Thanks to everyone for the feedback :blush:
@fractal Thank you, I updated the description here to mention the upgrade, it is my fault that it didn't make it into the ingame tutorial, not to mention that the tutorial isn't very good :sweat_smile:.
@64mega Thank you, and I agree that the game balance is off. It grows linearly but it should start slower and escalate more later on. People complained for it being both to hard and to easy for this reason I believe.
@lagrume-masque Thank you :blush: It was a very late addition, but well worth it, glad you liked it.
@twobythree Glad that you liked it :smile: , and I do agree about the music. I wanted to make a soft theme for the main menu and a more intense one, but didn't have enough time and ended up just using the main menu theme ingame.
@a-coltzz I agree, audio isn't my strong suite, but I felt like anything was better than nothing, here's hoping it didn't hurt the experience :sweat_smile:.
@kunonooni Thank you I'm glad to see that you think so :blush: I hopefully intend on expanding on this game, it was fun to make and I am very happy to see everyone's feedback. And yes I explained most things badly :sweat_smile: But priests basically heal you since any unit that you don't attack or defend with adds to your HP, but Priests add the most.
@victorcrafty Thank you, and yes I tried to distinguish game important text in red, but overall the game has way to much unnecessary text.
@pawciu I think stacks is a better term true. This matters the most for hoplites since you can lose some of them during attacks. To be honest the numbers aren't perfectly balanced, however with play testing it is possible to reach level 300+. It is my fault for not explaining the mechanics too well.