VOXELTRONIC by mungoman1 2013-12-16T05:53:00
Amazing work! Once I figured out the movement and controls I had a bunch of fun. The weapons are awesome to fire, and I love the amount of colour and sweet sound effects that are involved.
Foon → Ludum Dare Explorer → Users → RhysD
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Swamp Witch | jam | 52 | 4.00 | 3.96 | 3.46 | 3.64 | 4.28 | 3.56 | 2.63 | 3.59 | 50 | |
| 2013 | 28 | You Only Get One | Fort Meow | compo | 17 | 4.03 | 3.91 | 3.74 | 2.73 | 4.03 | 3.59 | 4.03 | 3.60 | 62 |
Amazing work! Once I figured out the movement and controls I had a bunch of fun. The weapons are awesome to fire, and I love the amount of colour and sweet sound effects that are involved.
Pretty fun when I finally understood the idea behind the game :) Initially I was catching every letter but then realised (I probably should have read the instructions!) that you could erase letters.
Get's a bit hard after level 2, maybe an easier difficulty curve? Otherwise a fun game and good job :) I didn't really see the "you only get one" part, unless it was you only get one life?
Great job! Enjoyed being able to pick from all the different characters. Added a lot to the humor of the game :)
Fun game :) I liked the mechanic and the choice the player gets. The sounds were a bit annoying (the fire spell), but the rest was awesome!
Awesome fun! Best part is easily the glove slapping.
Interesting idea. My natural instinct was to collect coins, so some times I'd just go for them when I was playing without thinking! Very interesting to see how players can unlearn something so simple as collecting a coin in order to be able to progress. Good job!
Cool concept of having to choose between the exit or a shiny coin! You could definitely expand on the idea by introducing some other difficult choices into the mix. Good job :)
Art was also quite pleasing!
Fun to play! The sounds of the coin hitting are nice, and the movement was very fun to control. I wasn't really sure how you got game over, but I played it a few times :)
Great fun! Sucking up the people was the best part. I'd love to see some audio cues when you get a person into the cargo bay. Also loved the speed increase with the shift key held down! Really made me feel like I was piloting a UFO.
I forgot to leave a comment when I rated it yesterday! Enjoyed the game a bunch, we always used to play Cluedo on summer holidays, so it was fun to see a sweet pixelly version set in space!
It was an experience. I wouldn't say a nice one but I enjoyed my time playing it. It would have been better with an alternative ending, but I can see you got a lot done within the time you had :) Good job.
Hilarious signs :) The mechanics could be improved, but it did get a laugh out of me.
Awesome fun! Great concept and execution :) Died on the worm a few times but I did eventually improve.
Good job and cool story, I hope you manage to get an internship somewhere!
Fun! I actually felt very relaxed while playing (even though there's a timer!) It would be great with some sounds and music. Drifting around mining the sea floor is an experience I never thought I'd enjoy, but I did!
Didn't run very well on my Macbook (maybe all those post effects and AO?) but from what I played it was fun.
Fun but VERY frustrating (damn those spikes near the first level end ladder!) I accidentally pressed X the first time I played and skipped the tutorial, so it was a fun time working out the controls. The jumping felt a bit weird also, like variable heights are fine but with a double jump it feels weird.
Great graphics, sound and level design. Awesome job for the time frame :)
Fun to pick up the items and run around the levels. However when I got to the "boss" I pressed Z to continue the instructions and it used my only bullet :( Awesome graphics and sound!
Great work :) The controls were pretty responsive and I started using my respawn point further along the levels as I felt more confident about my abilities.
A very eerie yet relaxing experience. It would be cool to have a little dude holding a lamp at the front of your boat! I didn't manage to find all the power sources, but had a good time just floating around.
Good job! I've never really seen a game in this format before (choose your own video adventure...CYOVA??!) Was pretty funny :)
Cool game. I liked the "end level" part with the bone in the shop, it's a cool feature that many endless runners don't seem to have and gives the player a break in between dodging and jumping. The dog hurt noise scared me the first time I heard it though :(
Fun game. Great art style and animations. The jumping was non-responsive most of the time however and it would be cool if the arrows could pass through the vertical platforms.
Fun to play after mastering the controls :) Great job for the time frame!
Great work on this. Could easily be turned into a full game with items, different enemies and more! Three mimic chests ended up killing me in the end :( Love the humor with the "third button" as well!
Amazing audio, visuals and atmosphere! The game was fun, until it got confusing, then I got fired a few times and blamed my lack of co-ordination :)
@RockhopperGames @Chub1337, both good points. I ran out of time in the end before I could really do another balance pass, hopefully I can improve it after the jam voting ends.
@oz2mura thanks! I'll look into the wizard not dying, he definitely is meant to.
Sweet game with nice graphics and mechanic :) I found myself waiting a bit long to grab things after getting to a x2 combo. Are all the edible objects worth the same thing?
Awesome stuff. Great graphics and very cool premise. It's probably because of the two control limitation, but I found the switching spells sometimes annoying (so many people crushed by walls!) but I can see it working quite well without the control restrictions. Would love to play more!
Great work! Love the interactions involved here. Had a bit of trouble clicking some things and didn't really understand the battery charging part. Apart from that, it was awesome. Would make a cool game involving McGuyver defusing using some rubber bands or something :D
Cool idea, and the music was fine for your first go (I was too scared to add any to mine!).
I wasn't sure if there were any consequences for not eating vs eating. In the end I just assumed it was a cosmetic choice rather than anything else.
Was relaxing to play.
Interesting idea. I think the controls need a bit of work, it was really quite confusing having to go into a menu while running, and I didn't really know what the white selection meant. Perhaps it could be B to jump and A constantly cycles through the list of colors? Cool idea though, good job!
Fun game, kept me playing for a while even though I sucked at it :)
Nice graphics! Fun game as well :) I had a few glitches with the background tiles having white gaps and the reload sound played 50 times at once, but apart from that I managed to save some cats! WOOO!
LOVE it, the art and mechanic are awesome. I enjoyed sentencing well known pop culture characters as well. A few times it felt a bit unfair when the needle on the meter jumped quickly to the wrong section just as I hit the button, but I guess I am just to slow with my reactions :)
Cool idea, reminded me of One Finger Death Punch. Sweet art and music. The game got very repetitive after a few rounds, and sometimes the enemies destroyed themselves just as they entered the screen.
Cool game :) Enjoyed the concept, reminded me of Lovers in a Dangerous Spacetime.
Controls were a bit hard to get used to and memorizing what each console did was also an effort. Managed to last pretty long in the end though :D
A good challenge :) I liked how the game got harder if you had more lives than the other player, or vice-versa. I'm not sure the controls really worked though. Perhaps you could have auto-shot and moved the player left and right as you please?
Nice, loved the feeling of pressing the buttons. Very tactile.
The water effect is awesome! The game is also pretty fun. Damn that Carl guy though, I just want to SLUDGE EVERYWHERE >:(
Controls well, feels nice! Cute graphics and audio. Overall a nice take on Snake. Might be cool if there were combo's you could get as you eat people within a certain period of time of each other.
Cool idea with the pathfinding platform controls. Teleporting felt a bit weird and was a bit hit and miss.
Nice concept, was a bit hard because the player was in the middle of the screen and the time to react was quite fast. It crashed after I entered the glowing door.
Didn't really know what I was doing. The atmosphere was cool and the music was amazing (did you guys compose it?)
However, I started feeling a bit sick after playing for awhile (not your fault!) so I had to stop :(
Cool idea, I like having to constantly switch between the buttons to get through the course. It was a bit frustrating if one of the buttons grew past the size of the wall and I went to pick it up and got a game over instantly.
Really fun and great controls after getting used to it. Was fun trying to climb higher and higher as the tree grew. It would be cool if there were places you could visit higher up in the tree where you could upgrade your character to glide longer etc.
Great work!