Foon → Ludum Dare Explorer → Users → x1212
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | 👥 | Radiant Barrels | jam | 1098 | 2.66 | 2.47 | 3.21 | 3.08 | 2.80 | 2.98 | 2.44 | 2.92 | ||
| 2017 | 38 | A Small World | A Game with Bees | compo | 492 | 2.68 | 2.50 | 3.09 | 3.23 | 3.46 | 3.41 | 2.24 | 3.10 | |||
| 2016 | 37 | One room | Crazy Factory | jam | 623 | 3.09 | 2.96 | 3.36 | 4.04 | 2.91 | 3.58 | 3.31 | 3.05 | 45 | ||
| 2015 | 33 | You are the Monster | life was beatiful | jam | 804 | 2.90 | 2.79 | 2.97 | 2.13 | 3.21 | 2.79 | 2.16 | 2.75 | 56 | ||
| 2015 | 32 | An Unconventional Weapon | The Happy One | compo | 620 | 3.10 | 2.83 | 3.60 | 3.81 | 3.58 | 2.81 | 3.04 | 56 | |||
| 2014 | 31 | Entire Game on One Screen | something | compo | 1073 | 2.60 | 2.42 | 2.84 | 2.89 | 2.95 | 2.88 | 30 | ||||
| 2014 | 30 | Connected Worlds | RGB Worlds | compo | 868 | 2.89 | 2.86 | 2.93 | 3.37 | 2.19 | 2.17 | 2.00 | 2.75 | 54 | ||
| 2014 | 29 | Beneath the Surface | unnamed game with a mole | compo | 1152 | 2.47 | 2.27 | 1.94 | 2.94 | 2.41 | 1.84 | 2.44 | 2.52 | 62 |
x1212 leaves an average of 24.7 feedback comments each event.
One of my favorites so far!
Very polished, everything is well balanced, lots of details, only thing that is kind of missing is some sounds.
I like how much is going on when those people go around, do their jobs and more.
Really well made platformer!
It felt pretty hard at times, but not unfair and not like it was the games fault when you are losing. Some parts are a little hard to look at, as in due to a lot of movement going on (mostly with colors that draw in the eyes more than the colors of the players character) it was difficult to focus on your character.
The physics work really well, I didn't encounter any situation where I felt like I didn't have full control over the player characters movements.
The idea is great, but the games controls just don't feel right.
Part of this is probably due to the jump not being as high as one would expect and the other is that that you cannot see far enough ahead and have to do a lot of guessing where the next platform to land on might be instead of solving puzzles or doing some more precise platforming.
I would really like to see this games ideas and concepts in a more refined version as they seem to be very interesting but I couldn't even get through the first level ...
Very interesting concept!
Some indicator of how much time is left for a day would be nice though, at some point I just stopped playing because I didn't know how much longer it would take to complete that first day (or if a bug had stopped the game from switching to the next one ...).
Also I like how you seem to have included some details that give this "simulator" some more depth like how it seems like you can to a certain degree rely on the others to greet you first (or maybe it was just luck), like someone in this condition in real life might have to.
Funny game, the physics could use some polishing though. I think it's probably just the hitboxes being to big, I often wondered why I had to start all over when I had not seen anything hitting me ...
Other than that, I think the sounds and graphics fit to the game very well.
One of my favorites so far!
Lots of funny insanity, nice graphics and sounds, even doing random stuff will somehow get you somewhere until you understand at least part of what's going on.
So far every play through resulted in the planet being just a ball of water with dolphins swimming around.
Only thing that I think is missing is a way to dispose of cards you don't want.
Seems to work well for a first game, but there is hardly anything to do and it doesn't feel complete ... Looks like you can't even get destroyed by what seems to be enemies (or is that a bug?). However the graphics while simple work pretty well, you can easily get what's going on, and there are none that don't fit the rest.
Great game!
The graphics and sound fit very well, the mechanics are interesting and the increasing difficulty keeps them interesting. A setting for slowing the game down would have been nice, but maybe that would take the challenge away ...
Great idea! To me it was just very difficult to see which citytiles connect to which undergroundtile (maybe having the cursor and doors also visible above ground would help?).
Very interesting idea!
I really like how there are mechanics from different types of rpg and strategy games are mixed into something new.
The graphics and sound create a great mood and the concept is very interesting. I just had problems getting behind what I'm supposed to do probably because I found a lot of things disorienting (for example how it seems to be on the inside of the planet and somehow I just couldn't figure out the controls completely ...)
Took me some time to figure out that the defenses weren't automatic and I had to both build everything and manually defend it, but after figuring that out I was able to beat the game. Other than that it was pretty self explanatory.
Interesting concept, my only complain would be that it is hard to control your bugs and some sounds would have been nice too. Other than that good job!
Great game!
The graphics and sound work well together, the levels design lets you get introduced to the games mechanics one step at a time, there is always some challenge due to the time limit.
Sometimes I wished I could have used the keyboard instead of the mouse, because I'm not used to be very precise with the mouse ... but that's just my lack of skill.
Good job with the graphics and sound!
Not sure if it was me being tired or the puzzles being hard but it feels like they took me way longer to figure out than they should have ...
Edit:
I think now I know what made them so difficult for me, I haven't encountered many games where characters turn into items without some kind of hint that this is a thing ... so I just wondered why I could no longer talk to them until I accidentally used the item button close to them.
Not exactly my cup of tea but seems to be working well. The mechanics are easy to understand and there is still challenge and variation to keep it interesting. Also very interesting effect to get those "3D" walls.
Nice graphics and sound! Looks like we had similar ideas, but you managed to got it done with much better gameplay. The controlls were the only problem I encountered, I wasn't allwas sure if the Ants really were going to do what I thought I had told them to do ...
Nice! Only had some issues due to the long cooldown for shooting and sometimes nearly getting stuck on the edges between two parts of the map and then having to blindly walking random directions hoping to get back ... Also: is that losing the no claim bonus thing at the supposed to mean something / are there other endings?
Nice idea!
The only thing I found a little frustrating was the fishing, all other resources can be found relatively reliably but the fishes disappearing made them more difficult to get (especially annoying when you where already fishing and then they disappeared).
Maybe the prices should have had different amounts from each resource in them?
Nice work on the graphics and sound! I only think it's a little difficult in the beginning to tell what you are supposed to crash into and what you are supposed to avoid, also I think some relatively fast moving things didn't have enough contrast to the background, but that's no big deal.
Works pretty well, the enemies and powerups seem to be well balanced.
Nice idea, and even though the camera makes it a little hard to play it still works pretty well.
Nice one!
Works well and has a nice mood (probably because the audio fits so well to the minimalistic graphics style).
Wow ... for a first game this is pretty well made!
I like that it's so easy to get into and somehow manages to have so much replay-ability.
It's probably because it's so short and simple, that it doesn't hurt to play just an other round to see if you can get just one more passenger done than the last time.
Nice to see another game using the 3D part of godot :)
It's just a little to difficult for me ... I just can't get past some places where there is just a pretty narrow path without falling and getting stuck until that wall of death kills me :(
The art is well made and the way of story-telling really interesting.
There is just the problem that even though I encountered two endings each two times and I think I know what causes them to trigger, I don't understand them or why what I did would trigger them. (why does going left first, then right make such a difference to first going right then left?)
(also it's a little short, but creating art that good requires time, so that's not really an issue)
Otherwise very well done!
Interesting use of the theme.
The graphics are pretty good and generate a mood that fits the story very well.
I think the game just has a little bit of trouble when it comes to communicating the progress made to the player, since at least as far as I got the whole way looked and felt the same. To me it was pretty demotivating that all I saw was the loss of resources that were hard to get without loosing health and risking having to start all over again. And even if you had them, sometimes there are just too many enemies around, so you can't even use them ...
Wow, this one is really interesting!
The graphics fit very well and the mechanics are challenging, yet reliable and simple at the same time.
Hm ... this is a difficult one ...
It feels like it would have been pretty good with a little more finetuning ... but as it is it was really frustrating ...
The problems came mostly down to:
- everything being way to fast when the character was not standing on the ground
- no cooldown before respawn (is a big problem where there are enemies right next to the checkpoint, which lead to me not beeing fast enough to release the walking button upon death, running immediately into the enemy next to the checkpoint, still beeing confused what just happened continuing to press the button walking into the enemy again ...)
- not beeing able to tell what just killed you (mostly due to the insane speed, maybe sometimes also because of unintuitive hitboxes)
- evil placement of enemies/traps (having something slow you down while something else requires you to act quickly, for example there was a spot where I had to wait for an elevator, with a pendulum right next to it)
Some of this wouldn't be as much of a problem, if you could have a look ahead from a safe spot and plan for it, but as it is, even if you know the placement of things that can kill you the viewing distance is just too short to see it coming and react to it in time)
Also all of this combined with limited amount of respawns ...
Anyway I think it's still pretty good for your first attempt using a new engine, especially one that doesn't have all that many tutorials. (regarding this: when I began using godot some of my attempts at making games with the built-in-physics failed because I didn't quite understand what _process and _fixed_process are there for, so maybe that has something to do with the physics problems in your game?)
Linux version works fine for me.
Well done!
I really liked the storytelling and art style.
The only thing missing in my opinion is a little more rewarding ending, that tells you at least a little more about what all of this was about.
Also some of the puzzles could have either used some kind of hint to their solution or you could have left out stuff that results in the player following the wrong lead (at least I think that there was one item that's completely useless and gives you the wrong idea about a puzzles solution ...).
But in the end the game is a great entry as it is already.
I like that the game does most of the aiming for you.
But somehow it still manages to get pretty hard later on ... it could have used a retry level mechanic, so you don't have to start all over again if you fail ...
I already got all the walls up and even the bed, but then I was overrun by more of these black things than I could handle.
I need to show this to the other members of our team! There was a robot like at the place we used to work on the game. Luckily it wasn't active at the time ... :D
Great Graphics!
Also the mechanics and puzzles work really well.
Interesting idea.
I feel like there should have been a few more games and maybe some kind of order to unlock to them to give the player some kind of "progress".
Of all the games of this ld's games I've played so far this is the first game that plays outdoors :D
Great game!
I had a few problems remembering the controlls but overall it works really well.
I just love how it's nearly the same basic idea as we used for our entry, but with much better gameplay.
Somehow it feels like the random(?) positions of the cards are a little to random and you can hardly see them sometimes, but it still works somehow.
At least it looks like you got all the games most important mechanics to work reliably. When I created my entry, I spent most of my time struggling with godot's 3D physics and it wasn't even my first game in godot in 3D ...
Graphics, Sound and Game-mechanics work really well together in this game, good job!
... I'm not quite sure what to think about this game ... but I'm not sure if it might just be me missing something ...
About the web-export: I have similar issues with some sounds not playing in the web-version, so I guess there's something broken in Godot's HTML5-export template :(
Well done!
The sounds create an interesting mood!
I just struggled a little with the games window getting out of focus when I tried to hit flies that where close to the windows border.
Btw. this game also runs well on Linux (tested by renaming the *.exe to data.pck and running a Linux version of Godot from the same directory) so it should be easy to also create and provide a Linux export of your game.
The linux build works just fine here.
Good job with the music!
Great graphics and fun gameplay!
Nice physics and use of the theme!
Funny game, the controls didn't work well for me but that might just be a problem with my Keyboard/Mouse. Somehow it got more and more difficult to destroy houses ...
best game i played this ludum dare untile now, awesome game, very addictive very good interpretation of the theme. I think there are only 2 things that only could be at all improved, its nearly perfect (graphics, but yeahh a compo entry so very good work) sound i wished more alternating, but the actual soundtrack is awesome and very fitting for the game theme(but i played more then a hour) so i think the nearly perfect compo entry
awesome game and awesome sound good work i like it, only thing its a bit hard to understand why i cant eat human sometimes
very funny game, i like it, but i have to train more for the control. Overall very funny thank you for this laugher
Well done!
I've seen a lot of games using that idea in this ld, but this one realized it in a very funny way.
I just love what it looks like to walk forward while aiming backward xD
Nice little game.
The Linux-Zip seems to be a little small for a game made with godot, so I guess it can't be extracted because it's incomplete (the zip-file).
However, I was still able to run the Windows one with wine.
Fits the theme perfectly!
Really interesting concept!
Nice graphics!
Would be interresting to see what you planned for the end.
Nice little game, but a little short.
I like the use of the theme and the soundtrack for this one!
It's just a little hard since the controlls/physics seem to glitch whenever I have to be precise ...
Nice idea!
When playing the tutorial it works fine, but in the real game it seems that every time I get in range to scare someone I get noticed at the exact same time :(
Interesting idea, a few more levels or types of enemies/monsters would have been nice.
It's just a little annoying when the enemies and monsters get stuck circling around each other ignoring the player ...
Great graphics and audio!
A few hints about what you are supposed to do would have been nice, but it's possible to figure that out on your own.
Nice idea, but I'm having a hard time to get used to those controls ...
Great, I found an entry using a similar idea, but the opposite goal :D
Great game!
The graphics and the audio work together really nice.
Nice little plattformer!
Great game!
The graphics create a very fitting mood, there just seem to be some performance problems for me ...
I love that there's a save button! I really like this game, but don't have time to finish it in one go right now.
Also great graphics, even with a team of artists, to get that much done in time must have been hard.
I like the idea, but getting stuck that often and having to start over again is a little demotivating, maybe checkpoints would have helped?
Also that drawing effect is really nice :)
Runs fine for me on Linux.
Nice idea, but there were too many instant-death situations with no proper warning or chance to react to anything ... and they always sent me back to the start ...
I guess with a little more work this would be great :)
Played this a little bit against myself and won! :D
With that many flies it would be more efficient to just clean the monitor or keyboard or whatever else lures those flies ...
Nice game, but I'm not sure if the sound was great or annoying ...
Interesting concept and this game has Kitten!
Well done! :D
It just is a little confusing in the beginning.
Nice graphics, mixed with that interaction with the environment they create a great mood, I'd really like to see the game as it was planned.
Nice puzzler, just a little short (and there aren't any clues to the last level that I'm aware of, I just beat it by accident ...)
but I know it's really hard to create these puzzles in such a short amount of time ...
Anyway I really like the idea.
An unconventional weapon ... and the most scary in existence ...
Funny game, that sound just makes it perfect :D
I like how everytime someone manages to interpret the theme in a way that allows to make a typing game :D
Funny idea and story!
nice graphics and mood
your linux link is the same as the windows one so I had to use wine, but it worked fine
I tried to get this to run with several builds and versions of the engine, I always get this error:
ERROR: No loader found for resource: res://video/ANIME.ogv
At: core/io/resource_loader.cpp:204
ERROR: res://parallax_bg.xml:9: <ext_resource> referenced unexisting resource at: res://video/ANIME.ogv
At: core/io/resource_format_xml.cpp:1435
ERROR: load: Condition ' err!=OK ' is true. returned: RES()
At: core/io/resource_loader.cpp:135
ERROR: Failed loading resource: res://parallax_bg.xml
At: core/io/resource_loader.cpp:204
ERROR: res://stage.xml:7: <ext_resource> referenced unexisting resource at: res://parallax_bg.xml
looks to me as if you forgot to add some resources to the package ...
looking at the video I think I already played that game, but a less hyperactive version of it ;)
Funny game!
The AI isn't very challenging and I also encountered that random back to menu screen, but aside from that well done :)
Great idea!
But sometimes it seems like the jumping does not work ...
Funny idea!
Nice graphics and audio and idea and physics and ...
Well done! :)
Great game, just a little short if I didn't miss anything.
Also one of the few entries, that actually used godots export-function to Linux :D
Great game!
I attempted to build myself an army a few times but died every time ... then I just ran through dodging all the bullets to the ending :D
Nice platformer, but I encountered a few bugs like getting stuck between a wall and the floor when there is a gap ...
I like the way the different levels are connected.
Interesting ... weird names, strange world ... but overall great quality!
I really like that there is some audio, that's something I never manage to get right with my own games ...
Good job overall!
The bombs bouncing off each other makes it really hard, but I guess it wasn't designed to be played with a mouse anyway.
How do you stab your eyes? :D
Funny idea!
I'm not sure I completely understand that tea-changing mechanic ...
Nice plattformer, would be nice if the line that kills you when falling down too far was visible.
Nice idea to throw in those rpg-elements.
great idea!
Uhm ... not sure what happened ... death by repeatedly turning the light on and of?
interesting :D
nice way to use the theme
Ok ... had 'GameMaker: Studio' in my Steam-Library and was able to run this game.
I think you should have added at least something to what the tutorial teaches (maybe something like this entry: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=36899 there you can switch between two states, which determines which enemies you can hit).
But at least it works and didn't have any obvious bugs which is pretty good if you are just a beginner :)
I don't really get what's going on or what I'm supposed to do but it's still fun somehow :D
nice game but complicated to control with a german keyboard (z is were the y on a normal keyboards is)
great game, high quality, looking forward to the postmortem-version :D
very nice concept, but somehow it was too fast most of the times and very glitchy
trippy ...
nice idea, but in my case the framerate was too low, I have a hard time navigating through the levels ... I guess I will try again from an other PC
Nice concept and good job getting that much out of a buch of boxes and spheres :)
really interesting concept, but sadly the game likes to 'kill' me for reasons not really explained (maybe the events don't show up ...), and beyond my controll (at least it feels that way)
great game, also audio and graphics are really fitting
great idea, only thing I really miss is a skip button for that travel-animation.
I hope you will add more stuff to the game in the future :)
interesting concept, but it's a bit hard for me to keep track of what is going on on both worlds with all the enemies running around
nice game, and having that story as intro was a good idea
nice game, I like how the AI switches from getting as close as possible to running away
interesting but a little buggy (sometimes menues get behind other, empty menues), so I couldn't play through to the end
Great game, might be usefull to know which planet can be connected to which other planet, so you can plan better from the beginning.
Nice, it just took me a while to understand what the connections do.
Nice game, but a little to difficult to controll for me (too fast and bouncy).
great idea ... I guess there is no one who cannot play this :)
funny idea
One of the games where I permanently ask myself: "It's not that hard, why do I keep failing?"
But well done! (also for supporting all those platforms)
this kind of puzzle is really hard with this size of the board ... it could have used something that motivates the player to keep going (for example if there is more than one level something like a text saying it's only level one so he knows there are more).
hmm ... tried both SDL and GLFW version ... but sadly the distro I'm using seems not to provide the necessary libs (SDL but no SDL2 and GLFW2 but not GLFW3) ... this looks really interesting, too bad I can't get my Linux to run it :(
I like the idea, it's just a little hard to get what you are supposed to do in the beginning, since this is rather unique.
nice game!
funny idea!
Wow, that evil-side is really good at typing ... or I'm really bad ...
Nice concept!
Great idea (I think depressed underwather businesspeople are quite unique;)!
But it could have used some more mechanics (maybe some condition to lose, highscore, different kinds of businesspeople, ...) to make it entertaining for a little longer ...
Nice Portal-references ;)
A really nice idea, but this game is really difficult (the controlls are giving me a really hard time and the way that messages are shown is a bit confusing ...)
Really challenging ... but don't you think the gravity is a bit too strong for a game with a underwather-setting?
Nice Audio!
Gameplaywise it would have been nice if there were something to consider before digging a tunnel (maybe someting like already dug out tunnels allow faster movement than those you have yet to dig), but it is good as it is already.
Yay, I always wanted to play a game with whale-hunting pingus :D
Great audio and storytelling (I consider this growing the child thing a story).
The link to the Linux-Version is the same as the one for the Mac-Version ... any instructions on how to run this on Linux?
Great ... nice audio, good graphicsstyle, controlls are working ... got shot down by disturbances ... :D
Is there a way to get some kind of "good ending"?
Interesting idea ... if this game would last longer and had more different obstracles (for example stones that fall down) it could become quite addictive.
Great game, just a little bit hard to controll.
A highscore would be nice.
Realy nice and challenging puzzle.
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
Already tried to set the java.library.path to the lwjgl.jar but didn't get this to work ... sorry :(
Had fun (dwaft fortress definition of fun ;D ) playing this.
Did any one get a score beyond one thousand and a few hundred? (an online highscore would be really nice for this kind of game)
I didn't see that message telling you about how to eat until I read the comments ... this time a rat killed me :)
Great game!
Had to go back a few levels because I missed one nugget, but didn't know which one it was ...
Nice idea to use some Minesweeper mechanics.
It's just a little bit confusing, that mines in a rock won't count when it is scanned (only those of it's neigbours).
Nice game!
tried to run this on a 64-bit linux, but the glfw in my distros package repository do not have a version recent enought to run this (libglfw.so.2 or libglfw.so.2.6 instead of libglfw.so.3)
I tested this on Linux, looks like it works fine.
Not beeing hurt by wather and lava was a bit confusing, but it might become a little to hard if they did hurt.
LD40 — The more you have, the worse it is (22)
Wrecking Ball Princess by radmars 2017-12-18T04:43:15Z ♥ 1
Really funny idea! During my second try it seems it didn't count any hits so the wrecking ball grew beyond the borders of the screen making the game play itself for me by adding enemies to the score as soon as they were spawning :D
Grooblins! by ahintoflime 2017-12-17T10:38:21Z ♥ 1
Great idea! The game is just a little short and could have communicated better what's going on or what certain actions are good for. But other than that good job!
MOAR ENGINES by batmanasb 2017-12-17T10:10:54Z ♥ 1
Nice! One of my favorite entries so far!
I was really surprised at how well the controls work, (also how the additional engines didn't make things as much worse as I expected them to :p ). Also all the things (audio, graphics, etc. ...) fit together so well ... I mean on their own or rather in slightly different games I probably wouldn't like them as much but here it somehow just works.
Kalyuka by soyrandom 2017-12-17T09:57:59Z ♥ 1
Good job!
A few things that could be improved would be the feedback when your character gets hurt and how enemies spawn (sometimes they spawned out of nowhere or even exactly where I was standing).
CircleSave by Scayze 2017-12-17T09:41:41Z ♥ 0
Good idea, but the game just has a few issues in the current state. For example it seemed to sometimes put me in the next level after retrying and it's way to easy to get stuck on walls ... this is one of those games where I think using buttons to control it would have made it a lot more enjoyable as those should add a lot of precision.
Bit Swapper by Galan 2017-12-17T09:33:18Z ♥ 0
Nice idea, too bad I can't try the 2 Player mode as that's the way it's meant to be played :(
BaBaDungeon by PanPan 2017-12-17T09:13:16Z ♥ 0
Despite beeing a little hard to understand at first (what does each trap do, how strong are the different types of enemies, how much health have they left ...) it's quite enjoyable once you figured out how to survive the first wave. It does get a little to easy from there and the additional diamonds don't seem to make all that much of a difference in the current state but I'm pretty sure it can be fixed with just a little more work on the balance and information given to the player.
Tendril by Gareth001 2017-12-17T08:51:12Z ♥ 1
Really interesting concept, and nice audio! It's just a little hard to understand, what the player is supposed to do. If you somehow manage to lower the difficulty at the start of the game and add some small in game hints/guides/whatever, I think it would be a lot easier to learn.
Spatium Calorem by AdroitConceptions 2017-12-17T08:35:21Z ♥ 0
Simple but enjoyable! Usually this type of game is frustratingly hard to play, but this one seems to have a better difficulty curve for slower players like me :)
Escape Infection! by 11tomi12 2017-12-17T08:18:40Z ♥ 1
Interesting use of the theme! The random spawning of new viruses and antibodies makes sure you don't just keep running and circles and keeps things interesting. The only problem to me was that the controls feel a little too slow or not precise enough. I think optional keyboard controls would have helped. (Or maybe that was just due to me playing the web version?)
Smartphone Nightmare by gdquest 2017-12-17T08:05:12Z ♥ 0
This is one of the reasons I hate smartphones made into a game :D Nice use of the theme! But it really is hard to play with a mouse.
Team M-n-M Presents > Tank Troubles by Sparks 2017-12-10T09:07:36Z ♥ 1
Simple yet fun idea! Only problem I had was that the camera perspective made it a little hard to see what's going on at times.
Bike Delivery by Tiago Ferreira 2017-12-10T08:58:45Z ♥ 0
Good idea, but am I really supposed to be able to drive through buildings? :D
The 800 Page Hedgehog and Bunny Epic by miziziziz 2017-12-10T08:38:49Z ♥ 0
Nice use of the theme! But to me Level 3 was the limit as well.
I'm not here by Jiri Hysek 2017-12-10T08:30:17Z ♥ 1
I really like these puzzle mechanics!
You always have to think about where to lure the guards and which coins to take first to be able to get out. I just could have used some kind of map or zoom out feature, so planning ahead is a little easier.
Tempus Fugit by Elmeri 2017-12-10T08:16:33Z ♥ 3
Very interesting! The mechanics work pretty well, only walljumping sometimes doesn't feel right. It is really hard to find the theme in there ... I guess the world getting more and more purple, the more you rewind time was meant to be things getting worse the more time you get? Other than that good job!
Majestyland by IgorsGames 2017-12-10T07:53:11Z ♥ 1
Nice graphics and audio. The only problem I have with it are the controlls, as it seems you never can be sure that none of your dwarves get stuck or just keep standing next to an enemy instead of running or attacking ... Other than that very well done!
Heavy Hearts by Badly Drawn Rod 2017-12-10T07:38:18Z ♥ 1
Well done! The art style is very consistent, the audio fits the game perfectly and the mechanics work fine as well. So far the first game I found that I feel is a little too easy but I guess if there were a few more levels and enemies, it would be pretty challenging.
SquidBoy & StarFace by willowblade 2017-12-09T13:39:25Z ♥ 2
Way to hard for me (even on easy) but fun none the less! But I still think it's a little too easy to cheat around the concept of harder because two ships by having them in one place and maneuver both in the same directions at all times. Maybe giving them slightly different velocity or making them slowly drift apart would help against that? Anyway good job!
Get Out - LD40 by lcrabbit 2017-12-09T13:21:46Z ♥ 1
Really nice game! Good use of the theme and nice graphics and sounds. The only thing I am kind of missing is some motivation for the player to even take those coins with them.
Pride and Accomplishment by Herrybiscuit 2017-12-09T13:07:08Z ♥ 0
Nice mix of a Tower Defense and an Action game. I think it could need some work on the UI so you are more easily able to tell what exactly you are upgrading and feedback in general (somehow it seems the men in suits are invincible for some time before your defenses can touch them, or is the damage just not displayed until their health drops below a certain level?). I'd be really interested in a more polished Post-LD version of this.
Bring Your Own Bullets by AlexHoratio 2017-12-09T12:43:07Z ♥ 0
Very interesting idea! I just feel that the aiming minigame interupts the games flow a little too much, it somehow feels like playing two different games and not having enough time to adjust to them when it switches between them. Maybe having a more smooth transition between them to be able to prepare to what is about to happen would help?