One Final Task by HuvaaKoodia 2017-12-30T18:27:10Z ♥ 1
Really nice game. The puzzles are well designed and the individual mechanics are taught effectively. The dialogue is nice and adds a bit of extra personality to the game. The overall presentation is solid too. Like others, I wish there was an instant restart button.
LD53 — Delivery (39)
Ooober Cookies by notime4games 2023-05-21T08:10:55Z ♥ 0
Sorry for not rating before the results. To be honest, I thought we still had until the end of the weekend!
Anyway, cool game! It's little obtuse at first (and should probably have an explanation in the description) but I managed to figure it out eventually. I like the decision making when deciding whether to send out a car. You need to factor whether the distance travelled is worth the money. The way you get more cars to steadily increase profits reminds me of clicker style games, and I could see this being very addictive if fleshed out a bit more. Perhaps a way to buy new locations to send cars from? Other than that, the cube style is simple but charming. I like the details of the headlights on the cars and the people walking between the buildings and cars.
Dire Delivery by eyedromeda 2023-05-16T09:16:41Z ♥ 1
Nice game! The controls work well and I like the idea of having different weak points with separate health bars. The silhouette style of the graphics is really cool. It implies a lot of detail without actually needing to show too much. The sound design is also great, and really adds to the feel of piloting the drone.
Goblin Trail by tukisboolukis 2023-05-13T08:58:08Z ♥ 2
Really nice game! I was a bit overwhelmed with everything going on at first, but after some time learning how the game worked it was very enjoyable. I like the idea of being able to choose whether to use slots on the cart for either resources or extra archers to help defend yourself. Though I think the ore at the mine could be increased in quantity and/or variety to have more decisions about what to take on your return trip.
Having to avoid obstacles on the road while also aiming at and retrieving coins from goblins created a hectic but fun experience during each trip. It's cool how you can recover dropped resources if you're quick enough to grab them and plop them back in the cart before they get left behind. Not a fan of the camera controls though. It feels unintuitive having W/S for moving the cart but A/S for the camera. perhaps the camera could be moved based on the mouse cursor's position?
Finally, the presentation is also really good. The pixel art is great and has some nice detailed animations. Having the cart be dragged slightly between the movement of the bison was a nice touch. The music and sound effects are great and are used well.
Medieval Package Delivery Company by Link270 2023-05-12T12:06:50Z ♥ 3
I played both 1.0 and 1.2. I'm going to rate it based on the content from the jam version (which seems to be unbeatable - I couldn't get past the castle after the goblins), but will focus feedback on 1.2 so it's hopefully more useful.
First off: This is a very impressive game! The graphics look great, both the world itself and the characters. The world is very impressive in scale, and there's a lot of different buildings and terrain spread across it. I like how there's several different biomes and races of characters. The use of different weather/lighting effects (at least in 1.2) is well done and makes the different areas feel distinct. The amount of dialogue and characters in the game is also quite impressive. I like all sound effects and music, though it is a bit strange how the music seems to come from a specific direction.
Unfortunately, the gameplay doesn't live up to the stellar presentation. It mostly involves walking long distances between NPCs without much interesting to do on the way. The combat doesn't feel great either. There's a lack of feedback, making it hard to tell who's hitting who, and in general it's not very satisfying. There also doesn't seem to be much in the way of strategy - I tried dashing around a bit at first, but ended up having the most success by just standing still in front of each enemy and mashing attack until they died.
Deliver or Die by Pedryx 2023-05-12T11:15:44Z ♥ 1
Cool game. It feels surprisingly polished already! The visuals are nice and detailed. I particularly like the reload animation and the fog effect. Sound effects are all high quality, and the music sets the mood well. The core concept is solid, and it's cool being able to choose upgrades every time you complete a delivery. '
Unfortunately, the pace feels a bit slow. Getting from package to package seems to take a long time, especially at the start without movement upgrades. It also takes a while before the enemies ramp up enough to be an actual threat.
Space Express by gmaker 2023-05-12T10:46:39Z ♥ 1
Cool game! Trying to time boosts between planets correctly is a fun challenge, and I like how you have to take the gravitational pull into account to make sure it doesn't drag you off course. The risk/reward of trying to aim for tricky collectables is neat in concept, but feels a bit too weighted on the risk side in practice. A slightly wrong angle often results in bouncing off a planet too hard, or just missing it entirely. Perhaps to make it more forgiving there could be a limited supply of lives that would let you respawn on the last planet you boosted from?
Other than that, the graphics look nice and the music is super good.
Beetle Dynasty by Hakro 2023-05-12T10:05:23Z ♥ 1
A bit short and simple, but what's there is really well done. The platforming controls feel good and the camera movement is smooth. I like how there's a bit of dialogue and some proper tutorial prompts to explain the controls at the the start. The art style looks great with some nice animations from the player character. The sounds effects are music are nice as well.
gold_delivery by fabonacci 2023-05-10T11:59:25Z ♥ 1
Nice job for your first jam with Godot! I need to try learning that engine one of these days... Anyway, the game is fairly simple, but functions well. I like the idea of trying to defend the moving carts. Almost feels like a reverse tower defense game where you're the one moving along a fixed track and the enemies are the ones trying to stop you.
The game is sorely missing feedback though. It's hard to tell when an enemies hits something, or when you hit an enemy. It doesn't help that you have to restart from the beginning when you die. Sounds effects feel sorely absent too (that's part of the reason the game lacks feedback). The music is cool though.
Baby Blaster by irwatts 2023-05-10T11:39:20Z ♥ 4
Wow, I really the art style. The goofy looking babies and storks are super charming. I also like the blending of the 2d cartoon graphics for the characters and the 3d backgrounds. The extra art on the title looks great and is a nice touch. The music and audio is good too - voice acting in a jam gam is always impressive. The audio levels seem off though. I can barely hear the sound effects and voice acting over the music.
Unfortunately, something about the game seems broken on my computer. A lot of random errors show up in yellow text near the top right of the screen. Other people are talking about different levels, but when I play there's only one level and after that it goes straight to the end credits. Not sure what's going on.
Bundle Dumper: Florida Edition by cheesepencil 2023-05-08T10:13:15Z ♥ 2
The controls take a bit to get the hang of, but once I did it was a fun challenge navigating around the obstacles and landing precise shots into the homes. I like how the amount of deadly obstacles and blood is over the top that it becomes comical. Dropping a baby onto hard ground from several stories up just wasn't deadly enough; there had to also be crocodiles waiting to snatch them up. Graphics and audio are overall really nice, and I like the stork relaxing on the end screen after a job well done. Well done aside from the dozens of babies that got shredded along the way, that is.
O.W.L. - Owls with luggage by Pentaworks 2023-05-07T12:20:37Z ♥ 3
It took me quite a while to understand what to do. I know you explained the goal in the description, but the extra scenery with the owl and the potions, plus all the buttons on the interface, made me think the game was more complicated than it was. The controls also seem quite elaborate for what the game is. Buttons to move and rotate the objects make sense, but all the controls for moving and rotating the camera just confused me more than they helped. Personally I would've locked the camera's focus on the container, and just had controls to rotate the camera around it.
Once did realise all I had to do was put stuff in the container, however, it ended up being a pretty cool puzzle game. I like how the first couple of levels are simple demonstrations of moving and rotating items, then the latter two levels are actually proper challenges. It took me a bit of thinking to get all the swords and broomsticks packed in on the final one. The graphics are pretty nice, and the attention to detail with the main menu being set in some kind of magic study is cool. The music is nice too, even if it does sound a bit like a legally distinct version of the Harry Potter theme.
Shiver Deliver by CO5MONAUT 2023-05-07T11:37:02Z ♥ 2
Very well done atmosphere! The visuals and audio along with the storytelling definitely sets up a spooky vibe. I like the use of narration to guide the player along. Most of the time I get annoyed at horror protagonists for getting themselves into bad situations, but with this one I can sympathise: A free pizza is a free pizza.
Express Delivery by InfinateFalcon 2023-05-06T13:31:06Z ♥ 1
So *that's* where babies come from!
The idea is kinda silly, but I like the way it uses two different meanings of "delivery". Landing precise shots while driving down the road is fun for a bit, but it's a overall a bit simplistic. There's little need to turn at all since you can reach couples on either side of the road by shooting from the centre. The upgrades also feel imbalanced. Van speed is reasonable, but the time limit and starting babies upgrades quickly give you way more than you could ever need. Gameplay aside, the graphics are fairly simple, but still have a certain charm to them.
Postal Jump by digitaldude555 2023-05-06T12:51:03Z ♥ 1
Cool game. I like the idea of clicking the near the character to adjust its trajectory after its already been launched. It's nice being able to have a bit of leeway to save misaimed jumps. Finishing the level by throwing the letter (rather than touching an end goal) is a neat idea too. It's fun doing a daring jump toward the mailbox and sniping it with the letter at the last second.
Unfortunately, there's an annoying bug where you get stuck on walls and can't do anything. It happens mainly against the edges of the screen but sometimes happens on walls inside the level too. I had to restart the whole game multiple times because of it. The furthest I could make it was level 4 because of these restarts.
On a more positive note, the graphics look quite nice. I especially like the design of the of the main character.
Parcel Trouble by DominikaM33 2023-05-06T09:55:55Z ♥ 1
As others have said, there should be an executable and a clearer description of which parcel is which. I managed to download the engine and eventually figure out the parcels, but it's still not ideal.
I like the concept of the game. There's some interesting decisions with choosing which parcel to place when, and there could potentially be a cool puzzle game here. Unfortunately, it sometimes feels like you just get unlucky and end up with unusable parcels through no major fault of your own. It would be helpful if it at least gave a proper game over so you could try again without relaunching the game. That said, I do really like the graphical style.
Little Messenger by ahistyap 2023-05-06T09:32:10Z ♥ 1
Really clever idea for a game! Remembering the message was pretty easy, but it was still fun trying to avoid getting distracted. The art style is very cute and I love the flat characters in a 3d world style. It's a little odd how the side characters are black and white while the main characters are full colour, but it at least made it easy to figure out who to avoid.
DeliveryQuest by RaggedyJam 2023-05-06T09:19:30Z ♥ 2
The first minigame is fun. Obviously very DKC inspired, but it's still a nice challenge trying to time the cannon shots correctly. There's even a bit of a skip you can do with proper timing.
I didn't enjoy the second as much. Once you figure out how it works you can just watch the one tile that actually matters and ignore everything else. It's basically a waiting game at that point.
The third was my favourite, to the point that I almost wish the whole game was focused on it. It's really fun using the movement of the bird to affect the trajectory of the package. Throwing it up in the air, taking out enemies, then catching it again was super satisfying.
Drifty Delivery Service by Adan1032 2023-05-06T09:06:56Z ♥ 1
The exebuild download link doesn't seem to work. It just takes me to a blank page that says "Not found"
Squaregot Survivor by cdunham 2023-05-06T09:01:30Z ♥ 1
Neat little delivery game. I like the way you have to keep track of the names, orders locations, and vehicle locations in a way that mimics the real life process. The visuals are mostly okay, but the random car colour needs some tweaking. Sometimes they're so dark that they're almost impossible to see. Audio is pretty minimal, but what's there works well. The car honking to signify a new customer arriving was a nice choice.
Giggle Groove by badcop 2023-05-05T16:13:26Z ♥ 1
Very clever use of the theme! The concept is silly and feels like it shouldn't work, but it's executed so well that it ends up working great. The rhythm element is challenging but satisfying, and I like how you have a clear indicator of exactly when to press the button. I also really like the detail with the audience providing commentary on the jokes. It's pretty funny how the on-screen text will say something like "good try!" but then the audience will yell something like "you suck!"
Giggle Groove.png
Delivery out of order by stmatn 2023-05-05T12:42:54Z ♥ 1
Really cool programming game. Took me a bit to understand how to best utilise the instructions, but once I did I managed to make some nifty recursive programs to complete levels. I like how the limited length of programs and limited recursive depth makes you plan carefully. I beat all the levels but only managed to get a few of the bonus stars.
Graphics and sound effects are pretty simple but they work well. Everything was clearly communicated by the visuals. I like the use of colour coding to distinguish the types of instructions. The interface is overall clear and effective. The one extra thing I would've liked to see is a multi-select function to make it easier to move a bunch of instructions into a new program.
Soul Delivery Manager by Stanislav Pustynkin 2023-05-05T10:23:50Z ♥ 2
Great game! I like the mechanic of moving the characters around to do various actions. Balancing the rowers to avoid obstacles is a lot more interesting than if you could just turn manually. Temporarily sacrificing rowers to fix the boat is a neat alternative to simply losing health. I pretty much forgot what the character's stats were though.
The presentation is fantastic too. The graphics overall are very detailed. Touches like the green souls reaching up from the river really help to sell the premise of crossing the Styx. The music is great and also contributes nicely to the atmosphere. The voice acting was cool, but got a bit repetitive after a while.
Meowxtape: Delivery by crow_seeds 2023-05-05T05:04:35Z ♥ 1
Wow. I was not expecting the voice acting, and I was *definitely* not expecting actual rap songs complete with cat-themed lyrics! This is just a super well made game with lots of personality. All the characters are well designed and drawn. The art is just great looking overall. The one exception is the white circle bullets which look fine but stand out against the detail of everything else. The story was entertaining and the dialogue was pretty funny. It was hard to read the texts while driving, but I guess that's part of the joke. The fact that the game just restarts at the end is bit disappointing, but it's hard to complain about that when everything else is so well done.
Mail Day Mayday! by Thomas_Bringer 2023-05-05T04:29:30Z ♥ 0
Really great game! The core concept is fun, and it gets expanded upon in lots of interesting ways. I like how the conveyor belts can both help or hinder you depending on where you want the packages to go. I also appreciate the way each mechanic is introduced with a clear tutorial.
As others have said dropping packages where you want can be a bit tricky. One change I can suggest is making it so that if there's an obstacle where you're trying to drop the package, it gets dropped at your feet instead of cancelling the drop entirely. For reference, I played the browser version on the itch page. Not sure if that's post-jam or not
Regardless, the presentation is very polished, especially for a jam game. The visual style is very charming and clean. The sounds effects and music fit the game well. It's impressive that you managed to include a ranking system and a nice ending image. One thing I missed is a level select screen - I wanted to go back to levels I did bad on and get 3 stars!
Deliver Us From Evil by Team Watt 2023-05-04T12:15:44Z ♥ 1
If I knew faith let me fire a Kamehameha, I would probably go to church more often.
It was a bit unclear what I was supposed to do at first. I think you should make it more obvious what attacks work on what enemy. Once I did figure it out though, I had fun blasting the demons out of people and uppercut-ing them. Graphics are and audio are simple but they do the job well enough. I like how the use of the theme is more interesting that just the literal interpretation.
Conveyor Chaos by SMdG 2023-05-04T06:58:34Z ♥ 1
Cute idea for a game. I like the use of the theme to create a unique arcade experience. The aesthetics are simple but communicate all the necessary information. I like how the boxes are the only thing with colour so that they really stand out. At first sending everything down the middle seemed like the optimal strategy, but losing points for moving a box off its row is a good way to prevent that (though perhaps it could be explained somewhere). The sound design is nice too.
My main issue is the way you can't turn the belts while a box is on it. It makes the game harder than it should be when the boxes start coming quickly, plus it just feels bad pressing a button and having nothing happen.
Deliveride by kierogi 2023-05-04T06:39:32Z ♥ 1
I like the idea of having space-y frictionless controls, but it doesn't blend well with trying to quickly react to avoid obstacles. The lack of checkpoints is also pretty glaring. After several attempts I managed to complete the delivery on the orange/purple planet and get back to Earth, but after dying there and having to start all over again I gave up.
That said, I do like the presentation of the game. The backgrounds have a cool painted looking style. The music works well with the chill vibes of drifting through space. And as I said, the slippery controls do work well for conveying the feel of being in space.
Per My Last Bullet, by HexyVexy 2023-05-04T06:08:48Z ♥ 2
Really nice game! The presentation is very well done. The graphics are appealing and the character designs are unique. The music is great and fits the tone of the game well. I don't think I fully understood the story but it still gave the game a cool vibe. It feels very polished overall for a game made for in such a short time.
The combat is a bit simple though. A lot of the time you can slowly walk forward with your gun out and shoot enemies as they appear on the screen with little danger. My favourite bit was the shaft area with the ladder because the verticality made for more interesting combat scenarios. Regardless, the guns are still fun to use even in the simple scenarios. I especially liked being able to take out multiple enemies with one shotgun blast.
Jitto by osullivp 2023-05-04T05:18:19Z ♥ 0
Cool game! I like the old school Game & Watch vibe. It fun trying to manage two different characters and it can get pretty challenging and hectic at times.
There were a few situations where no packages spawned for 10 seconds or so, which seemed kind of odd.
Volcaninja by Firespike33 2023-05-03T11:07:22Z ♥ 1
Fun game! The controls feel really smooth and the grappling hook is a great addition. The constantly rising lava combined with the high energy music make for an exciting rush though each level. Some of the level design feels a bit at odds with this though. It often requires precise jumps and careful movement doesn't that always gel with the rapid pace. Despite that, the game is still very well made and enjoyable.
Screenshot 2023-05-03 230635.png
Don't read all about it! by ThaProfesional 2023-05-03T10:17:44Z ♥ 2
The presentation is very charming. I like the art style and the backstory on the tutorial screen. The animations of the dog are well done and make it feel surprisingly good to control. The music is also beautiful - truly brought a tear to my eye. It's just a shame that there isn't more to the game.
Devilery Delivery by ellaris 2023-05-03T10:00:14Z ♥ 2
Cool concept for a game. It feels almost like playing as the boss in a boss battle! I'm pretty impressed by how smart the enemy AI is - it does a good job of dodging the attacks. It can be a bit tricky trying to hit them, but it's satisfying when you manage to take them down.
Some of the elements could be made more clear. Choosing a character at the start made me think I was going to control them, so it took me a while to realise I was actually controlling the mail truck. I'm also not sure why there are multiple health bars. It would've been more intuitive with just one large health bar.
Special Delivery by Alex Chertilin 2023-05-03T09:25:15Z ♥ 4
Interesting concept for a game, and nice creative use of the "delivery" theme. Not sure how much of the plot was original vs taken from the short story, but it was certainly a fascinating ride. I like the use of tense music and the semi-realistic backgrounds. The character designs felt a bit too cheery for the tone of the story though.
Deliver us from Evil by Matt Barnfield 2023-05-02T12:14:14Z ♥ 2
Really cool game! The premise is great and I enjoyed the variety of cards to play with. There's an impressive amount of content for a jam game, especially considering how all the cards have high quality art and effects. I like the idea of having powerful cards you have to sacrifice morality for, but it didn't seem to have any effect. I could empty the morality meter and keep using the demonic cards and was still completely fine. Maybe it affects the ending? I never managed to make it that far (even with multiple attempts), so I'm not sure.
One element I've a bit iffy on is how many cards you get. Most deck builders only give a card after each battle, and keeping your deck slim is a major part of the strategy. Compared to that, getting a card after every enemy can feel a bit overwhelming. It does have good aspects though - I like how the card is added to your hand so you can create combos by chaining together kills.
All your Deliveries have come at once!! by JAsonsumm1 2023-05-02T11:14:41Z ♥ 1
I like the concept! The chaos of trying to quickly throw stuff into the correct room as the boxes keep piling up is pretty fun. As others have said though, it's a bit buggy. The hitbox for each room seems very precise - most items wouldn't be dropped unless I hit a very specific spot in the room. There also doesn't seem to be a fail condition. I think it would make sense to fail if the main room gets too full.
Other than that, the presentation is nice. Each item is distinct so you can easily identify which room to put them in. I especially like the way the boxes bounced around the room. Music and sound effects are good too.
Styx and Stones by Baconeta 2023-05-02T09:54:22Z ♥ 7
I'm not sure if there is an end goal or not, but if there is it's too hard to reach. I got to 300ish souls before getting bored and calling it quits. I get that the monotony of Charon's job is probably part ot the joke, but I would've liked to see the ending if there is one.
Regardless, the presentation is fantastic! The art style is very nice and manages to convey a somber tone while still being charming. The music sets the mood well and the sound effects all feel appropriate. The dialogue gets a bit repetitive after a while, but adds a nice bit of personality to the game.
Become a Courier by alisher_fazilov 2023-05-02T09:24:28Z ♥ 1
Seems cool, but it needs a bit more explanation. I have no idea how to get money. I wandered around a bit and managed to find another building to purchase, but couldn't buy it it without any money. I could purchase the first building for $0 and look at the menu of stuff to buy, but outside of that I couldn't manage to accomplish much.
The Silver Fleet by KyleTheCoder 2023-05-02T06:21:22Z ♥ 1
I like the idea of a simple one button runner game, but with how generous the timing is this feels a bit *too* simple. The enemies can be taken out with little effort just by mashing the button. The rope swings are a little more challenging to time, but not by much.
That said, the way the screen shakes and the enemies fly all over the place does make it satisfying to take them out despite the simplicity. The graphics overall are very appealing. I particularly like the main character's cartoony running animation. There's also a surprising amount of variety in enemy designs and scenery for such a short game. The audio is pretty good too, thought the boing sound for defeating enemies is a tad loud.
Pizza Friday by Phlip45 2023-05-02T05:54:03Z ♥ 1
Creative idea for a game! I like the way it's designed so that it could be played with actual dice. The mechanics of being able to feed multiple houses with one die is clever, and led to a lot of thought being required to place the dice in such a way that everyone was happy without running out of space. It's certainly quite challenging.
Maybe a bit too challenging... The requirements to win are very tight considering the luck involved. There's way more pizza than other orders - yet the pizza has the same rarity as everything else - so I often felt forced to just re-roll hoping to get pizza. As a result, failed re-rolls also feel too punishing. If you lose a die you'll probably fail to complete a house and waste time anyway, so wasting extra time seems unnecessary.
That said, the presentation is good. The colour scheme does a good job of evoking a pizza restaurant and the way the board is displayed makes it clear how everything works. I like details such as the dice slightly lagging behind the cursor, and the satisfying dice rolling sound effect. The music is nice to listen to as well.