jani-nykanen 2019-04-29 11:39
Damn, this is so cool, if I only had a real DOS PC to play this...
(also, where did you find all the time to make a game like this in only 48 hours?!)
Foon → Ludum Dare Explorer → LD44 → Venture-Out!
By 64mega
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 27 | 3.97 | 21 | |
| Fun | 139 | 3.47 | 20 | |
| Innovation | 148 | 3.36 | 21 | |
| Theme | 307 | 3.18 | 21 | |
| Graphics | 50 | 4.07 | 21 | |
| Audio | 59 | 3.71 | 21 | |
| Humor | 353 | 2.16 | 17 | |
| Mood | 179 | 3.28 | 21 |
Damn, this is so cool, if I only had a real DOS PC to play this...
(also, where did you find all the time to make a game like this in only 48 hours?!)
This is crazy awesome that someone makes a whole complete DOS game for LD. The art and sound are perfectly authentic, the gameplay loop is working fine, refreshing screens give just enough chance to grind while forcing you to finish a level in a single run. My favourite from LD44 so far.
Just one little issue: your dos-only distribution (the one without Dosbox) lacks `dos4gw.exe`.
`Just one little issue: your dos-only distribution (the one without Dosbox) lacks dos4gw.exe.`
Thanks for trying it out! Good catch on the missing DOS4G/W executable! It's fixed now for future downloads.
`(also, where did you find all the time to make a game like this in only 48 hours?!)`
I'm still paying for it in exhaustion! I'll be doing a full postmortem on the itch page in a few days once I've recovered fully and have played some other submissions.
Practically a masterpiece, I am impressed by how well this 48 hr game is honestly. Only recommendation from reading your comments is try not to strain yourself during the jam, I personally even set time aside to play other games and rest :joy: But I guess you learned this the hard way.
Very clever idea and use of the theme! The player seems to slide a bit too much but other than that impresive work!
I like the concept! Good pixel art, reminded me of playing arkanoid in dos long ago. It was fun breaking stuff. The ball control was a bit lacking, usually it is possible to control by paddle position or movement, but it always seems to bounce the same way here. The music was such a short loop, I had to turn it off after a few minutes. I liked that you could launch multiple balls, but don't understand why it would be useful. I unlocked one chest and threw in the towel.
Adorei os graficos e gostei da mecânica de explorar o cenário em um breakout
O unico ruim é que as bolas só vão em diagonais, a jogabilidade seria muito melhor se elas pudessem ir para 360 graus
Amazing.
Thanks everyone!
`The player seems to slide a bit too much`
Yeah, I didn't know whether I liked the feel of it or not. Felt better than having the paddle stop immediately though, so I left it as-is.
`The ball control was a bit lacking, usually it is possible to control by paddle position or movement,`
` I liked that you could launch multiple balls, but don’t understand why it would be useful`
I'll blame this on time! I initially only implemented really basic movement for the ball (integer dx and dy for directions) and never got back around to working on it much further.
My initial severely-cut-down idea was to allow for multiple balls to be launched to help solve switch-puzzles (Like hitting two switches within a few seconds of each other), and to allow the player to use three buttons to launch the ball diagonally either way, or straight ahead.
Cool game, sometimes I wished the paddle could go a little faster. Very well done!
Great game, especially as a DOS game. My only criticism is that the paddle feels a bit floaty unless you spam left and right constantly, and the level change areas should be blocked off while a ball is in play - I kept accidentally moving into them.
I like the game, the art, objects and menu feels coherent and authentic. I agree that the core breakout movement can be more refined. What I like is the none-linear gameplay. You might have seen Wizorb, it's a fantasy breakout similar to yours. The difference is that you move forward in wizorb, from room to room, so it's cool to move between different screens and find different ball items to unlock new items / paths. To change rooms with the by sliding to the side felt a little off, so would be nice if it worked by hitting the ball into a cave entrance. Also if the different balls had different physics :)
Thanks for all the suggestions! The ball physics are definitely up near the top of my post-LD todo list, and paddle movement a close second. Also I do like the idea of the ball entering entrances to move, but I could also see that being an annoyance (E.G: Ball bouncing off a moving enemy and landing you back in the cave you just left). What I might do is have 'shutters' over the door that you can open by holding down a key when you want to.
I agree with the floatiness other people have commented, but still good work overall
Wow. Really great! How do you even get the idea to make a DOS game? :) Good job, lots of fun to play. Only thing that bothered me a little was when I moved too much left or right and was automatically in the next level, resetting my current one. Otherwise fun to play!
How man, a DOS game! Soooo cool! I love this retro feel so much! You should really try to add the angular change when ball bounces the paddle, the idea and the concept is great and it could really become a cool little game! Good job!
wow, never expected to see dos game here, only problem i had what player can't controll angle off ball by hitting it with sides of paddle, like in many arkanoids
Good job churning out an ASM game in compo time, I know a thing or two about that myself :stuck_out_tongue_winking_eye: The graphics are easily the best part about this game, bright and colourful: I dig them and they are very reminiscent of DOS games. The theme is also well-respected, and I appreciate managing to include sound, though the short loop might be a bit grating eventually. Gameplay wise I did enjoy it as well though I think the controls were a bit stiff - the paddle moves a bit too slowly to me. Maybe it could've been cool if you added mouse support. Also, I'd map moving screens to a keystroke, I did accidentally change screens on a few occasions which was a bit annoying seeing as the tiles respawn. Still, it was a pleasant surprise seeing another ASM game on this LD and I'd love to see more stuff from you :)