Darkest Friday by Cake&Code 2013-12-17T04:23:00
Loving the art style! I wish there was more word variety though.
Foon → Ludum Dare Explorer → Users → auto_suggestion
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Ricochet Berserk | jam | 14 | |||||||||
| 2013 | 28 | You Only Get One | Fishbowl | compo | 436 | 3.08 | 2.89 | 2.84 | 3.22 | 3.73 | 2.68 | 3.21 | 64 |
Loving the art style! I wish there was more word variety though.
I seem unable to die. I'd go as far as to say that this game would be perfectly executed if only there were more variation in gameplay. Then again, I can understand working under the limitations of one pixel. Thanks for that outside-of-box experience!
Yay for Game of Life! Great concept, I felt scared and panicked the whole time.
Solid game! Well done on staying true to the theme, it's certainly appropriate. The game rewards me when I've done something right, and whenever I don't feel rewarded, it's my fault. That's a good sign. Engaging, challenging, charming!
This game reminded me of a game I used to play when I was really little. It was called Digimon World; you'd have a Digimon follow you around, and sometimes it had to poop. I loved that game so much. Anyway, nice job! Solid piece of work.
I have to admit, the quotes were pretty funny, however irrelevant. Gameplay was solid, good job!
I totally got scared of the black ghost. It can only scare me so much though.
I loved the sort of puzzle-solving in this game! The language is well-designed and had me drawing alien symbols on scrap paper. I felt a bit crazy, like when I was trying to solve puzzles in FEZ.
Wow, that was the most amazing game I've played all LD! Addictive, beautiful, and not buggy at all! Amazing work.
Control of time was the crucial discovery. Once I understood that, I was led on only by the hope that whoever designed this game had left a reward for surviving so long. Lo and behold, my patience was rewarded with water. I enjoyed that initial discovery.
Innovative idea. Movement scheme could use some smoothing. Great work!
Addictive, simple concept. Good job!
Good job on the procedural generation! Really cool puzzle idea.
Concept of the game is really simplistic and innovative. Satisfying point-gain sound effects, well done!
I like that you took a jab at persistent world multiplayer! It's certainly more fun with friends. My only gripe would be that I wish I could have some indicator which blocks belonged to me, and which I can't interact with.
Interesting concept. Had trouble controlling troops to a finer extent, but overall a very solid engine and game.
@McDonaldsWizard Oh, it's more than just a hat ;)
Awesome pixelated dark dungeon crawling goodness. Good job!
Great thinking with the theme! You really do only get one key :( I had a lot of fun playing this game. The level design is plentiful and impeccable. I also made a game involving keys, but it's quite a different concept ;)
Engaging storyline, non-buggy mechanics. Things work well.
Amazing graphics and mood. The music fit really well with the atmosphere.
Really cute game. Love the level design and concept. The platforming mechanics could use some work, but this is impressive in the amount of time that you had.
End-of-round dialogue got a bit monotonous, but otherwise a very unique and addictive game! Great work :)
Extremely touching, and I don't mean to make a pun. It was especially wonderful when I saw the beautiful crisscrossing blue and white paths that I created myself.
Art is amazing, as usual. Really liked the shooting effects. Unfortunately a fatal bug prevented me from getting too far.
I had a vague idea that I was trying to find out which crew member was lying about whether or not they contributed to some crash. I wish I knew what to do, though! It seemed like a lot of effort was put into the mood. Very spacey. Liked the mood a lot.
Amazing art and world. Very immersive and cohesive. Engine was solid, of course.
Great puzzle premise! Amazing graphics, music, mood. Never did I feel frustrated, but rather motivated to continue looking for more golden eagles. You nailed the difficulty level! It was both fun and challenging.
This was really neat! I love that you are using change in perspective as a puzzle mechanic, that just tickles my brain-fuzz. I know this may be a difficult thing to ask, but I would love it if the puzzles were designed in a way that could make the player think very hard about whether or not to hit 'e' (e.g. negative consequence for hitting 'e' at the wrong place)
This is an amazing jam game and an amazing game in its own right! The difficulty level is perfect. The mechanics are SOLID. As game-makers, we understand how difficult it is to nail these things, and by golly you nailed this one. Also, the art is hilarious and cute.
I'm really impressed at how well you balanced the difficulty of each room. The game really pushed me to explore the extent of my in-game abilities (jump height, shooting). It wasn't mindless; parts of it definitely made me think "wait a minute.." while I was thinking of a better way to approach the situation.