FoonLudum Dare ExplorerUsers → sirius_black9999

sirius_black9999

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMoCmCo
201122AloneYANAcompo5322.251.832.292.002.432.432.602.8057

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by sirius_black9999

LD22 — Alone

YANA by sirius_black9999 2011-12-19T09:27:00

that's a pretty weird place to give that error... seeing as the control sound effects are pretty much tiny compared to the BGM so you'd guess that would cause the exception, but that would mean the exception occurs on startup, not after pressing a control

YANA by sirius_black9999 2011-12-19T19:04:00

yea, good point, i only realized that this morning, if you're playing in a very dark environment it's okay, and i think part of why it's hard to read is the gray background tile overlaying it, i'll put up a recolored version seperately, the green is a lot more clear, so i'll swap the red/green tiles' color

YANA by sirius_black9999 2011-12-21T11:36:00

yea, guess that's kind of a storyline/level design fail on my part, the idea was to, at the very end convey that you weren't the only being alive on the starship *even if it doesn't even really look like a starship*

YANA by sirius_black9999 2011-12-21T19:48:00

tatham / khaoTom this exception seems to be caused because the mac version of JRE uses a different implementation of java's sound clip class, hardlimiting the buffer to 1 MB, while every other version can open a buffer larger than 1 MB just fine

YANA by sirius_black9999 2011-12-26T00:39:00

summaky: sorry, i realize now i had forgotten to make this clear in the in-game instructions, but you can select the regular in-game blocks with keys 1-6, middle mouse/scroll wheel is for the level editor

YANA by sirius_black9999 2011-12-26T12:39:00

sorry, make that 1-8, not 1-6, i'll make a small description in the original post

YANA by sirius_black9999 2011-12-30T18:40:00

robmaister: the thing that was killing you near the second checkpoint are the spikes on the ground, and i am aware of the buggy spawn, i'm afraid that's mostly a problem with the way checkpoints and the view recentering is handled, blocks outside the view are inactive, so as soon as the player is outside the view, blocks will be non-solid, also, when a lagspike occurs, the player might fall through the ground because the game doesn't check for collisions between 2 frames, and uses a time multiplier to determine the distance traveled between 2 frames... i haven't made the game reset its timers properly when loading a new map, and that causes the "falling through the ground" effect that's happening

the scrolling away at high speed means you spawn in a wall, which is indeed badly broken, sadly, the game tries to move the player up to a place where there's no blocks overlapping it, and does so at 10 pixels per frame, it also does about 5% damage per frame...

as far as brown blocks goes, that's actually your breaking the game, if you check at the bottom-left of those blocks, you'll see a small hole you're supposed to fill with any of the blocks in slots 1-6 of your inventory, while the border around slot 9 is blue(IE the editor is turned off)

YANA by sirius_black9999 2012-01-09T21:23:00

somehow the movement issue seems to have started in 2012 :O

[Greeble] by McFunkypants 2011-12-28T01:35:00

awesome, found the kitten in paranoia XD, like "exit" NOES IT'S A LIE, there's another road, i'll check that first

love the chasing guys, found a small glitch with them in that player sprite's direction depends on movement direction, while the chasing dudes' sprites are only updated when on the ground, so if you move forward, jump, and THEN move backward, you'll be moving back and facing backwards but the guys chasing you will keep facing forward while moving backwards, also did not seem to hear any audio in the xmas version, and the regular had it non-looping, which is too bad because it's a good track i think

overall i really like it, but i think you could like use this as part of a rhythmic puzzle game? like you'd have to hit switches with certain timing, and the beat of the music could help with the timing ;)

Fly Away Home by Valeour 2011-12-20T15:57:00

i thought it was strange that the water effect on the bird seemed to suggest the bird was coming from the horizon, while shrinking as it came lower(if you know what i mean by that), apart from that this reminds me of the rocket level things in DKCR :D now to go for an actually high score :P
i also like how you take going off the screen into account the way you did, 1 small bug though: if you get a score of , i think 100-200, it says "sorry, no scores were beaten" while it's definitely above the kittens' score of 100 :(

KIitty by Wiering 2012-01-08T18:44:00

jumping's broken in html5 version, you can jump after falling from a ledge, and i used that to jump out of the level, also, it KINDA seems to wrap vertically, but the view doesn't scroll with it :P i was able to complete the game after jumping off the ledge
graphics were pretty nice though

Safety 91 by Grungi Ankhfire 2011-12-25T18:18:00

@comments, i think it's source only because python is a fully interpreted language, and therefore doesn't generally have to be built/compiled to run

Lonely God Dude by alfredofreak 2011-12-25T18:22:00

"ludum dare 22 has stopped working" on startup, so i can't test it

The Last Leech by Daz 2012-01-08T18:51:00

got to close to 4000 points, pretty nice, but i notice a HUGE shift in difficulty when you get the lightning powerup, since you suddenly zap half of the field in 1 shot

5 DAYS by matthias_zarzecki 2011-12-21T11:33:00

i lol'd pretty hard when i saw the "eat cat" message
also WHY is the airlock sealed and is it impossible to open XD that would've probably made it possible to save both me AND the cat :P

2011 : TDWIWEEHF by samueldr 2011-12-25T18:28:00

too bad this was so short, it has potential though

Minicraft by Notch 2011-12-19T22:06:00

thanks notch ;) this kinda taught me how to embed jar files :D, game's pretty much awesome, but you could basically get everything max level basically before even attacking a single enemy, so perhaps difficulty is slightly lower than your LD21 entry? but then again, i kinda failed, shenanigans with zombies, i really like the graphics style, too ;)

Soulroom by Kakset 2011-12-25T18:37:00

LOL, are you kidding me??? the idea behind this game's story is too weird:P it's still pretty fun though

Solitude-76 by code_glitch 2011-12-25T18:12:00

what the???
it ran pretty much fine for me, once the intro finished, i placed a radar, and then seeing as i placed it dead over some aircrafts, a missile thing, at which point enemies started shooting, and basically took out both towers in a few seconds, and every new tower i placed also got killed in 2 seconds flat, how are you supposed to complete this exactly???

The Seventh Day by Joszs 2011-12-25T18:46:00

quite a simplistic game, usually tended to keep using the laser to first blast half of humanity off the planet, and then keep firing, even though it starts pulsing, to take care of the rest, got me to 10th place on my first try, i also really like the graphics :D

Super Bad Dream by mastazavr 2011-12-25T18:06:00

pretty fun, though possibly rather slow-paced because of the lack of a run button, and i like the lighting/raycasting effects

The Best Of Us by Zed 2011-12-28T02:02:00

awesome storyline ;) and a well-built game, and even if graphics seemed, it kinda worked ;)

Lonely Robot's Kitten Quest by Beerman 2011-12-20T15:49:00

funny? yes, if only for how strange the bugs in it are :P
i also agree with xelifian, that the 2-color graphics made it even more weird, i did end up laughing so hard at the security bots i had to actually chase in order to get them to follow me i got myself killed by the first thing that actually tried to kill me, so props for fun / humor even if not all of what i found so funny was perhaps intentional ;)(such as the security bots getting stuck in the walls of the pyramids if you jump on to them)

A Tale of Seven Kittens by sorceress 2012-01-03T03:27:00

a few remarks, first off, this, graphically, looks very similar to @notch's ld21 entry: prelude of the chambered, is that what you were inspired by? also, i wasn't able to find any button on the keyboard that functioned as a "drop" key, and that meant i seemed unable to carry all 7 kittens at any time after picking up any item, but then again, i hadn't realised there were seperate mouse controls, and your source code link seems to be broken?

Unknown Receiver by skyazid 2011-12-22T20:30:00

zoral: not sure that's score, it might represent decrypted bytes

Ego Sum by Nanofus 2011-12-21T01:53:00

im actually not sure i was doing what i was supposed to, because i wasn't actually "defeating" anything, i was making them chase me around

The End by 2A1S 2011-12-26T12:35:00

it froze on startup for me, i do have XNA / .NET since i used to do some gamedev with it myself :S

Glow by StarLight 2012-01-08T15:21:00

welll, the "what is this world?" level was pretty much twice as difficult as all the other, and the game crashed on the final screen, i liked the game a lot, though(i finished it, as opposed to most games i play, if that says anything :P)

Cyber Shield by zapaman 2011-12-26T13:00:00

it's pretty nice, but i don't like escape being insta-quit ;)
i personally prefer escape being a return-to-menu type button, and to only have it quit if you press escape in the main menu

also i just got killed straight through the shield, and i don't really like the bullets bouncing off in a totally random direction,

Balloon by felixl 2011-12-26T13:02:00

it is indeed not working

VOXTERIUM by Kitch 2012-01-08T15:34:00

hmmz... got this on hardcore, top-down:
3023, 1553, 1047, 1098(not sure how i got more shots hit than fired, but i'll take it), 7.152778, 104.87%, 148.32%

all in all: awesome game, addictive, nice sound.

found a bug though, it explains the strangeness in the previous score: "shots hit" does not reset after a game,

Are you still there? by rynti 2011-12-20T13:19:00

i quite like it, however you seem to have swapped the 2 colors somewhere halfway through ;) but yeah, i quite like this idea :D

Alone by Lilleman 2012-01-08T15:11:00

yea... a few things that kinda match what the other people said, the fact that the background doesn't scroll is annoying, as is the fact that your health drops to 0 in about 1 second, and the fact that the zombies' hitbox is about twice as large as the zombie itself, also, if you start actually shooting the zombies, you'll die, simple as that... it's easier to just run and jump over them all, even with the annoyingly large hitbox

4l0n3 by Kurt 2011-12-20T16:06:00

when you're in "thin" mode, you can kind of "hang on" to the platform directly next to you, is that how it's supposed to work???
1 comment though, audio-wise and that might be personal taste, but the vegetable-sfx sounds like it's "bad" while the sweets/cookies sound sounds like it's "good"

however the easiest way to complete this game is just to avoid everything you can

The Last Geek by Robotic 2012-01-03T03:09:00

the abdomen is insane... one checkpoint? seriously? and a few changes i'd like:
less insanely high movement speed, and the fact that seeds actually reset after dying(perhaps up to last checkpoint), because you can get yourself locked as of right now

Alone In Space by Rayboy 2011-12-27T14:01:00

this is HARD, love the vocal sounds though *just finished bastion, it's awesome :P*

Split Party! by Ishisoft 2011-12-28T03:20:00

amazingly well-made for a 48-hour game :O really great

Lava Run by Exentity 2011-12-27T14:10:00

HUGE performance issues, and the refreshing thing uzimonkey mentioned, but it's only when pressing left/right, jumping seems to work in web though,

you also seem to enable double jumps on the staircase :P
works pretty well

also, uzimonkey: there's a download link to the SWF to the bottom right XD

BLIND by howieV (binarygirl) 2011-12-21T01:36:00

nice game idea, i like it, i do feel like level 9 was the hardest, and that the sonar mostly threw me off? but that might have been because i was rushing, i think the BGM kinda fits the mood i would expect in a game like this, too, as with a lot of these games, and yea, it took me about 3 levels to realize i was actually making progress, since the first two level endings i was like "wtf? suddenly visuals? well whatever the hell that was, i have an exit to find"

Centhra's Zombies by Racer260 2011-12-27T14:25:00

pretty much awesome ;) not too innovative though(i seem to remember at least 1 game using this exact idea, i like the idea of building actual defenses though) :P

Relativity by crypticsea 2011-12-27T14:39:00

i really like the gimmick you use, though it's quite a one-sided gimmick for now, you can complete every puzzle simply by slowing down light to 2 m/s

also, i think you're using CPU raycasting, and that's why it's so slow, too bad because i do really like this gimmick, and see potential for some very interesting puzzles, especially if you were to combine it with the gimmick i used (which is cellular automaton wiring) and improved performance with better level design :D

one other thing though: slowing down light doesn't mean sound has to slow down ;) a thing you might do that would really represent the light slowing down effect is to have a wavy lighting scene, so the light would just pulsate at about 1 hz, and it would be, like, expanding circles, but the pulses would be visible as being very wide at 32 m/s and very close together at 2 m/s, so you'd have a pretty much even-colored pulsing light at 32 m/s, and a wavy-like pattern at 2 m/s, if that makes any sense to you?