coblynau 2013-12-16 14:35
I was a little confused at first but after a few attempts I got the hang of it; very fun and immersive. :)
Foon → Ludum Dare Explorer → LD28 → Gravidude
By gnerkus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 108 | 3.61 | ||
| Theme | 155 | 3.52 | ||
| Fun | 197 | 3.35 | ||
| Overall | 247 | 3.32 | ||
| Graphics | 282 | 3.36 | ||
| Mood | 326 | 3.00 | ||
| Audio | 531 | 2.43 | ||
| Coolness | 1259 | 41 |
I was a little confused at first but after a few attempts I got the hang of it; very fun and immersive. :)
Interesting concept! I was thinking about saying something like 'You need to add something so players can't just wobble back and forth', but then I got one of those screens with the reversed controls, so good job! A bit confused why waiting past the 1 second and then choosing a direction would kill you rather than just letting you travel in that direction without stopping.
This was a good entry! I got pretty good at it. I would have liked to see a timer tracking my survival or some other form of score. Nicely done!
Neat game! I like the simplicity of it which makes playing it more fun!
I missed a way to track progress. Maybe the number of times you have chosen a direction or the time you been alive.
@Coblynau Thanks!
@Red Mike Thanks! I designed it so you only have one second to choose a direction. Once that second is past and you haven't chosen a direction, the character is bound to die. The time guage doesn't reflect that, though.
@Mechatodzilla Thanks! I wanted to add a timer but I ran out of ... time (nice pun).
@soy_yuma Thanks! I would have added a progress tracker if I hadn't run out of time. I'll definitely add it.
Nice! Had fun. It makes you to think and act very fast. Is there a goal? Or just try to survive?
@d__adee Thanks! You just try to survive.
Haha that was tons of fun :) I love the 180 degree flip levels. nice job mate!
@Sollux Thanks! I'll add more game mechanics in the future.
HAHA! nice game Dev_dude! The 180 flip is what got me every time >.<! really fun though, and the art is great as I would expect from you :D! GJ!
@@TeddyNashor Thanks!
Got the hang of it fast, interesting concept that looks sharp. Just difficult enough too! Love it!
I really enjoyed playing it. Tho it tok me more attempts to understand wot to do than I'm proud to admit :D
Fun and interesting idea!
the only problem I had was that the timer doesnt seem to stop when you choose and rather it stops once you leave the room, so you kinda have less than one second to choose.
Other than that, it was a pretty fun experience, good job!
@metkis Thank you very much! I hope to improve the game by toning down the difficulty. I'll do that after I've solved the murder on a futuristic space capsule.
@nyrrr Thanks! The instructions were not clear so it's really my fault.
@Lorenzo Maieru Thank you for the complement! The timer is bugged, yes. I'm sorry.
Really simple concept! Quite addictive.
Nice take on the theme.
Sometimes the game goes to game over even though I have already chosen the direction and the character is already on the move... I think that it would be better to end the game only if the time finishes before you chose the direction (or by hitting a wall)
good game, not sure I'm coordinated enough to do it justice though!
It would have been more fun if there had been some kind of scoring system, so you have something to play for.
Cool game! I like the graphics and the mechanics! I would say the same someone here already said, some form of score would be great! And ,for me, the difficulty should increase constantly to make it more challenging. Simple but cool!
If you have time, please rate my game too! I would really appreciate it!
@Tex Killer Thanks for playing! The timer is bugged. The design is that you get only one second to chose a direction and one second to get out. So if your 'escape second' runs out, the character dies. The timer doesn't reflect that.
@Ariake81 Thank you!
@scoobyben Thanks for playing! I ran out of time before I could implement the scoring system. I'll work on it as soon as I can.
@_zulli Thank you so much! I hope to add more mechanics to the game so that I can make it balanced. I'll play your game once I'm done with "Penguins Gone Mad" =)
I don't know why but my ratings just disappeared from your game! I'm commenting again to try to send again my rating! :)
@_zulli Ok. Thanks.
Nice game, hard at first, but fun when you understand it! :)
Really nice work and nice concept :) I loved the 180 degree change, found that really challenging and interesting.
@Xaychru04 Thank you! I ran out of time before I could implement the help system
@Snuti Thanks!
A bit confusing at first!
Like what direction I'm supposed to go, what the bubbles do, it took me a little while to notice the walls too. But after I figured that out it was a nice challenge. The 180* things destroyed me tough :p
The barrier, together with the "180°" modifier, were nice additions! Especially that modifier... when you already have such few time to think, having to pay attention to the details made it somewhat harder.
But the game lacks some sort of progression or score... otherwise, the game gets boring (to me), since there's no reason to keep trying and choosing a direction. I could simply keep pressing "left" and "right" as soon as I entered the stage, only failing when the "180º" was game...