FoonLudum Dare ExplorerUsers → Avon

Avon

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201945Start with nothingHungry Hollyjam9103.042.851.921.653.353.202.442.68
201944Your life is currencyMarvinjam2973.683.523.123.543.972.822.573.33
201842Running out of spaceThe Last Guardianjam11792.712.342.472.923.072.83
201841Combine 2 Incompatible GenresMagic Rocksjam5203.503.613.223.583.503.66
201740The more you have, the worse it isThe Red Ribbon Killerjam8023.193.162.952.572.923.763.64
201739Running out of PowerCrystals Of Powerjam3663.453.152.903.254.153.65
201738A Small WorldToy Racerjam6642.812.722.273.473.812.402.002.75
201637One roomSpaceman Spimjam6273.082.672.583.673.263.1955
201636Ancient TechnologyBoxatonsjam
201635ShapeshiftVolleymaniajam5073.273.402.922.533.082.962.94100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Avon

LD35 — Shapeshift

Imperfection by Wertle 2016-04-21T01:19:00

Fun game, very interesting mechanics with the distraction. Great art, music and sfx.

My only critisism is that controlls could be more responsive, the hands accelerate very slowly so they lag behind, this makes the timing very difficult, which makes the overall difficulty a bit harder than it needed to be.

Imperfection by Wertle 2016-04-21T03:14:00

I've had a similar challenge with the mouse controls before, what I'd recommend is using a constant acceleration towards the mouse position combined with a deceleration that depends on the velocity(using the square of the velocity usually works well). You can then tweak the numbers until it feels right. Higher acceleration and deceleration makes the movement more responsive, lower more sluggish.

Imperfection by Wertle 2016-04-21T23:43:00

"Does tuning controls count as a bug fix?"

The rules are very diffuse about this, what you could do is post a link to a post-jam version, explain what is different, and people could decide themselves which one they wanna judge.

Trionic by djfariel 2016-04-21T01:51:00

There are several things I love about this game, the art is great, a lot of good sound effects, the game idea is great, and I love details like the tail, and the metallic sound and spark when you knock against a wall. The shapeshifting mechanics with the different abilities are also great.

The game is very difficult though. Partly its because your character is so big relative to the screen, and most of the enemies shoot at you from outside the screen, its hard to see whats going on. It's also annoying not to be able to shoot at an angle, especially when so many enemies can, and often are at a different height than you. Using keyboard + mouse instead of keyboard alone could potentially be a lot easier.

Transcube by Ekibyou 2016-04-28T11:12:00

Cool game. Graphics are simple but very atmospheric and beautiful at times. Great sound effects. The puzzles get very hard towards the end.

The controls are smooth, but you could have used the same button to shapeshift back and forth. The two modes could also have been more different visually, in certain lights they were hard to distinguish.

Great job overall.

Village People by brandann 2016-05-08T18:00:00

Short, but fun. I enjoyed the mechanic, only wish there was more levels with different challenges.

Spacetime Shifters by Atridas 2016-04-20T20:27:00

Very fun gameplay, controls worked better than expected, and I like how it gradually ramped up in difficulty. Graphics are strong too. My only negative is the audio, with only a couple sound effects that get a bit annoying after a while.

Shiftrix by stephenb12 2016-05-08T17:35:00

Simple, but fun and challenging. It seems pretty easy until you miss one, that transition period when you change shape is difficult. If you made that transition a little easier, for example by destroying the currently active shapes to give you a couple seconds to catch up, I think that would make it easier to balance the difficulty.

Volleymania by Avon 2016-04-19T09:08:00

Thanks for the positive comments :)

If you play in the browers pressing ESC will leave fullscreen, I did not think of that when assigning buttons, but just pressing ESC again should take you back to the main menu.

I did run out of time making the UI for this, which shows, and I would have wanted a bit more interesting enviroment as well.

The controls will take some time to master, largely because they are controlled by the physics, but those who played the classic "blob volley" a lot might pick it up faster.

Volleymania by Avon 2016-04-19T23:18:00

@AngerFork Thanks!

While you are blocking(Left shift for left player) you can press space to shoot a force field forward. It doesnt last long, but its useful for smashing the ball when its right in front of you.

Volleymania by Avon 2016-05-08T05:17:00

Think you misunderstood controls DDRkirby, with WASD you use left shift and space, which can be done with your left hand alone. Only with the arrow keys do you use Right Shift and Right Control, which has to be done with two hands.

Volleymania by Avon 2016-05-08T05:36:00

@DDRKirby I just realised you ment that those were browser shortcuts, however it should be fine if you go in fullscreen.

Zuran by DarkFieldGames 2016-04-20T22:14:00

I had fun playing this, it was a bit short but the puzzles were interesting. Nice music, but some sound effects would have helped a lot with immersion.

The Hunt by Asghardian 2016-05-09T10:31:00

Cool game, the music set the mood very well. Graphically, the characters were amazing, but the simple trees, ground texture and backgrounds clashed with them.

On lower graphic settings it was difficulty to see the blue and red areas, because there was no light, some indicator that didnt dissapear at lower quality setting would help.

Realm Shifters - Collect Orbs Edition by mkghoster 2016-04-20T21:58:00

Great visuals, and amazing sound effects(which is rare for LD games). It was very relaxing to play, great atmosphere. Funny parody on generic RPGs.

There was no challenge from the gameplay though, a couple puzzles to solve would have helped a lot.

ShapeThief by Monkey Foundry 2016-04-19T08:42:00

The idea is really cool, but I was confused about what to do, who to shapeshift into and where to go. I did miss more interaction with the other characters. Some sound effects would have helped a lot as well.

I like the character sprites, but they do sometimes clash with the lower quality art.

LD36 — Ancient Technology

"Ancient" and Ancient by Jadernak 2016-08-31T13:24:00

Good game, I'm not a big fan of this type of games, but I enjoyed playing it. Didn't understand everything that was going on the first round, but I figured it out and beat it on the second attempt.

Really good art as well.

Rolling Time by austintradr 2016-08-30T01:44:00

Great game. The mechanic is fun, addictive and innovative. Pretty difficult, but also intuitive. This is really great for your first game.

A couple tiny critisism; have to agree with other commenters that you should restart at the level you died at, not so fun to have to to the first level again and again. The different art styles do clash a bit.

Kites by VitasaMode 2016-08-30T14:00:00

Amazing game. The art is beautiful and combines very well with the music to give a great atmosphere. The gameplay is very strong as well, you have to think about the shots you make, and time them well. Good difficulty level.

NERESIS - The Great Neon Shieldbarer by IshikawaNakamura 2016-08-31T12:29:00

This is a cool game idea with a lot of potential. I like the controls, and it has a lot of good art. Pity you didnt have time to polish the mechanics more. Since there are no ratings though I dont think it would be wrong of you to update the game after the deadline.

Oscilloschaos by Casevse 2016-08-30T13:26:00

Cool game. It was fun and challenging to play, with a nice difficulty curve. The graphics are pleasant to look at.

Raptor Rocket by cortica 2016-08-30T02:13:00

Great graphics, love the art style.

The game idea is really cool and innovative.

The controls are quite difficult, and do get a bit tedious after a while, its a litte more annoying than fun.

Would have preferred if some instructions stayed on the screen while playing, there was a lot to remember, though I figured it out eventually.

Kill me now by Pierrec 2016-08-30T12:46:00

Funny game, I like the graphics.

I got stuck the first time when I covered the beam with the magazine, but I didnt have the laser pointer.

Kill me now by Pierrec 2016-08-30T14:05:00

@Pierrec I think I tried at least 5 things, but I'm not sure, maybe I gave up too early. They kept saying "not now" at everything I tried and I couldnt swap back to the char that was holding the magazine.

Space attack by stenol 2016-08-31T15:29:00

Cool game, reminds me a lot of Tyrion. Had fun playing it.

I agree that different color for enemy shots would be better. It would also be nice with a shield that could take some damage before you die, to help balance the difficulty. It would also be nice with a secondery weapon attack, something more powerful on a cooldown.

Forty Two by Diptoman 2016-08-30T12:07:00

Very interesting puzzle game, the puzzles are hard and fun.

Nice graphics and music as well.

Would have been nice if the blocks you had placed stood out more visually, sometimes I forgot which I had placed down, so I had to spam click many tiles to check if I could remove them.

Super Egyptian UFO Cat Pyramid Overlord 2000 BC by rjhelms 2016-08-31T15:02:00

Fun game, cute graphics, cool music. The dancing animation is really funny. I got to lvl 12.

Museum by qkerguelen 2016-08-30T02:32:00

Cool entry, it was fun playing some old classics again.

Nice music, and a lot of good art pieces.

MES by RubiksJr 2016-08-30T02:52:00

Simple, but fun. Its a bit annoying not to have an indication of the reload time, for example a cooldown bar. It gets hard pretty fast.

Write Only by randomhuman 2016-08-31T12:50:00

Great game. The story was funny, the art was great, and I really liked the game mechanics. Playing the post-jam version I thought the difficulty level was good.

Would have been interesting if the enemies would go to more offensive positions to try to push you back, but that behaviour might be tough to implement in a short time.

Pyramid Breaker by DifferentName 2016-08-31T14:28:00

Fun game, and nice graphics. It was really funny when I got so many scarabs that the game broke.

It would be nice to see some different scarab types, for example if some are slower or faster, or can only take a max amount of hits, or if they explode on impact and destory neighbour tiles. You could also consider some upgrades for the character, for example move faster, cover larger area, or other abilities to help bounce back more scarabs.

Through The Fire by Chryse 2016-08-30T10:19:00

Great art style and atmosphere.

I think I would have preferred to control the character with arrow keys over mouse click, but I've never been a fan of click to move in action games.

Could have used more sound effects, and made the fire sound loop better.

Boxatons by Avon 2016-08-30T14:57:00

@RubiksJr Thanks!

I found it easiest to play with WASD and the mouse myself.

The next thing I'd have improved if I had time would be to improve the AI and add difficulty settings to it, so you could meet gradually harder opponents. I couldnt work all saturday, if not I might have been able to do that.

LD37 — One room

Recyclinator by ThatSnillet 2016-12-13T10:27:00

Really fun game mechanics, it was fun just trying to throw the cans into the hatch from a distance, and the puzzle mechanics are pretty deep.

Awesome game overall, only drawback is the audio cause of too few sound effects, and the music goes quiet for a long time before looping.

HellBlocks by 8Bit 2016-12-17T08:37:00

Very challenging, but fun and addictive. It would be awesome if it had online high score(which isnt that hard to implement, http://dreamlo.com/ for example).

Pitfalls of Christmas by Aldarion 2016-12-13T13:39:00

Great art, and cute animations. Was really funny when Santa died.

The Rocket Man by Dev Dennis 2016-12-13T12:57:00

Very cute robot, nice atmosphere in this game.

It was a fun experience playing this, it did give me a flashback to the hatch in Lost.

Wub Dub Dodge by Berbecarul 2016-12-17T13:51:00

Very fun gameplay

Tempus Machina by Pickens Inc. 2016-12-14T11:56:00

Fun game, love the artstyle. No story or mission did make the gameplay a bit repetitive though.

Looking For Heals by JayProg 2016-12-15T02:49:00

Brilliant game, gave me flashbacks to healing with my priest in TBC and WotLK. I've always thought an mmo boss fight could make an interesting LD game, glad you executed it so well. Could have been interesting to add mana management to the mechanics as well.

Dawn Experiments by Ekilibr 2016-12-15T12:32:00

Great entry. Love the cute sound effects the robot makes, the music is very atmospheric, and the art is beautiful.

The puzzle is fun to solve as well, though I think I broke it the first time, on the last puzzle the upper door on the right stopped working, and I found no solution but to restart.

How To Cope With Boredom and Loneliness - A Guide For The Isolated - A Documentary Filmmaker Simulator by rodobodolfo 2016-12-15T13:06:00

Definitely the funniest LD game I've played so far, great writing!

The Cellar by Phil Strahl 2016-12-14T05:40:00

Very atmospheric game, with the dark art and creepy music.

Had fun reading all the descriptions and solving the puzzle.

Frank Shatner in The Helmet of Destiny by ThatGuyMiniB 2016-12-13T09:29:00

The game looks really good in flashlight mode, the lighting is a bit flat in normal mode. Cool particle effects.

The controls are easy and feel good. Your instructions say RMB to shoot, it was LMB for me. Also, the "Quit Game" button didnt seem to work.

The gameplay does feel too easy, you dont have much reason to move around(and when you do, only briefly), so you can pretty much just stand still and shoot. That does get a bit repetitive. I think if you were forced to keep moving more it would have helped increase the difficulty.

You had some funny voice comments, though as others mentioned they did get a bit repetitive.

Roomescape by Minemes 2016-12-15T09:58:00

Cool retro artstyle, fun little game, laughed at the ending.

Spaceman Spim by Avon 2016-12-13T14:24:00

@skorpyo

After you take the gun the next step is to pick up enough power cells to get your shield. You also get a hint that there is a better gun somewhere from the AI when you pick up the first power cell. Finding the 2nd gun and picking up enough power cells would trigger the final phase where you have to survive 2 minutes to win.

Spaceman Spim by Avon 2016-12-15T02:13:00

@giordanno92 Thanks!

I wish I'd been able to give more hints about the gun puzzle, seems most people didnt get it. You are ment to shoot the bomb by reflecting the bullet off two pillars, but you can get lucky by shooting straight at it.

A boss fight would have been cool, those shielded enemies can be tough to kill, I wish I had made the final challenge to win killing one of those. Unfortunately I spent too long on the core mechanics of the AI behaviour I didnt have time to make the gameplay take full advantage of it.

I initially wanted the shooting to be a bit more difficult than the average top down shooter, but in retrospect I think more accurate shooting would give a more enjoyable playing experience.

I'm also a little dissapointed no one seems to have gotten the reference of the game title :P
http://calvinandhobbes.wikia.com/wiki/Spaceman_Spiff

Kritical Kitchen by Paradoxa42 2016-12-13T09:46:00

The gameplay was very fun, simple but challenging, though it did get a tad repetitive. Varying the spawn rate and formation of the enemies could have helped reduce the difficulty curve and repetitiveness. I also think its a bit too difficult having to pick up the weapons manually, especially since you run out of ammo so fast.

The character art and animations are strong.

I would have perferred WASD over Arrow keys, which is more common when you aim with the mouse.

LD38 — A Small World

Toy Racer by Avon 2017-04-25T20:08:57Z

@shodanon @jk5000 Thanks for the feedback! I guess I got so used to the controls that they seemed easy to me, but I do agree the steering is very weird while not accelerating. I play it with the acceleration button down pretty much all the time. I'll have a go at tweaking the values to see if I can make the controls more intuitive.

Toy Racer by Avon 2017-04-25T23:25:16Z

@Takusan Thanks for feedback, constructive critisism always appreciated!

I've already figured out most of whats wrong with the driving model, planning to add a postjam version very soon. The main issue was simply that I didnt apply a force in the steering-direction while the car was moving, but not accelerating from user input, which only made it possible to steer while accelerating. Not an issue if you are always accelerating like I did, but its not intuitive and not how cars actually work.

Toy Racer by Avon 2017-04-29T14:09:14Z

@Saurabh Thanks!

@veralos Thanks for playing, faster turning was indeed one of the main issues fixed in the updated version.

@navot Thanks! The car is intended to look like a painted wooden toy, but its a bit hard to tell from the distance you are seeing it. I hadn't thought about 'H' being and issue while typing user name, good catch. Its still possible to type in the username while the high scores are visible though, you just cant see it. I did want to make more of the objects physical, but ran out of time for that, knocking over the pencil stacks could indeed be fun. The track edges did end up being more annoying to crash into than I intended.

Toy Racer by Avon 2017-04-30T01:04:51Z

@richard-michael-smith Thanks for playing! You can land on the track beneath if you fail the jump, there is no collider preventing that.

Online high scores are actually fairly easy to do, there is a good tutorial on it here: https://www.youtube.com/watch?v=KZuqEyxYZCc I followed it pretty closely for this game. The basic implementation can probably be done in an hour or two. It only saves high scores as integers though, trying to send float gives back a 0, working around that took a bit of time.

Toy Racer by Avon 2017-05-01T12:49:55Z

@samurai-spark Thanks, glad you liked it!

@crazi456 Thanks!

@arcticmattekar Thanks for playing! Top down camera would probably fix that, but you also cant see that far ahead the track, making it difficult to plan your path. I could have made it an option though.

@for-science Thanks! You are right about the clunky steering, it was fixed in the updated version. The camera is fixed to the car and the car is definitely rotating around its own axis. I was hoping to implement a more advanced camera, but ran out of time for that.

Toy Racer by Avon 2017-05-01T17:52:08Z

@local-minimum Thanks for playing, though it sounds like your computer had a hard time running the game, the steering is actually fairly slow in the original version. What quality setting did you run it at? Its set to fantastic at default, which can be demanding on the graphics card. If it was that bad even at lowest setting I might try to optimize the lower quality settings a bit more in the updated version.

Toy Racer by Avon 2017-05-04T00:45:36Z

@Poffle Thanks for playing!

@batmanasb Thanks for your feedback. I did actually use a normal rigidbody, but with a very high drag value, and no friction. I was able to fix most of the issues you bring up by tweaking the values and formulas in the updated version, though I thought it'd be to complicated to add drifting in my current model. You are right that the track should have been a bit easier, I was probably too focused at making it fun for me, rather than people who only play it once.

Space Travel 15 by jk5000 2017-04-25T16:10:28Z

The graphics are cute, especially the UI. The music fits the mood well. The difficulty increase could be smoother, it gets very hard around the time you go up a lvl.

I think this game would be more fun if it was focused more on tactical decisions rather than being pressed for time, for example if it was more about trying to figure out how to make the most profit. You could consider a UI that lets the player plan the moves further ahead of time, to reduce the need for frantic clicking, and maybe slow down the flight time to give the player more time to think about tactical decisions.

Where is mommy? by jQnas 2017-05-03T14:53:40Z

Great atmosphere in this game, very creepy, mainly because of the good background music and SFX. The art style is very cool, the game looks great, though I'd make the girl a bit smaller. The physics could be tweaked a bit, but it wasnt a big issue. I thought the girl running back when too scared was a fun mechanic, though I would have liked a counter of how many matches we have.

Fancy meeting you here by Local Minimum 2017-04-28T19:46:27Z

Very funny and creative game. A lot of humor in the texts, and I found the minigames to be quite addictive when I figured them out. The one where I controlled the moving mouth was still pretty difficult though. I think you should consider telling us the controls at least, while maybe leaving the win/loss conditions to be figured out by the player.

EAT by djfariel 2017-05-03T01:10:42Z

The game looks amazing, great job on the graphics, and the music is really cool. The gameplay was a bit confusing, but fun and addictive. I agree with others that the lasers from offscreen ships were annoying since they are impossible to avoid at longer lengths. If they could only shoot you after coming onscreen you could at least have time to hit them first. I was also a bit confused about exactly what I was eating.

Murder 38 - Episode One: A Small World by rodobodolfo 2017-05-01T13:52:08Z

You've made another hilarious game, had so much fun playing this. You've definitely got a talent for humor. Awesome music as well.

Toy Time Turbo by BadRAM 2017-05-02T14:32:23Z

Hey, another racing game, we had the same idea :) Its really tough to make good car physics in such a short time though, it requires a lot of testing and fine tuning. You went for more realistic car physics than I did, and you got pretty close. The main issue is how the car spins around so fast if you try to make a hard turn at higher speeds, which might be realistic, but not terribly fun.

The car model looks cool, and I like the hand draw wall textures.

I attempted both keyboard and controller, I wouldnt say there is a huge difference, its slightly better to steer with controller, but it still has the issue with hard turns. On my controller it was right stick to accel/brake though, which was a bit awkward. I'd recommend to only use LS and the 4 buttons if you can, since they tend to be mapped to the same axis for all controllers.

Food Fight by Scornz 2017-05-02T12:57:20Z

Fun game, though I agree a secondary ability like grenade would have added a lot. The rearranging of the food each round was a nice touch. The soldier sometimes get stuck standing close to other objects, maybe you are using a rigidbody with friction?(if you dont apply a physical material, it will have some friction by default, I've made that mistake before).

The graphics are great, and the music is cool, great job overall.

Beer in Mind by pixelstuff 2017-04-28T16:17:38Z

Love the art style, the music is great.

The gameplay is interesting, but also a bit confusing and hard to get into. There is a lot of funny dialogue, but its hard to avoid the events that lead to game over without prior knowledge, which means replaying the game several times is necessary, which takes a lot of time. When it comes to serving beer and other actions you perform on the customer I think a drag and drop interface would be more intuitive. I'm guessing right know the action is performed on the one you talked to last. I tried to get the boy to leave several times, didnt seem to work.

Overall this was a really cool entry.

Tiny Tony by Firewill 2017-04-28T14:03:11Z

This is a tough mechanic to pull off, cause it can so easily become too frustrating. You did a good job, the first two levels were well balanced in difficulty, it did get a little frustrating in the last couple lvls though. I think it would be a good idea to freeze the ball physics for a second or so after it resets, on the last level it kept instantly rolling into danger. Some visual indicator of where the ball is at the start of the game would also save a bit of time trying to figure out what you are controlling.

Great job on the visuals, and the music fits the mood well.

Headroom by PhilStrahl 2017-04-26T23:09:33Z

Beautiful graphics, and lovely music, the atmosphere in this game is great.

The puzzle was fun to figure out, but the slow walking speed on smaller sizes did get a little annoying, and the game was a bit short. The mouse sensitivity was also very high for me.

Overall great entry, just wish it was longer :)

Supernova by Veralos 2017-04-28T21:28:34Z

The visual style is really cool, and the drone is very cute. I like the music too, simple but catchy.

The gameplay is fun, the difficulty level is good for an LD game, though the first levels are a bit too simple, and you could have reduced the amount of planets so it can be completed a bit faster.

Really good entry overall.

It Shakes the World Apart by lectvs 2017-04-25T17:56:14Z

Cool story, a lot of fun dialouge and funny characters.

Love the graphics, very cute. The music is pretty good too, though it seems to randomly stop at times, maybe you forgot to set it to loop?

At the default graphic settings, fastets, my gpu usage was over 70%, so there might be something funny in the settings there, it was running fine when I chose the highest quality settings. You should be aware that the lowest quality settings can sometimes cause very high cpu/gpu usage, for example if vsync isnt enabled the fps is not limited. In Unity you can edit this in Edit->Project Settings->Quality.

Planet or Die! by Silas Reinagel 2017-05-02T13:28:49Z

Awesome game, very funny and well written. Great art and music, very strong entry overall.

Crater Creator by navot 2017-04-28T20:19:55Z

This game was really fun and innovative, the controls took a bit getting used too, but I didn't think they were too difficult. Its a really cool idea, and you executed it well. The intro text was funny as well.

Globe Trot by Richard Michael Smith 2017-04-25T16:31:56Z

Fun and intense game, graphics are nice, the music is really cool. Found it easiest to play by not bothering to aim the shooting, just holding it down constantly while focusing on moving, the bullets last so long they'll hit something eventually.

Slightly Angry Max by Takusan 2017-04-25T17:11:37Z

Fun game, feels very polished with the nice graphics and sound/music and really cool intro. I would recommend to make the player move slightly faster, he did feel a bit slow. I would also lower the hp of most enemies, the overheating combined with high enemy spawn rate and hp makes it very hard to kill them fast enough. It would be really cool to have grenades or another weapon that is more effective against a bigger group of enemies.

Skylets by Dink_Dunk 2017-05-03T00:51:21Z

I'm impressed by the amount of planets in this game, you created a lot of content for a jam. The physics could be a bit clunky at times, but it was still fun to play. Having to escape the planet on a timer reminded me of playing Descent ages ago. You made a lot of cool models, the game looks great, and the music fit well to the mood. Great job.

LD39 — Running out of Power

Crystals Of Power by Avon 2017-08-09T01:21:19Z

@hs-dave @srolfe657 @krishnasism @xaedes @donvermo @rigdonware @blobo @alex-tantum @mordokay @arnage @cole-and-jordan-studios @prodigalson

Thanks to everyone for playing and giving feedback, glad you liked it.

I do agree that the difficulty in the first level could have been toned down a bit, it can be hard to time the reflecting. In retrospect I probably should have expanded the first level instead of adding two more levels as I didn't have enough time to add interesting gameplay in the last two levels, but I was stuck on the idea of having one level for each crystal.

SPHEER by Split82 2017-08-09T14:27:57Z

This is a very beautiful and polished game, the music is relaxing which is good for a puzzle game, the interface was clean and simple and the controls were smooth(I particularly like the smooth acceleration on your FPS controller). I was a little confused at first about how to connect the sphere, if you had some indication of which things the sphere is connected to while holding it(maybe something like the line you get when it doesn't have line of sight and cant connect) it would have been a little more intuitive. I thought the puzzles were fairly easy, definitely not too hard.

⚡ Swing Bolt ⚡ by AJ Weeks 2017-08-02T14:14:45Z

Super fun game, the controls were easy, but also challenging. My best time was 103 seconds, an online high score would have been really cool for this game. If you had an ability to deal with those blue creatures, either kill them or knock them back, it'd make the later parts of the game a bit more interesting.

Captain Lettuce by geck0 2017-08-02T23:11:39Z

Very fun game with smooth controls, enjoyable combat mechanics and good level design. The last level took a few attempts, kept releasing the first hostage too early, and all the mobs came for me. Good sound effects and music. I liked the art and animations on the characters and the particle effects, the scenery is a bit bland though.

The Hunt for Red October Box by hadesfury 2017-08-01T14:33:25Z

Solid game. I really like the visual style, the lighting made it very atmospheric. The controls and gameplay was smooth, it was fun exploring the depths. I liked the puzzle to get the sonar.

Only point I can find to critizise is that the hull damage sound effect was too loud.

Electronaut by rhythmlynx 2017-08-02T13:36:03Z

Very creative concept. The graphics are great, though I agree does look a bit weird that the gun isn't aimed where you shoot. Good music and sound effects too.

The controls were a bit awkward for me. The right stick is mapped differently on different controllers, so my right stick would only shoot in one direction. Arrow keys to shoot is awkward, would have been much better if you could aim and shoot with the mouse instead. Regardless, it was a fun game, great job overall.

Power, MT by PhilStrahl 2017-08-09T01:11:05Z

You did a great job creating a horror atmosphere, both with the visual descriptions in the text and the music. The story was well written and just the right length for an LD game. I also like that you kept the text fairly short on each page, as too much text would have slowed down the pace of the story.

One piece of the story that did puzzle me a bit was when I was in the middle of 3rd street and saw light coming from a trailer to the south, but I didn't seem to have an option to go south and explore it.

I finished in 58 turns and got 15 points.

Nex Machinan by MestreRothLD 2017-08-09T15:26:53Z

Very fun game, though the difficulty curve is a bit steep. I like how the running out of power mechanic forces you to play aggressive and really think about where you are moving, but I also think I would have preferred if you connected shooting(and possibly other abilities) to power and make it more of a tactical decision when to shoot, as I found it easiest now to just hold down the shoot button continuously. The graphics are simple but polished, and the music was nice. I did get a bit tired of the laser shooting sound effect.

Power Crystals by chispaLBC 2017-08-01T14:55:01Z

The game looks very good, great art. I like the retro soundtrack.

The gameplay is fun at first, but it does get a bit repetitive, and the difficulty curve is steep. I got a highscore of 6834. For me it was left click to shoot, not right click.

POW by ProdigalSon 2017-08-09T00:01:34Z

Great game, very polished with good graphics, fitting music and good sound effects. Good difficulty level on the puzzles, you have to think a bit, but its not too hard. Overall I think this is one of the best games I've played so far this LD. My only point of criticism is that I would have preferred if the robot always moved when you pressed an arrow button, instead of having to use a button to turn around.

Skinner Box by internetfett 2017-08-02T16:02:43Z

I like the cartoony graphics, and the animations are pretty good.

The gameplay was a little confusing. I don't get the role of the water. I get you have to balance recharging your own energy and the electricity, but that seems to get increasingly difficult to the point where its impossible. I don't see a goal to reach to win the game, or a timer/score to measure my progress.

Times New Robots by Alex Tantum 2017-08-02T13:24:52Z

Interesting idea to mix FPS with tower defense mechanic. I like the graphics, you made a lot of good assets for this. Nice music and good sound effects too.

The gameplay does have some issues. A lot of the time the robots didn't seem to die, my kill count did rise, but the robots kept moving, I didn't get any new batteries and I'd soon be game over. It's also difficult to tell if your shots hit the robots. The movement is a bit slippery, but its not too bad when you get used to it.

Funkotron 5k by Jannes Nagel 2017-08-02T15:50:32Z

Really cool game, pretty graphics and funky music. Awesome intro scene, very funny. I do prefer rhythm games that are slightly more challenging, but it was fun to play. Don't really see how it fits with the theme though.

Running out of PEWer! by The Lucky Pew 2017-08-02T20:33:07Z

Fast paced and fun. Very good graphics, and good sound effects. I couldn't get my controller to work though, so had to play with keyboard. Shooting with arrow keys is awkward, would have been far better to aim and shoot with mouse.

LD40 — The more you have, the worse it is

The Red Ribbon Killer by Avon 2017-12-05T12:46:18Z

@meles There are two specific places on the body you need to click, the head and the sleeve.

The Red Ribbon Killer by Avon 2017-12-06T05:54:27Z

@jsqrs thanks for playing, you're not the only one who gotten stuck there, you can see my comment above on how to get past if you wanna try again.

The Red Ribbon Killer by Avon 2017-12-14T11:17:30Z

@emanon @abilean @tinco @mipelius @jsqrs @pcmaster @carraka @adhesion @chartman @mariobarone @fluffi @ramza @mathijs750 @goat-toaster-games @meles

Thanks to everyone for playing my game and leaving feedback!

Changing the cursor when over interactable objects was on my to do-list, but in the end when I knew the game wouldn't have any proper puzzles I decided not to implement it as I was worried it would make it too easy. It did worry me the body in the first room would be too hard though, I hoped people would notice the ribbon in the sleeve and then guess they could click other places on the body, but people might have thought the ribbon was just blood. What I probably should have done was make many more parts of the body interactable so the player understood they had to search the body thoroughly, or at least give more hints through dialogue.

I was hoping to have at least one puzzle near the end, but I decided not to add an inventory system to save time, and that made it difficult to do puzzles. I was planning to add more items in the last room(and other rooms) to make the killer reveal more gradual at least, but in the end I was barely able to finish the story in time. I liked the idea of you having to guess the killer in the end, that could have been fun.

I was hoping someone would catch the references to The Wire, the idea of a serial killer tying red ribbons to the victim and biting them was stolen directly from it. Of course the serial killer does not exist, one detective made it all up to get the funding to solve another case. It's a really good show, you should all go watch it!

@bificommander My main goal for implementing the theme was to give every character a line that referenced the theme, but I think in the end I only had 4 lines.

The choices when talking to the media doesn't affect much, but if you make the right choices(give a lot of details and ask audience for tips) you get an anonymous tip that opens an alternative at the end, though its a very slight difference. I wish I'd made it easier to get the tip though, so more people got to experience it.

Cracks by YouBeStrong 2017-12-06T04:11:15Z

You've only allowed "very low" graphic setting, which by default has vsync turned off, this caused the FPS to be extremely high which leads to very high CPU and GPU usage. I'd love to play it if you upload a new version with vsync enabled.

Cracks by YouBeStrong 2017-12-06T05:06:39Z

That was an interesting game, I was really curious about what I was fixing. I really like the art, and the game was relaxing to play. Good job.

Nuclear Arms 5: Orphan Overdrive by Logicon211 2017-12-06T02:33:37Z

Super fun game. The movement was maybe a tad fast, but the game felt responsive and the difficulty was well balanced. The intro and setting of the game was very funny. It would have been nice to have a minimap or radar showing the open doors as towards the end they were very difficult to find due to all the vehicles being in the way.

Working Death by geck0 2017-12-06T02:48:55Z

Fun game, it was a tad difficult, but I like the mechanic. The death character looks really good, with good animations and cool glow effects, the fog also makes it very atmospheric. You've got good music and SFX as well.

Relic Diver by tyranosaw 2017-12-08T03:26:51Z

Very nice art, the music was lovely, a relaxing game to play.

The gameplay did get a bit repetitive, killing the sharks was fun, but it did take a lot of time going up and down. Some rewards for progressing would have helped, like being able to buy upgrades so we could move faster and stay down longer, maybe increase the range of the harpoon and weight capacity. It'd also be nice to track the amount of relics gathered, or money earned.

Crunchtime, the revenge of feature creep: mo' monay mo' problems. by soldierbear 2017-12-05T11:44:41Z

Funny game, I like the humor, the font was a bit hard to read though. I like the pixel art style.

The game idea is cool, but needs some balancing, I found it way too difficult. I think you should either slow it way down, or you should be able to slap them by mouse clicking on them, so you don't have to walk to them.

Justify the Means by Goat Toaster Games 2017-12-08T03:51:52Z

Great job, the core gameplay was pretty simple, but the art, music and story made this a very enjoyable experience. Didn't know I could double-jump in the beginning, took me a while to get over the water.

The Daily Grind by MarioBarone 2017-12-08T06:49:31Z

Well made game with good graphics, animations, music and SFX. As others have mentioned, its tough to figure out how to make stuff. I felt I got the hang of making the various coffees, figuring out that the order showed the ratio of coffee, milk and cocoa, but I could not figure out the tea. The tea bag bounced around like crazy when I grabbed it, and I did not seem to be able to pick up the tea from the drawer.

Chasing Syrinx by Lugdumdare Team 2017-12-05T12:15:15Z

Very good game. The art is amazing, I love the visual style, it was worth playing for the graphics alone.

The controls are pretty good, but could be better. Its quick and responsive, which is good, but I would have preferred if I could control the strength of the jump(holding down jump to jump longer), it was tough to control where I was jumping. There were also a lot of situations where I was unable to jump despite not falling, which could be annoying.

The level design was very good, I really had to think about how to solve different situations and plan my moves. One annoyance though was that it could be difficult to tell which branches I could jump on to, and exactly where the branch ended.

Mini Mod by Riker Greenslade 2017-12-05T11:14:55Z

Very impressive game. The controls take some getting used to, but they are quick and responsive, so its fun to learn.

The game looks amazing, the robot in particular. I liked the music, it was very atmospheric, I didn't feel it quite matched the visuals though, which gave me more of a dystopian cyberpunk feel.

I would have preferred a health power-up to reward me for getting further in your game, the difficulty is a tad high for an LD game.The enemies are easy enough, but it's very easy to make a mistake and lose some health, that makes it difficult to progress very far in the time I have to play.

Pride Before a Call by Carraka 2017-12-06T01:09:42Z

Very good game, the art is very nice and you have a lot of sound effects. There was a lot of fun dialogue with the callers. The game reminds me a lot of Papers Please.

Hero Human Man-Pirate by Iamsodarncool 2017-12-06T00:12:55Z

Very good art and audio, the dialogue and voice acting was funny.

The gameplay was pretty fun, a bit too difficult. I would have preferred slightly slower gameplay with some more tactical elements, like a health bar instead of instant death, different shot types(it was annoying not being able to shoot the enemies that came at you from the side).

10 inches or less by Almost Panda Studio 2017-12-06T02:02:51Z

This is a fun and relaxing puzzle game with cool music and good SFX. Innovative puzzle idea. I would have preferred fewer levels with a steeper increase in difficulty though given the limited time I have to play during LD. The visuals were very cute, but you could have used more variation between levels, for example just by changing the color of the tiles and background.

Night City Challenge by makerart 2017-12-05T10:49:05Z

The art style is very cool, together with the music it gave a really cool futuristic atmosphere.

The controls were a bit rough. I think the movement speed and acceleration is too fast, it felt more like an arcade-y racing game. The high speed makes it very hard to time jumps, on the first try I didn't even get into the city. I think I would have preferred to rotate the player with mouse instead(or gamepad) to give more precise aiming, using A and D to strafe instead of rotate.

Overall this is an impressive game, the only fault being the controls.

LD42 — Running out of space

Blaze From Outer Space by Iluvatar 2018-08-20T14:04:48Z

Love the retro art style, combined with the music it created a very nice mood for this game. I would have preferred some more hints about what items to combine, the puzzles weren't the most logical so I ended up trying everything with everything.

Overall, great job!

Tales Of Steel And Mana: Empire's Birth by DreamingDice 2018-08-20T15:36:42Z

Cool game, I liked the music and the art was very nice. The gameplay is simple, but I liked it as well, though I would have preferred if it was a bit more difficult, none of my party members got close to dying. Balancing difficulty is always hard under the time constraints though, and I agree with you that its better to make it a bit too easy than too hard. Overall this felt like a very polished game, great job!

W a l l i f o r n i c a t i o n by psychead 2018-08-24T08:58:57Z

Very good game, a little frustrating at times but its a cool puzzle mechanic with well designed levels. The main feedback I'm missing is that I wish I knew before left clicking if I will survive hitting the wall, currently I have to guess based on the distance and thats not easy, it takes a lot of trial and error to learn that. You could for example change the color of the arrow depending on an estimate of whether you will survive whatever you're colliding with next. It'd make the game a fair bit easier, but the fun part of this game is planning several moves ahead and guessing the movement of the enemies, dying from crashing into the wall is just frustrating.

The game looks good even though the graphics are simple, the music is catchy, overall this feels very polished, great job!

Got A Light? by Tristan0214 2018-09-01T11:26:49Z

The main menu was beautiful, overall great job on graphics, though I felt the forest was a bit too dark, you could maybe have added some more ambient light sources around the forest to add to the mood, and maybe some image effects(like bloom). Graphics combined with the sound effects also created a very nice mood for this game.

The gameplay, to be honest, was a bit boring for me. Without a map or any waypoints to follow I ended up just walking in random directions hoping I'd eventually bump into the goal. I wish reducing insanity was based on some problem solving or something skill-based, it currently feels entirely luck-based. It's also annoying not having any tools or abilities to take care of the red mushrooms chasing you.

Overall this was a cool and ambitious game idea, good job!

Just Balloon: Move or Lose edition 3 by zeu31 2018-08-20T08:52:19Z

Fun game, but a tad too difficult, highest score I got was 10. I really liked the graphics, very cute and charming.

Crucifix and Tentacle by Cedric Fey 2018-08-20T11:46:58Z

Great game, a tad difficult but very fun, great graphics and mood.

Bityville by Blueman 2018-09-01T15:55:12Z

Very nice and polished game, I like the art style and the music was chill. Some more instructions about how the game works would be nice, its not very hard to figure out but in the beginning you have to guess a bit, which is not ideal in building games where you usually have to plan far ahead.

What I think could make the gameplay more interesting was if you were given missions with gradually increasing difficulty, currently it felt a bit too easy for me and it didn't feel like my choices mattered much.

Overall this is a very solid game, great job!

Zombies Hate Fire... by Windowwasher 2018-08-23T09:33:23Z

I liked the shooting mechanic, it was satisfying to shoot the zombies when the arrows stuck to them. Considering the amount of zombies I would have preferred if I had some alternate methods to kill them, like traps or explosives. Alternatively if there were far fewer zombies, but they moved a bit faster so each zombie was more dangerous.

Regarding the graphics, you did a good job with the 3d models and animations, its a pity you didn't have time to add more textures, even with just simple colors the game could have looked pretty good.

CubiCo by Dominic 2018-08-20T10:12:50Z

Great job designing the puzzles, not too difficult but they did make you think. The music fit well for a puzzle game and the graphics did give me a retro-vibe. Great job overall!

She is helmet by Stegobubbles 2018-08-20T09:42:19Z

Very fun game, the cloning was a very cool idea and it worked well. Great graphics and music as well.

Drying Up by Allenial 2018-08-20T13:14:01Z

Great job on the graphics, though the level was a bit too dark some places. The movement took some getting used to, it wasn't bad when I got used to it, though I would have preferred to have a button to accelerate. It would also have been cool if I could press a button to rotate the camera to look around without moving the fish.

The mood in this game could have been great if you'd had a fitting music track.

Hot News, Good News by RiptideStudio 2018-08-20T09:16:42Z

This was a fun and relaxing game, though it did eventually get a bit repetitive. I liked the soothing music and the humor in the newspaper articles. I would have preferred some visual indication of whether or not an article had been glued to the paper, sometimes I thought I had glued them on and got confused as I could not pick up a new article.

Overall, great job!

LD44 — Your life is currency

Invest® by thristhart 2019-05-18T17:45:43Z

Impressive amount of story for a game jam, well thought out plot. A tad long to play through, but still an interesting story. As others have mentioned background music would have been really nice, no sound at all does make it a bit dull. Since the map wasn't really needed I'd have put all the focus on the portraits and the text, making them larger and in the center of the screen.

My Life is Not Currency by rjhelms 2019-05-18T18:19:58Z

Fun game, the camera could be better, but I liked searching for the cereal boxes and dodging the enemies. Learned eventually that shooting wasn't really worth the cost. I liked the music as well, and the character art.

Marvin by Avon 2019-05-04T22:21:31Z

@coder-channel @oakus @copper-aardvark-games

Thanks for playing and the positive comments!

I will rate more games, don't worry :smiley:. Had some annoying bugs to figure out first, the physics can be a pain sometimes.

The difficulty is always tricky to get right in such short time, I've often made it too difficult so decided to go a little easier this time. Partly because I decided halfway to change from a puzzle-based game to arcade shooter(couldn't think of any puzzles), so I didn't have too much time to try out and experiment with different enemy setups.

Marvin by Avon 2019-05-09T21:18:22Z

@miltonnh25 @a-coltzz @aevek @bongard22

Thanks for playing and feedback!

About the cursor, the aiming arrow does show where the cursor is on the screen if you played the bugfix version, though it can be hidden by walls occasionally. I was not aware you could restrict the cursor to the window, will have to remember that for next time.

Feedback for hit/miss is a good idea, was planning to add different sound effects for it but ran out of time.

@udo I have uploaded a linux build now, it's not tested though.

Marvin by Avon 2019-05-18T20:35:16Z

@ivanpavlov @goerp @odlog-oglog

Thanks for playing!

I did get the name from hitchhikers, yes. Not really the same robot though, just the first robot name that came to my mind. The game does have sound effects, so its strange that you didn't hear anything. The volume is a bit low, but should be audible. Nothing as fancy as the doors thanking you though, that'd been funny.

Marvin by Avon 2019-05-19T13:34:51Z

@psiv Thanks for playing! My tactic there was to run in quick, shoot like mad and then duck behind walls again to regenerate. In retrospect I think left shift and space would have been better buttons to use.

Marvin by Avon 2019-05-19T19:21:22Z

@phantomeniasll @vjmunhoz

Thanks for playing! It's strange that several people have not had sound, never had this issue with Unity before. It is possible to cancel a rating by clicking the cross to the right of it.

Coin Floor by ping78 2019-05-18T18:58:22Z

The graphics are gorgeous, looks great. Didn't really have a way to deal with the enemies, could lock the first ones in, but later there were too many. Could outrun them for a while, but eventually there'd be too many. The AI seemed very simple, simply walking towards your position, a slightly more complicated AI could have opened up a lot of interesting gameplay opportunities. Lack of sound effects would be my biggest complaint, they are very important for giving the player feedback about events.

Coin Floor by ping78 2019-05-18T21:40:46Z

@ping78 I did hear a couple sound effects, I just meant that there were few. There was one for picking up coins, and one for enemies attacking you, but they didn't seem to always trigger. Since you don't hear them alot it makes the game pretty quiet. Some subtle footsteps, sound for triggering gates, one for when you aggro mobs would have helped a lot. Some ambient background sounds also could have added a lot to the mood of the game. It's easy to forget that sound effects are at least as important as the graphics for the overall enjoyment of the game.

Making AI in game jams is really difficult, the ones I've done in the past have also been very simple. It's a bit more important in this game though, since there is no combat to deal with them. My main complaint wasn't really that it was simple, but that there was no other tactical element to it than outrunning them. For example if they were patrolling in such a way that you could sneak past them, or lure them into traps.

Nuclear Arms 7: Railway to Heaven by Logicon211 2019-05-04T09:38:03Z

Super fun game, funny settings and dialogue, and great gameplay. Cool music and good sound effects. The art style, while not professional quality, also added to the humorous setting.

One thing I don't understand though is why the cost of the mystery box was so high, doesn't seem like it'd ever be worth it.

Who Wants to Be a Vampire's Heir? by andrewjoy 2019-05-04T10:22:49Z

Had fun playing this game, it was well written and voice acted.

Island Chain by PTSnoop 2019-05-19T11:49:43Z

Interesting game, I think the main issue is that you don't really have time to make proper tactical decisions, at the moment its just clicking small cities to prevent them from running out of money until some city gains hyperinflation. There really isn't enough time to judge what products are in high demand or supply when you make decisions. I think it would help a lot if you could control the speed, slow down when you want to make tactical decisions and then speed up to see how it develops.

Paycheck to Paycheck by MiltonNH25 2019-05-04T09:58:10Z

Interesting game, tough choices to make, had fun playing it. Good music and sound effects, created a strong atmosphere.

Void 2 by Mr.MadCat 2019-05-18T15:05:51Z

Interesting game. Would have been nice to see the damage my abilities did so I could better judge what to upgrade, and maybe it should have started more gradually with fewer enemies. Its a cool concept choosing between biting and scratching, with a bit more tactical depth it'd be really fun.

Million dollar robot: Fear the forklift by squirrelsoft 2019-05-07T17:47:08Z

The graphics look really good, good music and atmosphere. The controls were not very intuitive for me, couldn't really get used to it. It was cool the way it turned, but it did make controlling it more tedious. It would help if you showed the player which direction they were aiming at while the robot was turning. It's also generally preferred with WASD controls that it's relative to the camera, so that W always moves you in the direction the camera is facing.

The Branch by Poffle 2019-05-04T16:11:51Z

I always look forward to your entries, and this one did not disappoint. Very funny, great voice acting and music. The 3D graphics were great as well.

Protector by Vodzik 2019-05-19T12:25:27Z

Very good game, it was fun to play, graphics were great and a lot of good sound effects(though the player shooting sounded a bit weak). The difficulty was pretty well balanced, but it was unforgiving that you'd lose a life from just one hit. The difficulty decreased rather than increase because of how much stronger the upgrades made you, so if you started with for example 5 lives and gained more lives in the earlier levels that would make the early levels a lot easier, but increase the difficulty later as you couldn't buy upgrades that often.

Mani by Tex Killer 2019-05-19T13:42:06Z

Cute graphics, very nice music. You had some interesting mechanics here, like charging up the jump. I'd strongly recommend to use instant jump since everyone is used to it, but it could be interesting to have it as an alternative ability you'd need in certain situations.

Olaf's Adventure by GameWolves 2019-05-18T14:55:00Z

Enjoyed playing this, controls were a bit awkward but the gameplay felt pretty smooth. Could maybe have been slowed down a tad. You had some cool sound effects, but the shooting sound did get a bit annoying after a while. The combat was fun, required good timing on several occasions. Some of the art was really good as well, though overall a bit uneven.

Jack The Reaper by Madbeagle 2019-05-19T09:12:24Z

Really fun game. It got quite difficult fast so it probably could have been tuned a little better, the jumping was a bit weird, but it did make it fun and challenging to play. The graphics were charming, and I liked the retro music and sound effects.

One More Drop by ZAX 2019-05-15T15:40:48Z

Finally got time to play this after you commented on my game a week ago :)

- The controls feel good and the mechanics work well. The game felt smooth to play. - The difficulty could have been higher, since the enemies don't shoot you and move fairly slow. The only challenge is making sure you don't accidentally kill yourself by shooting too fast. - The game could have been a bit more zoomed out, couldn't see very far ahead. A minimap in a corner showing rough locations of enemies would be better than having to open/close the map all the time. - I like the art style, its simple but cute, and you had a good variety of monsters.

All in all this was an enjoyable game that felt polished and well put together.

Belinda Bloodmage by PSiv 2019-05-19T13:32:39Z

Fun game. The normal bullets were pretty weak, so had to use the blood magic ability all the time instead. Stronger bullets and a cooldown or higher cost of the special ability might have helped balance that. The art was charming, really liked the characters, the background tiles seemed pretty big compared to the characters though. The music was very cool, but the sound effects a bit weird/awkward.

Coin Operative by davidsheadgames 2019-05-07T17:28:46Z

This was super fun to play, almost couldn't stop playing it but decided to stop at $1. Very creative idea and implementation. Agree with others that it would be better if you could move the camera without holding RMB, and maybe use scroll wheel for zoom. The shooting sound also got a bit annoying when every coin started spamming it.

Love Your Heart by teo989 2019-05-19T10:10:51Z

Fun and challenging game, maybe a bit too hard for an LD game. You had a good amount of variation in the challenges you gave the player, more than most LD games. The physics could have been tuned slightly better, in a game that requires so good timing and accuracy you'd want your controls to be very sharp. It was still pretty good though. The art was simple, but the background was really cool. I'd really recommend adding at least a couple sound effects as well, even if they are very simple they add a lot.

We Are Nuts! by kaeveris 2019-05-18T15:17:40Z

Very charming game, with the exception of the platforms the art was really good. Physics were a bit floaty, and double jump not working quite as intended(though it was fun to use it kinda like flappy-bird). The speed boost you got was also a bit high, didn't really make it easier. It was still pretty fun to play though, the first levels could have been a bit easier.

The Fabulous Wandering of Gorgeous Inconspicuous Piggy Bank 9000: Amazing Pigsy by EvilSock 2019-05-07T16:59:42Z

I really like the graphics, very cute. The music was also good, fit well with the art style. The gameplay seemed interesting, but it was tough to figure out how to play.

Here are some tips for improvement:

- Some instructions of how to play, at least basic controls. - I'd reduce the running speed of the player and the enemies a bit. - Sound effects would be really nice, esp for picking up and shooting coins, and when enemies attack. - Adjust the colliders for some of the sprites so you can run a bit behind or in front of them, for example you don't wanna collide with the TV's antennas. - On the windows download version I had an issue with clicking the play button, I'm not sure if it took a long time to load(shouldn't at that size) or if I had to click at a very specific point on the play button.

Annabelle & Annabelle Otherworldly Meats by snowdozer 2019-05-19T09:37:30Z

Fun game, very nice art and music. Pretty difficult, you'd get a lot of enemies on you fast, and your gun is pretty weak. The bug where the monsters don't spawn again was unfortunate, happened when I was starting to get a hang of the game. I liked the way the monsters lunged at you, a little different from the AI behavior you usually see.

Piggy Bank's Adventure by Comet From Outer Space 2019-05-19T13:12:56Z

Pity the game wasn't longer, cause this was really good. Loved the art, and the music was great, among the best I've seen so far. Seems like you had all the components needed for a great game but not enough time to make the actual levels.

LD45 — Start with nothing

Hungry Holly by Avon 2019-10-12T17:38:48Z

@alphaden @smackmet @ausstein

Thanks for playing!

@smackmet The game doesnt have much to do with the theme unfortunately, I abandoned my original idea after the first day so I just focused on creating something not worrying about the theme.

@ausstein 304 Is a pretty strong score. I havent played it a lot myself, but my best time was about 120 sec. The difficulty maxes out after 1 min. I didn't spend a lot of time balancing the game, so I couldn't test if it was always possible to catch it. The spawn locations are completely random, and there is some randomness to spawn timers as well, so there can probably be scenarios where it'd be impossible to catch it or avoid damage.

Hungry Holly by Avon 2019-10-12T18:13:17Z

@ausstein There is at least 0.5 sec between each rock spawn, so I guess it should be theoretically possible to catch the tomato between them.

Hungry Holly by Avon 2019-10-12T18:48:46Z

@danilo-freire Added a web build now.

Hungry Holly by Avon 2019-10-20T13:41:04Z

@jam373 @cafelovai @bassguitarbill

Thanks for playing!

@bassguitarbill It is intentional that they go towards the mouse pointer, as that it was you use to aim, but I guess I didn't mention it in the guide, and I could have made it more obvious visually. It'd be way too difficult without the ability to aim, so even though you can shoot with space bar you still need to use the mouse.

Hungry Holly by Avon 2019-10-20T19:02:52Z

Thanks for playing!

@yohsk13 The distance doesn't matter, they all fall at the same speed, mouse is only used for aiming. I noticed the typo myself after the deadline, not important enough to fix, but it did annoy me :)

@kszaku I've been a bit skeptical about doing web builds for this reason, the performance can sometimes be dodgy, I've noticed it myself when playing other games. Still surprising this game would have performance issues since it's just a 2D game.

Edge of Twilight by OccultOne 2019-10-19T16:10:38Z

Very interesting game, fairly deep mechanics that requires a fair amount of thinking. It's pretty difficult to figure out a tactic to survive to the end, wish I had more time but have to rate other games too. I liked the music and hand-drawn art. It was a little confusing whether the text choices you made had any in-game effect, or if they were just story elements. It'd also be useful to see building cost & resource cost/amount produced of buildings before you research them.

Quatocicople by xk_the_name 2019-10-20T11:03:55Z

Super fun game, really good job coming up with new mechanics each level to make it interesting. The difficulty could have been balanced a bit better, some were a bit easy, a couple were nearly impossible, and some levels would occasionally be unbeatable due to randomness. The music was great. Graphics were pretty simple but it didn't detract from my enjoyment of the game.

Mage in Exile by Nikolay Zapolnov 2019-10-12T17:03:09Z

Cool game, a lot of content here. Great job on the graphics. The combat would have been good if it had been better balanced, but the earlier parts were fun at least. Lack of sound does hurt a bit, and as others have mentioned 'U' for inventory wasn't very convenient.

The game did crash for me playing the html5 version, just as the lvl restarted after dying:

index.html:104 OOM printErr @ index.html:104 LD45.js:1 Uncaught abort(OOM). Build with -s ASSERTIONS=1 for more info.

Blackout by almost 2019-10-20T10:11:57Z

Fun and interesting game. I liked the art, particularly the characters, and the chill music game the game a cool vibe. I realised I was probably the killer, so decided to tell some lies to throw suspicion off me. The AI found too many clues against me to put the suspicion on any of the others, but I made them unsure at least.

Carnival Mayhem by TomekS 2019-10-08T16:08:06Z

Great game. Controls were smooth, awesome graphics. Had fun slaughtering clowns. Maybe the lighting could have been a bit darker to make it scarier. The last level was a bit slow, a lot of waiting around the first couple min.

Dr & Dr by Daniel Jenikovský 2019-10-20T10:19:22Z

I'd like to try this game, but rather not until the crash bug is fixed.

I'd recommend checking if an infinite loop happens when delivering the potatoes, that could cause the CPU to overheat and crash the computer.

Bonker Droids by NorthernDevGuy 2019-10-12T16:20:50Z

A bit too easy, but had fun playing it. I thought the controls were fine, but would have preferred buttons to attack rather than auto attacking. Good job on music and sound effects.

Red Metal Gatherer by Yohsk13 2019-10-20T14:15:40Z

A bit confused about what some of the buildings did, but had fun playing it, it was surprisingly addictive. The art is uneven, but some of it really good.

What Is Halloween? by Lexyvil 2019-10-20T09:37:06Z

Fun little game, really like the voice acting and character art.

Wobbly Scraps by Caberu 2019-10-08T16:53:25Z

Great fun. Some aspects were a bit confusing at first, for example it can be tough to see what some items are at the low resolution(tooltip would help), and it's tough to see what you are missing on your machine, but it wasn't too difficult once I got the hang of it. It was very satisfying nuking down the monster. I liked the music as well.

ColorBound by Youkool 2019-10-08T16:30:33Z

Awesome game. Love the art and visual style. Controls were smooth, and the mechanics fun to use. I liked the dash in particular, maybe the shooting could have been a bit more interesting. The level design was very cool as well.

The Factory by Jam373 2019-10-12T16:50:22Z

Both the visual style and the atmosphere were really strong in this game, it was a really cool experience playing this. Gave a strong David Lynch vibe. Could have explained the controls, though it wasn't hard to figure out.

GettingHome by Mowgli 2019-10-20T12:38:52Z

The art is very good, although some animation on the cat would have been nice, even just a simple 3-frame walk cycle and slight head bob helps a lot. A few sound effects and/or some music would also help a lot to the mood and overall enjoyment of the game.

The core mechanics of the game works well, and the controls are smooth. But it is also very short, and doesn't give you any interesting problems to solve or other challenges, so it is very light on gameplay.

The Terror that came from Nothing by Le Don 2019-10-20T12:53:54Z

Very funny idea, and it was fun to play, though a bit confusing and unforgiving at first. Good choice that we didn't have to start from scratch when dying. Some sound effects would have been nice, especially for dying(which isn't always obvious since there are multiple mouse arrows on screen) and damaging the enemy.

Defective by CafeLovai 2019-10-12T16:39:23Z

Had fun playing this. The enemy AI was a bit simple, when close they would crowd you really fast, but you could also shoot them at a distance without them attacking you. Still had fun defeating them though. The game was a bit long for an LD game, so didn't have time to finish it.

Good job on the music, also had some good sound effects though the footsteps did get a little annoying.

Quest for the Good Time Adventure by Thomas Sylvester 2019-10-12T17:30:57Z

Cool game, these kind of rpg's tend to be pretty addictive, played it for longer than I thought I would.

LD41 — Combine 2 Incompatible Genres

Magic Rocks by Avon 2018-04-24T17:55:27Z

@rodancheg Thanks for the ratings and the video, was very cool to see someone play my game!

@zaguer @theamazingb Thanks for playing!

I did originally use movement that was relative to world instead of the character, I'm still unsure which I prefer, they both have advantages and drawbacks. If I'd had a bit more time I'd give the player the option to choose. Visual effects for the buffs is a good idea.

Magic Rocks by Avon 2018-04-25T23:26:33Z

@Squid Thanks for playing! I tested both options and found them fairly equal, but it probably takes more time to get used to relative movement while your suggestion is likely more intuitive.

Magic Rocks by Avon 2018-04-26T13:46:19Z

@ALKubo Thanks for playing! I agree with the points you made, 1 and 3 I thought about but didn't have time to prioritize. The aiming I did suspect was a bit off, I grabbed some code from a previous game for the character controls assuming it was good, but I never tested it properly. After more thorough testing its more off than I thought, I should definitely rework that code for the next time.

Magic Rocks by Avon 2018-05-03T11:36:05Z

@minibobbo Thanks for playing! Invisibility isn't terribly useful, it's meant to be used in an emergency when you get overwhelmed, that'll probably only happen in the boss fight at the hardest difficulty.

I put a collider, meant to be interpreted as a force field or something, in front of the boss to prevent players from being able to shoot him while outside the boss' range, as he won't aggro until you get within a certain range. There's no symbolism there, I was just reusing the player model to save time.

You were right about the boss HP, I had a memory of fixing that issue, but turns out I only fixed it for the player class, not the enemies.

Sportsball Adventures by GanonsSpirit 2018-05-14T21:57:09Z

Fun and innovative game. The controls were good(but took some getting used to), the level design and enemy types were also well done. It does suffer a bit from lack of sound and music, particularly you need feedback for when you take damage as I didn't realise at first the balls hurt me. The graphics were simple, but good job on the animations.

Humaning by PixelProductions 2018-04-25T21:00:18Z

Very funny game, I liked the humor, and I enjoyed the gameplay. The art, sound effects and music were also good. The gameplay does get a bit repetitive after a while since the difficulty doesn't increase, but that is understandable for a jam game.

Great job overall.

Lobotomy and You by rodobodolfo 2018-04-25T13:58:40Z

Short, but fun as always. Very funny concept, and was really cool seeing references to your earlier games. Your art style worked very well in 3d, and your music is good as always.

Cropshots by DavidPIxel 2018-04-25T21:36:50Z

Amazing game, well done.

The only minor criticism I have is that is is a little unfair that you have so short time to harvest them before they disappear. It would also be nice to know in advance how long it takes for the different type of plants to grow to help you plan what you wanna grow.

A Tavern Life by Paula 2018-04-25T19:48:58Z

This is a polished game with great atmosphere. I like the speech bubbles, though the ones with more text disappeared before I had time to read them.

I like the game idea, I found it hard to make a profit though, after paying my employee I didn't have enough money to buy as much beer as I'd sold, so I'd get less beer the next day, then less coins, until I'm out of coins, and I didn't even repair any chairs. I don't see how its currently possible to make a profit unless there is something I'm missing.

Beat TD by Steffo 2018-04-27T12:53:42Z

Very interesting concept, it was fun to play, but the beat was a bit too fast for me, was hard to time it right. I would have preferred if the enemies came in waves so I had some downtime to place the towers. Loved the art.

A Rind in Time by Plasmonic 2018-05-14T20:55:42Z

Very funny concept, you are very short on time though, a slower start and more gradual introduction to the various machines would help a lot.

Cocaine McBain - A Farm Rush Adventure by Goat Toaster Games 2018-04-26T11:16:08Z

The art is amazing. The gameplay was simple, but also fun and addictive. I didn't realize at first I had to hold down space to jump higher, so took me a few attempts to get past the first crate. The difficulty was well balanced though, I got 4/5 when I finally managed to complete it.

Overall this is a very strong game, great job.

One More Arm by MaximBegunov 2018-04-29T18:43:04Z

Super fun and innovative game, the difficulty was well balanced, the art is solid. Great job.

GolfZ by smiley 2018-04-25T22:42:30Z

Great game, its a cool concept and it was fun to play.

You could maybe have lowered the respawn rate of the zombies a little, and I would have preferred if I didn't automatically start the swing when I get close to the ball as it makes it difficult to defend when the ball lands close to a lot of zombies and I won't have time to make a good shot.

Solitairey in School: The Card Game Dating Sim/Visual Novel by Lyxil 2018-05-14T21:28:46Z

Cool concept, the game felt polished and it was an enjoyable experience. It was hard to find good cards to play, I usually ended up with a very awkward one. I liked the music, and the characters were very cute. Great job.

Pivit by travm 2018-04-25T22:59:43Z

Very innovative and fun mechanic, though the controls took some time to master. I really like the art style. Great job.

MowZTower by Mowztouch 2018-04-24T18:10:33Z

It's an innovative idea, and I like the art and music.

It was very difficult to figure out how to play though, there is too much going on. All I could do was trying to avoid hitting the monsters with the block I was controlling, but I never survived long.

Motorhell by Shelvid 2018-04-25T20:17:37Z

Great effort, super fun game, awesome music and great graphics. The controls took some getting used to, but they also felt very responsive. Winning was really tough though, only managed to win once, and I had to play very defensively, you could have made the first levels a little easier.

Riff For Your Life by ed3187 2018-04-29T22:42:17Z

Very fun game, maybe a tad difficult at times(the enemies from the left were very fast and hard to time right), though I don't have much experience with rhythm games. Great job.

MechJox by Houruck 2018-04-24T22:03:48Z

Great writing, the world felt complex and atmospheric.

The combat was fairly easy, but you still have to be focused because of the short timer.

Dead man's hand by ItPlay 2018-04-25T13:22:19Z

Really cool game, interesting concept and the game felt polished.

It was a little annoying being stuck without search or move cards though, having to just end the turn waiting to get that card. I would have preferred if move and search were abilities you could always use. The move ability could also be tuned slightly differently so it costs less AP when you only move a few squares.

A couple minor bugs I found, sometimes the zombies could hit me through a wall, and sometimes the medkits didn't work.

Pinhuman by sleazywizard 2018-04-29T23:56:02Z

Very funny idea, since the table is fairly simple it did get repetitive fast, but great effort. I did have a bug though that caused the right flipper to be stuck in up-position after using it once, weird that no one else seems to have had this issue, was I playing an updated build? Anyway, great effort.