pwroff 2019-04-29 14:57
pretty violent, but also fun. i really liked the text and explanation of the game. also, the map was great.
Foon → Ludum Dare Explorer → LD44 → One More Drop
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 537 | 3.45 | 144 | |
| Fun | 494 | 3.33 | 144 | |
| Innovation | 1023 | 2.50 | 142 | |
| Theme | 447 | 3.48 | 145 | |
| Graphics | 583 | 3.47 | 145 | |
| Humor | 648 | 2.66 | 137 | |
| Mood | 765 | 3.04 | 139 |
pretty violent, but also fun. i really liked the text and explanation of the game. also, the map was great.
Extremely Good. I feel like the inclusion of the blood may have been a bit gruesome, however it allowed me to feel like I was actually changing the world and actually fighting things. Overall, I think it was a fun game, if slightly violent, and I extremely loved the art style. It's so unique yet so good. Thanks for this, it was a great play :)
Finished all the waves! Love the art style and the enemy/character design, plenty of great visual effects (liked the charged weapon especially). Strange selections of music though...
That was fun. I appreciate all of the blood spatter. It made me think that I was making a mark on this world. The drawing style and animations were great.
I went through the game using the full charge, since it seemed to do the trick all of the time (1 shot every mob), and I never ran out of life. So it could use some balancing, I guess.
@pwroff thank you for trying it :)
@shakierheart53 I really appreciate your feedback and i have to thank you for playing the game :)
@harry-damm thank you for playing , I agree on the music thing, because we were so confused and tired so we may didn't pick the best choices
I had the same idea when i started but decided that it would be "too cliche" but this is well executed. Nicely done.
Something about this game didnt feel right. There is this extremely relaxing music, in a happy and nice envirionment. With a guy shooting laser at monsters that come out of caves, violently making them explode. This main character is mentally ill, or theres some weird logic in that guys universe.
All personal feelings aside, the game was pretty solid, the environment just didnt fit the game.
@caspercaper17 thanks for playing and I appreciate your feedback
Loved the monsters. The blood replenishes so quickly there really felt like there was no challenge, which detracted from the fun. I enjoyed the story and the wise man swimming in souls made me laugh.
A lovely piece. Great from art perspective, nice story. I pictured the happines of that wise man. Probably soul bathing has some rejuvination effect?
If anything it was too simple. Maybe slower health recovery rate while moving and more mazy map to make kiting more difficult would make it more challenging. Otherwise i was quite ok camping on mobs spawn point and killing appearing monsters then running to other spot shooting others on the way.
But hey, thanks for a great game!
Nice environment, the shooting around feels good, screen shake is well done. Non-charged shots are a bit too powerful. Good game overall!
Good setup, some faster and more dangerous monsters would have gone a long way toward making it feel complete. I don't think my health dropped under 75%. Maybe monsters that you had to use a charged shot to even hurt at all?
I liked the music, and the graphics took me back to the height of the flash game era which is nostalgic for me. I think it could have been zoomed out a bit more, I played with the map open frequently.
Loved this game! It felt really polished! The art was super nice and shooting felt really satisfactory. The variation in the enemies was also great to see!
Well, that was fun! Funny and brutal. I wish it to be longer and maybe with more challenge. I like your style, simple, but handmade :)
Man your art is frighteningly similiar to black thorn prod
Game felt very smooth to play, the art was fun, and the old man is swimming in the souls.
Why does the typewriter keep typing even though no text is coming on? Also could you leave the text there for longer, it is hard to read while it is being typed and after it stands still it almost immediately disappears.
When I skip text on the old man by clicking "Continue>>", the text blurs into one, it seems all of the texts are then typed in parallel and I get gibberish.
The framerate is very jittery for me, feels like riding my bike over a stoney road.
The first two tries I did not see any enemies. The wave counter went 4, 3, 2, 1, 0, 00 and stayed at 00 until I reloaded the page. Then it worked.
The view range is very limited. I kept the minimap open at all times and played solely based on that. A medium view range for the game would have been better, see a little more in the main screen and you don't need the minimap.
The graphics are really cool! Also screenshake for the win. The blood spewing everywhere when you shoot the monsters is nice, good action!
The monsters always come directly at you, diagonally, first from one cave, then from the other and back to step 1. The game has no difficulty whatsoever. I like to have a bit of a challenge, you could have made shooting more expansive, spawn more monsters or make enemies smarter and more dangerous.
The music and sound fit the game, the look and feel of it is all very cohesive. Good job on that!
Extremely well done. Love the art style. Nice touch with being able to hold the Left Mouse Button to increase attack power! Keep up the outstanding work!
Solid technical execution, although not much difficulty since you regenerate too fast. It would help to lower the rate of regeneration for the shoot=life concept to really shine through.
Now this is a game! The music was a bit too relaxing for the situation, but I liked it regardless. Nice jam entry. Well done.
When I first began to run, I was like hoooooo it's like in risk of rain you will get some permanent bonus. Too bad it was not permanent. But the game is pretty good ;)
The typewriter part definitely needs a skip button, but that's just nitpicking. Great game! simple mechanics and scope for a completed game. Well done!
I like the idea of using your health as ammo, as it makes you be more cautious about shooting and not just spam the button. Having multiple different charge levels also adds to the decision making. That said, the game never really challenged me and got repetitive real quick. Having more enemy spawn locations and enemy types with different behaviors would have improved the game a lot. As it stands, the enemies were really just queuing up to die. That said, I do really like the art style, and the presentation overall was good. Nice work!
Solid simple game with a nice look to it, good work!
Well put together! I liked the consistent art style, although I think the blood spatters were a little strange in such a cute game. I also agree with the person above about the typewriter part needing a skip button.
I think that the different charge levels could definitely use some balancing, it felt like the rapid fire was the strongest?
Also, there were large swaths of time where I couldn't see any enemies, I wish there was a better way to indicate that.
nice graphics, but not much of a content. too slow for a top down shooter I think
A really cool game. The graphics were amazing and the game felt very alive. My only problem though is that it's not that hard. You're never really in any danger. Other than that, awesome!
The game was good to play. I liked the charging and the map (you can just play looking at the map). Good job! If you have time, please rank the game me and my friends did.
The graphics the nice, but need to be more challenging.
This was a pleasant and relaxed playthrough. Fits the music :) i was hoping for a big boss at the end though :)
I quite enjoy the juxtaposition of listening to the chillhop style song while slaying demons. My criticism would be that the game doesn't ramp up in difficulty fast enough.
Cool game. I must say im not a huge fan of this kind of graphics but as for this kind of gameplay it looks good. Music doesnt match the theme that good, as it is too calm but sound effects are great, i would only change the holding fire to less scratchy sound. Still enjoyed gameplay.
Thanks for the rate my friend! Your game is very pretty, it deserve a 5 for the graphics, GG!
The graphics are nice, and the controls are easy. You move a lot with just WASD, though, which took some getting used to. I like all the different sprites for enemies, though. Nice variation.
Cool game, I liked the blood effects and the charging mechanic. I like the variation in the amount of enemies though sometimes the enemies face would be hidden behind their body. Small bug though so still good
Great game man love the art style lots of blood just what i like
Game is great... sounds effects are cool... only suggestion from my side is to put the camera little far so that it is easy to see the enemies. you could also increase the difficulties of the wave to increase the fun... Good Luck. :)
Firing magic balls feels great, I don't think you intended to make the speed potions cumulative.
Great game. Collected a few too many speedpotions at once and crossed half the map in a second. I'd have loved if it was a bit more challanging tho
Liked the game and it was funny to play :-) Great job. If you collecting 3 of this blue potions your speed is a bit to high and you are not able to control the character with precision anymore. :D
I enjoyed this game more then i expected. Thanks for this game.
Artwork is cute, sounds are effective, gameplay is fun, but a bit too easy perhaps, even to the end.
I think the screenshake was a bit much, but after a while i got used to it.
Nice entry!
The intro and outro scene was really well done. The gameplay lacked some difficulty though so that was kind of disappointing and slow-paced :/
Would have been more fun with a neat and motivating action-full soundtrack!
The intro and outro scene were really nice. But it need some more difficulty. Good game.
Hey !
I'm surprised to see you don't get reviewed for your audio, I thought it was really good. Sound effects were really good and I liked the song that was playing through the game. About that, nice choice to put a chill music to a game that asks for focus and dexterity.
So, about that, the system was really good. I liked also the fact that the game does not begin at first and you can ask the old guy to begin the game (I have spotted there some bug when you skip the dialogues: they become gibberish?). But like other people said, it needed more difficulty.
Begining with low difficulty is more than fine, don't get me wrong. But I began being bored about at wave 4 so maybe adding more ennemies ?
Overall, great game, awesome graphics !
A few other things:
- maybe make the speed boost a little longer and a bit less powerful. - maybe shake less the screen for each effects.
Nice one to have add the map to see where the monsters come from. :)
see ya ^^
This wa a really nice game, I enoyed it alot. But I do feel like it was a bit too easy, and the time enemies took to spawn was too long. Other than that this was really good.
@pl4typus thanks for your feedback :)
The sound effects of hitting the enemy and the effects of the death of the monster are very striking
Cool audio and graphics! And pretty interesting to play! Game is fun. Made very good.
Fun. The art and sfx were great and each shot felt powerful. But I felt like I never needed the charge shots. I think that they should be more efficient to give the player an incentive to use it. Or maybe give it an AOE explosion effect. The polish level is top notch but think you should add some sort of hit effect to the enemies as well. Otherwise it can be hard to see which enemy your attacking.
Overall, I really enjoyed it. The simple story was a nice touch. It's always interesting to see how someone else might develop a similar idea.
I like your art and I love the charge animation
Really lovely art and sounds :) Great job :)
The feeling of shooting is increadible.
Nice little game, would be great if we had stronger enemies.
Nice game! Map screen is very useful.
Fun game! Love the music and the art of the enemies. The shooting has amazing feedback, but I felt it was a bit too spammable. Good job!
Loved the art style, it really reminds me of early newgrounds games and addictive flash stuff! I just would like some kind of arrow to indicate where the closest enemy is, because I've spent lots of time trying to find them xD
I loved the concept of this game! The charge shot was a little OP, and the opening cutscene could have been shortened, but the sound effects and screen shake made the combat very enjoyable.
There were few funky moments with collisions and the calm music in the background isn't really fitting what is happening on the screen :) But that is hardly an issue. Overall solid entry with enjoyable violence. Good job!
Well done with the game, it was good fun. I found it a little easy however it was great destroying all the monsters. The story was very concise too which was nice, glad I could save my sister. Fantastic work!
Cool and consistent art style. I think you managed to keep a perfect balance between technically simplicity and something visually attractive. The gameplay itself was solid, but a bit too easy - some balancing is well needed. Together with the health regen speed the basic single shot was powerful enough to make the powerups and charged shots pointless. Giving the different monster types slightly different behaviours would have made them more interesting.
From a technical point of view, this is an absolute great game. I really love the character design, the effects are spot on, and everything is very well finished. I just thought it was a bit easy, and would love to play a post-jam version with more challenging levels.
Pretty nice game, I love the graphics (the sound and particles effects as well ^^). You managed to keep things simple, and it worked. The only thing is the characcter's normal speed and the countdown of each wave is a bit too slow / long. I think it would be more challenging and enthralling if you just let waves either pack on top of each other, or trigger them as soon as the previous one was ended.
Great job guys :)
This was fun! Wouldn't mind it being harder, but I know that making difficult games is risky in jams. :P Oh, was also pleasantly surprised to see a capable mini-map in a jam game. Polished and great in all departments, well done!
Good ! But I think it was too simple, there wasn't very much difficulty. The graphics are very beautiful, and I love the distortion effect at the edges of the screen and the shaking when you shoot. The music is also very relaxing and calm... which I fing very strange, you are actually killing armies of monster and the music is like : "Ah, it's such a nice day ! the sun is glowing, birds are singing..." while you are blowing monsters up and making the blood flow. This was an owerall good experience, but I think adding more difficulty would have been better.
Great artstyle and fun gameplay. Good entry and goodluck on your kick starter ;)
I loved the soundtrack. Really chill. It felt like something you'd hear in Minecraft before the drumbeat kicks in. That with the graphics made for a really fitting mood.
As it was I'd say the game was too easy, maybe make waves faster and vary enemy types with projectiles or something or make it so you have to defend the house during waves.
Nice enemy graphics design.
Nice style! Maybe try to make the waves a little bit harder so the player has more challenge to deal with. Otherwise great concept ! :)
Cool game. It would be nice to have a little bit more variety in the game, like different powerups (besides the speed one that is imo way too fast) and give the enemies some abilities to not make them feel the same.
Otherwise solid game with cute graphics.
Nice music!!! it is so effective with your game!!!
If you click continue before all of the text is created, it breakes the text box and after you click start no enemies spawn. This is still the case when you go back to the mainmenu and click start again. After breaking the game the only way to fix it is to restart the game entirely.
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After pausing the game, the shooting doesn't work anymore; untill you press esc again. The potions are a good addition, but the fast walking potion makes you walk way too fast. The regenerating health is a good choice, but perhaps the game could be more challenging if damage from the enemies permanently decreases your health for that wave. The art was great though and it was funny that you had to collect the souls of these giant monsters.
The game idea is a simple and fun. The music and graphics is overall good. The difficulty level is perhaps a bit low, but that is okay. Overall a good LD game. Well done.
Really a cool game ! nice graphics et music. I had a lot of fun playing it, great entry. Good job !
Nice game! Love the individual effects for charging, killing an enemy, the potion effects etc. With just a little adjustment it would improve a lot (e.g. the speed potion is a little too fast). The graphics are really cool too!! Good job!
Very fun game! The shooting was on point, funny art, amazing sounds! Great job!
Fun little game. The mechanics are pretty simple but work good enough. The whole premise and core gameplay is surely nothing new or particularly ceative, but does the job to fit the theme without sacrificing a fun experience.
The art seems polished enough so no criticism there. The game could, of course, look a tad more visually interesting, but that can be excused for a jam entry (especially since you were only two people)
The gameplay itself was fun but not very challenging. For the most part, I just waited for the enemeies to arrive at my position, since searching for them seemed like a hassle. They didn't really pose any danger and the charged shot seemed unnecessary. Enemies drop pretty fast by just spamming the regular shot. That would be basically my only issue and real critiscm: There's no difficulty ramp or real challenge posed to the player.
Nontheless a solid entry! Keepup the good work
Maybe too easy but it's a nice game :D
Wow I really like this game. Art is amazing, music is good and mechanics are very easy to understand. Good job!
An interesting idea, use your health as an ammunition. And the graphics are cool, lots of blood. It is a pity that he could not find enemies for a long time :)
It's a cool game, I just wish there were different types of enemies, with more intelligent AI. I don't like how the enemies just pass right through obstacles instead of going around them. Right now it just seems like the same enemies but with more HP, and the game is not challenging this way. The music is also a weird choice, but maybe it's just not my taste :P
Other than that, nice work!
We played the game with pleasure. I didn't know it was a game full of blood. It was a simple graphic, but the sound of the blow was good. The demons were cute as I thought. The map is a little big.
Great, now the old dude is swimming in monster souls! :) well done, the music is quite relaxing, which oddly fits the atmosphere of the game since it's not too stressful. One thing I would suggest is to tweak the difficulty a bit, maybe slow down health regeneration, or even get rid of regeneration altogether. Then the only source of health could be monster drops.
Nice game with simple but perfectly working idea. Liked camera shake effect and puddles of blood on the floor. But the game too easy to win in my opinion, especially if you abuse minimap and never let enemies to awade your main screen). Adjust the difficulty of the game, and it will be a great time killer.
The game might be to easy but it's really fun. I liked the graphics and the gameplay overall, good job!
Thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/421747576?t=04h21m29s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Nice game, i love the shoot sound, and the art reminds me rapture rejects. Nice work XD
@udo Great to see you liked it, indeed I could've done and made 2 modes one hard one easy. But those things you find out after anyways i'll keep it in mind for the next jam.
@elysiagriffin Thank you for rating and playing the game, until next LD :smile:
@mateusboga Thank you for the feedback next LD if there are enemies or some kind we'll try and make them harder and more advanced. Because of time issues we couldn't work on it for as long as we hoped. Thanks for the feedback
@duke Thanks for the feedback indeed as I mentioned earlier to the ones above, the game was on the easy side and the enemies weren't too advanced, but then again we both had time issues.
Why can't I individually comment on people I don't know but thanks for playing: @dbr @udo @pix @gil4 @duke @sn4pi @weine @pixelsplash @julien-noel @elysiagriffin @coder-channel @solah @turbosocks @dr4g0nsoul @jedineeson @exstrafe @gamefive @fingamer @mrbrooms @flamus @myrmyxo @gimblll @c64gamer @plusminus @pl4typus
I'm losing the count :smiley: for those I didn't mention and you read this the same applies to you. Have a nice day everyone :v:
Great job, guys, this was a pretty fun game. I have to say, I really liked the enemies so it would have been more fun to encounter more of them... I found myself wandering aimlessly not knowing where to go a lot of the time. The charge mechanic was really cool and was probably the best part of the combat. Enemy designs were pretty cool, too. Overall, nice work. Thanks!
Nice Game! The Graphics remind me a lot of the things BlackThornProd does. The Effects were cool, too.
But overall I think the game is a lot to easy. Never had any blood problems and the most dangerous thing was the speed potion. Maybe the enemies could have some different behaviours.
Anyways, Keep it up man!
Very pleasurable shooting mechanics. Waves are too small and slow for my taste. And I didn't get what some of the bonuses do. Love the art, intro part and overall game feel. :smiley:
Here is my playthrough:
https://youtu.be/XnuLZfD2Zvg
It was a nice game overall, but a few points i'd like to touch:
* The music didn't really match the game * The waves were a bit sluggish * At one point, i managed to grab 2 speed powerups and i became so fast it became a nuisance * I liked the diversity of enemies!
I liked the graphics and game mechanics.
When I drunk 2 speed up bottles, the controlling of character was not playable.
Finally got time to play this after you commented on my game a week ago :)
- The controls feel good and the mechanics work well. The game felt smooth to play. - The difficulty could have been higher, since the enemies don't shoot you and move fairly slow. The only challenge is making sure you don't accidentally kill yourself by shooting too fast. - The game could have been a bit more zoomed out, couldn't see very far ahead. A minimap in a corner showing rough locations of enemies would be better than having to open/close the map all the time. - I like the art style, its simple but cute, and you had a good variety of monsters.
All in all this was an enjoyable game that felt polished and well put together.
Games art was nice and polished , love the shooting mechanics.