jpcote 2014-08-26 02:33
Good twist on the theme ! Nice game, I like the cloth effect on the map.
Foon → Ludum Dare Explorer → LD30 → My First Public Meltdown
By piat
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 51 | ||
| Innovation | 168 | 3.46 | ||
| Theme | 260 | 3.43 | ||
| Humor | 437 | 2.30 | ||
| Audio | 484 | 2.77 | ||
| Graphics | 559 | 2.93 | ||
| Fun | 607 | 2.61 | ||
| Mood | 622 | 2.60 | ||
| Overall | 622 | 2.83 |
Good twist on the theme ! Nice game, I like the cloth effect on the map.
Screen is too big for a laptop.
Then I had absolutely no idea of how to play your game, I random clicked and nothing happened.
Didn't note but will be back.
Awesome game, really enjoyed!
Really thought this was a unique idea for a theme!
I like this game. Its an interesting concept, and a good direction to take the theme. I did find the game to be a bit challenging at times, but challenges can be a good thing as well.
I can't say I understood much of what was going on. Just felt like there wasn't enough feedback and that left me at a loss most of the time (what increases my stress? Why did I just lose $10? Are the buttons at the bottom to make a new post perhaps or what?)
It feel like there is a good game here, I just don't know enough about whats going on to access it. Might be worth adding a how to play or something in the description. Regardless of if you do I'll give this another shot later :)
"Overall" category is 2 stars because the game's controls are not explained well enough. After I understand the controls, the game is reasonably fun.
Interesting!
Didn't know how to play it and what was going on... Clicking on the Twitter button increased the bottom bar to 50% for a while and then it disappears... I've seen that there were some followers in Austrialia, but didn't feel like I hade any control over the game :/ It's a pitty because the idea seems neat.
Interesting idea, although tutorial would have been nice.
What an innovative concept, it's just sad I don't understand how to play it !
I click randomly on button, sometime my money increase, sometime decrease, Twitter's gauge doesn't seem to pass 50 %...
Instead of that, your ameliorations seem good and fun !
Well, more feedback would be cool ! ;)
really interesting concept, but sadly the game likes to 'kill' me for reasons not really explained (maybe the events don't show up ...), and beyond my controll (at least it feels that way)
Nice game, but a little confusing, more explanations would have been great !
Nice concept, although i did not come far, as soon as some event happened i was done stress wise :(
Thanks for the small tutorial. After conquering Khazakstan i've been doxxed and left the internet forever. That's how far I could reach in 3 games. The idea is pretty neat but the game seems too hard with such little feedback on what you do.
It reminds me of pandemic, which is not a bad thing. Good entry !
I ended up playing the game a lot because I liked the concept.
My understanding of the game mechanics:
Each month, you lose an (exponentially increasing) amount of money. Charisma points increase over time, regardless of player action. Showman and Beggar increase followers, which greatly increases money gained, up to a maximum (about 20x). Each month, a disaster event might randomly occur, killing all of your followers. Parental Loan and Attention Whore can sometimes help but are generally not worth it unless you have excess Charisma. Grifter, Gamer, Vapid, and Marketing don't do anything.
Hi guys,
Thanks all for the awesome feedback. Unfortunately we have had super little time to address the tutorial since submitting yesterday and we are still working on how best to give a tutorial without flat out explaining the mechanics.
But for those who are interested I'll give a bit of an over view. @tschmitz is pretty close on most things.
Followers will increase or fall naturally over time. Each month you will lose money, this will double each month, starting at 20,40,80 etc, producing social media content is the only reliable way to get money (besides the perk).
Producing content will increase followers, earn income and increase stress. Stress will decay over time and if it reaches 100 it's game over. Having negative money will also increase stress (there is a bug where it increases each tick, this isn't meant to happen but right now negative money is almost guaranteed game over). Better content, accessed by buying computer up grades improve amount of followers, Income but more stress and take longer.
Parental loan gives a quick cash boost, Showman increases followers from content, grifter actually increases earning from content (but how much you can earn is capped so it only effective very early, this is not intended), beggar decreases how many followers you can lose from natural ticks, attention who're makes content complete faster by a few ticks, gamer and vapid increase the followers and income of some content (this suffers from the same bug as grifter).
Yes marketing does nothing. Pretty long winded explanation but hopefully it helps you guys who want to beat the game. Will hopefully have a more succinct how to play soon.
Interesting way to implement the theme like this. Great game!
Hi there. Nice idea and nice visuals, the talents/upgrades panel and the map both look great. However not obvious what to do. Nothing seems to work ;) Maybe it is just me missing something. Some instructions would be good.
Quite addictive ... but very hard also