Foon → Ludum Dare Explorer → Users → Piat
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | My First Public Meltdown | jam | 622 | 2.83 | 2.61 | 3.46 | 3.43 | 2.93 | 2.77 | 2.30 | 2.60 | 51 | ||
| 2013 | 28 | You Only Get One | Monad | compo | 414 | 3.11 | 2.83 | 3.39 | 2.70 | 3.02 | 2.87 | 3.12 | 2.90 | 84 | ||
| 2013 | 27 | 10 Seconds | The Ten Seconds | jam | 607 | 1.89 | 1.63 | 2.06 | 1.73 | 2.33 | 28 |
Piat leaves an average of 30.3 feedback comments each event.
interesting to say the least, asshole ducks keep getting at my food, assholes.
neat little game, getting some of the trickier levels working very satisfying. would work well on mobile. Have added Linux version of my game if you want to check it out
Great art and music, interesting mechanics, very fun.
Most certainly the best attempt at a deep game I've seen this jam. Great work, I will say the "create block" felt a bit redundant though.
Very nice little game, well done.
Interesting concept, if a little confusing, some great sprites and a good effort.
Very fun little game, good mechanic that could be refined to be great. I would recommend making hits more apparent, its not obvious if the players attacks are doing damage. Good opportunity for multiplayer i think.
A great foundation for a beat em up games.
Amazing art and audio, very solidly put together. Not a huge fan of the combat, way too difficult for my tastes, maybe if there were some easier zombies to get the hang of it.
Very engaging visual novel, nice amount of polish. Keep it up.
Game starts with game over and the blocks fly past in the blink of an eye. Still a little buggy I think.
Interesting idea, great art. Getting over those spikes was seemingly impossible without the jetpack so probably should just give that to the player straight up.
A solid foundation for a shmup, game play got a little tedious with such long levels with minimal enemy variance and visual changes but good start.
Great visuals and like the Pokeducks idea, execution was a little unclear in the end, but a great start.
Very nice visuals but unfortunately it was incredibly difficult to control. I think if you work on a more traditional control scheme you'd open this up to a wider audience.
Interesting execution, found it a little frustrating for my taste by still well executed.
Nice entry, great idea and visuals. Would have to agree the pacing is a little slow, character switch a bit more like Trine would have kept game play moving a bit smoother.
very nice effort, the style is nice and its great you got in as much content as you did.
A good start, the audio and visuals really made the mood. Fell off the world on my first attempt, perhaps a little too dark to be able to figure out what you are meant to do. The mouse issue is because you didn't get unity to grab the mouse and the mouse look is much slower than mouse movement, which is a little disorientating.
A fantastic start, a neat idea, would love to see more.
Interesting concept, nice visuals, good execution. I found aiming to be my only real complaint as it was extremely difficult to hit the enemies with such a short time to aim.
Great effort, interesting mechanic that definitely has potential. Movement was a little touchy to get used to but after that I had a good amount of fun.
A dun little collection of games, some nice very nice mechanics, and gross in an amazing way. Unfortunately couldn't get any of the audio games to work.
Great lighting and mood, fun effort, pity about not getting to finish.
Great style and use of sound. Mechanic works cleanly, but when attacking enemies it is a little unclear if you are actually killing them.
Wow, amazing, and really very fun. The difficulty might be a little high at the start (a few less blocks so people can get a feel) and the parallax with the zooming in and out got me a little dizzy but after that, so good. Bravo.
Very nice little game, very ambitious thats for sure. Has great potential.
Love the hand drawn style, interesting set up, some smart design. Given a choice who isn't going to pick a doge, such loyalty, much platforming, very game design, wow.
Great style, interesting take on a memory puzzle game. I didn't read the right order bit too haha. Would really come alive with some SFX.
Like the arena battle style. Nice visuals, though a bit more of a cue on which one YOU are would go nicely. Great start, implement some ricochets and you're in business.
Interesting concept and a great start, unity's collisions do hamper the situation a bit. Perhaps a more spread out crowd over a larger area would be better.
Ah, is there ever anything as fun as gravity. Amazing polish and great fun.
A nice start, and good work for early solo game dev work. Nice atmosphere building there. Got caught in a dead and being bounced all over the room like a pinball lol.
Game play was a little rough (being able to climb off the screen confused the heck out of me). Art style was great as was the music. Lots of potential.
Short but sweet, great start to what could be an interesting puzzle game. Cute too
Love the style and mood. Not really feeling the theme here. Kinda wish there was some consequence or trick that would drive me to keep going. Boat controls are nice.
Haha got a genuine laugh when I got fired, great use of theme.
Very stylish and a awesome unique concept. Well executed but the monster's hit box may be a little small, 4 attempts and no hits when it seemed dead on :(. Also one other little thing, he attacks you even if he hears the spear the other side of the room lol.
Could not get the game to go past the planet select screen :s I really wanna give this a shot. But from what I see, it looks great.
Interesting graphics style, game play was kind of over before I knew what was going on. Audio wasn't working unfortunately
Nice engaging little game. Pity the bots suffered from 3 stooges syndrome. Very nice lighting effects. Great work.
Great looking game, nice jamming sounds, gets those controls tighter (and a bit clearer) and this could be great.
Looks great, incredibly difficult, and a little unfair at time. But it still got a few play throughs out of me, so must of been doing something right.
Man that is hard, great work for 48hours. Love the graphics, pity the BG isnt in the same style. It can get a little buggy in the smaller gaps. Too hard for me.
Windows link is Mac version.
missing MSVCP110D.dll to play your game
looks like a good start.
Great take on the theme and a nice idea for game play. The game itself ended up being a little repetitive in the end. Nice work though.
I also only get to a screen after character selection. Not sure if that is the joke or if its a bug. Unrated until confirmation/fix
Had to play this from the name, was hoping for cyberpunk goodness, but a interesting take on the theme. The music and sfx can get a little repetitive and the colours are a little blinding. just sitting in one row made it easy to game the system.
Smashing graphics, actually enjoyed the music, but could of been a bit longer to cut down on the repetitiveness. Your normal enemies had a slight weakness that they were a bit short sighted, made it easy to snipe them. Solid game play, great work
Objective is a bit hard to grasp to start with, and then a bit only winded to complete. The platforming was enjoyable, reminded me of Commander Keen, but having to back track for every piece just was gonna happen. Possibly should of entered warps at the end of each path to keep the pace up.
Looks really interesting, im guessing like Glacon a bit, unfortunately, I have no idea how to control it! A short description of controls would be great. Unrated, hope to come back to this one.
Somebody watched "The Box" recently lol. Interesting take, a fun little thing, more choice would certainly keep the pace up. Very well executed.
I think I did more damage to earth than anything else to start with. Very nice graphics, fun little Asteroids-like. Those asteroids can be extremely hard to see on occasion. Also probably worth it to note that its mouse aim and shoot.
Could no play for more than a few seconds before game over for (seemingly) no reason. There was a pig though, definitely a pig. Unrated because buggy.
Really like the art work and a very interesting setting. Controls were a little fiddly, and pretty difficult to get used to, but still had some fun. Being able to destroy objects wasn't really all that clear, probably needed a nice big straight away to make sure people "get it" the first time.
cant play in web
Great art. Good concept, although I found it difficult to get very far due to close proximity of obstacles. Can they regenerate their timing when not being used? Characters are a bit morbid but original.
LD30 — Connected Worlds (20)
Planet Exploder by JoeEliTommy 2014-08-28T04:23:00
An interesting use of the theme and neat little space sim. The controls are a little fiddly but not too bad, a range indicator on the tools would of been very helpful.
Connected Caves by Birke 2014-08-26T12:06:00
Fun to explore, nice graphics :)
Scribble Death by chrupp 2014-08-26T11:52:00
Cute entry, but too much trial and error. overall I liked it
IsoWorlds by ob6160 2014-08-26T11:48:00
I wish there was a little bit more to it, but very good job on the engine.
Connect teh Worlds by unitycoder_com 2014-08-26T11:41:00
Neat idea
Connected Retro Worlds by yodamaster 2014-08-26T05:16:00
You're golden if you don't let anything through on the first screen. haha
Stanley Squeaks and the Emerald Burrito by Two Scoop Games 2014-08-26T05:16:00
Cute art :)
Earth Defense Team 2492 by Toestee 2014-08-26T05:15:00
Sweet mechanic of making your swarm larger and smaller. I felt like it was best to stay small most of the time. I think a good addition would be if the enemies had some AOE damage, which you would take more damage from if you are smaller. I think that would give me more incentive keep changing sizes.
Saving Gray by TnT 2014-08-26T05:12:00
I wasn't sure about where to go, but I had fun messing with the mechanics.
Lenore: Dark Days Ahead by Team Luminous 2014-08-26T05:11:00
At first I wasn't sure about it. However I started to find it pretty engaging and I was enjoying myself with it... but then my rock got stuck and I couldn't pass the river :/
Contraband by sprawl 2014-08-26T05:09:00
I liked it :), it reminded me of some old flash games, had a bunch of fun with it.
R-elink: A link between worlds by RaycoSantana 2014-08-26T05:07:00
Sweet concept, gave me a headache looking at that phone's screen, so I'm glad you are able to lower it.
Planetary Escape by peejaygee 2014-08-26T05:03:00
Fun, haha. Silly concept.
Connected Worlds by Jacksack and JordanFitz by JordanFitz 2014-08-26T05:00:00
Fun, the face drawing really made this game stand out :)
Data-Man by Hyoga-3D 2014-08-26T04:57:00
cool little version of pacman, it shows how much effort you put into it.
Waterfly Octus by gillenew 2014-08-26T04:56:00
Get graphics, but a bit frustrating.
Cohack by Exeneva 2014-08-26T04:50:00
Very very good concept. With some more levels, abilities,power ups and other things to make it more exciting; I would definitely play this game. I would love to see this game with a bit more polish.
Precipice by Canyon 2014-08-26T04:46:00
Simple concept, I used my second monitor to make giant snow balls that filled half the screen haha :D fun game.
CosmicCom: Connecting Worlds by deathray 2014-08-26T04:46:00
Played it for a long time, not sure why, but I had fun. I wish I didn't have to click so much, now I need to buy a new mouse. :P
Human and Alien by BoskoSokolov 2014-08-26T04:43:00
Good puzzles, if there was time for a little more polish it could be an awesome game.