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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201431Entire Game on One ScreenShifting Dungeoncompo1773.643.564.354.303.192.763.1663
201223Tiny WorldSpaceship Planet Mergecompo2923.202.933.673.522.742.933.052.90100
201122AloneAlone with... things!compo653.423.463.572.923.242.483.312.634.03100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by codeapparat

LD22 — Alone

Chromboid by pekuja 2011-12-30T16:41:00

Graphics, music and the tense mood are amazing! Not much gameplay, though, and ends rather abrupt.

Leave my Lettuce Alone :( by NeiloGD 2011-12-21T06:48:00

Great idea with a lovely style. :)

Are We Alone? by Fiona 2011-12-30T08:22:00

Great game! Mood and style are very nice. Starting funds or mining success should be higher, though. Its really hard to keep the funds flowing. You basically have to trial-and-error over multiple plays and make a plan in which order to progress, which isn't really that much fun.

YANA by sirius_black9999 2011-12-30T09:31:00

Doesn't work for me. The game starts, but the camera instantly scrolls away at high speeds. While holding down R i can see the start position, but as soon as i let it go it scrolls away again.

kuudou by summaky 2011-12-28T07:42:00

A bit short. I would have loved to play some more levels... and thats quite telling. :) Great gameplay idea.

[Greeble] by McFunkypants 2011-12-20T10:07:00

Nice style, the eerie music created a great mood. Not really challenging, though.

Senile Quest I by Yoni 2011-12-30T09:17:00

Nice little adventure game. I got stuck because i didn't think of talking with the candy shop owner about the same topic multiple times. Seems a bit odd to me. Only solved it thanks to our hints page.

Oases by newton64 2011-12-30T10:03:00

Taking sounds from websites isn't allowed by 48 Hour Compo rules...

Ennui by Zutty 2011-12-29T03:39:00

Funny game. :) I love the gameplay idea!

Final Trip Soccer by Benjamin 2011-12-28T04:05:00

Whoa, amazing game! :D

Basketball ~for the lonely~ by jagttt 2011-12-29T04:04:00

Very fun to play and i love the gameboy-esque retro style a lot! And i'm as bad as i'm with Basketball in reality too. ;D

Alone by DivideByZero 2011-12-30T09:44:00

Installer, no sourcecode provided and 0% games rated... Seriously...

Warrior cursed by Loneliness by Lancelot Gao 2011-12-28T07:56:00

The graphics are great, so is the fight mechanic. But its very hard in the beginning and very easy once you got used to it. May have been better to do a (very short) adventure where each fight is fought out like this, with increasing difficulty towards the end.

Lone Escape by glitch 2011-12-30T09:51:00

Ah, a Sokoban clone. Not very innovative, but still a nice game.

Follower by bobbobowitz 2011-12-30T10:14:00

Love the music. You should have made the beginning easy and progress the difficulty later on, for players to get used to the controls at first. Starting off with awfully hard jumping puzzels is annoying as hell.

I used to speak to the wall by Gib 2011-12-23T12:52:00

Nice idea, very unique.

They Hunger by Cell 2011-12-28T08:33:00

I usually like minimalistic art style, but this is a bit too minimalistic for my taste. Same for the gameplay. Still fun to play for a few rounds.

Alone by NGuillemot 2011-12-30T10:22:00

Well that was... interesting. Not sure whats going on, though. Nice style. Sound didn't work for me.

Midnight Run by Char 2011-12-20T09:52:00

Gets stuck on Firefox at "Loading 100%" for me and IE9 doesn't load it at all. :/

A Life Apart by MagnesiumNinja 2011-12-30T11:13:00

Great mood. A bit TOO dark, though. Combat and controls are a bit odd too.

Aloneman by glowingredhue 2011-12-30T11:29:00

Love the retro style and the music. It messes up the window size of all currently open windows when going into fullscreen mode, though, which is a bit annoying.

The Break by tayron 2011-12-30T11:38:00

Mood and music are great. Movement and collision detection are awful, though.

Dungeons of Solitude by Knighty 2011-12-20T09:45:00

I like the graphics and it plays mostly fine. The collision detection could use some "fuzzyness" so you and the enemies don't get stuck on corners so easily. Archer arrows are too fast or the player too slow, not really possible to avoid damage. Not very innovative, but one of the best entries i've played so far.

Alone in Red-F Labs by Sempai 2011-12-30T12:02:00

Crashes after a few seconds without any message for me. :/

Carry Meow Home by Luthwyhn 2011-12-30T12:11:00

Great idea, but not very fun to play at the moment. As others said, some guidance would have been nice.

Snowfall by Guns_Are_Toys 2011-12-21T17:16:00

I get an error message on Windows: "Could not find the main class: Snowfall"

Waking Up by ahnimal 2011-12-19T22:52:00

The mood created is great and fits the theme spon-on, but there isn't really any gameplay involved.

A Lone Kitty by Thomas 2011-12-30T12:33:00

Love the graphics. Not too exciting gameplay, though.

Farrokh by DoktorAce 2011-12-30T16:44:00

No sourcecode download?

Shrimp by 23 2011-12-30T14:44:00

The gameplay idea is nice, but doesn't entertain for long. Worked in Firefox from source, not from web. IE won't start it at all.

Dr. Autofober's Experiment by tcstyle 2011-12-30T15:36:00

The idea is great and has a lot of potential, but the game isn't very fun in its current state.

A Rift in Space by Erik McClure 2011-12-30T15:01:00

Nice game! The black hole is scary, but easy to get away from once you know what to expect. Could be more challenging.

Terra Dua by lectvs 2011-12-30T15:27:00

Nice game! Quite a lot of gametime. I love how he just screams or types "Hello, someone there?" at the computer and gets contact to a random guy. ^^

The Lonely Sphincter by crackerblocks 2011-12-23T08:19:00

Incredibly funny! Really enjoyed playing it for some minutes. :) Some kind of end or challenge would have been nice. The worm could also start smaller and grow over time as he eats. Or he would grow a bit each time the stomach is full, also increasing difficulty at the same time, or something like that.

Subconsciously Alone by FunByJohn 2011-12-28T02:43:00

Nice idea, but the controls seem artificially complicated/difficult to me.

Super farm boy by zoral 2011-12-28T03:10:00

I like the idea and the style. Some height differences in the landscape could have made it less repetitive.

Atlantic Flight ONE by Tritax 2011-12-28T03:00:00

Nice idea. Some way to see islands from a bit further away would be nice, because its so easy to miss them.

For Glory! by SLiV 2011-12-28T03:45:00

The lighting is great, but many rooms are way too dark. Great amount of content.

Dread Maze by demonpants 2011-12-30T16:01:00

The game is fun. The sound is a bit suspicious, though. The mooing when the boss dies doesn't sound as if it was created by you. Also most sound files in the JAR tell they were created in 2008. And where's the sourcecode download?

Dread Maze by demonpants 2011-12-30T19:43:00

I don't think that using content from the web is convered by the 48 hour compo rules, even if edited. Creating sounds and graphics is part of the challenge. Using stuff from the web defeats the purpose. Sure, its just a fun contest and all... yet still, the rules are set. The jam is there for those who don't want to adhere to the compo rules.

Incomplete Soul by wally2069 2011-12-28T10:01:00

Nice idea. :) The gameplay was very unchallenging, though.

Shadow by FinalMirage 2011-12-28T10:25:00

Cool gameplay idea and theme usage. :) Very short, though.

Drill Killer by thecatamites 2011-12-28T10:18:00

Well that was... strange. It's a bit odd that the focus is on storytelling without having much of a story.

The Lonely Alien by Chaoslab 2011-12-28T11:19:00

Whoa, what a trip! :)

Alone- The search for home. by gavin5564 2011-12-28T11:38:00

Quite nice. It would be alot better if ship movement would be smoother and if you would get money from quests to be able to fuel up and repair more often.

DiggyDig by wzl 2011-12-28T12:57:00

Digging is always fun in games. The music is quite nice, which is rare among Ludum Dare games. The loot descriptions are very funny, but they could be more varying. Some kind of end would've been nice. Found the cat and most likely all chests. He's quite a digging powerhouse in the end. :)

Stuck by brachyonic 2011-12-28T13:22:00

Crashes immediately. Got Win7 x64 and a Nvidia GPU.

ZERO2 by kato9 2011-12-21T06:32:00

Very nice. Tense! I would have loved to play more. :) Music and Sound would turn it into an amazing experience. Maybe you should think about continuing to work on it.

Left Alone by Static_boy123 2011-12-30T05:36:00

No, you don't need an installer for XNA! Do a Release build and the "Release" folder will contain the full game. Just zip and upload that. All those installers are quite annoying. Sure, the installer makes sure that XNA and .Net are installed, but most people got them already anyway.

Lonebot by Patacorow 2011-12-28T14:56:00

Great game! Collision detection is a bit odd though and the HUD is sometimes covering essential elements of the level.

StarDrive by Thief 2011-12-28T16:41:00

Quite nice. The control is a bit awkward without any acceleration or deceleration of the ship, though.

Glow by StarLight 2012-01-09T14:42:00

The music and mood are very nice. Graphics are a bit too minimalistic for my taste, though. Also when you do a platformer try to at least get a nice jumping curve, cause its a problem when the most central mechanic of your game feels bad. And the game crashed when i reached her "after many years". :(

On Top Of The World by guerrillacontra 2011-12-28T17:03:00

Graphics and music are great. The rest is a bit lacking, though... i don't like the gameplay, but thats mostly subjective. Collision detection and the camera are very bad. And there no real introduction about what to do. Figuring out yourself what to do usually isn't much of a problem... but this game kills you within seconds if you don't do what it expects from you, which is quite bad if you don't even know what it expects from you.

Abandoned by Bryanwoot 2011-12-21T06:21:00

Looks nice, funny ending. The constant double-jumping is a bit strange. The leveldesign could use more challenges. Something where you actually have to use double-jumping in a smart way or anything like that.

Isolated Assault by RobProductions 2011-12-29T01:25:00

The idea and mood are great, but the fighting is extremely awkward. Also the best strategy to beat the game is just to run for it without caring for enemies or shadows at all.

Hyper Alone (Totally not helpless) by iFred_QC 2011-12-19T23:32:00

The idea of hypermode is very cool and fun. But the recharging hyper turns make most levels easy. It would have been better to limit turns per level or only recharge a turn when you hack a terminal or kill a guard or something. Oh, and the midi metal music in the kitten stage gained you an extra point in the audio CATegory. ;)

Josh The Fan-Tastic by Skoggy 2011-12-29T01:43:00

The music and overall mood are amazing. The collision rectangles need improvement. The leap of faith segments are a bit annoying and the hover-over-spikes-via-multiple-fans-after-an-annoying-jumping-segment part is game breaking for me.

Alone with... things! by codeapparat 2012-01-06T07:05:00

Thanks for the great feedback so far. :) I'd love to keep working on this.
The controls are indeed not optimal in this version. Especially in-air its far too responsive. I already improved it in my dev-version by lowering the acceleration when in the air.

@Randomasta: You can jump on the trees to get over the building. You'll also need the help of some of the furnitures for that. :)

Alone with... things! by codeapparat 2012-01-07T09:50:00

Well then just install the XNA Runtime. :) Its just a 6MB download from Microsoft. A whole bunch of games rely on it anyway. Here's the link:
http://www.microsoft.com/download/en/details.aspx?id=20914

The Chosen by Balooga03 2011-12-28T05:46:00

Amazing mood and style! But the gameplay is quite dull and slow.

The Sheep & The Peach by Michelle Sleeper 2011-12-29T03:23:00

Aww, so sad. :(

Alone in Love by defiantburrito 2011-12-21T05:53:00

I like this game a lot. The portrait of the lonely guy's life and thoughts is well done. Very unsual content for a game, which is a good thing.

Grief by SamShiels 2011-12-30T17:43:00

Idea, graphics and music are great, but the controls are awful.

Maze Explorers by caranha 2011-12-28T23:59:00

Great game! Especially the negative aspects of the followers make the it interesting and strategic.

Vestige by Quimby 2011-12-29T02:35:00

Nice game. A bit confusing at first. The ship movement would benefit alot from some inertia, making it more intuitive and allowing to drift to get shots in while avoiding enemy shots at the same time.

Alone in a Window : A 9 Hour Hack by sagzorz 2011-12-20T11:30:00

After giving the amount of friends the window flickers and just closes shortafter.

Jump Alone by robitstudios 2011-12-20T10:49:00

Being able to pass through things while jumping is a nice gameplay idea, but not being able to see platforms during the jump just makes the game artificially difficult and takes away the fun, at least for me.

AL One - Artificial Lifeform #001 by s0ulcrusher 2011-12-29T17:07:00

The game download contains at least 50MB of assets that don't even belong to the game.

Lucide Solitude by BortStudios 2012-01-09T14:59:00

Interesting game. A shame that you didn't rate a single game, though. :(

Colorless Hope by Crimsondrill 2011-12-21T00:47:00

Strange. I can run around and jump, but can't drop through the platform in the beginning. Pressing X and Down does nothing. I also tried any other keys, but the char won't drop down. A shame, as i was really looking forward to playing this game.

Alone in all Elona by exe 2011-12-27T04:23:00

The idea is great and i like the music. The conrols could have been better, though. Shorter levels, but more of them and with incresing difficulty might be more enjoyable too.

The Last Geek by Robotic 2011-12-29T20:40:00

The graphics and amount & complexity of the levels are amazing. One of the best and most complete entries in this competition i have seen so far (and i have played 100+ games already). What really breaks a lot of the fun for me is that the movement speed is WAY too fast for the complexity of the jumping puzzels. A 2x resolution mode would have also been nice, because everythig is very tiny on screen with larger resolutions.

Destination Eden by _ferritt 2011-12-29T21:02:00

Nice game! Fun to play. The controls could be better at times. Especially starting from planets is a bit odd. The boss killed me in like one second. :)

Rox Gunner and the Cavern of Loneliness by Daisuke909 2011-12-20T10:15:00

Story mode doesn't work at all and in survival i can only move but not shoot.

Loneliness by Vit 2011-12-29T21:29:00

Lovely game. :) The only bad thing about it is the horribly annoying beep sound every time a message pops up.

Sandwich Quest by G 2011-12-21T06:08:00

Nice usage of the theme "alone". :)
On my Windows desktop i had like 1 frame every 3 seconds, but on my laptop (Windows too) it ran fine.

Screaming by kakuremino 2011-12-19T22:37:00

Quite odd, the game. It creates a certain mood of loneliness and being lost. Thus "mood" and "theme" recieved most points from me. Its weakest point is the gameplay (or the total lack thereof), unless i miss something. Still, an interesting experience.

LD23 — Tiny World

Free Donutia by the8donut 2012-05-02T19:31:00

Amesome idea and nice graphics. Unfortunately the audio made my ears bleed (seriously, didn't you ever play it with audio on?) and the inabilitiy of units to walk around buildings makes it quite frustrating.

A Pale Blue Dot by ronkmonster 2012-04-23T16:45:00

Doesn't work for me either. You are parsing a float without usage of CultureInfo.InvariantCulture, causing the game to fail on all machines where the dot in not the default decimal seperator.

A Pale Blue Dot by ronkmonster 2012-04-23T16:49:00

Ah, saw the fixed version now.

Alien Archaeologist by jplur 2012-05-01T17:09:00

Nice idea! The blip movement controls were clunky at times, though.

Pow! Pow! Pow! by Cake&Code 2012-04-23T17:02:00

Amazing Art-Style, but fiddly controls. It feels a bit odd that you have to hit objects multiple times before anything happens. A smooth shrinking animation with every hit could improve that.

Tininess Defense by The-Force 2012-05-03T15:33:00

Nice concept. The controls are very flawed and unresponsive, though.

Tinysasters by Volute 2012-04-24T00:34:00

Amazing work!

Big Atoms by Alink 2012-04-24T22:41:00

Very nice idea. :)

Tiny Timmy and Big Bill by OmarShehata 2012-05-03T17:29:00

Amazing game! Very innovative. :)

Tiny Galaxy by devince 2012-04-24T00:48:00

Very nice gameplay idea! Fun to play. Enemies sometimes spawning right on top/in front of you are a bit annonying, though. 68 Points here.

Cage by epicSpeedTurtle 2012-05-01T16:10:00

I liked the mood a lot and was really looking forward to what happens next while playing. But i was a bit disappointed by the rather bland ending after 3 days of doing the same without anything really happening. Some twist after a few days would have turned it into a better experience.

Tiny World of Wonders - FaBrito (@fabritobricio) by FaBrito 2012-04-23T20:33:00

Well, you made a game and seemingly had fun while doing so, so congragts for that. As far as the competition goes, at least reading the rules before participating would be a good thing. Using art assets from the web, even if they are free, is not allowed. Rules are part of the fun of a competition. Make games for the Jam if you find the rules of the competition to be too restrictive.

Drill It!: Demolition Co. by Julian Spillane 2012-05-01T17:23:00

The art style is amazing! Cute planets. But the controls are a bit painful. Arrow keys and mouse and the C-key? Where's my third hand? :p

Get The FROG Off My World !! by CitrusPunchSamurai 2012-04-23T15:15:00

Cute graphics, great music. Ending the game after a fixed amount of time was not a good design decision, though, because the player's performance has almost no influence on his end points.

Toad Warrior by SpaceToaster 2012-04-24T03:01:00

Great art and nice control concept. The mud pits of insta-death are incredibly annoying, though.

Boxed by starpixie 2012-05-03T17:38:00

The concept is brilliant and irritating at the same time. It's frustrating to get stuck so easily, though.

SAVE YOUR FOLKS! by ilikescifi 2012-04-23T16:39:00

Funny game, enjoyed playing it. Doesn't really have much connection with the theme, though. Neat twist on the last level. :)

ZUNZANDA by SonnyBone 2012-04-24T01:57:00

yes, links are all dead :(

Planet Life by Sos 2012-04-23T18:50:00

Amazing game! My favorite so far and hard to top. Amazing style and a hard but true mirror to society. How they all (have to) rush for the discounts and work themselves to death... so true.

Cruel space by Stalker_23b 2012-04-23T23:49:00

Amazing work! Great graphics and fun to play. The most polished entry i've seen so far.

Nook by PoV 2012-04-24T15:24:00

Very nice game. Cute art style. The controls could be a bit more responsive.

Atom Planet by NMcCoy 2012-04-27T11:51:00

Looks nice, but i have no clue what i am supposed to do. I can make chests but i can't open them. I can plant seeds into clouds, but they just dissapear short after. huh? o.O

Alien Punch! by dcolgan 2012-05-02T19:14:00

Funny idea and the technical side is well executed. But i got to 2350 points just by sitting on earth and doing nothing but mashing the spacebar constantly. That's quite a gameplay flaw. ;)

Bunny Cube by Sebby 2012-04-25T09:42:00

Cute game with a depressing end. Actually rendering the world as a cube would've been mind-blowing, and less irritating with the transitions.

Wild West World by DeathBySnail 2012-04-24T23:08:00

Very nice game. Fun idea.

Memento XII by deepnight 2012-05-01T12:33:00

Wow, such an amazing mood and story! Extremely well thought out and made.

Corky by Gib 2012-04-24T02:14:00

Cool idea. But quite buggy, sadly. Would have loved to see some other people's rooms, but only got the same one every time. I hope you can fix it. Fixing major bugs is allowed post-competition.

ANT SURF HERO: THE SURFENING by JigxorAndy 2012-04-26T23:25:00

Very fun to play! It would be even better if the ant would slow down when you are behind and speed up when you are ahead to reduce ant-less times. Also a bit sad that you have to leave the ant behind for the second part. Some more opportunities to actually surf the ant would've been nice too. But those are complaints on a high level, because the game is already pretty awesome. :)

Wunderworld by ratking 2012-04-24T12:43:00

Very nice idea to let the players build their own levels. Would've been great to have one predefined level, though.

My Little Planetoid by matthias_zarzecki 2012-04-24T01:33:00

Great game! Seeing the tiny world progress is really enjoyable. I also like the space banjo a lot. :) I noticed a deadlock-bug: Clicking the moon with a building selected or a ground tile with a moon base selected locks the tile, making it impossible to progress. Happend to me the first time and wondered why i'm not able to build the moon base.

A Load of Bulls... by Frib 2012-05-01T16:39:00

The curved world creates a very unique shooter experience, with enemies being able to surprise you even head-on. Exploring the tiny world is interesting. Some winning condition would've been nice.

Little Knight's Tiny World by jim3wg 2012-04-23T17:40:00

Nice graphics, fun to play for a while. All the advertisement is a bit dubious, though.

Bottlecolonies by tcstyle 2012-04-25T19:08:00

Interesting idea and nice style. Greetings from Hannover, btw. :)

Breathe by mcc 2012-04-23T17:11:00

Okay, where's the sneaky bastard who put LSD in my coffee! :P

TinyInspiration by Shigor 2012-04-27T00:11:00

Great game! I love the weird setting, the humor and the multiple solutions.

The Tiny World of Fiorella by strega 2012-05-03T13:30:00

Amazing art style and music! The gameplay is fun, but a bit too much of an Isaac clone to give you credit for that, honestly.

Gods Inc. by BlackDogg 2012-04-23T22:36:00

Really nice game! Just shifting food around is quite a mundane task for a god, though. :) Some additional gameplay elements would improve it a lot.

Ancestor's Sword by JaJ 2012-05-01T18:52:00

A great entry! Very nice art and i like the switching gravitation. The transition between gravitational directions should just be smoother. Currently it feels quite awkward at times due to the instant switching. Got to the same end you've shown in your video and i really like it. It's unusual. :) Didn't find the other end, though.

Unterholz by wzl 2012-04-24T21:41:00

Hallo, mit-Hannoveraner! Hätt ja nicht gedacht hier auf andere Beiträge aus unser Stadt zu stoßen. :) Das Spiel hat eine angenehm beruhigende Atmosphäre. Mit nochmehr Simulationsaspekten wird es sicher ein interessantes Projekt.

1 Seed by Gemberkoekje 2012-05-01T15:49:00

Even though different in gameplay, our games have quite a few similarities. :)
I really like your idea of spreading life in space and it has lots of untapped potential.

Casal Navity by Nanofus 2012-05-01T16:24:00

Amazing idea! The story is very funny, but it progresses so slow that it discourages replaying after death. Also when the blood started rising i saw only white circles on black ground and then died.

The Green Planet by Munch 2012-05-03T15:26:00

We had quite a similar idea. :) Verry different gameplay on our entries, though.
The concept of using the gravity to redirect asteroids is really fun. The controls could be improved, though.

Gulliver by DDRKirby(ISQ) 2012-04-24T13:51:00

Great game! Fun to play and the music is awesome! Has a lot of content too.

Rocket Boat by RHY3756547 2012-04-25T23:42:00

Wow, amazing work! The bouncy boat is hilarious. Very fun to play. My only complaint is the time limit. A bad score would be enough punishment for being slow.

Spaceship Planet Merge by codeapparat 2012-04-23T18:03:00

VDOgamez, thanks a lot for your feedback!
Yes, my plan was to make it necessary to go to other planets before merging them, but those plans fell victim to the time limit. This leaves the explosive plants as the only relevant gameplay mechanic, which is quite one-sided, sadly.
When planets merge, the surface of the planet with the lower mass gets "peeled off" and inserted into the larger planet. Due to that you acrually see the materials and the surface structure of both planets on the newly formed one.
The orbits are always circular, to make it more simple. Explosions on the sun-ward side of the planet widen the orbit, explosions on the far side narrow it. Explosions on the orbital path can speed up or slow the orbit speed, but the speed has no influence on the stable orbit here. A slow orbit speed won't cause the planet to fall into the sun, in this method. Not realistic, but i wanted to make planet movements easy to predict and control.
I'm glad you still enjoyed it. :)

Spaceship Planet Merge by codeapparat 2012-04-24T01:50:00

Yes, you can get to other planets. Two explosivle plants on the same spot are usually enough to get you out of the gravity field of your planet. In space you still have a bit of control over the character, allowing you to navigate to other planets. A direct shot is possible too, but difficult to aim. There isn't really any purpose of going to other planets, though... sadly. Except the fun of doing it, of course. :)

Spaceship Planet Merge by codeapparat 2012-04-24T12:05:00

I will provide a video playthrough later, for Linux and Mac users. It's definately more fun to blow your own aliens into space, but a video is better than nothing, i guess. :)

Spaceship Planet Merge by codeapparat 2012-04-25T00:39:00

devwil, no, i won't. Not everyone likes to make browser games, you know? You are too lazy to download games? Well then just don't.

Spaceship Planet Merge by codeapparat 2012-04-25T15:00:00

Thanks for the feedback. :)

I've uploaded a playthrough video for those who can't play the game on their OS:
http://www.youtube.com/watch?v=L6j_jJtcF-M

Bombing the aliens through space yourself is more fun, though. ;)

Spaceship Planet Merge by codeapparat 2012-04-28T11:53:00

Thanks for the suggestions! I might do a post-compo version that incorporates some of them.
Don't give me too much credit on the Music, though. Most of it is randomly generated with cgMusic. I just generated a lot with different parameters to find the most fitting melodies and then rearranged and tuned them to match the kind of style i was aiming for.

The Underground Court by caranha 2012-04-26T19:49:00

The game idea is great and intrigued me a lot at first, but sadly the gameplay is very frustrating. Firstly, the queens starting food should be higher. There isn't really any grace period in the beginning. When you get in the first time the queen starves before you even got a clue whats going on and oriented yourself. Secondly, the controls are infuriating. Exactly getting onto the tile you want to be on is almost impossible. Even a quick press of a key usually sends you over 2 tiles. It sometimes took me more than 10 seconds trying to get onto a ladder or something, just because i always overshot it. Thridly, when a cat sees you, you are dead. Its almost impossible to get away. Maybe i'm just slow, but overall the game seems to be just way too fast and overresponsive, which ruins the exprience for me. Sorry if that sounds very negative, but this is meant to be constructive criticism and i hope you percieve it as such. But i'm sure i would enjoy a slower "grampa edition" a lot. ;)

HUNGRY BUGS by brackeen 2012-04-23T13:09:00

Nice landscape engine. The graphics are very simple but i guess they work for this game. Very easy and not much playtime, though. Heard no sound (tried Chrome and IE).

Trucking the Universe by FrozenCow 2012-04-24T00:10:00

Great game! I'm ussually sceptical about one-button games, but this one is really fun. The second part is very hard. The planets look great too. Very smart way to make them look like they are rotating. :)

Fire Around by Naouak 2012-05-01T15:55:00

Very funny idea and it's really hard to dodge like that, turning a simple shmup into a real challenge.

70 seconds left by emveyh 2012-04-24T12:20:00

Spaßiges Spiel. Und das trotz Freibier. Nicht schlecht. :)

LD31 — Entire Game on One Screen

Leaving by My Sweet Whomp 2014-12-13T02:19:00

Lovely and very polished art and beautiful music that matches the mood and pace of the game very well. Manipulating those naive blobs feels so mean... which is quite unique. I liked the rock smashing to get gold, but having to select the areas for digging felt a bit tedious. I would have preferred when they'd choose the place to dig automatically. Overall, amazing entry!

Tightrope Theatre by AdventureIslands 2014-12-12T03:28:00

Art and sound are great. The overall amount of quality, polish and content is absolutely astonishing for a compo entry. Some (high-level) criticism: I do suffer a bit of platformer-fatigue. It's probably the most common LD genre and it's getting a bit dusty. The tightrope idea is a nice twist, but impacts gameplay only slightly. Also that movement physics work very different on moving and static ropes is quite irritating. Finally, i get that the idea is that you look at the same stage the whole time while the scenes get set up behind the curtain, but i think it doesn't carry the theme too well. The levels still feel very disconnected from each other, the curtain just like a loading screen. Some connection between gameplay and theme would have been nice. But as i said, that's complaining on a high level, as this is certainly one of the most incredible compo entries.

Punch Squad by Sos 2014-12-08T21:30:00

I don't really know what's going on, but it's fun to try. :) It'd already be pretty good if it were a 48 hour project, but with just 10 hours of work that's quite impressive.

Trapped?! by Grouflon 2014-12-27T10:02:00

Fun game with cute art. The core gimmick is innovative and fun and i see how it was inspired by the theme, but in the end doesn't fit "Entire Game on One Screen" too well. It's also quite glitchy and can cause the character to get stuck off screen or wildly teleport all over the screen at times. Overall a great entry in the 48-hour compo.

Final Swap by blackmagic 2014-12-16T10:54:00

Art, Sound and Music are absolutely incredible! The weak point is the core combat mechanic, IMO. Waiting for the desired abilities to queue up is mostly boring. Elements and daytime were seemingly meant to spice it up, but are pretty much meaningless in the end, because you don't have control over abilities and thus have to roll with whatever comes up next anyway. I get that you wanted to do something innovative, but traditional ability selection would have been simply more fun, in my opinion.

One Does Not Simply Walk Into More Doors by Wertle 2014-12-10T00:08:00

Lovely art and music and a challenging yet fun gameplay mechanic. What else could you wish for? :)

Galaxia by greysphere 2014-12-12T05:42:00

Ohh, a clicker game, wonderful! :) It's great and i love how it spirals completely out of control once you get those factory-facotries and suddenly building literally trillions of colony ships a second is no big deal. I seriously wanted to get to 100% (does anything happen when you do?) but stopped when it had my CPU running at 100% for it's computations. I had 3502770349245690982 planets at this point. :)

20 Days at Sea by bitserum 2014-12-12T04:05:00

Absolutely wonderful art, music and atmosphere. The ending, while surprising and funny, totally breaks the mood of the game. I would have preferred a 'serious' rescue ending, i guess. Overall most likely one of the best entries this year.

Dungeon by CivvyThePandaTM 2014-12-29T12:41:00

The music is pretty nice. The gameplay, however, is not very exciting. The player just has to move onto a position in the enemies path once and just hold down the mouse button for the rest of the game, even for the boss. Enemies that take different paths would be way more interesting. Also, having movement tied to mouse aim feels awkward. Moving with WASD and free aiming with the mouse would feel much more natural.

something by x1212 2014-12-29T13:15:00

I like the game idea a lot and the fiery glow creates a great mood. When it works. Sadly, anything above 2 light sources caused the lights to glitch out and flicker. I'd love to see a version without light glitches and a bit more stuff happening on the ground. I like that the player only influences the balance.

Worms by longloaf 2014-12-29T13:00:00

The worm movement is equally amazing and disgusting. Thankfully we can trample them. :) The FPS controls feel a bit awkward when used with a fixed camera, more like steering a vehicle. Different controls would make the game more snappy and fun. Some kind of challenge or losing condition would help to make it more exciting. Maybe a bigger worm that moves across the screen and you have to avoid it while crushing the smaller ones. The graphics are simple, but have a certain mood to it that i somehow like. Disgusting enemies in a game with ultra-simple and cute graphics is an interesting theme.

Space Debris by Nebris 2014-12-23T19:10:00

A very cool idea. Too bad you couldn't develop it further. It's most irritating that parts vanish several seconds after being hit, thus not giving you a clear connection between the hit and the damage. Finding your ship in the beginning can be very difficult.

Snowball juggling Olympio by Benjamin 2014-12-09T12:12:00

Lovely art and highly polished. Feels like a finished product. Controls great too, giving me no chance to blame my inability to juggle onto the controls. Awesome. :)

Law Breaker by deepnight 2014-12-09T04:16:00

As always, so good it makes me feel inadequate for participating. :P In all seriousness, very impressive.

Screen King by interwebsninja 2014-12-23T19:32:00

Nice! More exciting and fun than i thought it would be. Time wraps back to 1s if you survive longer than 60s, which somewhat defeats the purpose of having a timer in a survival game. Great to see someone else from the microphone-recorded-game-sound-users-club. :D

ARENA++ by undefinist 2014-12-16T23:54:00

The shrinking and expanding arena is a great gameplay idea. But player movement is so sluggish that it's pretty much impossible to dodge enemy shots, in turn making it impossible to reliably beat levels within the time frame. Thus the player feels like he has hardly any influence on how successful he is in the game, which is frustrating.

Ricochet Heroes by spotco 2014-12-16T11:06:00

Overall very cool entry. Art, Music, Humor and Idea are great. I don't see any connection with the theme, though.

Snowy Eel Perimeter by qristofer 2014-12-09T22:26:00

Very cool idea! With the soldiers moving in a line and you trying to dodge the eel with your growing "conga line" it felt a bit like the old classic "snake". The shooting effect is awesome too. It's a bit of a shame that the soldiers shoot themselves so easily even when moving in a straight line. firing a full broadside with your conga line of soldiers and pushing the eel off-screen would be pretty cool. :) I'd love to see a post-compo version with some tweaks and win conditions.

Omn Nom by Mathieu Muller 2014-12-09T22:53:00

Haha, the music is awesome! Overall a fun PacMan clone. I responded to your question in the comments of my game. It's usually best to have at least the option to download the game without an installer for Ludum Dare, cause many probably have XNA4 installed anyway and installers tend to clutter the system's registry.

The Aardvark and the Manatee by Sanguine 2014-12-19T13:10:00

The art is so cute and beautiful. Incredible! The art, the relaxing music and the smooth animations create a very unique atmosphere. Playing the Aardvark by day and the Manatee by night is a nice idea to do something special with the theme. I wish the gameplay had more depths, though. More exciting mechanics or an actively told little story would enrich the experience. For example, giving the Aardvark some task that benefits the Manatee would create a nice symbiosis between the two. Overall, very lovely entry.

The Shift by SoulGame 2014-12-27T10:12:00

Great idea for implementing the theme and amazing execution in all aspects. Certainly the most heart-pumping entry i've played this Ludum Dare. :)

Crumble by jasonLJ 2014-12-29T12:24:00

Very innovative gameplay mechanic and a clever way to handle the theme. Fun and a bit challenging too. Awesome!

The Bathhouse Wars is complete by Wendell 2014-12-08T21:47:00

The art is hilarious. What a weird scenario for a game. That's a good thing, BTW. :)
The gameplay isn't anything new or exciting really and i didn't manage to get past level 3 because the hand follows the mouse too slowly to manage 3 soaps, but i had a good laugh, which is something that most other games probably won't achieve. Thumbs up, overall.

You should probably state somewhere that you have to click and drag the hand. Tried every key on the keyboard and mouse and gamepad and only figured that out when i was just about to close and abandon the game.

Space Diggers by arg-games 2014-12-09T04:49:00

Great idea and art. But understanding what's even going on takes a while.

Sheep enchanter by jsmtux 2014-12-23T18:23:00

Very nice idea and i like the style. Quite difficult and it seems hardly possible to get the fancy sheep into the goal without sacrificing some sheep on the way. It might be better if sheep would follow you exactly in your footsteps, thus making it easier to navigate them through the wolves. It's a bit frustrating that there seems to be no way to drop off sheep at the goal, thus not giving you the ability to go back and get the remaining sheep. A point system where you get points for each rescued sheep (more points for the fancier sheep types) would make rescuing sheep much more rewarding.

Game System by Catwheel 2014-12-23T18:57:00

Very nice idea and great interpretation of the theme. That items only carry over to the other games when you DON'T turn off the console between games may make sense when you know what's going on, but is way too arbitrary of a condition otherwise and will likely get the player stuck and frustrated. Thus, getting rid of the ability to turn off the console would actually be better, in my opinion.

Sentinel by kipelovets 2014-12-17T00:04:00

Art, music and atmosphere are incredible. Swinging the sword yourself is a fun gameplay mechanic, but i wish there'd be more to it than just wildly swinging it in a circle. Right now, the initial fun of swinging the sword vanishes very quickly.

Of Carrots And Blood by Trite Games 2014-12-12T02:46:00

The graphics and music are great!
Some constructive criticism:
The difficulty ramps up WAY too slowly. You can't keep the excitement up when you do the same thing for 5+ minutes without much challenge. Also the ability to move seems pointless, because it doesn't give you any benefit over just standing in the middle. Collectible power-ups would have been a nice way to make it more interesting and make movement useful. Also the carrot throwing sound is way too loud for a sound that's playing pretty much constantly on loop.

Shifting Dungeon by codeapparat 2014-12-09T19:42:00

Thanks, glad you like it. :)

@PERECil: Sure. It's written in C++ to make sure that it doesn't depend on any libraries. The code is messy, though, because i don't really have a cliue what i'm doing in C++. :) Here's the code:
http://www.codeapparat.de/files/ReqCheck_XNA4.zip

Shifting Dungeon by codeapparat 2014-12-14T02:41:00

Thanks for the kind words and constructive criticism, everyone. I'm very open to honest feedback. Also, if you have any ideas for features, mechanics or other stuff you'd like to see in a more refined version of the game, feel free to share.

@Tifu: Thanks for the feedback and the idea with a shop. That's something a more advanced version of the game would most likely contain. Right now the gold only serves the purpose of a highscore. Wouldn't have had the time in the 48 hour compo to implement a shop. I'm glad that i got the boss in, at least, pretty much last minute. There is a strategy for the boss, albeit not a very good one. The trick is to slow the boss down, either by dodging or by letting him bump into pillars. This allows to damage him quite safely. It's a pretty bad boss mechanic, to be honest, because it's not clear to the player what went wrong when it seems to be impossible to fend off the boss. That would definitely be replaced with a better mechanic in a more advanced version of the game. Thanks again for you suggestions.

Pengie by GeorgeBroussard 2014-12-27T09:39:00

Amazing compo entry! Challenging and fun gameplay, cute models and animations, game events give good feedback. Title screen, instructions and score tweet option give an additional polished feel to the game. The sound is minimalist, but does the job. The game is not exceedingly innovative, but totally hits the retro-feeling. The theme as a condition is met, but the game does not go beyond by doing something special or gameplay-defining with it. I feel like there isn't much room to expand it further, but it does stand well enough on it's own as a fun mini game. Overall pretty impressive work for the 48-hour compo.

Orion by feiss 2014-12-29T12:17:00

Incredible! Art and sound are perfect and create an amazing atmosphere. Playing it for the first time felt quite tense (in a good way), not knowing what to expect and so many controls to familiarize with.