FoonLudum Dare ExplorerLD44 → Temple of Sacrifice

Temple of Sacrifice

By dooda

View on ldjam.com

CategoryRankScoreCount
Overall2893.2834
Fun2973.0734
Innovation2133.1834
Theme1363.6234
Graphics4732.3134
Audio3482.4633
Humor2942.4429
Mood3142.9431

Comments

mia-devs 2019-04-29 19:04

NICE WORK

scott-steffes 2019-04-29 19:10

Ha, I guess we weren't the only ones to make a text-heavy game about sacrifice! Interesting concept! Impressive thing to pull off in a game jam.

raphael-maia 2019-04-29 19:26

The mechanichs are solid, but you should worked a little more on the graphics. Good work overall!

vertuga32 2019-04-29 19:28

It is interesting that there is a story. Let even everything in the text and maps. A lot of text)

dooda 2019-04-29 19:37

@raphael-maia Thank you I am glad that you think so, And I agree, I should have dedicated more time to polish.

dooda 2019-04-29 19:38

Thank you everyone for your comments, :blush: I'm glad to see the responses, will definitely try out all your games :thumbsup:

fractal 2019-04-29 19:47

It took me some time to understand how it works (in particular at the beginning I didn’t realize I could upgrade my cards, and I wasn’t sure what all those numbers meant), but then it was pretty easy to stay alive by simply using two archers to kill everyone, so I arrived to round 50 and then stopped because it didn’t seem to get any harder.

But anyway, except for the difficulty that could be more balanced, it’s a pretty good entry, I liked it!

64mega 2019-04-29 20:06

Great job getting this done in time for the jam! Core concept is solid, though I felt like the enemy numbers grew a bit too quickly to deal with effectively.

lagrume-masque 2019-04-29 21:12

Good job, I liked the lore and the detailed tutorial that you can re-open if needed. Neat!

twobythree 2019-04-29 21:16

Card type games are my weakness. Great concept and mechanics. Fun to defend my warriors with my pool of life. The menus and help button where easy and helpfull. Maybe a faster background music will fit better the game. Congratulations!

a-coltzz 2019-04-29 21:48

Interesting concept. Gameplay was good too, sounds were a bit annoying also less text would be nicer but for a compo game it's well made. Also if you have time check out my game too :v:

retti01 2019-04-29 22:18

Nice text-heavy game. I love it.

hybbaron 2019-04-30 00:50

i'm not a fan of card type games, but that one have a interesting concept. Good gameplay and mechanics.

kunonooni 2019-04-30 01:08

Loved the game! everything works well together and it all adds up to a nice solid game. I didn't understand how to use the Priest but other than that the game was fun. Hope you continue to work on the game, and congratulations on completing the compo. :smile:

victorcrafty 2019-04-30 05:36

Cool card game. But I think it's to much text, at least it's not essential for playing.Also the game fits the theme. Good job!

pawciu 2019-04-30 21:48

Cool game but i'm not sure if I get all the mechanics right, is putting same unit type on owned unit slot ugrades it or just stacks it? Why is enemy keep getting those damn catapults with so much damage and health :( and lost again.

dooda 2019-04-30 22:05

Thanks to everyone for the feedback :blush:

@fractal Thank you, I updated the description here to mention the upgrade, it is my fault that it didn't make it into the ingame tutorial, not to mention that the tutorial isn't very good :sweat_smile:.

@64mega Thank you, and I agree that the game balance is off. It grows linearly but it should start slower and escalate more later on. People complained for it being both to hard and to easy for this reason I believe.

@lagrume-masque Thank you :blush: It was a very late addition, but well worth it, glad you liked it.

@twobythree Glad that you liked it :smile: , and I do agree about the music. I wanted to make a soft theme for the main menu and a more intense one, but didn't have enough time and ended up just using the main menu theme ingame.

@a-coltzz I agree, audio isn't my strong suite, but I felt like anything was better than nothing, here's hoping it didn't hurt the experience :sweat_smile:.

@kunonooni Thank you I'm glad to see that you think so :blush: I hopefully intend on expanding on this game, it was fun to make and I am very happy to see everyone's feedback. And yes I explained most things badly :sweat_smile: But priests basically heal you since any unit that you don't attack or defend with adds to your HP, but Priests add the most.

@victorcrafty Thank you, and yes I tried to distinguish game important text in red, but overall the game has way to much unnecessary text.

@pawciu I think stacks is a better term true. This matters the most for hoplites since you can lose some of them during attacks. To be honest the numbers aren't perfectly balanced, however with play testing it is possible to reach level 300+. It is my fault for not explaining the mechanics too well.

vinay-rao 2019-04-30 22:56

Quite a fun card game. I rather like the upgrade and health regeneration mechanics. I missed out on the upgrade mechanic the first time I played, but the second time I played, it felt pretty good.

The trumpet fanfare, while nice, is a bit much after 72 rounds, haha. I think both our games ran into a repetitive audio trap, but at least your game wasn't quite as ear piercing as mine.

I think a display for ones' current health and regeneration would be handy if you continue development on it. It's difficult to tell how much health I will lose from playing a card or taking a hit.

I think this game has a lot of room for expansion, which is pretty cool.

Overall it's a pretty original game, and fun to boot I like that. Good job!

dooda 2019-04-30 23:06

@vinay-rao Thank you so much. And I do agree about the audio :joy: Music isn't my thing but I still enjoyed making it. Also I do agree that the UI should offer more and better feedback for actions and decisions. And for the health I do agree, but fun fact I initially wanted health to be limited to the size of the health jar, but forgot to code the upper size limit :joy: , so yes that should be part of the UI. I am glad that you liked it, and I hope that I can keep adding to it and make it into a full fledged thing. I also hope that you consider doing the same, I really enjoyed your submission ad would love to see it grow :thumbsup:

nayaki-anandan 2019-05-01 19:57

I could see this being a ton of fun with a bit more polish! The idea and theme are there though.

dooda 2019-05-04 01:08

@nayaki-anandan Thank you, I'm glad that you see potential through all the dust and dirt :sweat_smile:

ursagames 2019-05-05 20:33

Thank you for submitting your game to be played on my stream!

Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp

mrjoshuamclean 2019-11-11 15:37

Stream feedback: https://www.twitch.tv/videos/491244549?t=01h04m25s