FoonLudum Dare ExplorerUsers → JH

JH

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201739Running out of PowerKingdom Falljam3.003.002.002.005.00
201224EvolutioncuboidAIcompo2703.152.233.414.103.132.171.642.3887
201122AloneFirstcompo153.802.903.053.003.553.261.694.052.8859
201121EscapeProtoscapecompo1983.002.773.233.002.692.701.332.0010

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by JH

LD22 — Alone

Dead Party by hellojed 2011-12-19T22:41:00

Good leveldesign. The difficulty is steadily increasing, this is something many other games fail at. Also, I did not recognize the ghost-cats at the very beginning as friendly and shot them. (I expected bad to appear before good, but this might just be me) You could have varied a bit more regarding the sound effects. But other than that, it's good!

First by JH 2012-01-11T12:09:00

Thanks for the nice comments! Compared to my previous LD entry this was a great success. Btw. I fixed a bug and reuploaded it. (Parasites sometimes kept stuck to the lifeforms, even when cured)

LUDUM DARODIUS by pythong 2012-01-05T12:23:00

Nice game! One of the few games that features a cool boss battle. The graphics are good and I liked the background music too, although I missed some soundeffects for hits etc, but I see you already mentioned this in your journal. Also, the life bar is hard to read on my monitor.

Mom? by doowttam 2011-12-19T13:52:00

I love the idea! The downside is that it becomes boring after some time. But it still made me smile. Also I think it does fit the theme quite well.

LD24 — Evolution

.ISO - Part One by Kortuga 2012-08-27T17:33:00

The game is good. The graphics are nice and the sound is even better. But why are you wasting so many MBs by using uncompressed .wav files?
The movement is slow and it doesn't really fit the size of the character. Make him smaller and play the animations faster and it should be ok. Alternatively just increase the movement speed.
The next problem is quite common amongst LD games. Your game ignores the existence of various keyboard layouts. For example on my german keyboard the y and z keys are exchanged which makes it really hard to control. Best way to solve this problem is to have multiple key mappings (i.e. y AND z for jumping) or to allow custom key bindings.

cuboidAI by JH 2012-08-27T19:44:00

I filled the readme with so much text because I was afraid people would underestimate the extend of this simulation and hurry onto the next game. Maybe flooding them with information is not the right way to go.

panzermancer:
It uses some really advanced OpenGL stuff. If your gfx is old it possible has trouble rendering stuff. But there is a weird trick that could help: Hold the F6 key while starting the .exe, the game should launch in window mode. Maybe that helps.

Vordux:
The source code is a mess. :P Mutation and chromosome code is mostly in eCreature.cpp and eWorld.cpp
But there is a file that comes with the game "doc\ai_concept.txt" that explains the basics of the chromosome stuff.

cuboidAI by JH 2012-09-18T01:24:00

I am currently trying to figure out why the game grey-screens or crashes on some gfx cards. If this happens, it would be very helpful if you could tell me what graphics card you have so I can narrow down the problem.

@Cthulhu
If you let it run for a long time, set the mutation parameter to something between 0.5% and 1.0%. Lower mutation decreases the speed of the evolution process but makes sure that 'breakthroughs' don't come with deadly side effects. I know it is possible to train the creatures to avoid 1000 worms with a food parameter as low as 10, I was able to do that a few times. You could try that.
You can also just try to get the food parameter as low as possible without killing them. This forces them to learn intelligent moving patterns.
Maybe I will work on an post-compo version with more stuff. I do have a lot of ideas (placeable walls, worms can evolve too, attacking, 3d terrain, editor for modifying creatures - to name just a few)

Fun fact: Although the creatures do have some kind of memory (unbelievable 16 bytes) they hardly ever use this feature to remember stuff over multiple steps. But I was able to get them to remember their movement direction once, where they started to turn around when they met a worm instead of just waiting for it to pass.

EvoWorld by Problem Machine 2012-08-28T15:13:00

Interesting simulation. It's funny to see how they flock together after a while when you add a few new species. Sadly, interactivity lacks a bit. But nice work for such a short timeframe.
You should check out berkano's and my own game, which are both simulations too. There are probably more but I have not found them yet.