easlern 2011-12-21 00:51
I wish I knew where to go- this poor kitten is going to get run over!
Foon → Ludum Dare Explorer → LD22 → Carry Meow Home
By luthwyhn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 202 | 2.83 | ||
| Theme | 271 | 2.85 | ||
| Graphics | 340 | 2.62 | ||
| Mood | 418 | 2.11 | ||
| Humor | 438 | 1.57 | ||
| Overall | 541 | 2.23 | ||
| Audio | 594 | 1.00 | ||
| Coolness | 605 | 14 | ||
| Fun | 646 | 1.54 |
I wish I knew where to go- this poor kitten is going to get run over!
The idea is interesting, you should have add some feedback for the spacebar action, like soundwave or something.
Is there some way to know which way mommy is? It an awesome idea, but its hard enough trying to get somewhere nevermind not knowing where somewhere is :S
I did eventually find her - couldn't quit the game and leave the kitten alone D=
Benjamin: I intended to! Time limit got me bad in the sound department.
Tifu: Nope, nothing implemented to help find her - I'd originally intended to try to do something with sound for that as well, though I hadn't worked out exactly what.
Nice job soldiering through the dare despite illness AND a birthday, bravo. :)
I think the game's adorable and uses a clever mechanic on real-world adorableness (sometimes I pretended that I was the human carrying the kitty instead), but like the others, also feel that more guidance would have been nice--especially in a randomly generated world. How would you know if somebody's carrying you in the right direction? It ended up being a guessing game.
Great idea, but not very fun to play at the moment. As others said, some guidance would have been nice.
Really interesting idea, but unfortunately that's about it. The carrying mechanic didn't even work in my case. I liked some of the pixel art. :)
Cute game.