tjohns20 2011-12-19 06:54
tried it, but kept "requested buffer too large" exception thrown at MixerClip.java:561 when I try to press a control.
Foon → Ludum Dare Explorer → LD22 → YANA
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 57 | ||
| Community | 215 | 2.80 | ||
| Mood | 260 | 2.60 | ||
| Audio | 275 | 2.43 | ||
| Innovation | 404 | 2.29 | ||
| Graphics | 407 | 2.43 | ||
| Overall | 532 | 2.25 | ||
| Fun | 560 | 1.83 | ||
| Theme | 561 | 2.00 |
tried it, but kept "requested buffer too large" exception thrown at MixerClip.java:561 when I try to press a control.
that's a pretty weird place to give that error... seeing as the control sound effects are pretty much tiny compared to the BGM so you'd guess that would cause the exception, but that would mean the exception occurs on startup, not after pressing a control
Nice idea. The red text is really hard to read so I couldn't figure out how to get very far, but the blocks and electricity are a fun concept.
yea, good point, i only realized that this morning, if you're playing in a very dark environment it's okay, and i think part of why it's hard to read is the gray background tile overlaying it, i'll put up a recolored version seperately, the green is a lot more clear, so i'll swap the red/green tiles' color
you are not alone...?
yea, guess that's kind of a storyline/level design fail on my part, the idea was to, at the very end convey that you weren't the only being alive on the starship *even if it doesn't even really look like a starship*
I get an exception as soon as I press a button and can make zero progress. :(
tatham / khaoTom this exception seems to be caused because the mac version of JRE uses a different implementation of java's sound clip class, hardlimiting the buffer to 1 MB, while every other version can open a buffer larger than 1 MB just fine
Good audio and interesting gameplay ideas!
I can't select the different blocks because I use a laptop with a trackpad that has no middle button not scroll wheel.
summaky: sorry, i realize now i had forgotten to make this clear in the in-game instructions, but you can select the regular in-game blocks with keys 1-6, middle mouse/scroll wheel is for the level editor
sorry, make that 1-8, not 1-6, i'll make a small description in the original post
Doesn't work for me. The game starts, but the camera instantly scrolls away at high speeds. While holding down R i can see the start position, but as soon as i let it go it scrolls away again.
yeah, i get something similar to hazard i'm afraid! can't get it to work!
There's something VERY buggy about this game for me. I start off with the camera down the grid really fast. I have to hold R, W, and D and release all three at the exact same time in order to get the camera to follow the player. Beyond that I can't interact with anything in the world, I had to break the brown blocks at the very beginning in order to move left, and something started killing me as soon as I hit the second checkpoint, which made me spawn in a wall that triggered an infinite death loop.
robmaister: the thing that was killing you near the second checkpoint are the spikes on the ground, and i am aware of the buggy spawn, i'm afraid that's mostly a problem with the way checkpoints and the view recentering is handled, blocks outside the view are inactive, so as soon as the player is outside the view, blocks will be non-solid, also, when a lagspike occurs, the player might fall through the ground because the game doesn't check for collisions between 2 frames, and uses a time multiplier to determine the distance traveled between 2 frames... i haven't made the game reset its timers properly when loading a new map, and that causes the "falling through the ground" effect that's happening
the scrolling away at high speed means you spawn in a wall, which is indeed badly broken, sadly, the game tries to move the player up to a place where there's no blocks overlapping it, and does so at 10 pixels per frame, it also does about 5% damage per frame...
as far as brown blocks goes, that's actually your breaking the game, if you check at the bottom-left of those blocks, you'll see a small hole you're supposed to fill with any of the blocks in slots 1-6 of your inventory, while the border around slot 9 is blue(IE the editor is turned off)
Unplayable for me :(
Freezes at startup
My screen sort of... vibrates at startup for like 5 seconds, then goes black aside from the HUD. Don't know why!
The cellular automata mechanic is really neat. I never fully figured out how to use it properly. I had the same technical problem as Robmaister.
I had the same problem as wbobeirne.
javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 44100.0 Hz, 16 bit, mono, 2 bytes/frame, little-endian not supported.
On startup the grid simply keeps going on a direction until there is nothing but black and the editor buttons. If I hold R I can see the start of the game, but as soon as I release R everything disappears again. :(
I had the same problem as others; unless I held R the screen scrolled so fast downwards that I couldn't play. I managed to get out of this loop by holding R and the movement controls and releasing them all at once, but I couldn't do anything in the game apart from place/remove my own blocks in the starting room.
somehow the movement issue seems to have started in 2012 :O
Any chance for an OSX / Unix version?