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Incomplete Soul
Incomplete Soul
By wally2069
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 328 | 39 | | |
| Humor | 346 | 1.78 | | |
| Theme | 360 | 2.62 | | |
| Audio | 471 | 1.67 | | |
| Mood | 484 | 1.90 | | |
| Graphics | 484 | 2.23 | | |
| Fun | 492 | 2.00 | | |
| Innovation | 506 | 2.00 | | |
| Overall | 567 | 2.15 | | |
| Community | 688 | 1.50 | | |
Comments
ifred_qc
2011-12-20 15:23
That's a weird little game you got there xD. Well, the randomly generated mazes were nice. The music got really annoying really quick though... Staccato midi piano notes. Try to at least let them ring! I liked how the ghostly things (Girls?) followed you in the last level.
Quirky game... I found the controls to be frustrating because you often got stuck on walls. Also, I'm not sure if the pathfinding was good or bad and I have no idea what the purpose of the yellow blocks was except to use as breadcrumbs? Alright though.
hazard
2011-12-28 10:01
Nice idea. :) The gameplay was very unchallenging, though.
That 'music' gave me nightmares! Yeah the yellow orbs are a bit confusing. Did you have something else in mind for those?
stargoat
2012-01-04 14:35
Frustrating controls. Last level is interesting.
leedo
2012-01-08 09:42
Locking player and girl in the center of cell might help a lot with moving, and easier moving mean more fun 'cause your not frustrated and the game is more challenging.
A meaning for the gold coin could have been interesting too. An idea would have to count them to make a score, and to slow down the king depending of how many he coins he is carrying.