Woah, that's a lot of comments to reply to. Well, here we go...
@jdoughty I don't know if I really put that much thought into all the "subtle choices", but I'm glad you appreciated them anyway.
@chris-delta Sorry about having to redo challenges. I underestimated how many unique rooms I would need to avoid noticeable repeats.
@ryujr Thanks for playing. What sound effects were too loud?
@joatski The third area is supposed to be harder than the second, but it's done in a bit of a roundabout way: I originally planned to create "easy", "medium" and "hard" screens that would be used for each successive area. In the end I only had time to make "easy" and "hard" screens. The first area uses only "easy", the third area uses only "hard" and the second uses a mix of both. This means that sometimes the second and third areas aren't that different since they both use the "hard" screens.
@primitive-concept The ship controls can certainly be a bit tricky. I might try allowing you to turn in place if/when I make a post-LD version.
@sean-m Good job destroying the solar system! It's always cool to see screenshots from players. I don't think the random generation would work for a speedrun game, but it's good to hear you found the routing options interesting.
@superpokeunicorn I'm glad you liked the presentation. I suppose I could have tried to fit the theme better, but I already had a vague idea for a game like this and the theme was close enough that it seemed like a good opportunity to try bringing that idea to life.
@philomory Yeah, I thought "procedural generation" (that phrase sounds a bit grandiose for my primitive attempt) would be an interesting challenge. I think I managed to pull it off okay, but there are definitely a lot of things I could have done better.
@fangzhangmnm I appreciate the detailed feedback. I don't know if you noticed it, but the minimap in the top right gives you a good idea of where nearby planets are. Still, an arrow couldn't hurt. Requiring only a certain portion of the ore/crystals is a very good idea that I wish I'd considered earlier. I did try to have a difficulty increase as you move closer to the star, but it could be done better.
@megalink If I was able to do things differently, I probably would've reduced the "good amount of content" in exchange for making it less repetitive/boring. Quality over quantity and all that.