FoonLudum Dare ExplorerLD22 → Mini Blue Box Boy

Mini Blue Box Boy

By mrwonko

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CategoryRankScoreCount
Coolness350
Community903.25
Fun1183.00
Overall3712.64
Audio3972.00
Innovation4042.29
Mood4222.10
Humor5451.33
Graphics6091.85
Theme6221.79

Comments

johnc 2011-12-19 21:03

Having a hard time getting this to run, it says I am missing openal32.dll. 64bit install of Windows 7.

I'll check back in a day or two and try again. :)

mrwonko 2011-12-20 11:53

You'll need the "OpenAL installer for Windows" from here: http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx
I'll add a note regarding that.

johnc 2011-12-21 02:41

You have some pretty solid gameplay mechanics here, the difficulty ramped up pretty quickly so there were some frustrating moments, but the controls always felt fairly responsive. A proper tie in with the theme would have been cool, but that aside you have some solid gameplay. :P

j 2011-12-24 14:35

$ LD_LIBRARY_PATH=/usr/lib/ ./LD22mrw.sh
./LD22mrw: /usr/lib32/libjpeg.so.62: no version information available (required by lib/libsfml-graphics.so.2)
Found 8 levels.
./LD22mrw.sh: line 4: 12729 Segmentation fault ./LD22mrw

On Arch Linux, with 32-bit versions of GLEW 1.5, JPEG 6, OpenAL and Libsndfile.

tifu 2011-12-24 15:35

Maybe... tell the player they can wall jump so they don't feel dumb getting stuck in the first level? ;_;

Pretty solid gameplay, I assume you ran out of time to make more levels using the physics objects that are only introduced at the end? Shame cos I think they could have been used for some interesting level/puzzles... Ooh a level editor... :D

tcstyle 2011-12-25 09:56

Works. The physics make this more difficult to control tha necessary. The sound effects are a little "extreme" imo.

summaky 2011-12-27 20:14

The GNU/Linux build misses the libGLEW library.

kitch 2012-01-04 00:51

Eh, it was a pretty good platformer. I kinda liked the audio.. the graphics could be improved to fit it.

xilefian 2012-01-06 16:28

Took me a while to realise you can wall jump, so I was stuck on the 2nd level for a bit.

Then it turned into a standard super meat boy style plat-former, only the difficulty is insane.

I had fun

leedo 2012-01-06 16:43

Maaaaaaaaaaaaan...
Why it's zipped with 7z ? and why I get ton of folder when I un7zip it ?

wow, it's fun :3
take a few second to understand how slowly you fall, and how far you can jump.
Physics ! you can push these box *_* put them in lava *_* Too bad they don't burn after some times.
Ho, too bad, it's already the end. But it's lot of fun. thank a lot o/

mrwonko 2012-01-06 19:30

Thanks for the kind comments and sorry for not giving Linux more love - I built that on a whim when bored at uni, haven't booted into Ubuntu at home for quite a while...

As for 7zip - I just used that since I kinda like it without giving it much thought, didn't think anybody might have problems with it...

Regarding not explaining much - it's mostly a result of little time. I tried to build the levels around it, i.e. you first get a simple level and you need to understand the specific skill (i.e. wall jumping) to get past it, Portal-style. (Though more levels would've been nice.)

As for the insane difficulty - I didn't really notice that. That's why having others test the game is so important... Being pretty good at Super Meat Boy myself I might've overdone it, though I didn't want it to be too easy either - given enough time I might've made multiple "campaigns" of varying difficulty?

code_glitch 2012-01-09 22:39

Maybe a tad too hard? Nice to see it works under wine though!

rawbits 2012-01-10 01:24

Only a blank window and some start sound... Not so impressive!