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Night City Challenge
Night City Challenge
By makerart, Alexander Chernyuk and bilkevich
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 448 | 3.55 | 46 | |
| Fun | 490 | 3.39 | 46 | |
| Innovation | 460 | 3.29 | 45 | |
| Theme | 792 | 3.14 | 44 | |
| Graphics | 125 | 4.30 | 47 | |
| Humor | 763 | 2.52 | 37 | |
| Mood | 32 | 4.20 | 44 | |
Comments
I really like the style behind the game, I loved the whole 80s vibe. It was a little hard to determine how to not die, it seemed like the energy meter filled up very very quickly. Was there any way to lower energy apart from picking up artifacts? A really cool feeling entry though. Great job!
corc0
2017-12-04 22:39
One of the best title screens I've seen so far! You've got a really clear sense of style and it makes the game look great, especially as you get close to death. I found it hard to get over that first ramp, which is kind of a bummer in a tutorial setting, but that's partly me and I think partly that depth perception can be difficult in dark spaces.
The aesthetic of this game rocks.
torfi
2017-12-04 22:40
Pyramids are harsh but beatiful shapes, like this game. 5 stars.
Very interesting.
The camera effects look cool when you're in motion, the problem however is that the camera is changing constantly even when you fail to reach the target platform (at the beginning), which makes it incredibly hard to recover from failure.
I would make the camera change only when you're in motion and add some kind of replay button when you lose.
jcmonkey
2017-12-05 08:52
this is a nice tripy game
BEST LOGO AND TITLE SCREEN EVER!!! WOUU!!
sengi
2017-12-05 09:31
Love the tron vibes on this one, you delivered a great experience well done!
nillard
2017-12-05 09:50
Very Aesthetic. Fun to find the routes and nail them. With a more consistent camera and better turning it would have been a lot easier. But that sounds more like a vehicle than a person. The player character reminds of a lego figure without a head but his helmet put back on his neck.
v-ad
2017-12-05 09:52
Great graphics! Nice job.
A good feeling and a nice artistic direction! I just think the controls and the camera should be tweaked to improve the experience.
avon
2017-12-05 10:49
The art style is very cool, together with the music it gave a really cool futuristic atmosphere.
The controls were a bit rough. I think the movement speed and acceleration is too fast, it felt more like an arcade-y racing game. The high speed makes it very hard to time jumps, on the first try I didn't even get into the city. I think I would have preferred to rotate the player with mouse instead(or gamepad) to give more precise aiming, using A and D to strafe instead of rotate.
Overall this is an impressive game, the only fault being the controls.
dboot
2017-12-05 12:38
The graphism were great, maybe too flashy at some points. But the game were too hard to manipulate, but you still did a good job !
raiponz
2017-12-05 12:51
I write this comment after my epileptic crisis. very fun game ,awesome (and strange) graphics.
Should I play this if i'm epileptic though?
realy liked the art choice
Astounding Graphics and Atmosphere. This worload in just 72 hours is awesome. Gameplay seenms fitting, but the USP here is a good Graphic-Design and Mood. Had also some issues with the controls.
arek
2017-12-05 13:29
I really like the style of the game and the graphics. They are very well put tugether, Awesome!
drfallos
2017-12-05 13:32
Holy Molly! hypnotizing effects!! Reminds me child of Blade Runner and Tron!
Very nice graphics and that retro neon look! Add a little glow and it's gonna be awesome.
Love the graphics! It was a bit confusing at first but I figured it out.
I would love to make the music, if you want to do a post-ludum dare version ;)
Wow, really cool game! Extremely well done creating that atmosphere! The music, the animated human models, the environments - very impressive that you could do all that in such a short time! :D
Would have definitely have added a "no energy" mode so you can just run around and see the level It looked really nice but I couldn't get more than a minute in before I would die, I just wanted to see more of the level but cant do that because I die if I'm not INSTANTLY seeking out more energy.
Not entirely sure what I was doing, but it was a lot of fun doing it! Also I fell off the edge of the world.
kramdar
2017-12-08 17:20
Very cool game, as others have said the aesthetics are superb and combined with the trippy free running gameplay make for a unique experience. Besides some camera and level design work as has been suggested, I would like to see the pyramid enemies more. Maybe give them a longer chase distance and speed but also less frequent attacking. As is, you either blast past them or get to close and instantly get punted away. Also maybe make the orbs speed up when chasing you. I have found that after a certain number are in the process of chasing you to be collected that you can't pick up any more even if you're right on top of them. It can be frustrating if they're across the map and you're sitting on some more and about to die but can't pick them up. Overall it was very entertaining!
furet
2017-12-10 01:46
Awesome art style, and nice 1st song. But I had to stop playing because of the camera whirling around too much, had some motion sickness. I would've loved to explore the world more, it'd be cool if there was a 1st person mode so you had more control of the view.
trozeman
2017-12-16 19:44
I want to play a full version game! More levels, update physics and add a story. Awesome game idea! =P
applejam
2017-12-20 12:43
Wow, controls are crazy clunky. You can never see where you are going because camera is looking at the floor, character is not responsive at all. And picture has way too much contrast. Looking oat it for a long time makes eyes hurt. Good job finishing this though!