Atomic Pinball by Toeofdoom 2011-05-02T20:20:00
No unity for linux :( shame i cant play the game...
Foon → Ludum Dare Explorer → Users → code_glitch
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 22 | Alone | Solitude-76 | compo | 605 | 2.00 | 1.38 | 2.23 | 1.67 | 2.08 | 1.55 | 1.25 | 1.70 | 2.17 | 26 | |
| 2011 | 21 | Escape | Cyperspace... | compo | 492 | 1.50 | 1.33 | 1.67 | 2.00 | 1.17 | 1.00 | 2.00 | 3.00 | 1 | ||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Crunchies - Its dengerous so take this DHL parcel and a spoon | compo | 278 | 1.67 | 1.67 | 2.08 | 2.18 | 1.91 | 1.83 | 2.80 | 2.67 | 1 |
No unity for linux :( shame i cant play the game...
One hell of a game :)
Ah.... Win32. The binary provided is for Ubuntu 64 bit Natty (upgraded distro in development) which led to a lot of development shortcuts...
Since A lot of the code was Proof Of Concept 1-2 days before LD started a lot of it was not tested - ever on Win32. I'm working on a patch as fast as I can, and hope to have it rolled out near the end of the week although some features may be missing from the final game.
Update: Just tested the supplied binary on a rather new xubuntu 10.10 box. You will need the following:
sudo apt-get install libsdl1.2-dev libsdl-image1.2-dev libsdl-gfx1.2-dev libsdl-ttf2.0-dev
with an optional --fix-missing at the end if it complains
Runs great - aced the game in 3 minutes myself... Its 100% hackeable though. each level has two files: a csv xml TMX file and the same filename with a .link at the end. The latter has 3 lines: the id number of the tile the player has to be on to 'win',the filename of the next levels' tmx file and the mission name (not important as long as it is not blank)
windows fix is en route...
The new link is http://dl.dropbox.com/u/4853895/CrunchiesLD20Mk2-All.zip - cant find edit button Oo
Now this, I love graphic wise - plenty of polish and it runs buttery smooth on a 2 year old, just above average PC under wine. Plus, it really reminds me of those nostalgic bike games all over the internet- just a lot better.
great game. audio would have been a definite plus though.
I like the concept of flying around free and overall has a what looks like a fair bi of polish. Although I did get lost in the end...
GigaClon: What OS?
Darn, this is recurring. I'll re-upload this since it seems to me that the memory management bug is not fixed after all...
OK, I've downgraded the Prometheus Engine that seemed to be causing the crash and all seems better despite slower performance. It may freeze a bit at the start just dont overload it with clicks/button presses and I hope it works better now. Tested on windows 7 x64, Ubuntu 10.10 x64, Ubuntu 11.04 x64.
Its the same engine as my last entry so if that ran, so will this.
Seems I cannot edit, links are:
http://dl.dropbox.com/u/4853895/LD21_CyperSpace_Win32_R2.zip
http://dl.dropbox.com/u/4853895/LD21_CyperSpace_Linux_X86_64_R2.tar.gz
OK, contingency: I renamed the files so the initial links will work. Sorry for the fiasco - the engine I was hoping to use was a little bit rushed...
foobaz: I take it you are one a linux system. I'll re-check again. This is a hassle... Fixed for 5:45 GMT
foobaz: what OS are you on? This could only occur if using the Win32 Data on a linux build or possibly an older version of windows. During development I got an error on windows that '0.3' was invalid and I had to use '0,3' while the opposite for linux.
N0_Named_Guy: All the packages contain source code - it is there, under the sub folder should be a LD21.pas file which can be built with FPC.
UPDATE:
Please see the journal/blog page for updates as to when the issues will be resolved and for what platforms...
GREAT NEWS:
-----------------------------------------------------
THE BUGS RELATING TO WIN32 RELEASES HAVE BEEN SOLVED. LINK:
http://dl.dropbox.com/u/4853895/LD21/LD21_CyperSpace__Win32_R3_EN.zip
The bug related to foreign builds of Windows 7 (french) that interpreted floating point values as having a , not a . and this resulted in a crash in English windows as the reverse was true. This is SOLVED! (unless you have french windows)
The linux version (experimental) with some new dependency scripts can be found here:
http://dl.dropbox.com/u/4853895/LD21/LD21_CyperSpace_Linux_DIY_R3.tar.gz
This is a DIY release, compile it youself from the scripts please (sudo bash the dependency .sh files and then DO NOT sudo the compile script unless you want to either run some chowns or sudo ./LD21s later)
I again, apologize for the fiasco and will be writing to a few people as to why foreign versions of windows interpret floating point values differently to avoid this for all people (need to feed back to a german friend whose game only works on german windows. I now know why).
Again, my sincerest apologies for the delay.
Felipe Budinich:
Actually this is scarier. All I m doing is an StrToFloat() Call that asks the OS what the string is as a float. The OS is then telling the program some BS that crashes it. Its not even error handling, its a case of why Microsoft changed that VERY basic NT code in the first place when all they had to do was install a freakin language pack!?!?!?!
Shigor: Agreed.
Update: after some renaming voodoo the orignal links should provide the latest files...
OK. Stuff this, looks like I will withdraw from the compo - theres is obviously something wrong here - I've had all my friends try this out from the web file and it runs for them - I'll get in touch with McFunckyPants and discuss the rules as soon as I can.
@vitae, arielsan: what download link did you use?
Maybe a tad too hard? Nice to see it works under wine though!
Guys or whom it works: Thank you very much for any attempt at this game... Anyone who had to try my games last LD saw the problems I had with language packs, and cross library voodoo.
For people whom it did not work: I am not a windows developer for my code. The window management system was crafted hours before the competition based on some hacked together SDL code. It may not have worked for you, sorry, but remember: prometheus library is a work in progress and LD is prime proving ground.
For all those whose games I reviewed (could review - no win32 here that can play games. The game binary was compiled on some really low end specs, virtualized on an atom chip...) I was generous ;)
No audio I could hear under wine but other than that a fantastic interpretation of the theme with excellent realization.
AAAAAH! Not a second one running - I havez no windowwws!
Looks like I'll need to go round my mates place to play this...
A little bit more in the way of 'stuff to do' and 'variation' with a tiddle of music and we'd have a winner.
Nonetheless - I highly don't regret the 90 seconds of my life spent playing this twice (and maybe even a third time :P)
Very nice game indeed - simple and highly playable. Great fun, mood and graphics. Shame on the [or lack of] audio. Still, a great game nonetheless!
For the record - haven't finished it quite yet :)
Doesn't work in wine aaah!
In all seriousness, it does look amazing and I'm still going to either a) try building form source or b) find a windows machine....
More from me later....