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Alex Davies

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal🤖Patch Panelcompo4.124.154.124.624.273.772.803.73
202557DepthsDrilly's Journeycompo134.154.224.254.303.803.283.193.57
202148Deeper and deeperUnderminedcompo1043.964.163.343.923.803.732.543.30
202047Stuck in a loopReBeatcompo883.853.744.414.013.924.103.043.49
202046Keep it alivePug Paniccompo833.983.744.154.434.273.953.953.84
201944Your life is currencyFailing Humancompo1503.553.263.363.633.683.323.153.00
201843Sacrifices must be madeMore Sacrifices!compo593.863.742.833.644.053.862.813.10
201740The more you have, the worse it is9 Livescompo5452.962.762.512.653.701.542.742.58

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Alex Davies

Alex Davies leaves an average of 5.4 feedback comments each event.

LD59 — Signal (1)

Data Routing by StormSword 2026-04-20T22:44:59Z ♥ 1

Really cool idea! I think it might be useful to have a countdown before recording inputs - it's quite challenging inputting them when it begins immediately.

LD57 — Depths (7)

Clean Down by torte478 2025-04-12T06:56:15Z ♥ 1

What a unique and cool take on the theme! I really love that you made so many of the sound effects (and the music) with just your voice/mouth, and the fading out/changing of the music as you get deeper adds so much to the atmosphere.

Earth Below by whateverdat 2025-04-12T06:51:09Z ♥ 1

Interesting take on the theme.

It might've been good to have an unbreakable layer at the bottom to stand on, as it's pretty difficult to figure out what's going on when you first drop down and start getting stuff thrown at you 😅.

Face Your Fears by CodeRaurus 2025-04-12T06:48:54Z ♥ 1

Neat game! I love the atmosphere, and it's pretty polished looking for a compo game. It's not entirely obvious at first though that the rocks and buckets can be jumped on to move back up a level.

See the Light by DeadByDeath 2025-04-12T06:46:52Z ♥ 1

Love the atmosphere! It might've been nice to have more variety in the fish as you go up. 2000m is quite far to go considering it's the same fish the whole way.

Neuronic Netronics by kaliuresis 2025-04-12T05:14:50Z ♥ 1

This is a really interesting idea but it could do with maybe some more tutorialization, and it would help massively to be able to save certain structures or at the very least copy over stuff from the previous level, since most of them seem to quite naturally follow on from the previous level. I think especially for the not gate-related levels the idea that you have to capture a value in a loop of nodes to get a constant value is not very obvious, especially when you can't connect two nodes directly to each other in a loop. Overall, a really interesting idea though, and very well-designed levels, and of course impressive given you're hand-rolling wasm.

Focus Hunt by dhim 2025-04-09T01:04:20Z ♥ 3

Actually managed to find 6 ladybirds. Interesting idea for a game, but I feel the in-focus depth range for the depth of field could probably be a bit larger, or maybe you could have a more linear falloff to the depth blur (not too sure but I think even just fading between in-focus and out-of-focus linearly could look decent). Really neat take on the theme though!

Swoooooooooooooooooooooooooooooooooooooord!! by She Wrote 2025-04-09T00:21:27Z ♥ 2

Pretty neat idea, but it feels a bit restrictive with the hitboxes - there's some pretty weird shaped items there but it feels like the hitboxes are always roughly rectangular.

LD48 — Deeper and deeper (4)

Endoparasitic by miziziziz 2021-05-13T18:16:59Z ♥ 0

Cool idea and good execution of it. I know it's been said by others already, but I do thing that the level design could have catered more to the gameplay, and I also wish that the theme was more prevalent, but overall, a solid experience 👍

Underneath by HumanIsRed 2021-05-13T18:08:27Z ♥ 1

An incredible amount of polish for a game made in 72 hours! It's not the first time I've seen a game with this concept, but this is by far the best execution of it.

Mafioso Incognito by pokii 2021-05-13T17:54:46Z ♥ 2

Fun to play, just a shame that the enemies were so bullet-spongy. It was easier and more fun often times to just run around enemies than to fight them, as it took so long to kill them, and then even longer to reload. Overall, though, a nice idea, and fairly polished execution.

Dig Box, Dig! by Criobite 2021-05-13T17:36:24Z ♥ 1

Cool game - almost therapeutic to play, or it would be if not for the button-mashing giving me what feels like carpel tunnel :) I'm guessing that's not intended. Other than that, a solid entry, but I feel like there could have been something more to moving down a level, other than just a colour change.

LD47 — Stuck in a loop (2)

Loopstuck by Nobleboy 2020-10-05T20:14:14Z ♥ 1

but why

Mobius by HeroesGrave 2020-10-05T20:01:53Z ♥ 2

Great game - a cool exploration of a looping 3D space using portals. I really like the puzzles, although the mouse sensitivity was rather annoying. If you haven't already I'd recommend taking a look at Sebastian Lague's video on Portals in Unity - it fixes a lot of the problems with portals like these, such as recursion and flickering: https://www.youtube.com/watch?v=cWpFZbjtSQg

LD46 — Keep it alive (12)

Save the FOX! by Euforia Games 2020-04-29T19:07:20Z ♥ 2

Nice graphics and audio, but almost unplayable from the buggy jump and controls, as well as the owls having so much health. The main issues with the game have already been mentioned by Bredian, in the comment above.

@

Burn to Love by Croosle 2020-04-22T11:07:59Z ♥ 0

Great game, lovely (yet dark) narrative, and clean visuals. I just wish there was more.

Fleur Defense by SamStallion 2020-04-22T10:09:53Z ♥ 4

The music is incredible! I'm amazed you managed to make this in such a short time.

For Ducks' Sake by Rolph 2020-04-22T10:08:06Z ♥ 2

I love the death sound 😆 It gets me every time - that inhuman 'EgHhhEGh'

The Cube by Casual Dutchman 2020-04-22T10:02:27Z ♥ 2

Love the game! Just a quick tip - mark the platforms for the itch.io downloads, so they can be installed via the itch desktop app. Some people might be using the app, and may not play if they can't install it.

The Call of the Unicore by sndr 2020-04-21T20:05:14Z ♥ 2

Great game, with great balance. The graphics are lovely, and I love the contrast between the monsters and the unicorn.

#### My advice: 1. Add a sound queue, or explosion, or some kind of graphical change to signify an enemy dying. I always was a bit unsure of whether an enemy died, because they slowly fade out. 2. Add a fire rate limiter of some kind, or implement a system for holding down to shoot - It feels a bit weird when the best way to kill enemies is to walk into their face and spam the mouse as fast as possible. It's also just a nice quality of life change for lazy people like me who don't want to keep clicking.

Social Distancing For LadyBugs by mehrdadsh 2020-04-21T19:53:26Z ♥ 2

I love the music and sound design! My only real piece of advice to improve is to make the hitbox on the swatter slightly smaller than the swatter itself, even if it's only a few pixels. Doing this helps to avoid losses that 'feel' unfair even if they are accurate.

Edit: A better idea would probably be to make the bugs' hitboxes slightly larger than their sprites, and the ladybugs' hitboxes slightly smaller than their sprites.

Return of the Viper by LancesCaterpie 2020-04-21T19:48:06Z ♥ 1

Great game!

#### Things I liked - Great soundtrack - Clean sound effects - Simple but effective graphics - The mouse's character - That dithered lighting effect is incredible

#### Things that could be improved - The movement around walls feels a little bit sticky, but only on corners. - Some explanation about how getting hit works: sometimes I could get hit once, sometimes twice before dying. - Mark the download as a windows build on itch.io so people can download it in the desktop app.

Overall, this is a polished entry, and an effective idea, but next time I would try to incorporate the theme into the gameplay loop, rather than being mostly thematic (as counter-intuitive as that sounds).

Lost Island by JPiolho 2020-04-20T21:59:34Z ♥ 1

Not so much 'keep it alive', as 'bring it back to life', but a fun game nonetheless! Very polished and simple game play loop done well. My only criticism is that the grid-based movement feels a bit strange at first; almost floaty.

Amadiro by Dani Desa 2020-04-20T21:41:41Z ♥ 2

Fairly well done - the game play feels polished and fluid, and it's a fun challenge, however, you need to do some kind of checking on your obstacles, because often it can be 100% impossible to survive, as a whole row is full of obstacles.

Dear President, by Badosz 2020-04-20T21:37:45Z ♥ 3

Great game, great graphics, great idea, but way too hard for me to manage. Unless I'm missing something (which I quite possible could be), this is going to be far too difficult for many. I happened to make a similar style of game, and mine is far easier (although not as simple) than this, and many people struggled.

Keep in mind that not everyone is going to be as good as you - you've had 3 days of testing and bug fixing to practice.

Solais by dragonxvi 2020-04-20T17:01:04Z ♥ 2

Great job! Super polished and great visuals and audio. Controls are a little bit floaty for my taste, and I'd make the hit box on the spikes a little smaller - generally, it's better to have any death hit boxes smaller than a sprite, as it can make it feel more fair and forgiving, even if it's less accurate.

LD44 — Your life is currency (11)

Monolith by jsec 2019-05-17T20:54:34Z ♥ 1

Loved the feel of the movement! Shame that you didn't finish it - some more extravagant room layouts would have been nice. Also, the rotation of the laser/bullets is slightly off centre when angled at anything other than looking left.

The Coin's Unexpected Adventure by CharlieMrl 2019-05-17T20:42:28Z ♥ 2

Great job, especially on the artwork - the only thing it needs now is some music!

SIGNET by mindfungus 2019-05-17T20:34:22Z ♥ 0

Nice, relaxing game! It is a bit vague as to whether there is an actual goal in mind though.

The Adventures of Bileous by LyghtningWither 2019-05-17T20:30:34Z ♥ 1

Not bad! As has been said before, a proper palette of colours goes a long way. Also, note that at some resolutions , the end screen has gaps at the bottom and top where you can see the game world (i noticed a few pixels gap at 1080p). Also, would recommend using something other than a flying button to get back to the title screen, as the player can still walk around at the end of the game and the button might miss.

KNIFE=LIFE by QuadApe 2019-05-08T21:06:13Z ♥ 1

Great game! Really hard, and addictive too. Would've been nice to get a few checkpoints though - it was a little too hard at parts.

World Class Track Meat by Dan Thompson 2019-05-08T20:57:50Z ♥ 1

Quirky little game! Great fun, good sound, and decent graphics (some animations would be noice). I love the humour!

Slice Me Out by Marcus Gambit 2019-05-08T20:54:29Z ♥ 0

Great idea, just wish it was longer!

Blood Bot by RedZ0ner 2019-05-08T20:51:53Z ♥ 1

Quite a good little game! It would be nice to have some more enemy types, and for the difficulty to increase slower, but sooner - I spend about 2-3 minutes playing before it got challenging, and then died almost instantly, as it went from about 2-3 enemies on screen to 7 or 8.

Venture-Out! by 64mega 2019-04-30T19:06:53Z ♥ 1

Great game, especially as a DOS game. My only criticism is that the paddle feels a bit floaty unless you spam left and right constantly, and the level change areas should be blocked off while a ball is in play - I kept accidentally moving into them.

Arcade Wizard by T.A.C. Commandeur 2019-04-30T18:58:37Z ♥ 1

Great artwork and sound design; things to improve: - Slow down the enemy spawn rates slightly: a lot of the time there is way too many on screen and you can get trapped in a corner - Make the extra enemy types + chests appear sooner. At first I thought there was only 3 types of enemy, and it would be a shame for people to not see those great animations

Draculus by Salamander 2019-04-30T18:49:37Z ♥ 0

Not bad! You did quite a good job with the graphics, although try to keep all of your pixel art the same resolution/pixels per unit. The sound effects weren't bad, but the gun sounds could be a little louder. Also, some music would have been nice; if you don't have music software I recommend Bosca Ceiol as a starting point!

LD43 — Sacrifices must be made (4)

Tiny square - Ludum dare 43 by Shahroz Khan 2018-12-04T18:35:57Z ♥ 1

Nice game. Some quick tips for 2D in Unity: 1. If you're using tilemaps then also add a Composite Collider 2D to it - it'll fix getting stuck on the ground. 2. If you're not then try putting a circle or capsule collider on the player. 3. Put a physics material 2D on youre player, with no friction or bounciness (both set to 0).

Dead Pixels by Daniel Alhadeff 2018-12-03T20:22:41Z ♥ 1

Very nice graphics, but the movement seems a little bit slidey, and the jump seems slow. Other than that, great visuals and audio!

Shepards Island by Zhorky 2018-12-03T19:27:44Z ♥ 0

Nice idea! Not quite sure it fits with the theme that well, but it's quite a fun game.

Pyrrhic Victory by Kroute 2018-12-03T19:23:20Z ♥ 1

Nice, clean graphics! It doesn't really feel like that much of a sacrifice though

LD40 — The more you have, the worse it is (2)

Cleanup on Crime Dragon Planet! by jhandsy 2017-12-05T21:03:25Z ♥ 0

Cool idea, and great execution. The graphics are good, and the music is catchy but not invasive. Very well done!

Snake++ by Gnarly Narwhal 2017-12-05T20:19:13Z ♥ 0

Good Game! The music can get a little annoying when repeated a lot, though. It's an interesting take on snake, and it makes use of the theme quite well.