johnc 2011-12-19 21:03
Having a hard time getting this to run, it says I am missing openal32.dll. 64bit install of Windows 7.
I'll check back in a day or two and try again. :)
Foon → Ludum Dare Explorer → LD22 → Mini Blue Box Boy
By mrwonko
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 50 | ||
| Community | 90 | 3.25 | ||
| Fun | 118 | 3.00 | ||
| Overall | 371 | 2.64 | ||
| Audio | 397 | 2.00 | ||
| Innovation | 404 | 2.29 | ||
| Mood | 422 | 2.10 | ||
| Humor | 545 | 1.33 | ||
| Graphics | 609 | 1.85 | ||
| Theme | 622 | 1.79 |
Having a hard time getting this to run, it says I am missing openal32.dll. 64bit install of Windows 7.
I'll check back in a day or two and try again. :)
You'll need the "OpenAL installer for Windows" from here: http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx
I'll add a note regarding that.
You have some pretty solid gameplay mechanics here, the difficulty ramped up pretty quickly so there were some frustrating moments, but the controls always felt fairly responsive. A proper tie in with the theme would have been cool, but that aside you have some solid gameplay. :P
$ LD_LIBRARY_PATH=/usr/lib/ ./LD22mrw.sh
./LD22mrw: /usr/lib32/libjpeg.so.62: no version information available (required by lib/libsfml-graphics.so.2)
Found 8 levels.
./LD22mrw.sh: line 4: 12729 Segmentation fault ./LD22mrw
On Arch Linux, with 32-bit versions of GLEW 1.5, JPEG 6, OpenAL and Libsndfile.
Maybe... tell the player they can wall jump so they don't feel dumb getting stuck in the first level? ;_;
Pretty solid gameplay, I assume you ran out of time to make more levels using the physics objects that are only introduced at the end? Shame cos I think they could have been used for some interesting level/puzzles... Ooh a level editor... :D
Works. The physics make this more difficult to control tha necessary. The sound effects are a little "extreme" imo.
The GNU/Linux build misses the libGLEW library.
Eh, it was a pretty good platformer. I kinda liked the audio.. the graphics could be improved to fit it.
Took me a while to realise you can wall jump, so I was stuck on the 2nd level for a bit.
Then it turned into a standard super meat boy style plat-former, only the difficulty is insane.
I had fun
Maaaaaaaaaaaaan...
Why it's zipped with 7z ? and why I get ton of folder when I un7zip it ?
wow, it's fun :3
take a few second to understand how slowly you fall, and how far you can jump.
Physics ! you can push these box *_* put them in lava *_* Too bad they don't burn after some times.
Ho, too bad, it's already the end. But it's lot of fun. thank a lot o/
Thanks for the kind comments and sorry for not giving Linux more love - I built that on a whim when bored at uni, haven't booted into Ubuntu at home for quite a while...
As for 7zip - I just used that since I kinda like it without giving it much thought, didn't think anybody might have problems with it...
Regarding not explaining much - it's mostly a result of little time. I tried to build the levels around it, i.e. you first get a simple level and you need to understand the specific skill (i.e. wall jumping) to get past it, Portal-style. (Though more levels would've been nice.)
As for the insane difficulty - I didn't really notice that. That's why having others test the game is so important... Being pretty good at Super Meat Boy myself I might've overdone it, though I didn't want it to be too easy either - given enough time I might've made multiple "campaigns" of varying difficulty?
Maybe a tad too hard? Nice to see it works under wine though!
Only a blank window and some start sound... Not so impressive!