was a very unique use of the theme and gameplay elements!

LD50 — Delay the inevitable (4)

Lava Land by kleszcz 2022-04-21T04:45:25Z ♥ 0

My final time was 3:28:597 Fun game! Like the burning sound!

Prestidigitaxation by TomatoLamp 2022-04-09T11:35:12Z ♥ 1

"Welcome to the shop" lol Had a lot of fun, funny idea for sure, overall good game!

Monkey Seen, Monkey Screwed by Roolow 2022-04-09T11:22:01Z ♥ 1

High score of 57, I also found movement confusing at first(I expected left right to rotate around the building not choose the direction) once I got past that overall good game!

Biggest complaint is that the audio balance is off, the background sounds are way too quiet, and the sound effects are way too loud. The background city ambient noise doesn't get in the way of the game since there's no audio cues, so it can be much louder without getting in the way. I turned up the volume assuming the game was just overall very quiet and had my eardrums blown out by the whistle sound.

Slide Out by TimeTravelHamster 2022-04-09T11:07:07Z ♥ 1

Fun game, I got the powerup and there were so many enemies that I couldn't change direction and I just jumped on enemies across the stage right off the side of the screen lol. Good job

LD49 — Unstable (2)

Kalamari Damacy by rHornbek 2021-10-06T00:25:47Z ♥ 5

Really good looking game, plays well, I'm glad keeping the cargo on the boat isn't actually that important. Got to around 6k points before I just got tired and crashed intentionally haha

Political misdirection by LeReveur 2021-10-06T00:20:48Z ♥ 1

As with others It took me a bit to actually understand what was happening in game BUT once I figured it out it's definitely an interesting game. It's very simple in concept which is nice and It looks visually interesting very alien in nature, once you decipher what the arrows actually represent it's a very cool idea.

LD48 — Deeper and deeper (4)

SpinPlan by Fupi 2021-04-27T11:41:39Z ♥ 3

I think for me was a challenge more in perspective than controls(I played both Keyboard and mouse) There's some weirdness with rotations and my expectation of gravity that doesn't line up quite right. I'm not sure if that's some element of how the gravity is working but if I rotate the planet so that I'm falling straight down then center of a shaft and turn the planet, I expect my momentum to continue going "down" relative to the screen until either I hit the bottom, or rotate enough that the shaft hits the side. Instead there's this odd air control that causes me to like move sideways instead of still falling. For me the problem is less the controls and more how the character's position and momentum work, they line up in a way that doesn't match my mental expectations about how the visuals tell me the game should be working. This dissonance makes it frustrating to play because I can't intuitively feel how a rotation will affect the player, making it feel like it's near impossible to control, regardless of keyboard or mouse controls.

Cool idea though I like the characters and graphics and music and such! Nice work!

Humble Miner by west 2021-04-27T11:13:30Z ♥ 3

Found the edge of the level, might want like a permanant wall to prevent falling out of the world. Otherwise good job, simple concept but it's a nice game. I'd add sounds for hitting, and a toggle for inverting vertical mouse look(Yes I am one of those players)

Another thing to consider is adding a script that disables the "Quit" button on the menu if it's WebGL this causes the game to crash if you try and do Application.Quit(); I use something like this:

```cs public class HideInWebGL : MonoBehaviour { public void Start(){ #if UNITY_WEBGL //this will only be called on WebGL, so put this on your quit button. this.gameObject.SetActive(false); #endif } } ```

I'd also make sure to look into some kind of anti soft lock mechanic. I can Imagine a situation where you break the pick, then buy an upgrade only to then not be able to buy the pick repair and being stuck with an upgrade but no pick and being unable to progress. A simple one would be to make the repair free, requiring you just to go back to the table to repair, so it'd be impossible to soft lock that way.

Marble Warble by MrTroy 2021-04-27T09:53:41Z ♥ 2

Super fun, it was nice that the ball had a bit of weight to it, made controlling it have a bit of a learning curve to it.

loading... by PopDaddyGames 2021-04-27T09:48:33Z ♥ 3

Looks like the Windows and Linux versions are not visible. I only see the Mac version on itch.io

LD47 — Stuck in a loop (13)

Home Sweet Home by mediyaz 2020-10-15T16:22:55Z ♥ 2

Nice chill casual game, Only advice really would probably be to choose a different audio track, the music felt a bit too hype for something so relaxing. Something more chill would really make it zen. Overall great game.

AutoMate by nelow 2020-10-15T16:20:21Z ♥ 0

Great game, took some time to understand what was happening after the first couple puzzles but after that it was smooth sailing. Loved the use of multi step puzzles that didn't just boil down to "Stand here with the first bot, stand here with the second bot = Win" there was actually some puzzles that required multiple steps that required thought.

Small Bug: Instagram and Site links are broken on the main menu in WebGL

Caterpillar Cowboy by eldogg 2020-10-15T15:18:34Z ♥ 1

Thanks for linking this to me! Easily my favorite game I've played so far, It's hilarios, It's fun, It's silly, it's great nuff said.

Crazy Looper by LeReveur 2020-10-15T15:01:24Z ♥ 1

Really fun game, would have liked a bit of a larger screen hahaha I scaled it up in the browser but yeah overall had a lot of fun, worst thing I ran into was sometimes I'd click and accidentally move outside the window and it would get stuck held, and that was mostly on me.

Traderman by Jhoffis 2020-10-15T14:13:12Z ♥ 0

Fun game, the camera as mentioned could use work(honestly just nest the camera under the player it doesn't seem like unlocked camera is needed)

I think that the buildings(if you're going to make them vanish) should wait until the player has picked up the gold. I don't think I got higher than a 25 score because often the buildings would vanish with my gold. If anything leave a gold pile behind? But personally I don't think the buildings need to vanish.

The first time the npcs were like "I WISH TO PURCHASE!" I laughed, loved the voice sounds.

Overall good job!

Endless Assault by Mau Zer 2020-10-14T23:18:17Z ♥ 1

Nice game, A bit on the easy side, and the game breaks down if you play it for long enouh(get like 200-300+ turrets) Otherwise good game!

Loop Invader by Ale 2020-10-14T22:37:30Z ♥ 1

Ran into a bug where the keyboard no longer worked after tabbing out so I had to restart and It didn't save in local storage or something sadly, but I did beat it! great game! One of my favorites!

The Loop I Stuck In by Foursay 2020-10-14T21:32:50Z ♥ 0

I wasn't sure if I reached the end, since I could still move and there was no indicator that I had finished but overall amazing idea, loved the end, I'd like to see an expanded version, maybe a redemption arc? Maybe you actually break the loop?

Escape. Where? by MrWhimble 2020-10-14T20:45:14Z ♥ 1

Definitely needs an inverted look option. Doing this in a time limit is very hard when the controls are inverted. An options menu on the title screen would be helpful.

I found the layout to be confusing, I wasn't sure what was changing so I just kept running forward till a door didn't open then turned. So found a lot of empty rooms. IDK where anything was really.

Spirit Journey by theStoff 2020-10-14T00:53:33Z ♥ 2

Great game, art and music were great, definitely a bit of a massive difficulty spike towards the end timing the jumps between the bullets were either too close together or too difficult without any audio cues. Of my total play time I spent 75% of that time just beating this room alone(15 minutes on the bullet room vs 5 minutes on everything else). Biggest complaints is it's possible in some puzzles to die then have to do the whole puzzle set up again by dying in 3 other spots first then fully resetting. Definitely need a reset button, because it can be challenging to find other spots to die where they aren't in the way. Nice game.

GunTron by neowhoru 2020-10-14T00:25:00Z ♥ 2

Was pretty fun, getting the paper in the last level was really hard(even if it wasn't necessary) I ran into some weird glitches where I would go in the correct door and end up back in level 1-1. For example I'd go from 1-1 to 1-2 through the upper door, and then go into the right door like the note says, but I'd end up in 1-1 again. Are the doors randomized or something? Anyway nice job

Core Guard by TomatoLamp 2020-10-14T00:10:53Z ♥ 1

Really interesting idea, like a rail shooter, but on a loop. Would have been easier to aim if the reticle was easier to understand. I think a different aiming scheme could have made it easier to understand like an on screen reticle like you'd see in a light gun game. Not being able to just turn 360 and shoot in any direction was pretty annoying as well. I'd like to have had full rotation vs having to press a button to do a 180. Finally I'd add some kind of on screen indicator of the whats in front even if looking away. Maybe do some kind of picture in picture that always shows forward.

YOU MISSED MY STOP by Roolow 2020-10-14T00:04:30Z ♥ 0

Once I turned down the sound, It was pretty good, wish there was more levels with more unique track designs but definitely a start!

LD45 — Start with nothing (9)

Fall of RS-17 Icarus - an Akaban Tale by Kooshy 2019-10-13T16:59:24Z ♥ 1

Good atmosphere, movement is WAY to slow, needs to be faster especially if you expect people to play more than once. I can't seem to find the 4th ending, only guess is it's something to do with the axe but I can't grab it.

Robokek by Alex_LemminG 2019-10-13T14:49:10Z ♥ 0

Managed to get down to 1 enemy left and can't find him :( sounds like I won't be beating it, Could definitely use a radar or at least an arrow pointing to nearby enemies or something with the camera unable to zoom there's really no way to find the last one. Otherwise I enjoyed the game, the arm mechanic is really interesting, and though it started out tough, I managed to understand. The energy bar is a bit too small initially though I ran out of power a couple of times before I could get a hold of the game. Either way good work!

NothingMan by Arity 2019-10-11T10:56:21Z ♥ 1

Lots of glitchyness with movement and stuff but overall an interesting platformer. Liked that the powers reset each level so you start each level with nothing. Definitely needs some level design love but I think it has potential

Uballto by ArmchairArmada 2019-10-11T10:54:05Z ♥ 1

One of the more innovative games I've seen! Clever use of the multiple windows to have unique mechanics. Loved it!

My Hope by fiwon123 2019-10-11T10:49:20Z ♥ 2

Music was nice, some level art and some more care for level design would improve the experience a lot too many dead ends with no point. Jumping was a bit floaty but functional. Otherwise good game!.

Soundscapes by Kaish 2019-10-11T10:42:27Z ♥ 2

Already gave feedback on stream but but interesting concept. Need more incentive to not just click around and guess on one panel. Overall a fun take on the "Spot the difference" type of game!

Missing Entry by cyriaque 2019-10-10T09:46:27Z ♥ 1

Easily one of the more innovative entries, I didn't personally have much fun with it(There are not many choices right now) BUT the point is that it gets more fun over time. I'm going to come back after judging and rating is over and see what the game ends up like.

TITANYTHING by Skyridge 2019-10-09T11:25:36Z ♥ 0

Sometimes blocks just randomly teleport to spots and I got stuck with a vertical tower that I couldn't get over. I couldn't really control where the blocks went, it would be nice to have a visual indicator of where the blocks will be placed so I have control over where they go. Otherwise really interesting concept!

Contraband by AdamCYounis 2019-10-09T01:35:50Z ♥ 1

Don't know how much I can add to these comments haha so I'll try and add something I didn't see.

The hitbox shifts slightly when turning around so in the green section with the series of short lasers to jump over I would jump over but be really close to the laser but I'd be okay but then I would turn around to adjust my position and I'd die because the hitbox shifts into the laser and then since knockback only hits you backwards compared to the player's facing direction and not away from the source of the hit, I would get stun locked and die.

After I got the prompt to return the things I'm not sure if it's intended but I was able to return the gloves 3rd and then was unable to complete the game because I could no longer wall jump up to return the other items.

LD44 — Your life is currency (4)

Slime Sweeper by Nyamah 2019-05-20T22:22:03Z ♥ 0

Definitely interesting, the random levels were cool although I sometimes completed levels without doing anything hahaha! There was some good ideas here I just think hand crafted puzzles and removing the destroy wall mechanic would make it more interesting. Hand crafted puzzles would guarantee a solution and removing the wall destruction would make the game more about puzzling than finding the least number of walls to smash.

Life Bet by LeReveur 2019-05-12T16:02:34Z ♥ 1

Just replayed, definitely an interesting one I liked the way the theme was incorporated.

Paristroyer by Cameron Taylor 2019-05-01T18:57:41Z ♥ 1

Decent if not simple game, the good: Art looks pretty good, the music is nice, gameplay is okay. The bad: Gameplay is JUST okay. Needs a hold to shoot option. Camera needs to zoom out a bit, I know you wanted to show off the character art but do something like have the book take up the right 2 thirds of the screen, and then zoom in when opening the book. Book also needs a close button not just the E hotkey.

Blood Money by RonaHattingh 2019-04-30T08:57:24Z ♥ 1

Interesting idea, needs checkpoints, I didn't understand the 4th puzzle with the colored flooe and because of that It made me play through the whole game again. If it just started you back at the beginning of the level it would be much better. My only other gripe is that I can't press something to skip dialogue boxes, especially when I see them 4 times over the course of replaying the game. Otherwise interesting concept

LD43 — Sacrifices must be made (4)

Sacrificio Inc. by Reality Blind 2018-12-05T01:57:03Z ♥ 1

Loved the game, nice use of the theme. Totally my kind of game.

You Can't Make An Omelette by Derek Wilson 2018-12-05T01:52:43Z ♥ 0

Clever use of the theme! Lots of fun!

Revelation by Robber 2018-12-05T01:37:12Z ♥ 1

Great game, love the idea, I would like to bring up one thing I thought of after playing it on stream yesterday(also want to get that LD Karma haha) I'd like to see it more twin sticky I don't mind the stop to shoot like gauntlet, but just being able to shoot at non 45 degree increments.

JLIM by egordorichev 2018-12-05T01:34:45Z ♥ 2

You saw me play it so :P Commenting here to get that sweet LD Karma haha. Good job! Super interesting core mechanic.

LD42 — Running out of space (4)

Roomy's Party by Lexyvil 2018-08-16T16:21:08Z ♥ 2

It was fun my high score is 608 Roomy's Room_2018-08-16_12-15-56.png

To extend the game's life, you could add maybe another button that adds a dash that's on cooldown where you ignore collision temporarily and just dash in a direction for a short distance. That would help you keep playing the game. Maybe have an energy meter that only fills when nobody is bumping into you(To keep it in line with the introvert theme), and dashing uses some of that energy.

I also found myself bumping into things that I didn't expect to. Is the collision at the feet? Where the shadow is? or is it the whole sprite? I feel like colision should only happen where my shadow is since that's the only way to tell where I am in the room due to the player hopping. If it's the sprite, then it makes sense I was getting hit because the player, even though I am fine at my shadow, would hop up and collide with someone above me even though we're on different a Z axis. I could have been mistaken, but just something to keep in mind.

Similarly I agree with @twinghosts It might be cool if the enemies bounce off of you as well, more realistic, since right now they are unstoppable forces hahaha

Dogs on the Bed by Sharky3188 2018-08-16T15:49:35Z ♥ 0

Leaving comments now(even though I played it on Monday, it's been a busy week) Overall a fun game, good graphics, funny idea. Perspective is kinda frustrating, because it's hard to see where the dogs will end up, the shadows help but its not perfect. The dogs also have strange hit boxes, where the tails and legs will prevent you from placing them, but then are also really hard to lay smaller dogs on top of. So leg space basically is wasted cause you can only place smaller dogs on the bodies of the larger ones. Overall it's feels like more of an exercise in patience more than strategy. Yes strategy is a part of it, taking the dogs off each other and then re-stacking them is a strategy, but get some bad RNG and it's basically over for you, due to this and the lack of precision placement(say like if it was on a grid) it feels less like Tetris, or a Towers of Hanoi puzzle and more like a physics sandbox.

Granted nothing I've said are things that haven't been said hahaha.

Skipping Cats by Lovro Kalinovčić 2018-08-14T03:25:53Z ♥ 1

Actually challenging puzzles that made me think a bunch. Basically a complete game already although more levels would help, more easy levels might help players get into the mechanics better, the difficulty curve is good for the number of levels, but adding more easier ones would make the curve a bit more smooth.

Shopping Simulator 2018 Mega-Deluxe Edition by MrSerp 2018-08-14T03:21:18Z ♥ 1

Besides the physics and the cart being a huge mess, It was fun. Akin to things like Goat simulator, and Surgeon Simulator where the fighting the controls and physics is kind of expected.

Useability changes are what I'd love more than anything, Raycasts that actually pick up what I'm looking at instead of the object near my feet would be a HUGE improvement(But I already mentioned that on stream)

LD41 — Combine 2 Incompatible Genres (2)

Turn the Fight by Andreas Roschal 2018-04-25T00:37:11Z ♥ 2

I could not for the life of me play without a controller, WASD really messes with me because I don't think of W as W but as "Up". With a controller it was fine though.

CarNivore by Cpt Slimers 2018-04-25T00:36:14Z ♥ 1

Not a bad game, Besides the obvious like sounds/music I'd definitely have more of a clear objective. I didn't even know about the upgrades until I read about it in the comments, so it might be worth having a screen between the Title and the game explaining the objective. It would be nice to have a pointer that always points back to the nest so you can find it

Beyond that, I think this game would greatly benefit from zooming the camera out based on player speed. Like Sonic The Hedgehog, a major complaint was that because you were going so fast, you couldn't see what was ahead of you and would hit obstacles. This was helped in later games(Sonic Mania) by moving the camera so it was easier to spot obstacles coming, In this same kind of effort, it would help if as I got faster I could see more of the level so have a better Idea of where I was going. Either with a manual camera zoom or an automatic one like this:

``` //Here's an example of how I'd do a camera zoom based on speed float defaultOrthoSize = 5; float orthoMaxIncrease = 10;//defaultOrthoSize + orthoMaxIncrease is the max zoom float forwardVelocity = 0;//This is the current velocity float maxForwardVelocity = 10;//This is the max velocity float targetOrthoSize = 0;//this is added to the defaultOrthoSize, should be a range from 0 to orthoMaxIncrease

//This is used to scale the speed at which the camera zooms //don't make this too high or crashing into a wall will make the camera zoom in super fast. //Basically at a speed of 1, when crashing into a wall and going from max Velocity to 0 //The camera will take 1 second to zoom back to defaultOrthoSize //Making this 2 would make it take 0.5 seconds //And making this 0.5f would make it take 2 seconds. float zoomSpeed = 1; void Update(){ // Some logic that updates the forwardVelocity would go here //how close to max speed are they going? //Clamped so that we don't over zoom float percentageOfMaxSpeed = Mathf.Clamp((forwardVelocity/maxForwardVelocity),0,1); //Determine how much over defaultOrthoSize we're zooming out based on the percentOfMaxSpeed targetOrthoSize = defaultOrthoSize + (percentageOfMaxSpeed*orthoMaxIncrease);

//Smoothly scale the zoom to match the target scale. Camera.main.orthographicSize = Mathf.MoveTowards(Camera.main.orthographicSize, targetOrthoSize, zoomSpeed * Time.deltaTime);

} //In theory this works but try it out and see how it feels. ```

Hopefully this helps!

LD40 — The more you have, the worse it is (13)

FATAL OVERKILL - Robot Edition by feips 2017-12-10T12:26:04Z ♥ 1

It's pretty fun, I played a few levels in and died, when I hit restart it took me all the way to level 1 instead of restarting the level which was very frustrating.

Leaning Tower by Patrick D 2017-12-08T22:47:55Z ♥ 1

A fun minigame, although I don't think you can hold down A or D which would be nice.

MONTIS MALI by Willy_Bean 2017-12-08T22:15:55Z ♥ 0

Interesting idea, only issue I have is that the monster has no attack telegraphing so I don't know when to start blocking. Also since the timing on the enemy attacks seem random, I can't avoid getting hurt because sometimes It attacks, then immediately attacks again without waiting, assuming I could attack after the enemy attacks I release block and he instantly hits me. Giving a delay after an attack to give an attack window, and a small animation to telegraph before an attack would go a long way to making this better. Take a look at something like Dark Souls, or even Megaman every enemy has a wind up animation or a predictable attack pattern of some degree that tells you "Hey if you don't dodge, I will hit you" giving the player the information needed to decide to dodge or block that way when they get hit, it's on the player for not paying attention to the wind up animation, and not on RNG.

BLOK'D by AndrewJAdams 2017-12-06T23:43:25Z ♥ 1

This game was super challenging but super fun! I played it again today while waiting for some files from a co-worker. Definitely a solid game.

Coin Racer by PureUnstable 2017-12-06T23:29:36Z ♥ 0

The visuals were pretty good, the controls could use some work, also it felt like you were pivoting from a weird spot, not the center of the triangle. Also the losing coins thing was kind of annoying cause I got 0 points my first time, cause I always managed to brush the wall by the end of a lap Some feedback on losing coins and only losing some of your coins instead of all would be ideal. Maybe a mechanic like Sonic where you drop them and can collect them.

Critter™ Sitter by those-30-ninjas 2017-12-06T04:48:04Z ♥ 3

Nice one! Loved the implementation of the theme

TECHNOCIDE by NikorasuChan 2017-12-06T00:50:43Z ♥ 1

Amazing game! That said a map that expands as you explore as well as some enemy variety would go a long way to making it even better! I hope to see the project expand and grow!

Night City Challenge by makerart 2017-12-06T00:10:46Z ♥ 1

Would have definitely have added a "no energy" mode so you can just run around and see the level It looked really nice but I couldn't get more than a minute in before I would die, I just wanted to see more of the level but cant do that because I die if I'm not INSTANTLY seeking out more energy.

Snake Force by JeffChen 2017-12-05T23:35:57Z ♥ 2

Chalenging but super fun, the FX make it look really good.

get>set by rela_x 2017-12-05T23:34:10Z ♥ 1

Definitely a fun game! Isometric view makes some of the jumps hard ESPCEICALLY the "last" level(Which isn't the last level but is ;P)

Fourteen by JoaoP 2017-12-05T23:32:23Z ♥ 1

It was really fun! It was hard to discern how the theme was implemented, right away but it made sense later. Gamepad support would be amazing!

GrowboRally by daniel 2017-12-05T23:00:59Z ♥ 1

Turn based snake, with tile based movement programming. I like it! Good job!

@blizary ME TOO! I got a hand with all forwards and "Turn Left, Turn Right" tiles so I inched my way straight into death XD

The lost strawberry by egordorichev 2017-12-05T22:58:19Z ♥ 1

It's a Fun game! Sorry I raged at it on stream yesterday! I was very tired <3

LD38 — A Small World (20)

Carmina's World by Maximo Pech 2017-05-20T00:29:33Z ♥ 0

Pretty fun, It took me a bit to figure out what to do, but I got there!

Space Brawls by jcsirron 2017-05-15T22:14:10Z ♥ 0

Took me a second to figure out how to actually play, and I didn't realize you could shoot the asteroids and have them fall and kill you until almost 4 games in. I kept seemingly dying for no reason. Other than that fun game!

Attack on Smolwurld by smiley 2017-05-14T01:55:42Z ♥ 0

Fun game, just a classic shooter, reminded me a bit of missile command. Wasn't sure if the graphics were super blurry for a reason, but after a while I figured it was intentional.

Gravity Does Not Work That Way by karln 2017-05-14T01:50:57Z ♥ 2

Interesting gameplay mechanic, frustrating at times, great at others. Overall a unique game!

Shelton's Detour by Dining Philosopher 2017-05-14T01:43:38Z ♥ 3

Dang! I'm getting a "This site can’t be reached" error! I'll try again soon, maybe the site is just busy.

SUPER METROARIO by puppetmaster 2017-05-14T01:04:11Z ♥ 2

Loved this game! It had so much content! The jumping controls were really solid and overall the game played well, I got lost a few times, but it was only ever temporary.

Might be worth putting an easy mode in, that shows like cracks or some marking on walls that can be walked through or shot. I had no issues with it, but I could see some people having a hard time if they don't know to check for it.

Penguin Deliveries by Nomaki 2017-05-14T00:52:45Z ♥ 1

I had a lot of fun with this game, the game had just enough challenge to keep me going without being brutally difficult. I've played a few games like this during this LD and this one is one of the more fun iterations on the ship lander concept.

Not Rude Bear by alexrose 2017-05-14T00:49:51Z ♥ 2

Funniest game I've played all LD. Controls are great, picking up and using stuff can be a bit off at times, but it works, short sweet to the point, definitely fun, will definitely have to check out Rude Bear Resurrection.

Sunken Mystery by Shubham Gupta 2017-05-13T20:32:40Z ♥ 0

Had a lot of issues with the jumping and clipping into walls. Good concept but needs a lot of work on the collision.

Pocket World by BtheDestroyer 2017-05-13T20:20:39Z ♥ 0

I accidently soft locked myself from progressing, didn't have enough wood for ANYTHING and i couldn't get too far, restarted knowing that, and made it through fine. Interesting concept, agreed with others that being able to hold the button and farm would have been much better.

Get Off My Land! by cdp_games 2017-05-13T20:06:59Z ♥ 0

This was a really good concept, I only wish you could carry more than one nugget and that killing an NPC would drop all their nuggets but yeah great game!

Macdyver by Sparrow 2017-05-13T19:55:12Z ♥ 1

Really great game, It came down to the wire for me so I thought I wasn't going to make it, I didn't realize you had to have all 12 inside the bubble to win hahaha I thought when I produced the last one it would work! but I beat it!!

Overall I enjoyed it!

Spaceworm - Defend a sacred tree from worms invading your planet by 5Mixer 2017-05-13T19:40:28Z ♥ 0

Sweet Idea! It's like centipede meets a tower defense or something!

Dots In Space... by davision 2017-05-13T19:31:17Z ♥ 1

Sweeeet game! I loved it, SO MANY CUSTOMIZATION OPTIONS THOUGH!! I spent too long customizing the best battle ever XD

Love it can't wait to see where it goes from here!

Naval Bathroom by Giardi 2017-05-13T19:23:00Z ♥ 1

Definitely could use some targeting system but overall a fun game! I had SUCH a pain hitting the last ship when it came down to it.

Goo Game by koreus7 2017-05-13T19:10:05Z ♥ 0

The game was super fun, I love the concept for sure! The gravity mechanic with the planets was awesome.

Also found the QWEASDFZXC buttons spawned random things. Seriously thought I broke the game with that one hahaha.

Planetary Escape by w1n5t0n 2017-05-13T18:56:50Z ♥ 0

Can't get it to run unfortunatel. With VK=false I get:

``` Exception in thread "main" java.lang.IllegalStateException: There is no OpenGL context current in the current thread. at org.lwjgl.opengl.GL.createCapabilities(GL.java:350) at org.lwjgl.opengl.GL.createCapabilities(GL.java:302) at code.engine.graphics.gl.GLRenderer.createWindowandContext(GLRenderer.java:40) at code.game.Main.main(Main.java:150) AL lib: (EE) alc_cleanup: 1 device not closed```

And with VK=true I get

``` Exception in thread "main" java.lang.NullPointerException at code.engine.graphics.vk.VLK.createContext(VLK.java:87) at code.engine.graphics.vk.VLKRenderer.createWindowandContext(VLKRenderer.java:26) at code.game.Main.main(Main.java:150) AL lib: (EE) alc_cleanup: 1 device not closed ```

World Fighter by LeviDSmith 2017-05-13T18:52:15Z ♥ 0

Fun game, Only complaint was there was very little hit feedback when the player got hit, and that I didn't realize which one was my health until a ways into the game.

Beyond that nice job!

Hibernaculum by redpanda 2017-05-02T14:44:37Z ♥ 1

Love this game, all I think it needs is work on the level design and collision to make some of the puzzle solutions easier(The Box jumping puzzle in the snowy area was challenging to get right)

Beyond that more levels!

A World In Her Eye by OrbitalBlueprint 2017-05-02T09:51:22Z ♥ 1

Fun game, Locks up randomly when I activate things. It says X to continue but then does nothing. Usually when activating the bread machine.